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1 Dec 2021, 19:10
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Gruppo: SMod Messaggi: 3.536 Iscritto il: 20 February 12 Utente Nr.: 19.203 BGE Baldur's Gate Fallout 2 Playing Divinity: Original Sin SO Windows7 |
S10M2 Conversation Block
------------------------ CONVERSATION 0 Setting 0: Background: -1; Foreground: 0; TextColor: 11; Delay: 125 Setting 1: Background: -1; Foreground: 2; TextColor: 0; Delay: 50 Setting 2: Background: -1; Foreground: 2; TextColor: 0; Delay: 75 Setting 3: Background: -1; Foreground: 2; TextColor: 0; Delay: 70 Setting 4: Background: 0; Foreground: 20; TextColor: 0; Delay: 75 Setting 5: Background: 0; Foreground: 20; TextColor: -1; Delay: 75 Setting 6: Background: 0; Foreground: 20; TextColor: -1; Delay: 75 Setting 7: Background: 0; Foreground: 20; TextColor: -1; Delay: 75 Setting 8: Background: 0; Foreground: 20; TextColor: -1; Delay: 75 Setting 9: Background: 1; Foreground: 29; TextColor: 9; Delay: 50 Setting 10: Background: -1; Foreground: 3; TextColor: 0; Delay: 150 Setting 11: Background: 1; Foreground: 4; TextColor: 0; Delay: 300 Setting 12: Background: 0; Foreground: 4; TextColor: 0; Delay: 300 Setting 13: Background: -1; Foreground: 4; TextColor: 0; Delay: 300 Setting 14: Background: -1; Foreground: 4; TextColor: 0; Delay: 300 Setting 15: Background: 0; Foreground: 20; TextColor: 0; Delay: 75 Setting 16: Background: 1; Foreground: 29; TextColor: 9; Delay: 50 Setting 17: Background: -1; Foreground: 2; TextColor: 0; Delay: 125 Setting 18: Background: -1; Foreground: 5; TextColor: 0; Delay: 125 Setting 19: Background: -1; Foreground: -2; TextColor: 0; Delay: 125 Dialog 0: | Mission Briefing._Rostov System, $T hours, $D. | | Dialog 1: | Let's go, people. There's no time to waste. | letgopipal4tersnotimtowast | Dialog 2: | About an hour ago, Tactical got a fix on a large bogie jumping into the system. | wifdatatctatalarjbogitatintartesistimabotunarago | Dialog 3: | We don't know what she is, but she's big._Very big. | wedonowatitis3butitbig4varibig | Dialog 4: | We need a visual on her, so Tactical can decide what to do about her. | wenedavazulanhar3sotaktaklkandesidwattuduabothar | R235,81,01,140,81,01,A50,81,02, Dialog 5: [4]:3,6; | $C, you and Iceman are going to go take a look. | dipstic3uanismanargoagtogotakaluk | R140,81,01,135,81,01,140,81,01, Dialog 6: [5]:3,7; | $C, I want you to go out and get a look at her. | dipstic3iwanyutugootadgatalukathar | R140,81,01,135,81,01,140,81,01, Dialog 7: | Find out what you can,_but make sure you get back with a report. | fidotwatyukan3batmaksuryugatbakwatareport | RA45,81,01,235,81,01,140,81,01, Dialog 8: | And watch your back..._the Kilrathi wouldn't send her in alone. | adwaturbacs5takilratiwudantsinurinalon | R230,81,01,135,81,02,A50,81,02, Dialog 9: | Understood, sir. | andarstood3sar | A10,R130,81,01,135,81,01,A30,81,02, Dialog 10: | Good. Now let's go over the scenario... | good4harswarsisbinspatid | Dialog 11: | We have a fix that puts her here, near Nav 2. | | A45,81,01,A35,81,01,R250,81,02, Dialog 12: | You can proceed through Nav 1, avoiding the asteroid field along the way... | | A45,81,01,A35,81,01,R250,81,02, Dialog 13: | ...or you can pick your way straight through the rocks. | | Dialog 14: | Tactical says neither route is significantly better, so it's your call. | | Dialog 15: | Do you have any questions, $C? | duuhafanicwestans3dipstic | R135,81,01, Dialog 16: | No sir. | nosar | 45,R130,81,01,A35,81,01,A35,81,01, Dialog 17: | Good. Let's get out there, then. | gudp4latsgatottar2tan | Dialog 18: | Squadron dismissed. | | CONVERSATION 1 Setting 0: Background: -1; Foreground: 10; TextColor: 11; Delay: 125 Setting 1: Background: -2; Foreground: 11; TextColor: 0; Delay: 50 Setting 2: Background: 11; Foreground: 29; TextColor: 9; Delay: 70 Setting 3: Background: 10; Foreground: 20; TextColor: 0; Delay: 70 Setting 4: Background: 11; Foreground: 29; TextColor: 9; Delay: 80 Setting 5: Background: 10; Foreground: 20; TextColor: 0; Delay: 70 Setting 6: Background: 11; Foreground: 29; TextColor: 9; Delay: 70 Setting 7: Background: 10; Foreground: 20; TextColor: 0; Delay: 80 Setting 8: Background: -2; Foreground: -1; TextColor: -1; Delay: 1 Setting 9: Background: 11; Foreground: 29; TextColor: 9; Delay: 80 Setting 10: Background: 11; Foreground: 29; TextColor: 9; Delay: 80 Setting 11: Background: 10; Foreground: 20; TextColor: 0; Delay: 80 Setting 12: Background: -2; Foreground: -1; TextColor: -1; Delay: 1 Setting 13: Background: 10; Foreground: 20; TextColor: 0; Delay: 80 Setting 14: Background: 10; Foreground: 20; TextColor: 0; Delay: 80 Setting 15: Background: 10; Foreground: 20; TextColor: 0; Delay: 70 Setting 16: Background: 10; Foreground: 20; TextColor: 0; Delay: 80 Setting 17: Background: 10; Foreground: 20; TextColor: 0; Delay: 90 Setting 18: Background: 11; Foreground: 29; TextColor: 9; Delay: 60 Setting 19: Background: 11; Foreground: 29; TextColor: 9; Delay: 50 Setting 20: Background: 10; Foreground: 20; TextColor: 0; Delay: 50 Setting 21: Background: 11; Foreground: 24; TextColor: 4; Delay: 30 Setting 22: Background: 11; Foreground: 24; TextColor: 4; Delay: 50 Setting 23: Background: -1; Foreground: 11; TextColor: 0; Delay: 50 Setting 24: Background: -2; Foreground: 11; TextColor: 0; Delay: 50 Setting 25: Background: -2; Foreground: -1; TextColor: -1; Delay: 1 Setting 26: Background: 11; Foreground: 29; TextColor: 9; Delay: 80 Setting 27: Background: 11; Foreground: 29; TextColor: 9; Delay: 80 Setting 28: Background: 10; Foreground: 20; TextColor: 0; Delay: 50 Setting 29: Background: 10; Foreground: 20; TextColor: 0; Delay: 50 Setting 30: Background: 10; Foreground: 20; TextColor: 0; Delay: 70 Setting 31: Background: -2; Foreground: -1; TextColor: -1; Delay: 1 Setting 32: Background: -2; Foreground: -2; TextColor: -1; Delay: 1 Dialog 0: | Mission debriefing. $T hours, $D. | | Dialog 1: [28]:2,13; | Let's have that report, $R $N. | nisjab2dipstik | Dialog 2: [12]:3,26;[12]:2,9; | Yes sir. We couldn't get too close...just near enough to ID her class. | yasir5wecudngetuclaws4jasniranaftoideerklas | RA35,81,01,A30,81,02,A40,81,01, Dialog 3: | Based on your sighting, what is she? | baistonursitin4watisi | A45,81,01,A35,R81,02,250,81,01,235, Dialog 4: | Definitely a Fralthi-class cruiser. The situation was too hot to risk a close pass. | definatliafralticlascrusir5tesitwatonwastohatorisaclospas | 120,R81,01,A45,81,01,A35, Dialog 5: | Very well, $C. Now we'll begin assembling a strike force. | variwal3dipstic5nawilbeginasimblinasakfors | A15,81,01,RA35,81,01,A40,81,01, Dialog 6: | I'd like to play a part in that sir. | idlaktaplaapartintat4sar | R81,01,A35,81,01,A40, Dialog 7: | No, you've done your job. | no3ufdanurjab | RA35,81,01,A35,81,01,A40,81,02, Dialog 8: [1]:17; | | | Dialog 9: | Yes sir. We were able to get a close look...she's definitely a Fralthi-class cruiser. | yasar4wewerabaltogitaclosluk4sisdafanitliafralticlascrusar | RA40,81,01,A35,81,01,A30,81,01, Dialog 10: | 'Bout as big as the 'Claw, and easily faster. | botasbigatecla3anesalifaser | A15,R81,01,A35,81,01,A30,81,01, Dialog 11: | Good work. We've already got a strike team on stand by, ready to engage her. | gudwark3wevalradegatastriktemanstanbi2radetuangaghar | RA35,81,01,A35,81,01,450,81,02, Dialog 12: [1]:17; | | | Dialog 13: | You've got a lot of nerve coming back to this ship, Mister. | yufgatalatofnerfcaminbaktotisip4mistir | R630,81,01,625,81,01,635,81,01, Dialog 14: | When I give you an assignment, I intend for you to carry it out. | winigifuanasinmin3ianatforutocaritawt | R630,81,01,125,81,01,635,81,01, Dialog 15: | Without any data on that bogie, we're withdrawing from the system. | becasofurfalur3winawaftoliftisistim4anatmacatusdirli | R630,81,01,625,81,01,435,81,01, Dialog 16: | If we weren't strapped for pilots, I'd ship you back to Proxima! | ifwiwrnsapidforpalat3idbusubaktansinansipubaktapracsamasintarifor | R630,81,01,625,81,01,A35,81,01, Dialog 17: | Were you able to bag any of the enemy? | weruabaltobaganioftainami | RA35,81,01,A35,81,01,A50,81,02, Dialog 18: [7]:19; | No sir. I wasn't. | nosir5awasn | R445,81,02,A35,81,01,A50,81,02, Dialog 19: [6]:20; | Yes sir. I got $K of the hairballs. | yasar4igatsefanoftaharbals | RA35,81,01,A30,81,01,A30,81,02, Dialog 20: [4]:3,23; | And you, Iceman. How many did you get? | anu3asman5hawmanididuget | R130,81,01,135,81,01, Dialog 21: ICEMAN: [9]:22; | None sir. | nun2sar | 420,RA20,81,02,140,81,02, Dialog 22: ICEMAN: [8]:23; | I killed $L, sir. | akiltsefun3sar | R140,81,02, Dialog 23: [10]:24; | Very well. $C, report to my office in one hour. | variwel5dipstic3ripartomiafisinwanar | Dialog 24: | That's all. Dismissed. | tatsal5dasmas | Dialog 25: [1]:32; | | | Dialog 26: | Yes sir. We were able to get a close look...she WAS a Fralthi-class cruiser. | yasar4wewerabaltogitaclosluk4sisdafanitliafralticlascrusar | RA40,81,01,A35,81,01,A30,81,01, Dialog 27: | 'Bout as big as the 'Claw, and easily faster. | botasbigatecla3anesalifaser | A15,R81,01,A35,81,01,A30,81,01, Dialog 28: | I don't know how you managed it $C... | idonowhowumanejdit5dipsstic | Dialog 29: | ...taking out that Fralthi will certainly shake up the Kilrathi command. | takinowtatfralthi5wilsertenlishakupthercomand | Dialog 30: | Let's go over your mission log... | letsoveryurmasnlag | RA35,81,02,A45,81,01,230,81,01, Dialog 31: [1]:17; | | | -------------------- Un ottimista non rimarrà mai piacevolmente sorpreso
elogio di Coit-Murphy del pensiero negativo |
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| Versione Lo-Fi | Oggi è il: 5th November 2026 - 06:10 |