Benvenuto Visitatore(Log In|Registrati)
1 Dec 2021, 19:35
Messaggio
#1
|
|
Gruppo: SMod Messaggi: 3.536 Iscritto il: 20 February 12 Utente Nr.: 19.203 BGE Baldur's Gate Fallout 2 Playing Divinity: Original Sin SO Windows7 |
S13M1 Conversation Block
------------------------ CONVERSATION 0 Setting 0: Background: -1; Foreground: 0; TextColor: 11; Delay: 125 Setting 1: Background: -1; Foreground: 2; TextColor: 0; Delay: 100 Setting 2: Background: -1; Foreground: 2; TextColor: 0; Delay: 100 Setting 3: Background: -1; Foreground: 2; TextColor: 0; Delay: 75 Setting 4: Background: 0; Foreground: 20; TextColor: -1; Delay: 80 Setting 5: Background: 0; Foreground: 20; TextColor: -1; Delay: 80 Setting 6: Background: 0; Foreground: 20; TextColor: 0; Delay: 65 Setting 7: Background: 0; Foreground: 20; TextColor: -1; Delay: 85 Setting 8: Background: 0; Foreground: 20; TextColor: -1; Delay: 100 Setting 9: Background: -1; Foreground: 3; TextColor: -1; Delay: 200 Setting 10: Background: 0; Foreground: 4; TextColor: 0; Delay: 225 Setting 11: Background: 0; Foreground: 4; TextColor: 0; Delay: 300 Setting 12: Background: 0; Foreground: 4; TextColor: 0; Delay: 300 Setting 13: Background: 0; Foreground: 20; TextColor: -1; Delay: 80 Setting 14: Background: 1; Foreground: 29; TextColor: 9; Delay: 90 Setting 15: Background: 1; Foreground: 22; TextColor: 2; Delay: 80 Setting 16: Background: 0; Foreground: 20; TextColor: 0; Delay: 80 Setting 17: Background: 0; Foreground: 20; TextColor: -1; Delay: 90 Setting 18: Background: 0; Foreground: 20; TextColor: -1; Delay: 80 Setting 19: Background: 0; Foreground: 20; TextColor: -1; Delay: 100 Setting 20: Background: 0; Foreground: 20; TextColor: -1; Delay: 90 Setting 21: Background: -1; Foreground: 5; TextColor: 0; Delay: 65 Setting 22: Background: -1; Foreground: -2; TextColor: 0; Delay: 65 Dialog 0: | Mission Briefing._Hell's Kitchen System, $T hours, $D. | | Dialog 1: | The situation is getting worse, people. | thesituashunisgetinwirs3pepul | Dialog 2: | The Confederation's lost Planck's Star... | tecanfadaratanslosplankstar | Dialog 3: | ...and the Kilrathi forces there will be headed for us next. | anthekilrathifarcesthirwilbehededforusnecks | Dialog 4: | Since we're expecting an increased hostile presence... | sinswireckspectinanincresedhostulpresens | RA45,81,01,135,81,01,240,81,01, Dialog 5: | ...we'll send wings to recon every bogie in the system. | welsinwingstorekonevrebogeinthesistim | R135,81,01,A30,81,01,240,81,01, Dialog 6: | $C, we've got a half-dozen bogies circling about 85,000 klicks out. | dipstik3wevgotahafdusunbogessirklinabowtatefivthowkliksowt | R145,81,01,135,81,01, Dialog 7: [4]:1,8; | I want you and Hunter to go check them out. | iwanuanhuntrtogochekthemowt | 145,81,01,235,R81,01,130, Dialog 8: [5]:1,9; | I want you to go check them out. | iwanutogochekthenowt | R145,81,01,A35,81,01,A50,81,02, Dialog 9: | Computer, display Theta. | | Dialog 10: | They're circling a point here, at Nav 1. | | Dialog 11: | It looks like they're waiting for something to jump in. | | Dialog 12: | It could be just a tanker or a 'sport... | | Dialog 13: | ...but it might be the first of the Kilrathi warships from Planck's. | butitmitbethefirsafthekilrathiwarsipsfromplanks | Dialog 14: [5]:1,15; | Do we engage, colonel, or is this strictly recon? | dowengag3kernel3oristhisstriklerekon | 710,R130,81,01,140,81,01, Dialog 15: HUNTER : [4]:1,16; | Do we make a play for 'er, colonel, or is this just a look-see? | dowemakaplaforer3kernel3oristhisjusalookse | R235,81,01, Dialog 16: | You'll have to make the call, $C, but I'd say engage. | yulhavtomakthecal3dipstik3butidsayengaj | R140,81,01,130,81,01, Dialog 17: | Even if it turns out to be a Fralthi... | evnifitturnsowttobeafralthe | R81,01,130,81,01,A40,81,01,A30, Dialog 18: | ...she'll never be as vulnerable as when she first jumps in. | shelnevrbeasvulnrabulaswhnshefirsjumpsin | R130,81,01,A40,81,01,A50,81,03, Dialog 19: | Anything else? | anethanels | R130,81,01, Dialog 20: | All right, then, let's get out into space. | alrit3then3lesgetowtintospas | 15,R81,01,A40,81,01,A35, Dialog 21: | Squadron dismissed. | skadrundismsd | CONVERSATION 1 Setting 0: Background: -1; Foreground: 10; TextColor: 11; Delay: 225 Setting 1: Background: -2; Foreground: 11; TextColor: 0; Delay: 90 Setting 2: Background: 11; Foreground: 22; TextColor: 2; Delay: 90 Setting 3: Background: 11; Foreground: 29; TextColor: 9; Delay: 90 Setting 4: Background: 10; Foreground: 20; TextColor: 0; Delay: 80 Setting 5: Background: 11; Foreground: 22; TextColor: 2; Delay: 80 Setting 6: Background: 11; Foreground: 29; TextColor: 9; Delay: 80 Setting 7: Background: 10; Foreground: 20; TextColor: 0; Delay: 80 Setting 8: Background: 10; Foreground: 20; TextColor: 0; Delay: 70 Setting 9: Background: 11; Foreground: 29; TextColor: 9; Delay: 90 Setting 10: Background: 11; Foreground: 29; TextColor: 9; Delay: 80 Setting 11: Background: 11; Foreground: 29; TextColor: 9; Delay: 80 Setting 12: Background: 11; Foreground: 29; TextColor: 9; Delay: 80 Setting 13: Background: 11; Foreground: 29; TextColor: 9; Delay: 90 Setting 14: Background: 11; Foreground: 29; TextColor: 9; Delay: 80 Setting 15: Background: 11; Foreground: 22; TextColor: 2; Delay: 90 Setting 16: Background: 11; Foreground: 29; TextColor: 9; Delay: 50 Setting 17: Background: 10; Foreground: 20; TextColor: 0; Delay: 80 Setting 18: Background: 11; Foreground: 29; TextColor: 9; Delay: 50 Setting 19: Background: 11; Foreground: 29; TextColor: 9; Delay: 50 Setting 20: Background: 11; Foreground: 22; TextColor: 2; Delay: 60 Setting 21: Background: 11; Foreground: 29; TextColor: 9; Delay: 60 Setting 22: Background: 11; Foreground: 29; TextColor: 9; Delay: 50 Setting 23: Background: 11; Foreground: 29; TextColor: 9; Delay: 60 Setting 24: Background: 11; Foreground: 29; TextColor: 9; Delay: 50 Setting 25: Background: 11; Foreground: 29; TextColor: 9; Delay: 50 Setting 26: Background: 10; Foreground: 20; TextColor: 0; Delay: 100 Setting 27: Background: -1; Foreground: 11; TextColor: 0; Delay: 100 Setting 28: Background: -1; Foreground: -2; TextColor: 0; Delay: 100 Dialog 0: | Mission debriefing. $T hours, $D. | | Dialog 1: | I haven't seen the mission report, $C. What did you find out there? | ihavntseenthemisnreport3dipstik3whatdidufinowtthir | Dialog 2: HUNTER [28]:1,12;[4]:1,3; | One of the big cruisers, Colonel... | wonafthebigcrusers3kernel | 120,81,02,RA30,81,01,A40,81,01, Dialog 3: | It was a Fralthi, sir, with Gratha flying escort. | itwsafralthe3shar3witgrathaflingeskort | A15,R81,01,A50,81,01,A35, Dialog 4: | A Fralthi, eh? Did you destroy it? | afralthe3eh5diduengajit | 225,R81,01,A45,81,01,A35, Dialog 5: HUNTER | [11]:1,9;[4]:1,6; | Yes, sir! We took the monster out! | yas2shar4tookthemanstrowtaswel | R135,81,01,140,81,01, Dialog 6: [5]:1,7; | Yes, sir. Took the monster out. | yas2shar4evnmanajtodestroyit | A5,R81,01,A30,81,01,A40, Dialog 7: | Really? Excellent work! | reale5eckselintwerk | 515,81,01,A25,R81,01,A35,81,01,A40, Dialog 8: | That's just the sort of initiative mankind's going to need to survive. | tatsjusthesortafinishativemankinsgoingtonedtosurviv | A5,R81,01,A35,81,01,A40, Dialog 9: [12]:1,14; | No, sir. With the Fralthi and all those Gratha together... | nosar5witthefraltheandalthosgrathatogethr | RA45,81,01,A35,81,01,A30,81,02, Dialog 10: | ...there didn't seem to be any point. | therdidnsemtobeanepoint | RA45,81,01,A35,81,02, Dialog 11: | I thought it would be best to return and report. | ithotitwudbebestoretrnanreport | RA40,81,01,A35,81,01,A40,81,01, Dialog 12: [27]:3,14; | Nothing, sir. The fighter cover was too heavy. | idonno2shar5thefitrcovrwastoheve | RA45,81,01,A35,81,01,A50,81,02, Dialog 13: | Didn't get to see anything_before I had to break off and come home. | didngettoseitbeforiwasfarcdtobrekaffandcumhom | RA45,81,01,A35,81,01,A50,81,02, Dialog 14: [28]:3,17;[33]:0,17; | Bhurak Starkiller was leading a wing of Salthi to intercept us. | kajathefangwasledingawinofsalthetointercepus | RA35,81,01,A30,81,01,A40,81,01, Dialog 15: HUNTER | [12]:1,17;[4]:1,16;[32]:0,16; | The furry bastard stopped us cold! | thefurebastrdstopduscold | 640,R81,01,A30, Dialog 16: | We never made it to Nav 1. | wenevrmadittonavwon | RA35,81,01,A30,81,01,A40,81,01, Dialog 17: | I see. Well, $R, why don't you give me the numbers for the mission? | ise5wel3shepdip3whidonugivmethenumbrsforthemissn | RA45,81,01,A35,81,01,450,81,02, Dialog 18: [29]:1,21;[8]:19; | Hunter knocked down $L of them. | huntrnokeddonsumofthem | RA30,81,01,A35,81,01, Dialog 19: [9]:20; | Hunter struck out. | huntrstrukowt | RA30,81,01, Dialog 20: HUNTER | [4]:1,21;[9]:21; | Everyone has an off day, mate! | evrywonhasanaffda3mat | 130,R81,01,A40, Dialog 21: [6]:22; | I managed to take out $K myself. | imanajdtotakowtsummisef | RA35,81,01,A30,81,01,A40,81,01, Dialog 22: [7]:23; | I came up empty. | icamupmpte | 430,R81,01,A30,81,01,A40, Dialog 23: [29]:1,24;[5]:1,24; | Hunter didn't make it back. | huntrdidnmakatbak | A35,R81,02,435, Dialog 24: [32]:1,25; | Bhurak Starkiller is out... permanently. | wenaildkajathefang | RA35,81,01,A40,81,01, Dialog 25: [11]:1,26; | And the Fralthi was destroyed. | anthefralthewasdestroyed | RA35,81,01,A40,81,01, Dialog 26: [10]:27; | All right, $C ... I'll want to see you in my office in an hour. | alrit3dipstik3ilwantoseuinmiafisinanowr | RA45,81,01,A35,81,01,A50,81,02, Dialog 27: | Dismissed. | dasmasd | -------------------- Un ottimista non rimarrà mai piacevolmente sorpreso
elogio di Coit-Murphy del pensiero negativo |
|
|
|
![]() ![]() |
| Versione Lo-Fi | Oggi è il: 15th November 2026 - 05:30 |