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> [BRIEF000] Missione S13M1, wing: Hunter
Sambu
messaggio1 Dec 2021, 19:35
Messaggio #1



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Gruppo: SMod
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BGE Baldur's Gate
Fallout 2

Playing Divinity: Original Sin
SO Windows7




S13M1 Conversation Block
------------------------

CONVERSATION 0

Setting 0: Background: -1; Foreground: 0; TextColor: 11; Delay: 125
Setting 1: Background: -1; Foreground: 2; TextColor: 0; Delay: 100
Setting 2: Background: -1; Foreground: 2; TextColor: 0; Delay: 100
Setting 3: Background: -1; Foreground: 2; TextColor: 0; Delay: 75
Setting 4: Background: 0; Foreground: 20; TextColor: -1; Delay: 80
Setting 5: Background: 0; Foreground: 20; TextColor: -1; Delay: 80
Setting 6: Background: 0; Foreground: 20; TextColor: 0; Delay: 65
Setting 7: Background: 0; Foreground: 20; TextColor: -1; Delay: 85
Setting 8: Background: 0; Foreground: 20; TextColor: -1; Delay: 100
Setting 9: Background: -1; Foreground: 3; TextColor: -1; Delay: 200
Setting 10: Background: 0; Foreground: 4; TextColor: 0; Delay: 225
Setting 11: Background: 0; Foreground: 4; TextColor: 0; Delay: 300
Setting 12: Background: 0; Foreground: 4; TextColor: 0; Delay: 300
Setting 13: Background: 0; Foreground: 20; TextColor: -1; Delay: 80
Setting 14: Background: 1; Foreground: 29; TextColor: 9; Delay: 90
Setting 15: Background: 1; Foreground: 22; TextColor: 2; Delay: 80
Setting 16: Background: 0; Foreground: 20; TextColor: 0; Delay: 80
Setting 17: Background: 0; Foreground: 20; TextColor: -1; Delay: 90
Setting 18: Background: 0; Foreground: 20; TextColor: -1; Delay: 80
Setting 19: Background: 0; Foreground: 20; TextColor: -1; Delay: 100
Setting 20: Background: 0; Foreground: 20; TextColor: -1; Delay: 90
Setting 21: Background: -1; Foreground: 5; TextColor: 0; Delay: 65
Setting 22: Background: -1; Foreground: -2; TextColor: 0; Delay: 65

Dialog 0: | Mission Briefing._Hell's Kitchen System, $T hours, $D. | |
Dialog 1: | The situation is getting worse, people. | thesituashunisgetinwirs3pepul |
Dialog 2: | The Confederation's lost Planck's Star... | tecanfadaratanslosplankstar |
Dialog 3: | ...and the Kilrathi forces there will be headed for us next. | anthekilrathifarcesthirwilbehededforusnecks |
Dialog 4: | Since we're expecting an increased hostile presence... | sinswireckspectinanincresedhostulpresens | RA45,81,01,135,81,01,240,81,01,
Dialog 5: | ...we'll send wings to recon every bogie in the system. | welsinwingstorekonevrebogeinthesistim | R135,81,01,A30,81,01,240,81,01,
Dialog 6: | $C, we've got a half-dozen bogies circling about 85,000 klicks out. | dipstik3wevgotahafdusunbogessirklinabowtatefivthowkliksowt | R145,81,01,135,81,01,
Dialog 7: [4]:1,8; | I want you and Hunter to go check them out. | iwanuanhuntrtogochekthemowt | 145,81,01,235,R81,01,130,
Dialog 8: [5]:1,9; | I want you to go check them out. | iwanutogochekthenowt | R145,81,01,A35,81,01,A50,81,02,
Dialog 9: | Computer, display Theta. | |
Dialog 10: | They're circling a point here, at Nav 1. | |
Dialog 11: | It looks like they're waiting for something to jump in. | |
Dialog 12: | It could be just a tanker or a 'sport... | |
Dialog 13: | ...but it might be the first of the Kilrathi warships from Planck's. | butitmitbethefirsafthekilrathiwarsipsfromplanks |
Dialog 14: [5]:1,15; | Do we engage, colonel, or is this strictly recon? | dowengag3kernel3oristhisstriklerekon | 710,R130,81,01,140,81,01,
Dialog 15: HUNTER : [4]:1,16; | Do we make a play for 'er, colonel, or is this just a look-see? | dowemakaplaforer3kernel3oristhisjusalookse | R235,81,01,
Dialog 16: | You'll have to make the call, $C, but I'd say engage. | yulhavtomakthecal3dipstik3butidsayengaj | R140,81,01,130,81,01,
Dialog 17: | Even if it turns out to be a Fralthi... | evnifitturnsowttobeafralthe | R81,01,130,81,01,A40,81,01,A30,
Dialog 18: | ...she'll never be as vulnerable as when she first jumps in. | shelnevrbeasvulnrabulaswhnshefirsjumpsin | R130,81,01,A40,81,01,A50,81,03,
Dialog 19: | Anything else? | anethanels | R130,81,01,
Dialog 20: | All right, then, let's get out into space. | alrit3then3lesgetowtintospas | 15,R81,01,A40,81,01,A35,
Dialog 21: | Squadron dismissed. | skadrundismsd |

CONVERSATION 1

Setting 0: Background: -1; Foreground: 10; TextColor: 11; Delay: 225
Setting 1: Background: -2; Foreground: 11; TextColor: 0; Delay: 90
Setting 2: Background: 11; Foreground: 22; TextColor: 2; Delay: 90
Setting 3: Background: 11; Foreground: 29; TextColor: 9; Delay: 90
Setting 4: Background: 10; Foreground: 20; TextColor: 0; Delay: 80
Setting 5: Background: 11; Foreground: 22; TextColor: 2; Delay: 80
Setting 6: Background: 11; Foreground: 29; TextColor: 9; Delay: 80
Setting 7: Background: 10; Foreground: 20; TextColor: 0; Delay: 80
Setting 8: Background: 10; Foreground: 20; TextColor: 0; Delay: 70
Setting 9: Background: 11; Foreground: 29; TextColor: 9; Delay: 90
Setting 10: Background: 11; Foreground: 29; TextColor: 9; Delay: 80
Setting 11: Background: 11; Foreground: 29; TextColor: 9; Delay: 80
Setting 12: Background: 11; Foreground: 29; TextColor: 9; Delay: 80
Setting 13: Background: 11; Foreground: 29; TextColor: 9; Delay: 90
Setting 14: Background: 11; Foreground: 29; TextColor: 9; Delay: 80
Setting 15: Background: 11; Foreground: 22; TextColor: 2; Delay: 90
Setting 16: Background: 11; Foreground: 29; TextColor: 9; Delay: 50
Setting 17: Background: 10; Foreground: 20; TextColor: 0; Delay: 80
Setting 18: Background: 11; Foreground: 29; TextColor: 9; Delay: 50
Setting 19: Background: 11; Foreground: 29; TextColor: 9; Delay: 50
Setting 20: Background: 11; Foreground: 22; TextColor: 2; Delay: 60
Setting 21: Background: 11; Foreground: 29; TextColor: 9; Delay: 60
Setting 22: Background: 11; Foreground: 29; TextColor: 9; Delay: 50
Setting 23: Background: 11; Foreground: 29; TextColor: 9; Delay: 60
Setting 24: Background: 11; Foreground: 29; TextColor: 9; Delay: 50
Setting 25: Background: 11; Foreground: 29; TextColor: 9; Delay: 50
Setting 26: Background: 10; Foreground: 20; TextColor: 0; Delay: 100
Setting 27: Background: -1; Foreground: 11; TextColor: 0; Delay: 100
Setting 28: Background: -1; Foreground: -2; TextColor: 0; Delay: 100

Dialog 0: | Mission debriefing. $T hours, $D. | |
Dialog 1: | I haven't seen the mission report, $C. What did you find out there? | ihavntseenthemisnreport3dipstik3whatdidufinowtthir |
Dialog 2: HUNTER [28]:1,12;[4]:1,3; | One of the big cruisers, Colonel... | wonafthebigcrusers3kernel | 120,81,02,RA30,81,01,A40,81,01,
Dialog 3: | It was a Fralthi, sir, with Gratha flying escort. | itwsafralthe3shar3witgrathaflingeskort | A15,R81,01,A50,81,01,A35,
Dialog 4: | A Fralthi, eh? Did you destroy it? | afralthe3eh5diduengajit | 225,R81,01,A45,81,01,A35,
Dialog 5: HUNTER | [11]:1,9;[4]:1,6; | Yes, sir! We took the monster out! | yas2shar4tookthemanstrowtaswel | R135,81,01,140,81,01,

Dialog 6: [5]:1,7; | Yes, sir. Took the monster out. | yas2shar4evnmanajtodestroyit | A5,R81,01,A30,81,01,A40,
Dialog 7: | Really? Excellent work! | reale5eckselintwerk | 515,81,01,A25,R81,01,A35,81,01,A40,
Dialog 8: | That's just the sort of initiative mankind's going to need to survive. | tatsjusthesortafinishativemankinsgoingtonedtosurviv | A5,R81,01,A35,81,01,A40,
Dialog 9: [12]:1,14; | No, sir. With the Fralthi and all those Gratha together... | nosar5witthefraltheandalthosgrathatogethr | RA45,81,01,A35,81,01,A30,81,02,
Dialog 10: | ...there didn't seem to be any point. | therdidnsemtobeanepoint | RA45,81,01,A35,81,02,
Dialog 11: | I thought it would be best to return and report. | ithotitwudbebestoretrnanreport | RA40,81,01,A35,81,01,A40,81,01,
Dialog 12: [27]:3,14; | Nothing, sir. The fighter cover was too heavy. | idonno2shar5thefitrcovrwastoheve | RA45,81,01,A35,81,01,A50,81,02,
Dialog 13: | Didn't get to see anything_before I had to break off and come home. | didngettoseitbeforiwasfarcdtobrekaffandcumhom | RA45,81,01,A35,81,01,A50,81,02,
Dialog 14: [28]:3,17;[33]:0,17; | Bhurak Starkiller was leading a wing of Salthi to intercept us. | kajathefangwasledingawinofsalthetointercepus | RA35,81,01,A30,81,01,A40,81,01,
Dialog 15: HUNTER | [12]:1,17;[4]:1,16;[32]:0,16; | The furry bastard stopped us cold! | thefurebastrdstopduscold | 640,R81,01,A30,
Dialog 16: | We never made it to Nav 1. | wenevrmadittonavwon | RA35,81,01,A30,81,01,A40,81,01,
Dialog 17: | I see. Well, $R, why don't you give me the numbers for the mission? | ise5wel3shepdip3whidonugivmethenumbrsforthemissn | RA45,81,01,A35,81,01,450,81,02,
Dialog 18: [29]:1,21;[8]:19; | Hunter knocked down $L of them. | huntrnokeddonsumofthem | RA30,81,01,A35,81,01,
Dialog 19: [9]:20; | Hunter struck out. | huntrstrukowt | RA30,81,01,
Dialog 20: HUNTER | [4]:1,21;[9]:21; | Everyone has an off day, mate! | evrywonhasanaffda3mat | 130,R81,01,A40,

Dialog 21: [6]:22; | I managed to take out $K myself. | imanajdtotakowtsummisef | RA35,81,01,A30,81,01,A40,81,01,
Dialog 22: [7]:23; | I came up empty. | icamupmpte | 430,R81,01,A30,81,01,A40,
Dialog 23: [29]:1,24;[5]:1,24; | Hunter didn't make it back. | huntrdidnmakatbak | A35,R81,02,435,
Dialog 24: [32]:1,25; | Bhurak Starkiller is out... permanently. | wenaildkajathefang | RA35,81,01,A40,81,01,
Dialog 25: [11]:1,26; | And the Fralthi was destroyed. | anthefralthewasdestroyed | RA35,81,01,A40,81,01,
Dialog 26: [10]:27; | All right, $C ... I'll want to see you in my office in an hour. | alrit3dipstik3ilwantoseuinmiafisinanowr | RA45,81,01,A35,81,01,A50,81,02,
Dialog 27: | Dismissed. | dasmasd |


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- Sambu   [BRIEF000] Missione S13M1   1 Dec 2021, 19:35


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