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> [BREIF000] Missione S12M1, wing: Hunter
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messaggio1 Dec 2021, 19:21
Messaggio #1



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Gruppo: SMod
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Iscritto il: 20 February 12
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BGE Baldur's Gate
Fallout 2

Playing Divinity: Original Sin
SO Windows7




S12M1 Conversation Block
------------------------

CONVERSATION 0

Setting 0: Background: -1; Foreground: 0; TextColor: 11; Delay: 125
Setting 1: Background: -1; Foreground: 1; TextColor: 0; Delay: 175
Setting 2: Background: -1; Foreground: 2; TextColor: 0; Delay: 75
Setting 3: Background: -1; Foreground: 2; TextColor: 0; Delay: 75
Setting 4: Background: 0; Foreground: 20; TextColor: -1; Delay: 80
Setting 5: Background: 0; Foreground: 20; TextColor: -1; Delay: 80
Setting 6: Background: 0; Foreground: 20; TextColor: 0; Delay: 75
Setting 7: Background: 0; Foreground: 20; TextColor: -1; Delay: 75
Setting 8: Background: -1; Foreground: 2; TextColor: 0; Delay: 75
Setting 9: Background: -1; Foreground: 3; TextColor: -1; Delay: 90
Setting 10: Background: 0; Foreground: 4; TextColor: 0; Delay: 225
Setting 11: Background: 1; Foreground: 4; TextColor: 0; Delay: 300
Setting 12: Background: 1; Foreground: 4; TextColor: 0; Delay: 300
Setting 13: Background: 2; Foreground: 4; TextColor: 0; Delay: 225
Setting 14: Background: 2; Foreground: 4; TextColor: 0; Delay: 300
Setting 15: Background: 2; Foreground: 4; TextColor: 0; Delay: 300
Setting 16: Background: -1; Foreground: 2; TextColor: 0; Delay: 375
Setting 17: Background: 1; Foreground: 22; TextColor: 2; Delay: 90
Setting 18: Background: 1; Foreground: 29; TextColor: 9; Delay: 90
Setting 19: Background: 0; Foreground: 20; TextColor: 0; Delay: 90
Setting 20: Background: 0; Foreground: 20; TextColor: 0; Delay: 90
Setting 21: Background: -1; Foreground: 2; TextColor: 0; Delay: 100
Setting 22: Background: 1; Foreground: 23; TextColor: 3; Delay: 80
Setting 23: Background: 0; Foreground: 20; TextColor: 0; Delay: 70
Setting 24: Background: 1; Foreground: 29; TextColor: 9; Delay: 70
Setting 25: Background: 0; Foreground: 20; TextColor: 0; Delay: 80
Setting 26: Background: -1; Foreground: 2; TextColor: 0; Delay: 75
Setting 27: Background: -1; Foreground: 5; TextColor: 0; Delay: 125
Setting 28: Background: -1; Foreground: -2; TextColor: 0; Delay: 125

Dialog 0: | Mission Briefing._Venice System, $T hours, $D. | |
Dialog 1: | After extensive reconnaissance of this section of the Venice System... | |
Dialog 2: | ...our patrols have located and identified a number of Kilrathi vessels. | arpatalsaflokatidanidintifidanambriafkilratifesals |
Dialog 3: | In our next several missions, we'll be engaging and destroying these ships. | inarnecsefralmisans3wilbeingajinandestrointesips |
Dialog 4: | Our fighters will be working with fighters from the carrier Kyoto... | arfitarswilbewarkinwitfatirsframtekarierkyoto | RA35,81,01,135,81,01,235,81,01,
Dialog 5: | ...which has recently joined us in the Venice System. | wicasresintlijantasintefenasistim | R135,81,01,A35,81,01,240,81,01,
Dialog 6: | $C, you're first up with Nu wing. | diptic3urfartapwitnuwin | RA45,81,01,
Dialog 7: [4]:1,8; | I'll keep Hunter on your wing for now. | alkiphantiranurwinfornaw | R245,81,01,235,81,01,A50,81,02,
Dialog 8: | You'll be going after a Fralthi with a couple of the Kyoto's fighters. | ulbegoinaftirafraltiwitacapulafkyotosfatirs |
Dialog 9: | Computer, display Nu. | campewtar3displanu | R120,81,01,
Dialog 10: | You'll rendezvous with two Rapiers, Foxtrot Wing, from the Kyoto, here. | |
Dialog 11: | From this point, you'll proceed to Nav 1... | |
Dialog 12: | ...skirting the edge of an asteroid field. | |
Dialog 13: | Then you'll head on to Nav 2, the last reported position of the Fralthi. | |
Dialog 14: | She can't be far from this point, and she's an awfully big bogie. | |
Dialog 15: | You shouldn't have any trouble finding her. | |
Dialog 16: | Questions? | cwastans |
Dialog 17: HUNTER | [4]:1,18; | I'd guess a Fralthi'd have a fighter escort, Colonel... | idgesafraltidafafitarescort3kernal | R230,81,01,

Dialog 18: [5]:1,19; | Do we know what sort of fighter escort the Fralthi has with her? | duwinowatsartafatirescartefraltihaswitar | RA35,81,01,
Dialog 19: | She'll be well-guarded. Tactical says to look for Gratha on wide patrol... | silbewelgardid5tactalsestulukfargrataonwadpatrol | A10,R81,01,A40,81,01,A30,
Dialog 20: | ...and either Salthi or Krant flying close escort. | anetarsaltiarkrantflinclosescart | A10,R81,01,A40,81,01,A30,
Dialog 21: | Anyone else? | aniwanels |
Dialog 22: [4]:2,24; | Have we gotten a position on the main Kilrathi base in the system, Colonel? | hafwigatinapositanantemainkilratibaisintesistam3kernal | 210,R81,01,235,
Dialog 23: | Not yet, Kien, but Tactical's narrowed it down to a few possibilities. | natyet3kin4batacticalsnarowditawntuafewpasabilatis | 230,R81,01,A40,81,01,125,81,01,230,
Dialog 24: [5]:2,26; | Have we gotten a fix on the main Kilrathi base in the system, Colonel? | hafwigatinaficsantemainkilratibaisintesistam3kernal | A10,R81,01,A40,81,01,A30,
Dialog 25: | Not yet, $R, but Tactical's narrowed it down to a few possibilities. | natyet3diptik4batacticalsnarowditawntuafewpasabilatis | A30,R81,01,A40,81,01,A30,
Dialog 26: | If that's it, then let's get into space. | iftatsit3tenletgetintuspais |
Dialog 27: | Squadron dismissed. | |

CONVERSATION 1

Setting 0: Background: -1; Foreground: 10; TextColor: 11; Delay: 125
Setting 1: Background: -2; Foreground: 11; TextColor: 0; Delay: 50
Setting 2: Background: -2; Foreground: 11; TextColor: 0; Delay: 50
Setting 3: Background: 11; Foreground: 22; TextColor: 2; Delay: 90
Setting 4: Background: 11; Foreground: 29; TextColor: 9; Delay: 90
Setting 5: Background: 11; Foreground: 29; TextColor: 9; Delay: 80
Setting 6: Background: 10; Foreground: 20; TextColor: 0; Delay: 90
Setting 7: Background: 10; Foreground: 20; TextColor: 0; Delay: 80
Setting 8: Background: 10; Foreground: 20; TextColor: 0; Delay: 80
Setting 9: Background: 10; Foreground: 20; TextColor: 0; Delay: 75
Setting 10: Background: 10; Foreground: 20; TextColor: 0; Delay: 75
Setting 11: Background: 11; Foreground: 22; TextColor: 2; Delay: 75
Setting 12: Background: 11; Foreground: 29; TextColor: 9; Delay: 75
Setting 13: Background: 10; Foreground: 20; TextColor: 0; Delay: 75
Setting 14: Background: 10; Foreground: 20; TextColor: 0; Delay: 75
Setting 15: Background: 11; Foreground: 29; TextColor: 9; Delay: 75
Setting 16: Background: 10; Foreground: 20; TextColor: 0; Delay: 75
Setting 17: Background: 11; Foreground: 29; TextColor: 9; Delay: 75
Setting 18: Background: 10; Foreground: 20; TextColor: 0; Delay: 75
Setting 19: Background: 10; Foreground: 20; TextColor: 0; Delay: 75
Setting 20: Background: 10; Foreground: 20; TextColor: 0; Delay: 75
Setting 21: Background: 10; Foreground: 29; TextColor: 9; Delay: 75
Setting 22: Background: -1; Foreground: 11; TextColor: 0; Delay: 75
Setting 23: Background: -1; Foreground: 11; TextColor: 0; Delay: 65
Setting 24: Background: -1; Foreground: 11; TextColor: 0; Delay: 55
Setting 25: Background: -1; Foreground: 11; TextColor: 0; Delay: 45
Setting 26: Background: 10; Foreground: 20; TextColor: 0; Delay: 50
Setting 27: Background: 10; Foreground: 20; TextColor: 0; Delay: 50
Setting 28: Background: -1; Foreground: 11; TextColor: -1; Delay: 100
Setting 29: Background: -1; Foreground: -2; TextColor: -1; Delay: 100

Dialog 0: | Mission debriefing. $T hours, $D. | |
Dialog 1: [28]:3,14;[5]:1,2; | Excellent job, $R. | ecsalintjab3diptik |
Dialog 2: [4]:1,4; | Nicely done, gentlemen. | naslidan3gintalmin |
Dialog 3: HUNTER | [12]:3,5; | Don't make sport of us, Colonel. We did our best, but the ruddy bastard-- | danmakspartufas3kernal5wididarbet3baterudibatard | 65,RA35,81,02,440,81,01,235,81,01,

Dialog 4: [5]:1,6;[12]:3,5; | What do you mean, sir? The Fralthi got away ... we didn't even scare her. | watuyamen3sar5tefraltigatawai3wedidantefanscarir | 725,R81,02,A45,81,01,A35,
Dialog 5: [11]:3,6; | Thank you, sir. That Fralthi was a tough-- | tanku3sar5tatfraltiwasatuf | RA35,81,01,A40,81,02,
Dialog 6: | Oh, the Fralthi, that's unimportant compared to what was in your computer. | o3tefralti4tatanimpartantcampartuwatwasinurcamputar | RA45,81,03,A40,81,01,
Dialog 7: | Tactical started analyzing your log as soon as you arrived and downloaded. | taticaltartidanalizinurlagasunasuariftandawnlodid | R81,01,A35,81,01,A40,
Dialog 8: | That Fralthi was in direct contact with the Kilrathi starbase... | tatfraltiwasindirecantacwitekilratistarbais | RA45,81,01,A35,81,01,A30,81,01,
Dialog 9: | ...and Tactical can use the intelligence you gathered to find it! | antaticalcanusteintelajinsugatirdufindit | RA45,81,01,A35,81,02,
Dialog 10: | They'll have her location pinpointed within the hour! | teylafirlocasanpinpointidwitinteawr | RA45,81,01,A35,81,01,A50,81,02,
Dialog 11: HUNTER | [4]:1,12; | Colonel, that's bloody incredible! When do we go take 'er out? | kernal3tatbladincredabal5wanduwegoantaikerawt | RA40,81,01,A35,81,01,A30,81,01,

Dialog 12: [5]:1,13; | That's fantastic, sir! When do we move against her? | tatfantatic3sar5wanduwemufaginter | RA40,81,01,A35,81,01,A30,81,01,
Dialog 13: | Soon, very soon. For now, though, let's go over your mission report... | sun3farisun5fornaw3to3letgofiryarmisanreport | RA45,81,01,A35,81,01,A50,81,02,
Dialog 14: [27]:3,21; | Didn't even find the Fralthi, eh? | didantefanfintefralti3a | 610,RA30,81,01,A35,81,01,
Dialog 15: | No, sir, I'm afraid not. | no3sar4imafraidnat | A20,R81,01,420,A20,81,01,A40,
Dialog 16: | Well, then, it's your lucky day, because it doesn't matter. | $5wel3ten4iturlakidai3becasitasinmatir | RA45,81,01,A35,81,01,A50,81,02,
Dialog 17: | Excuse me, sir? | ecusme3sar | 730,81,01,R81,01,A35,
Dialog 18: | Tactical has managed to locate the Kilrathi starbase in the system... | taticalasmanajtulocaitekilratistarbaisintesistim | RA40,81,01,A35,81,01,A30,81,01,
Dialog 19: | Once we've taken that out, the Fralthi you missed isn't going to matter. | wanswiftaikintatawt3tefraltiumistisangointumatir | RA45,81,01,A35,81,01,A50,81,02,
Dialog 20: | But let's go over your numbers, just for practice... | batletgofirurnambris3jusforpractis | R81,01,A35,81,01,A40,
Dialog 21: | Yes, sir. | yas3sar | RA40,81,01,A35,81,01,A30,81,01,
Dialog 22: [6]:23; | Computer credits you with $K Kilrathi, $C... | campewtarcredituwitsafinkils3dipstik |
Dialog 23: [7]:24; | Computer shows no kills for you, $C... | camputirsosnokalsforyu2dipstik |
Dialog 24: [29]:1,27;[8]:25; | and Hunter gets $L to boast about. | adhantirgetsefinkils |
Dialog 25: [9]:26; | and none for Hunter. | adnanforhantir |
Dialog 26: [5]:1,27; | And Hunter didn't make it back. | adhantirdidnmakatbak | A10,81,01,435,R81,02,A40,
Dialog 27: [10]:28; | And $C ... I want to see you in my office in an hour. | addipstik4iwanttuseyuanmiafisananowr | RA45,81,01,A35,81,01,A50,81,02,
Dialog 28: | That's all. Dismissed. | tatsal6dasmasd |


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