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1 Dec 2021, 19:03
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Gruppo: SMod Messaggi: 3.536 Iscritto il: 20 February 12 Utente Nr.: 19.203 BGE Baldur's Gate Fallout 2 Playing Divinity: Original Sin SO Windows7 |
S09M2 Conversation Block
------------------------ CONVERSATION 0 Setting 0: Background: -1; Foreground: 0; TextColor: 11; Delay: 225 Setting 1: Background: -1; Foreground: 1; TextColor: 0; Delay: 80 Setting 2: Background: -1; Foreground: 2; TextColor: 0; Delay: 95 Setting 3: Background: -1; Foreground: 2; TextColor: 0; Delay: 85 Setting 4: Background: 0; Foreground: 20; TextColor: 0; Delay: 85 Setting 5: Background: 0; Foreground: 20; TextColor: 0; Delay: 70 Setting 6: Background: 1; Foreground: 29; TextColor: 9; Delay: 60 Setting 7: Background: 1; Foreground: 29; TextColor: 9; Delay: 70 Setting 8: Background: 1; Foreground: 29; TextColor: 9; Delay: 90 Setting 9: Background: 0; Foreground: 20; TextColor: 0; Delay: 85 Setting 10: Background: 0; Foreground: 20; TextColor: 0; Delay: 90 Setting 11: Background: 1; Foreground: 29; TextColor: 9; Delay: 70 Setting 12: Background: -1; Foreground: 2; TextColor: 0; Delay: 70 Setting 13: Background: -1; Foreground: 3; TextColor: -1; Delay: 100 Setting 14: Background: 0; Foreground: 4; TextColor: 0; Delay: 300 Setting 15: Background: -1; Foreground: 4; TextColor: 0; Delay: 300 Setting 16: Background: 3; Foreground: 4; TextColor: 0; Delay: 400 Setting 17: Background: -1; Foreground: 2; TextColor: 0; Delay: 95 Setting 18: Background: -1; Foreground: 2; TextColor: 0; Delay: 75 Setting 19: Background: -1; Foreground: 5; TextColor: 0; Delay: 125 Setting 20: Background: -1; Foreground: -2; TextColor: 0; Delay: 125 Dialog 0: | Mission Briefing._Kurasawa System, $T hours, $D. | | Dialog 1: | All right, people...here's what we've got. | okpepul4hirswhatwevegot | Dialog 2: | We've received a tight-band transmission from the Formidable, an Exeter-class destroyer. | weverecevedatietbndtransmishunfromtheformidabul3aneckseterclasdestroyer | Dialog 3: | She's just come from a scrap, and she's in rough shape | shesjustcumfromascrap3ansesanrufsap | Dialog 4: | Your mission will be to rendezvous with her, and guard her against further attack. | yoormisunwillbetorandavuwithar4angardheraginsfrthratak | RA45,81,01,235,81,01,135,81,01, Dialog 5: | Hunter and Waxman, you get the duty. Hunter will fly lead. | hunterandwacksman4ugetthedoote5hunterwilflyleed | RA45,81,01,235,81,01,A30,81,02,240,81,01, Dialog 6: | Excuse me, sir? | eckooseme3sahr | 75,R81,01,135,81,01,135, Dialog 7: | I served on the Formidable back at the Academy. | iservedontheformidabulbakattheakademe | R145,81,01,135,81,01, Dialog 8: | If possible, I'd like this mission. | afpasbal3idliktasmasan | R145,81,01,135,81,01, Dialog 9: [4]:2,10; | Very well, $C, you and Bossman get the nod. $C will take the lead. | verewell3dipstik3uanbahsmangetthecall5dipstikwilltaktheleed | 130,R81,01,135,81,01,A40,81,01, Dialog 10: [5]:2,11; | Very well, $C. Understand that you're on your own. | verewell3dipstik5understanthatyooranyoorown | 130,R81,01,135,81,01,A40,81,01, Dialog 11: | Thank you, sir. | thanku2sahr | 130,R81,01,135,81,01,A40,81,01, Dialog 12: | Here's the flight plan. | herstheflitplan | Dialog 13: | Computer, display Chi. | camputir3displayky | A45,81,01,A35,81,01,R250,81,02, Dialog 14: | You are to proceed directly to the Formidable, which jumped in at Nav 1. | | Dialog 15: | The destroyer has reported a minefield between Nav 1 and the Claw. | | Dialog 16: | Once you've arrived at the rendezvous point,_you'll escort the destroyer back here. | | Dialog 17: | You should return via Nav 2, and avoid the minefield entirely. | youshudretirnveahnavtoo4andavoidtheminefeldentirele | Dialog 18: | Be on guard. The Kilrathi would love to take out an Exeter-class ship. | beongard5thekilrathiwoodluvtotakeoutaneckseterclasship | Dialog 19: | Dismissed. | dismised | CONVERSATION 1 Setting 0: Background: -1; Foreground: 10; TextColor: 11; Delay: 225 Setting 1: Background: -2; Foreground: 11; TextColor: 0; Delay: 70 Setting 2: Background: 11; Foreground: 29; TextColor: 9; Delay: 70 Setting 3: Background: 10; Foreground: 20; TextColor: 0; Delay: 70 Setting 4: Background: 10; Foreground: 20; TextColor: 0; Delay: 90 Setting 5: Background: 10; Foreground: 20; TextColor: 0; Delay: 90 Setting 6: Background: -2; Foreground: -1; TextColor: -1; Delay: 1 Setting 7: Background: 10; Foreground: 20; TextColor: 0; Delay: 70 Setting 8: Background: 11; Foreground: 29; TextColor: 9; Delay: 60 Setting 9: Background: 10; Foreground: 20; TextColor: 0; Delay: 75 Setting 10: Background: 10; Foreground: 20; TextColor: 0; Delay: 75 Setting 11: Background: 10; Foreground: 20; TextColor: 0; Delay: 75 Setting 12: Background: 11; Foreground: 29; TextColor: 9; Delay: 90 Setting 13: Background: 10; Foreground: 20; TextColor: 0; Delay: 90 Setting 14: Background: -1; Foreground: 11; TextColor: -1; Delay: 85 Setting 15: Background: -1; Foreground: 11; TextColor: -1; Delay: 85 Setting 16: Background: -1; Foreground: 11; TextColor: -1; Delay: 75 Setting 17: Background: -1; Foreground: 11; TextColor: -1; Delay: 75 Setting 18: Background: 10; Foreground: 20; TextColor: -1; Delay: 80 Setting 19: Background: 10; Foreground: 20; TextColor: -1; Delay: 90 Setting 20: Background: -2; Foreground: -1; TextColor: -1; Delay: 90 Setting 21: Background: -1; Foreground: 11; TextColor: -1; Delay: 100 Setting 22: Background: -1; Foreground: -2; TextColor: -1; Delay: 100 Dialog 0: | Mission debriefing. $T hours, $D. | | Dialog 1: [11]:1,7; | Good to have you back. What's the status of the destroyer? | gudtohaveubak5whatsthestatisofthedestroyer | RA30,81,01,A40,81,01, Dialog 2: | She's been put into tow, and is powering down for repairs. | shesbinputintoto4andispowirindownforrepars | RA30,81,01,A40,81,01, Dialog 3: | Good. You've earned us one more ship we have to use against the hairballs. | gud5yuvarnduswonmorshipwehavtouseaginsttheharbahls | RA30,81,01,A40,81,01, Dialog 4: [4]:2,5; | Both of you have done a fine job out there. | | R81,01,A35,81,01,235,81,01, Dialog 5: [5]:2,7; | I heard about Bossman. He was a good pilot. | ihirdabowtbahsman5hewasagudpilot | A40,81,05,R435,81,03,A50,81,02, Dialog 6: [1]:13; | | | Dialog 7: [12]:1,13; | What happened to the Exeter, $N? | whathapendtotheeckseter4shepdip | RA40,81,01,640,81,01, Dialog 8: | We couldn't stop all of the Kilrathi, sir. There were too many. | wecudntstopalofthekilrathi3sahr5thirwirtoomany | RA35,81,01,435,81,01,A50,81,02, Dialog 9: | We needed that ship, $C. There's no time to wait for a replacement in our strike force. | weneededthatship3dipstik5thirsnotimtowatforareplasmintinarstrikfarce | 610,R81,01,A45,81,01,A35,81,02, Dialog 10: | We've already gotten our next operation order. We're leaving tomorrow. | wevealredegotenarnecksoperashunordir3werlevagtomorow | RA45,81,01,A35,81,01,A50,81,02, Dialog 11: | You need to do better, $C. I've come to expect results from you. | youneedtodobeter3dipstik5ivecumtoeckspectresultsfromyou. | RA35,81,01,A45,81,01,A30,81,01, Dialog 12: | Yes sir. | yesshar | RA15,81,01,A35,81,01,A30,81,02, Dialog 13: | Let's review your performance... | letsrevooyoorperformans | RA45,81,01,A35,81,01,430,81,01, Dialog 14: [6]:15; | $C, you destroyed $K of the Kilrathi fighters. | dipstik2yoodestroyedsamaftekalratesaps | Dialog 15: [7]:16; | You didn't score at all, $C... | youdidntscaratal2dipstik | Dialog 16: [8]:17; | and Bossman killed $L. | andbahsmankilledsum | Dialog 17: [9]:18; | and Bossman came up blank. | adbahsmancameupblank | Dialog 18: [11]:1,20; | Why don't you go and see Commander Della Guardia on the Formidable? | whydonyoudgoanseecumandirhimlokontheformidabul | RA45,81,01,A35,81,01,A50,81,02, Dialog 19: | She's already asked to meet her escort. | sesalredeaskdtomeethiseskort$44 | RA45,81,01,A35,81,01,A50,81,02, Dialog 20: [10]:21; | Stop by my office after mess, $R. I'd like to speak with you. | stopbymyafisaftermes3shepdip5idliktospekwithyoo | RA45,81,01,A35,81,01,A50,81,02, Dialog 21: | Dismissed. | dasmasd | -------------------- Un ottimista non rimarrà mai piacevolmente sorpreso
elogio di Coit-Murphy del pensiero negativo |
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