Benvenuto Visitatore(Log In|Registrati)

 
Reply to this topicStart new topic
> [BREIF000] Missione S12M3, wing: Hunter
Sambu
messaggio1 Dec 2021, 19:28
Messaggio #1



Gruppo icone

Gruppo: SMod
Messaggi: 3.536
Iscritto il: 20 February 12
Utente Nr.: 19.203
BGE Baldur's Gate
Fallout 2

Playing Divinity: Original Sin
SO Windows7




S12M3 Conversation Block
------------------------

CONVERSATION 0

Setting 0: Background: -1; Foreground: 0; TextColor: 11; Delay: 225
Setting 1: Background: -1; Foreground: 1; TextColor: 0; Delay: 125
Setting 2: Background: -1; Foreground: 2; TextColor: 0; Delay: 75
Setting 3: Background: -1; Foreground: 2; TextColor: 0; Delay: 75
Setting 4: Background: 0; Foreground: 20; TextColor: 0; Delay: 75
Setting 5: Background: 0; Foreground: 20; TextColor: 0; Delay: 75
Setting 6: Background: 0; Foreground: 20; TextColor: -1; Delay: 75
Setting 7: Background: -1; Foreground: 2; TextColor: 0; Delay: 75
Setting 8: Background: -1; Foreground: 2; TextColor: 0; Delay: 85
Setting 9: Background: -1; Foreground: 2; TextColor: 0; Delay: 75
Setting 10: Background: -1; Foreground: 2; TextColor: 0; Delay: 95
Setting 11: Background: -1; Foreground: 1; TextColor: 11; Delay: 130
Setting 12: Background: -1; Foreground: 2; TextColor: 0; Delay: 85
Setting 13: Background: -1; Foreground: 2; TextColor: 0; Delay: 85
Setting 14: Background: -1; Foreground: 3; TextColor: -1; Delay: 200
Setting 15: Background: 1; Foreground: 4; TextColor: 0; Delay: 225
Setting 16: Background: 1; Foreground: 4; TextColor: 0; Delay: 300
Setting 17: Background: 1; Foreground: 4; TextColor: 0; Delay: 300
Setting 18: Background: 2; Foreground: 4; TextColor: 0; Delay: 225
Setting 19: Background: 2; Foreground: 4; TextColor: 0; Delay: 300
Setting 20: Background: 2; Foreground: 4; TextColor: 0; Delay: 300
Setting 21: Background: -1; Foreground: 2; TextColor: 0; Delay: 75
Setting 22: Background: 1; Foreground: 22; TextColor: 2; Delay: 80
Setting 23: Background: 1; Foreground: 29; TextColor: 9; Delay: 80
Setting 24: Background: 0; Foreground: 20; TextColor: 0; Delay: 80
Setting 25: Background: 0; Foreground: 20; TextColor: 0; Delay: 70
Setting 26: Background: -1; Foreground: 2; TextColor: 0; Delay: 99
Setting 27: Background: -1; Foreground: 2; TextColor: 0; Delay: 75
Setting 28: Background: -1; Foreground: 5; TextColor: 0; Delay: 95
Setting 29: Background: -1; Foreground: -2; TextColor: 0; Delay: 95

Dialog 0: | Mission Briefing._Venice System, $T hours, $D. | |
Dialog 1: | All right, people, this is the big one. | |
Dialog 2: | We've discovered that the enemy base here in the Venice System... | wifdiscafirdateinimibaisirintefenasistim | RA45,81,01,
Dialog 3: | ...is the Kilrathi High Command for this entire sector. | istekilratihicomanfortisantarsectar | RA45,81,01,
Dialog 4: | We'll be moving in for the final assault on the starbase today. | wilbemufininfortefinalasaltantetarbaistudai | RA45,81,01,235,81,01,A50,81,02,135,81,01,
Dialog 5: | The Kilrathi will expect us to come in with all of our capital ships. | tekilratiwilecspectatucaminwitalafarkapitalsips | R235,81,01,A40,81,02,135,81,01,
Dialog 6: | That means they'll be looking for us in a few hours. | tatminstelbelukinfarasinafuars | RA45,81,01,A35,81,01,A50,81,02,
Dialog 7: | Tactical has determined that if we send in a handful of starfighters... | taticalasdetarmantatifwisandanahanfalaftarfitirs |
Dialog 8: | ...we'll be able to hit them before they've gathered around the base. | wilbeabaltuitembefarteyfgatirdarondebais |
Dialog 9: | We'll send several wings to punch through the perimeter to the base. | wilsendsefralwinstupanstruteparimatirtutebais |
Dialog 10: | Here are the assignments for each wing... | herarteasinmintfareswin |
Dialog 11: | The colonel quickly runs through the wings of Black Lion Squadron. | |
Dialog 12: [4]:1,13; | $C, you and Hunter will head straight in, along this route... | diptik3uanantirwiledtraitin3alantisrut |
Dialog 13: [5]:1,14; | $C, you'll head straight in, along this route... | diptik3ulhedtraitin3alantisrut |
Dialog 14: | Computer, display Omega. | campewtar3displaiomega | A45,81,01,A35,81,01,R250,81,02,
Dialog 15: | Your first objective is the Fralthi-class light cruiser at Nav 1. | |
Dialog 16: | She'll have fighter escort as well... | |
Dialog 17: | ...but you're just to slip past them--don't stick around to dogfight. | |
Dialog 18: | Then its on to the Kilrathi base, here at Nav 2. | |
Dialog 19: | There will be lots of fighters around the base, but try to ignore them. | |
Dialog 20: | You're main objective is to take out that base. | |
Dialog 21: | Questions? | cwastans |
Dialog 22: HUNTER | [4]:1,23; | What are we supposed to take the base out with, anyway, Colonel? | watarwisapostutaiktebaisawtwit3aniwai4kernal | R130,81,01,140,81,01,

Dialog 23: [5]:1,24; | What are we supposed to hit the base with, sir? | watarwesupostuhitebaiswit3sar | R130,81,01,140,81,01,
Dialog 24: | Your missiles. Save them for the base... | yarmisal5saiftemfartebais | R130,81,01,140,81,01,
Dialog 25: | ...because your ship's guns will be useless against anything that big. | becasursipsganswilbeuslesagintanitintatbig | R130,81,01,140,81,01,
Dialog 26: | Anyone else? | aniwanels |
Dialog 27: | All right, then. Let's get to work. | alrit3ten5letgetuwark |
Dialog 28: | Squadron dismissed. | |

CONVERSATION 1

Setting 0: Background: -1; Foreground: 10; TextColor: 11; Delay: 125
Setting 1: Background: -2; Foreground: 11; TextColor: 0; Delay: 60
Setting 2: Background: -2; Foreground: 11; TextColor: 0; Delay: 70
Setting 3: Background: 11; Foreground: 22; TextColor: 2; Delay: 80
Setting 4: Background: 11; Foreground: 29; TextColor: 9; Delay: 90
Setting 5: Background: 11; Foreground: 22; TextColor: 2; Delay: 80
Setting 6: Background: 10; Foreground: 20; TextColor: 0; Delay: 60
Setting 7: Background: 11; Foreground: 29; TextColor: 9; Delay: 70
Setting 8: Background: 10; Foreground: 20; TextColor: 0; Delay: 75
Setting 9: Background: 11; Foreground: 22; TextColor: 2; Delay: 70
Setting 10: Background: 10; Foreground: 20; TextColor: 0; Delay: 90
Setting 11: Background: 10; Foreground: 20; TextColor: 0; Delay: 75
Setting 12: Background: 10; Foreground: 20; TextColor: 0; Delay: 75
Setting 13: Background: 10; Foreground: 20; TextColor: 0; Delay: 75
Setting 14: Background: 10; Foreground: 20; TextColor: 0; Delay: 75
Setting 15: Background: 11; Foreground: 29; TextColor: 9; Delay: 90
Setting 16: Background: 11; Foreground: 29; TextColor: 9; Delay: 70
Setting 17: Background: 10; Foreground: 20; TextColor: 0; Delay: 75
Setting 18: Background: 10; Foreground: 20; TextColor: 0; Delay: 75
Setting 19: Background: 11; Foreground: 29; TextColor: 9; Delay: 90
Setting 20: Background: 11; Foreground: 22; TextColor: 2; Delay: 80
Setting 21: Background: 11; Foreground: 22; TextColor: 2; Delay: 70
Setting 22: Background: 11; Foreground: 29; TextColor: 9; Delay: 80
Setting 23: Background: 11; Foreground: 29; TextColor: 9; Delay: 80
Setting 24: Background: 11; Foreground: 29; TextColor: 9; Delay: 80
Setting 25: Background: 10; Foreground: 20; TextColor: 0; Delay: 75
Setting 26: Background: -1; Foreground: 11; TextColor: 0; Delay: 85
Setting 27: Background: -1; Foreground: -2; TextColor: 0; Delay: 85

Dialog 0: | Mission debriefing. $T hours, $D. | |
Dialog 1: [11]:3,12;[5]:1,2; | Congratulations, $C! You just finished the Kilrathi in Vega Sector! | cangatulasans3diptik5ujatfinistekilratinfegasectar |
Dialog 2: [4]:1,4; | Congratulations, men! You just finished the Kilrathi in Vega Sector! | cangatulasans3man5ujatinistekilratinfegasectar |
Dialog 3: HUNTER | | Oy, Colonel! Don't go all misty on me! | oi2kernal5dangoalmistianmi$99 | 145,R81,01,A40,81,01,135,
Dialog 4: | Thank you, sir. We were very lucky-- | tanku3sar5wiwarfarilaki | RA30,81,01,A40,81,02,
Dialog 5: HUNTER | [4]:1,6; | Now, 'old on there, mate! I'd say talent 'ad a bit to do with it as well! | naw3oldanter3mait5idsaitalantadabituduwititaswel | 145,R81,01,A35,81,01,A40,
Dialog 6: | No false modesty, $R. You're entitled to be proud of what you've done. | nofalsmadisti3diptik5urintatildubeprawdufwatufdan | RA45,81,01,A35,81,01,A40,81,02,
Dialog 7: | I suppose it was pretty impressive, wasn't it, sir? | isapositwaspritimpresaf3wasintit3sar | A15,R81,01,A35,81,01,A40,
Dialog 8: [5]:1,9; | I'd say so. You're the guest of honor at a little ceremony upstairs! | idsaiso5urtegestafanoratalitalseramoniapsters | RA45,81,01,A35,81,01,A50,81,02,
Dialog 9: HUNTER | [4]:1,27; | 'At's the spirit, $C! Let's go see Shotglass for a little celebration! | atespirit3diptik5letgosesatglasforalitalselibrasan | R145,81,01,135,81,01,A50,81,02,
Dialog 10: | Not so fast, there, Hunter... | natsofas2ter4hantir | R145,81,01,135,81,02,
Dialog 11: | You two are the guests of honor at a little ceremony upstairs! | utuartegastafaniratalitalseramoniapters | RA45,81,01,135,81,01,
Dialog 12: [12]:3,27; | Glad to see you back, $C. I followed you on the sensors. | gladuseubak3diptik5ifalotuantesinsars | RA45,81,01,A35,81,01,A50,81,02,
Dialog 13: | You made a good run at it. We've got more ships moving in now. | umadagudranatit4wifgatmorsipsmufininaw | RA45,81,01,A35,81,01,A50,81,02,
Dialog 14: | It's just a question of time before that base surrenders or blows. | itjastacwastanaftimbefartatbaisarindarsorblaws | RA25,81,01,A35,81,01,A40,81,02,
Dialog 15: | I'm glad to hear it, sir. | amgladuirit3sar | RA45,81,01,A35,81,01,A50,81,02,
Dialog 16: | That base was just too heavily guarded for one fighter wing. | tatbaiswasjastuhefaligardidforwanfatirwin | RA45,81,01,A35,81,01,A50,81,02,
Dialog 17: | I understand, $C. But it was worth a shot. | ianditrstan3diptik5batitwaswurtasat | RA45,81,01,A35,81,01,A40,81,02,
Dialog 18: | If you want, you can join me in Tactical to follow the battle. | ifuwant3ucanjoinmiintaticaltufalotebatal | RA45,81,01,A35,81,01,A30,81,01,
Dialog 19: [5]:1,20;[30]:1,23; | Thank you, sir. I'd like that. | tanku3sar5idlaktat | RA35,81,01,A40,81,01,A50,81,02,
Dialog 20: HUNTER | [29]:1,26; | I was plannin' on headin' to the Rec Room... | iwasplaninanhedintuteracrum | 110,R81,01,135,81,01,A30,
Dialog 21: HUNTER | ...so I could tilt a glass while I waited for news. Join me, $C? | soicudiltaglaswilawaitidfornus5janmi3diptik | R135,81,01,A35,81,01,A40,81,01,

Dialog 22: | I'll go with Hunter, sir. We'll catch the news there. | algowitantir3sar5wilcatenuster | 230,R81,01,A30,81,01,A40,
Dialog 23: [5]:1,26; | Thanks, sir. But I thought I'd head for the Rec Room... | tank3sar5batitotadhedforteracrum | A10,R81,01,A35,
Dialog 24: | ...maybe drink a toast to Hunter's memory. | mabitrinkatostuhantirsmamaries | A30,81,01,420,A10,R81,01,A35,
Dialog 25: | Good idea, son. I'll join you down there, once things settle down. | gudadia3san5aljonudawnter3wanstinsetaldawn | RA30,81,01,A40,81,02,430,81,02,
Dialog 26: | All right, then. Dismissed. | alrat3ten5dasmast |


--------------------
Un ottimista non rimarrà mai piacevolmente sorpreso
elogio di Coit-Murphy del pensiero negativo
 

Reply to this topicStart new topic
1 utenti stanno leggendo questa discussione (1 visitatori e 0 utenti anonimi)
0 utenti:

 

Modalità di visualizzazione: Normale · Passa a: Lineare · Passa a: Outline


Versione Lo-Fi Oggi è il: 6th November 2026 - 18:43