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> [BRIEF000] Missione S13M0, wing: Hunter
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messaggio1 Dec 2021, 19:30
Messaggio #1



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Gruppo: SMod
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Iscritto il: 20 February 12
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BGE Baldur's Gate
Fallout 2

Playing Divinity: Original Sin
SO Windows7




S13M0 Conversation Block
------------------------

CONVERSATION 0

Setting 0: Background: -1; Foreground: 0; TextColor: 11; Delay: 225
Setting 1: Background: -1; Foreground: 2; TextColor: 0; Delay: 80
Setting 2: Background: -1; Foreground: 2; TextColor: 0; Delay: 80
Setting 3: Background: -1; Foreground: 2; TextColor: 0; Delay: 80
Setting 4: Background: 0; Foreground: 20; TextColor: 0; Delay: 75
Setting 5: Background: 0; Foreground: 20; TextColor: -1; Delay: 80
Setting 6: Background: -1; Foreground: 2; TextColor: 0; Delay: 95
Setting 7: Background: -1; Foreground: 2; TextColor: 0; Delay: 95
Setting 8: Background: 0; Foreground: 3; TextColor: -1; Delay: 95
Setting 9: Background: 0; Foreground: 4; TextColor: -1; Delay: 300
Setting 10: Background: 4; Foreground: 4; TextColor: -1; Delay: 300
Setting 11: Background: -1; Foreground: 4; TextColor: -1; Delay: 375
Setting 12: Background: -1; Foreground: 2; TextColor: 0; Delay: 70
Setting 13: Background: -1; Foreground: 2; TextColor: 0; Delay: 80
Setting 14: Background: -1; Foreground: 2; TextColor: 0; Delay: 90
Setting 15: Background: 0; Foreground: 20; TextColor: 0; Delay: 85
Setting 16: Background: -1; Foreground: 2; TextColor: 11; Delay: 80
Setting 17: Background: -1; Foreground: 2; TextColor: 0; Delay: 90
Setting 18: Background: -1; Foreground: 2; TextColor: 0; Delay: 85
Setting 19: Background: -1; Foreground: 2; TextColor: 0; Delay: 80
Setting 20: Background: -1; Foreground: 2; TextColor: 0; Delay: 80
Setting 21: Background: -1; Foreground: 1; TextColor: -1; Delay: 125
Setting 22: Background: 1; Foreground: 26; TextColor: 6; Delay: 75
Setting 23: Background: -1; Foreground: 1; TextColor: 0; Delay: 125
Setting 24: Background: -1; Foreground: 5; TextColor: 0; Delay: 125
Setting 25: Background: -1; Foreground: -2; TextColor: 0; Delay: 125

Dialog 0: | Mission Briefing._Hell's Kitchen System, $T hours, $D. | |
Dialog 1: | I don't have to tell you that our backs are against the wall here... | idontaftotelutatarbacsaragintewalhir |
Dialog 2: | Of all the systems the Confederation held in Vega Sector... | ofaltesistimsteconfedurasuneldinfegasetor |
Dialog 3: | ...only Hell's Kitchen, Planck's Star and Alliance are still ours. | onlielskitin3plankstar2andaliansarstilars | RA45,81,01,235,81,01,A50,81,02,135,81,01,
Dialog 4: | We've got refugee ships coming in from all over the sector. | wifgotrefujeesipscomininfrumalofurtesector | RA35,81,01,235,81,01,135,81,01,
Dialog 5: | For the next few days, we'll be busy making sure they arrive safely. | fortenecsfudas3wilbebisimakinsurteyarifsaifli | RA45,81,01,135,81,01,A50,81,02,240,81,01,
Dialog 6: [4]:1,7; | $C and Hunter will take the the first run... | jezwizaduntirwaltaktefurtrun |
Dialog 7: [5]:1,8; | $C, you'll take the first run... | dipstic3ultaktefurstrun |
Dialog 8: | Here's your flight plan... | hersurflitplan |
Dialog 9: | You'll fly to Nav 1 to meet a Drayman jumping in from Chengdu. | |
Dialog 10: | Bring her straight back here to the Claw. | |
Dialog 11: | She'll be heavy with passengers, so she'll be moving slow. | |
Dialog 12: | That 'sport will be carrying hundreds of civilian refugees, $C. | tatsportilbicarigundridsofsivilanrefujees3dipstic |
Dialog 13: | I'm talking about children and old people... | imtalkinabotcildrinandoldpeepol | R130,81,02,140,81,01,135,81,01,
Dialog 14: | ...not trained soldiers or mercenaries. | notraindsoldirsormursinarees | 120,R81,01,A40,81,01,A30,81,01,A25,
Dialog 15: | So I want you to be very careful on this one. | soiwantutobefericarfalantisan | RA40,81,01,135,81,01,A30,81,02,
Dialog 16: | The colonel quickly runs over the remaining assignments. | hom2homontarain2wertadirantiantiloplai |
Dialog 17: | One more thing, people... | wanmortin4peepol |
Dialog 18: | We know there is at least one Kilrathi cruiser already in this system. | wenoterisatlastunkilraticrewsuralrediintissistim |
Dialog 19: [32]:2,20; | We expect the enemy patrols near jump points to be heavy. | wecspectenimipatrolsnirjumpointstobehefe |
Dialog 20: [31]:2,23; | We believe several Kilrathi aces are on board... | webelifsefrulkilratiasisaronbard |
Dialog 21: | ...including Khajja the Fang, whom some you have already met. | |
Dialog 22: PALADIN | [4]:5,23; | Bloody glad to hear it! I'll be glad to 'ave another go at 'im! | bludegladoherit5albeglatoafanaturgoatem | R640,81,01,630,81,01,

Dialog 23: | So everyone look alert out there. | |
Dialog 24: | Squadron dismissed. | |

CONVERSATION 1

Setting 0: Background: -1; Foreground: 10; TextColor: 11; Delay: 225
Setting 1: Background: -2; Foreground: 11; TextColor: 0; Delay: 250
Setting 2: Background: 10; Foreground: 20; TextColor: 0; Delay: 95
Setting 3: Background: 11; Foreground: 29; TextColor: 9; Delay: 90
Setting 4: Background: 11; Foreground: 22; TextColor: 2; Delay: 95
Setting 5: Background: 11; Foreground: 22; TextColor: 2; Delay: 75
Setting 6: Background: 11; Foreground: 22; TextColor: 2; Delay: 75
Setting 7: Background: -2; Foreground: 11; TextColor: 0; Delay: 90
Setting 8: Background: 11; Foreground: 29; TextColor: 9; Delay: 90
Setting 9: Background: 11; Foreground: 22; TextColor: 2; Delay: 85
Setting 10: Background: 10; Foreground: 20; TextColor: 0; Delay: 95
Setting 11: Background: 10; Foreground: 20; TextColor: 0; Delay: 70
Setting 12: Background: 10; Foreground: 20; TextColor: 0; Delay: 75
Setting 13: Background: 10; Foreground: 20; TextColor: 0; Delay: 90
Setting 14: Background: 10; Foreground: 20; TextColor: 0; Delay: 80
Setting 15: Background: 11; Foreground: 22; TextColor: 2; Delay: 75
Setting 16: Background: 10; Foreground: 20; TextColor: 0; Delay: 90
Setting 17: Background: 10; Foreground: 20; TextColor: 0; Delay: 90
Setting 18: Background: -1; Foreground: 11; TextColor: -1; Delay: 125
Setting 19: Background: -1; Foreground: 11; TextColor: -1; Delay: 125
Setting 20: Background: -1; Foreground: 11; TextColor: -1; Delay: 125
Setting 21: Background: -1; Foreground: 11; TextColor: -1; Delay: 125
Setting 22: Background: 10; Foreground: 20; TextColor: -1; Delay: 125
Setting 23: Background: 10; Foreground: 20; TextColor: -1; Delay: 90
Setting 24: Background: 10; Foreground: 20; TextColor: -1; Delay: 75
Setting 25: Background: -1; Foreground: 11; TextColor: -1; Delay: 90
Setting 26: Background: -1; Foreground: 11; TextColor: -1; Delay: 100
Setting 27: Background: -1; Foreground: -2; TextColor: -1; Delay: 100

Dialog 0: | Mission debriefing. $T hours, $D. | |
Dialog 1: [11]:2,7; | That was quite a feat, bringing a 'sport in through all those fighters. | |
Dialog 2: [28]:3,3;[33]:2,3; | Especially with Khajja leading one of the enemy squadrons! | espesaliwitkajaledinwonafteinimiscwadrans | R81,01,A35,81,02,A45,
Dialog 3: | Just did what had to be done, sir. | jutidwatadtobedan4sar | RA30,81,01,A35,81,01,A35,81,01,
Dialog 4: HUNTER | [4]:1,17; | Was bloody good, Colonel... | wasblodigud4cernal | A20,R81,01,135,81,03,150,
Dialog 5: HUNTER | ...gettin' the chance to do the Fang for all 'e's done to our mates! | getitacanstodotefanforalesduntoarmaits | 115,620,81,01,640,R81,01,A35,
Dialog 6: HUNTER | [12]:3,17;[33]:2,17;[32]:2,17; | I'm just sorry the fuzzball got 'way from us! | imjutaritefuzbalgotwafrumus | RA35,81,01,435,81,01,A40,81,02,

Dialog 7: [12]:2,17; | I understand you lost your Drayman. | iunurstandulastyerdraiman | RA45,81,01,A35,81,02,
Dialog 8: | I'm afraid so, sir. | imafradso4sur | A10,R81,03,435,81,04,435,81,02,
Dialog 9: HUNTER | [4]:1,10; | It's a bloody shame, all those families and kids... | itsabludisaim5altosfamilesankids | 430,81,04,630,R81,02,A35,81,01,A50,
Dialog 10: | Don't take it too hard... | dontakitooard | R145,81,01,135,81,01,A50,81,02,
Dialog 11: | Tactical badly underestimated the Kilrathi presence in the system. | taticalbadliundurestamatedekilratipresinsintasistim | RA35,81,03,A45,81,01,A30,81,01,
Dialog 12: | There's not a pilot alive who could have brought that 'sport in... | tersnotapilotalifocodafbrotatsportin | RA30,81,01,A35,81,01,A50,81,02,
Dialog 13: [27]:3,14; | ...not through that kind of coverage. | notrutatkindofcofaraj | RA25,81,01,A35,81,01,A30,81,02,
Dialog 14: [28]:3,17; | ...especially with Khajja the Fang leading the final squadron. | espesaliwitkajatafagledintefinalscwadran | RA35,81,01,A33,81,01,A20,81,02,
Dialog 15: HUNTER | [4]:1,17; | I'd bloody well like to get my hands on that right bastard! | idblodiweliktogetmihansontatritbastard | 610,R81,01,630,81,02,635,
Dialog 16: | You're not alone in that, Hunter. | urnotalonintat4hantar | 15,R81,01,135,81,01,140,
Dialog 17: | Let's run over the mission report... | butletsrunofertamisanrepart | RA40,81,01,A35,81,01,430,81,01,
Dialog 18: [6]:19; | You racked up $K of the hairballs, $C... | uraktupsefanuftearbals3diptik |
Dialog 19: [7]:20; | No kills for you, $C... | nokilforu3diptik |
Dialog 20: [29]:1,23;[8]:21; | and Hunter got $L of them. | anduntirgatsefanaftem |
Dialog 21: [9]:22; | and Hunter came up empty. | anduntircaimupemti |
Dialog 22: [5]:1,23; | We lost Hunter out there. | welashantarowttar | A45,81,01,A35,81,01,R435,81,02,
Dialog 23: [11]:3,25; | And you took out Khajja the Fang. | bututukawtkajatefag | RA45,81,01,A35,81,01,A50,81,02,
Dialog 24: | Damn fine flying, taking that hairball down! | damfinfliin3takinatharbaldawn$30 | RA30,81,01,A35,81,03,A50,81,01,
Dialog 25: [10]:26; | I'll want to see you in my office in an hour or so, $C. | adiwantuseyuanmiafaclatr2dipstik |
Dialog 26: | Dismissed. | dasmasd |


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