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> [BRIEF000] Missione S12M0, wing: Hunter
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messaggio1 Dec 2021, 19:18
Messaggio #1



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Gruppo: SMod
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BGE Baldur's Gate
Fallout 2

Playing Divinity: Original Sin
SO Windows7




S12M0 Conversation Block
------------------------

CONVERSATION 0

Setting 0: Background: -1; Foreground: 1; TextColor: 11; Delay: 250
Setting 1: Background: -1; Foreground: 1; TextColor: 0; Delay: 250
Setting 2: Background: -1; Foreground: 2; TextColor: 0; Delay: 75
Setting 3: Background: 0; Foreground: 20; TextColor: 0; Delay: 60
Setting 4: Background: 0; Foreground: 20; TextColor: 0; Delay: 70
Setting 5: Background: 0; Foreground: 20; TextColor: 0; Delay: 80
Setting 6: Background: -1; Foreground: 2; TextColor: 0; Delay: 70
Setting 7: Background: -1; Foreground: 2; TextColor: 0; Delay: 90
Setting 8: Background: -1; Foreground: 1; TextColor: 11; Delay: 250
Setting 9: Background: -1; Foreground: 1; TextColor: 11; Delay: 200
Setting 10: Background: -1; Foreground: 2; TextColor: 0; Delay: 90
Setting 11: Background: 1; Foreground: 22; TextColor: 2; Delay: 60
Setting 12: Background: -1; Foreground: 2; TextColor: 0; Delay: 90
Setting 13: Background: -1; Foreground: 3; TextColor: -1; Delay: 225
Setting 14: Background: -1; Foreground: 4; TextColor: -1; Delay: 300
Setting 15: Background: 0; Foreground: 4; TextColor: -1; Delay: 300
Setting 16: Background: -1; Foreground: 4; TextColor: -1; Delay: 375
Setting 17: Background: -1; Foreground: 2; TextColor: 0; Delay: 90
Setting 18: Background: -1; Foreground: 2; TextColor: 0; Delay: 90
Setting 19: Background: 0; Foreground: 20; TextColor: -1; Delay: 80
Setting 20: Background: 0; Foreground: 20; TextColor: -1; Delay: 80
Setting 21: Background: -1; Foreground: 2; TextColor: 0; Delay: 90
Setting 22: Background: 1; Foreground: 29; TextColor: 9; Delay: 70
Setting 23: Background: -1; Foreground: 2; TextColor: 0; Delay: 90
Setting 24: Background: 0; Foreground: 20; TextColor: -1; Delay: 80
Setting 25: Background: 1; Foreground: 22; TextColor: 2; Delay: 70
Setting 26: Background: -1; Foreground: 2; TextColor: 0; Delay: 75
Setting 27: Background: -1; Foreground: 2; TextColor: 0; Delay: 90
Setting 28: Background: -1; Foreground: 2; TextColor: 0; Delay: 90
Setting 29: Background: -1; Foreground: 5; TextColor: -1; Delay: 125
Setting 30: Background: -1; Foreground: -2; TextColor: -1; Delay: 125

Dialog 0: | Mission Briefing. Venice System, $T hours, $D. | |
Dialog 1: | All right, boys and girls. Welcome to Venice. | |
Dialog 2: | Confederate Sector Command believes this system is vital to the Kilrathi. | canfediraticamanbeliftisitimisfitaltotekilrati |
Dialog 3: | Some intelligence reports indicate that Kilrathi High Command... | sumintelajinrepartindicatatkilratisecorcamand | A20,81,01,125,R81,01,A45,
Dialog 4: | ...may be located in a starbase somewhere in this system. | mabilocatidinatarbassamwirintisistim | R145,81,01,235,81,01,A50,81,02,
Dialog 5: | If that is the case, we need to find it as quickly as possible. | iftatistecais3wenedufinditascwikliaspasibal | R81,01,A35,81,01,240,81,01,
Dialog 6: | We'll immediately commence an intensive schedule of recon patrols... | wilimiditiatlicaminsanintinsifskedulafrecanpatrols | R135,81,01,235,81,01,A35,81,01,
Dialog 7: | ...to identify all vessels and large objects in the system. | tuadintifialfesalsanlarjabjectintesistam |
Dialog 8: | The commander quickly assigns four wings to patrol missions. | |
Dialog 9: | Yours is the fifth assignment. | |
Dialog 10: | $C, you'll lead Epsilon Wing._I'm putting Hunter with you. | dipstik3uleedepsilanwin5amputinhantirwitu |
Dialog 11: HUNTER | Glad to be on your wing, mate! | gladubeanurwin3mait | 15,R81,01,245,81,01,A35,81,01,A40,

Dialog 12: | Here's your route, gentlemen. | hirsurawt3gintalmin |
Dialog 13: | Computer, display Epsilon. | camputr3dasplaapsalan |
Dialog 14: | You'll fly a four-point patrol. | |
Dialog 15: | At the first Nav Point, you'll fly by one of our own Exeters. | |
Dialog 16: | From there on out, though, you'll be in unknown territory. | |
Dialog 17: | Now there's a lot of debris floating around out there... | nawtersalatafdebreeflotinarawnowter |
Dialog 18: | ...and we believe that a lot of it is going to be Kilrathi mines. | anwibeliftatalatufitisgointubekilratimins |
Dialog 19: | You'll be flying near debris at Navs 1, 2, and 3, so be careful. | ulbeflinirdebreeatnafswan3too3antree3sobecarfal | A10,R81,01,135,81,02,A50,81,02,
Dialog 20: | And I want a report on the locations of any mine fields you encounter. | aniwanaripartantelocaisansafanimanfilsuencawnter | R130,81,01,140,81,02,A35,81,01,
Dialog 21: | Any questions, $C? Hunter? | anicwastans3dipstic5hantir | R130,81,01,230,81,01,
Dialog 22: | What kind of enemy ships do you expect us to encounter? | watipafenimisipsduyuecspectasutencawnter | R135,81,01,145,81,01,
Dialog 23: | Since this is a major Kilrathi base system, we expect a strong enemy presence. | sinstisisamajorkilratibaisistim3wiecspectatroninimipresans |
Dialog 24: | You could meet almost anything out there. | ucudmeetalmosanitinawter | R125,81,01,A40,81,01,A35,81,01,
Dialog 25: HUNTER | When we spot them, Colonel, do we mix it up? | winwispaterm3kernal3duwimicsitap | R225,81,01,240,81,01,235,81,01,

Dialog 26: | $C'll have to make that call... | dipsticalhaftumaiktatcal | R240,81,02,235,81,01,140,81,01,
Dialog 27: | ...but I'd recommend engaging anything up to a Ralari. | butidrecomandingajinanitinuptoaralari |
Dialog 28: | Now, if there aren't any questions... | naw3ifterarntanicwastans |
Dialog 29: | All right, then. Squadron dismissed. | |

CONVERSATION 1

Setting 0: Background: -1; Foreground: 10; TextColor: 11; Delay: 125
Setting 1: Background: 10; Foreground: 20; TextColor: 0; Delay: 60
Setting 2: Background: 11; Foreground: 29; TextColor: 9; Delay: 70
Setting 3: Background: 10; Foreground: 20; TextColor: 0; Delay: 70
Setting 4: Background: 11; Foreground: 22; TextColor: 2; Delay: 80
Setting 5: Background: 11; Foreground: 29; TextColor: 9; Delay: 70
Setting 6: Background: 11; Foreground: 29; TextColor: 9; Delay: 50
Setting 7: Background: 11; Foreground: 29; TextColor: 9; Delay: 70
Setting 8: Background: 10; Foreground: 20; TextColor: 0; Delay: 70
Setting 9: Background: 11; Foreground: 29; TextColor: 9; Delay: 70
Setting 10: Background: 10; Foreground: 20; TextColor: 0; Delay: 50
Setting 11: Background: 11; Foreground: 29; TextColor: 9; Delay: 50
Setting 12: Background: 10; Foreground: 20; TextColor: 0; Delay: 50
Setting 13: Background: 11; Foreground: 29; TextColor: 9; Delay: 50
Setting 14: Background: 10; Foreground: 20; TextColor: 0; Delay: 50
Setting 15: Background: 11; Foreground: 29; TextColor: 9; Delay: 50
Setting 16: Background: 10; Foreground: 20; TextColor: 0; Delay: 50
Setting 17: Background: 10; Foreground: 20; TextColor: 0; Delay: 50
Setting 18: Background: 11; Foreground: 29; TextColor: 9; Delay: 50
Setting 19: Background: 10; Foreground: 20; TextColor: 0; Delay: 50
Setting 20: Background: 11; Foreground: 29; TextColor: 9; Delay: 50
Setting 21: Background: 10; Foreground: 20; TextColor: 0; Delay: 50
Setting 22: Background: 11; Foreground: 29; TextColor: 9; Delay: 50
Setting 23: Background: 10; Foreground: 20; TextColor: 0; Delay: 50
Setting 24: Background: 10; Foreground: 20; TextColor: 0; Delay: 50
Setting 25: Background: 11; Foreground: 29; TextColor: 9; Delay: 50
Setting 26: Background: 11; Foreground: 29; TextColor: 9; Delay: 50
Setting 27: Background: 10; Foreground: 20; TextColor: 0; Delay: 50
Setting 28: Background: -1; Foreground: 11; TextColor: -1; Delay: 50
Setting 29: Background: -1; Foreground: 11; TextColor: -1; Delay: 50
Setting 30: Background: -1; Foreground: 11; TextColor: -1; Delay: 50
Setting 31: Background: -1; Foreground: 11; TextColor: -1; Delay: 50
Setting 32: Background: 10; Foreground: 20; TextColor: 0; Delay: 50
Setting 33: Background: 10; Foreground: 20; TextColor: 0; Delay: 50
Setting 34: Background: -1; Foreground: 11; TextColor: -1; Delay: 50
Setting 35: Background: -1; Foreground: -2; TextColor: -1; Delay: 50

Dialog 0: | Mission debriefing. $T hours, $D. | |
Dialog 1: | Welcome back, $C. Did you hit all your Nav Points? | walcambak3diptic5diduhitalurnafpoints | RA45,81,01,A35,81,01,A50,81,02,
Dialog 2: [11]:3,26;[11]:2,25;[11]:1,25;[11]:0,25; | Yes, sir, all four. | yas3sar5alfor | RA30,81,01,A35,81,01,A40,81,01,
Dialog 3: | Run into anything unsual out there? | ranintuwanitinunusualawtere | RA45,81,01,A35,81,01,
Dialog 4: HUNTER |[4]:1,5; | Nothin' we couldn't 'andle, colonel. | nutinwicudantandil3kernal | 125,81,01,130,R81,01,A45,81,01,A35,

Dialog 5: [27]:4,7;[27]:5,7; | It was pretty routine, sir. It'll all be in the mission report. | itwaspritirutin3sar5italalbeintemisanripart | A15,R81,01,A40,81,01,A35,
Dialog 6: [1]:27; | | |
Dialog 7: [33]:2,18; | Met Khajja the Fang out near Nav 4, flying escort for a Ralari. | metkajatefagawtnirnafor3fliinascartforaralari | RA45,81,02,A35,81,01,A35,81,01,
Dialog 8: | Oh? I'd heard he was in the system. How'd you do against him? | oh5idirdiwasintasistim5hawduduagintim | 75,RA35,81,01,A35,81,01,A50,81,02,
Dialog 9: [34]:2,13;[11]:4,11; | He got away, sir, but we did manage to blow the Ralari out from under him. | higatawai3sar4batwididmanajtublowteralariawtfrumandirim | RA45,81,01,A35,81,01,
Dialog 10: | Well, that's what's important. We'll have other chances at the Fang. | wel3tatswatsimpartant5wilafatircansisattefang | RA45,81,01,A35,81,01,
Dialog 11: [12]:4,27; | He slipped by, sir, and the Ralari got away, too. | hesliptbi3sar4anteralarigatawai3tu | RA35,81,01,425,81,02,A50,81,02,
Dialog 12: | Damn ... At least we know where they are now. | dam5atlistwinowerteyarnaw | 610,R81,01,A45,81,01,A35,
Dialog 13: [32]:2,27;[11]:4,15; | Nailed him, sir. Got the Ralari, too. | naltim3sar5gateralari3tu | RA20,81,01,A35,81,01,A40,81,02,
Dialog 14: | Excellent job! Congratulations, $C. | ecsilantjab5cangratulasans4diptik$50 | RA45,81,01,A35,81,01,
Dialog 15: [12]:4,27; | Took Khajja down, but the Ralari got away. | | RA45,81,01,A35,81,01,
Dialog 16: | I see. Next time, I want you to concentrate on the big ship, though... | asi5nectam3iwantutucansintwaitantebigsip3tow | RA45,81,01,A35,81,01,
Dialog 17: | ...even the best fighter pilot isn't as dangerous as a destroyer. | efantebesfitarpalatisantasdanjirasasadistroir | RA45,81,01,A35,81,01,
Dialog 18: [33]:2,27; | Ran into a Ralari with a squadron of Krant flying escort near Nav 4. | ranintuaralariwitascwadranafkrantfliinescartnirnaffor | A15,R81,01,A45,81,01,A35,
Dialog 19: | Oh? How'd you do against her? | o4hawduduagintir | RA45,81,01,A35,81,01,
Dialog 20: [11]:4,22; | Got her, sir. | gotir3sar$5m | RA45,81,01,A35,81,01,
Dialog 21: | Good job! That's one less furball battleship for us to choke on! | gudjab$6tatwanlesfarbalbatalsipforastucokan | RA45,81,01,
Dialog 22: [12]:4,27; | She got away, sir, but my computer has her route and speed on file. | segatawai3sar4batmicampewtarasirrawtanspeedanfil | RA35,81,01,A35,81,01,A40,81,01,
Dialog 23: | That's what counts. I'll send a couple of wings after her. | tatwatcawnts5alsindacupalafwinsaftirir | RA45,81,01,A35,81,01,
Dialog 24: [1]:27; | | |
Dialog 25: | No, sir. Ran into some trouble and had to turn back early. | no3sar5ranintusamtrabalanadtutarnbakirli | RA45,81,01,A35,81,01,
Dialog 26: [12]:2,27;[12]:1,27;[12]:0,27; | We got chewed up pretty bad at Nav 3, so I decided to pull the plug. | wigatcewdupritibadatnaftree3soidesididtupultaplag | RA45,81,01,A35,81,01,
Dialog 27: | All right, then, let's go over the numbers... | alrit3ten3letgoofirtenambirs | RA45,81,02,A50,81,01,420,81,01,
Dialog 28: [6]:29; | You skragged $K of the Kilrathi fighters, $C... | yuskragdsevnkalratefitrs3dipstik |
Dialog 29: [7]:30; | I saw no kills for you, $C... | isanokalsforyu2dipstik |
Dialog 30: [8]:31; | and Hunter did in $L himself. | adhantirdadansevnhamsef |
Dialog 31: [9]:32; | and Hunter came up empty. | adhantircamapamte |
Dialog 32: [5]:1,33; | And the fleabags took out Hunter. | adteflebagstokathantir | RA45,81,01,A35,81,01,A50,81,02,
Dialog 33: [10]:34; | Oh, and $C, I want to see you in my office after you've cleaned up. | o2adjezwiz4iwantuseyuanmiafazaftryuvclendap | RA45,81,01,A35,81,01,A50,81,02,
Dialog 34: | Dismissed. | dasmasd |


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