Benvenuto Visitatore(Log In|Registrati)

 
Reply to this topicStart new topic
> [BRIEF000] Missione S09M0, wing: Bossman
Sambu
messaggio1 Dec 2021, 18:57
Messaggio #1



Gruppo icone

Gruppo: SMod
Messaggi: 3.536
Iscritto il: 20 February 12
Utente Nr.: 19.203
BGE Baldur's Gate
Fallout 2

Playing Divinity: Original Sin
SO Windows7




S09M0 Conversation Block
------------------------

CONVERSATION 0

Setting 0: Background: -1; Foreground: 0; TextColor: 11; Delay: 120
Setting 1: Background: -1; Foreground: 1; TextColor: 0; Delay: 70
Setting 2: Background: -1; Foreground: 2; TextColor: 0; Delay: 80
Setting 3: Background: -1; Foreground: 2; TextColor: 0; Delay: 80
Setting 4: Background: 0; Foreground: 20; TextColor: 0; Delay: 90
Setting 5: Background: 0; Foreground: 20; TextColor: 0; Delay: 90
Setting 6: Background: 0; Foreground: 20; TextColor: 0; Delay: 80
Setting 7: Background: 0; Foreground: 20; TextColor: 0; Delay: 80
Setting 8: Background: 0; Foreground: 20; TextColor: 0; Delay: 80
Setting 9: Background: 0; Foreground: 20; TextColor: 0; Delay: 90
Setting 10: Background: -1; Foreground: 2; TextColor: 0; Delay: 90
Setting 11: Background: -1; Foreground: 1; TextColor: 11; Delay: 150
Setting 12: Background: -1; Foreground: 1; TextColor: 11; Delay: 120
Setting 13: Background: -1; Foreground: 2; TextColor: 0; Delay: 80
Setting 14: Background: -1; Foreground: 3; TextColor: -1; Delay: 100
Setting 15: Background: -1; Foreground: 4; TextColor: -1; Delay: 300
Setting 16: Background: 1; Foreground: 4; TextColor: -1; Delay: 300
Setting 17: Background: 2; Foreground: 4; TextColor: -1; Delay: 300
Setting 18: Background: 2; Foreground: 4; TextColor: -1; Delay: 300
Setting 19: Background: 2; Foreground: 4; TextColor: -1; Delay: 300
Setting 20: Background: 4; Foreground: 4; TextColor: -1; Delay: 300
Setting 21: Background: -1; Foreground: 2; TextColor: 0; Delay: 90
Setting 22: Background: 1; Foreground: 23; TextColor: 3; Delay: 70
Setting 23: Background: -1; Foreground: 2; TextColor: 0; Delay: 80
Setting 24: Background: -1; Foreground: 2; TextColor: 0; Delay: 70
Setting 25: Background: -1; Foreground: 2; TextColor: 0; Delay: 70
Setting 26: Background: -1; Foreground: 2; TextColor: 0; Delay: 70
Setting 27: Background: -1; Foreground: 5; TextColor: -1; Delay: 100
Setting 28: Background: -1; Foreground: -2; TextColor: -1; Delay: 100

Dialog 0: | Mission Briefing._Kurasawa System, $T hours, $D. | |
Dialog 1: | All right, boys and girls. Let's get to work. | alrit2bosadgrlsp4latsgotuwrk |
Dialog 2: | First, I want to congratulate you all for your efforts at Dakota. | frst2iwantycangratulatyualforyurafortsatdakota |
Dialog 3: | Our successes there were crucial to recent developments in the war effort. | arsaksasasterwerkrusalturesendevalapmensantewarafort |
Dialog 4: | The Kilrathi advance has been halted... | tekalrateadvanshasbanhaltad | RA50,81,02,235,81,01,A50,81,02,
Dialog 5: | ...and now the Confederation is on the offensive. | adnowtecanfadaratanasanteafansav | RA50,81,02,135,81,01,A50,81,02,
Dialog 6: | Now we're moving on the Kilrathi bases in the Kurasawa System. | nowermuvagantekalratebasasantekurasawasastam | RA50,81,02,235,81,01,A50,81,02,
Dialog 7: | These bases are vital to Kilrathi command and communication in the sector. | tesbasasarvitltukalratekamanadkamunakatanantesaktor | RA50,81,02,135,81,01,A50,81,02,
Dialog 8: | The Empire is currently trying to ferry troops and supplies to these bases... | teampirascaranletriagtufaretrupsadsaplistutesbasas | RA50,81,02,235,81,01,A50,81,02,
Dialog 9: | ...in a frantic attempt to defend them. | anafrantakatamttudefantam | RA50,81,02,135,81,01,A50,81,02,
Dialog 10: | I'm sending my best pilots,_in my best fighters,_to head off these supplies. | imssandagmibaspilats2anmibasfitrs3tuhadaftessaplis |
Dialog 11: | The commander assigns several wings,_led by Iceman, Hunter, and other aces. | |
Dialog 12: | Your assignment comes last... | |
Dialog 13: | Theta is especially vital, so I'm sending you, $C, with Bossman as your wing. | tataasaspaslevitlp3soimsadagyudipstikwatbasmanasyurwag |
Dialog 14: | Computer, display Theta Wing... | kamputrp3displatatawag |
Dialog 15: | We've detected several Kilrathi fighters circling two nearby jump points. | |
Dialog 16: | One Dorkir-class transport has already jumped in here, at Nav 1a. | | RA35,81,01,140,81,01,
Dialog 17: | You'll intercept and destroy it, then move on to Nav 2... | |
Dialog 18: | ...where another squadron of Kilrathi fighters awaits an incoming 'sport. | |
Dialog 19: | When you've taken care of any 'sports that appear at Nav 2... | |
Dialog 20: | ...return to the Tiger's Claw via Nav 1b,_in case there are any late arrivals. | |
Dialog 21: | Questions? | kwestans |
Dialog 22: Bossman: | Yes, Colonel._Do we have any intelligence regarding_the contents of the 'sports? | yas2karnalp5duwehavaneantalajansregardagtesportskantans | RA35,81,01,A40,81,01,

Dialog 23: | Nothing definite, Major... | natagdafanat2majr |
Dialog 24: | ...but that first Dorkir is especially well guarded. | battatfrstdorkerasaspaslewalgardad | RA5,81,01,A10,81,01,
Dialog 25: | It must be something -- or someone -- the hairballs don't want to lose. | atmasbesamtagp3orsamwanp3teharbalsdonwantulus | RA35,81,01,A40,81,01,
Dialog 26: | If that's all the questions,_then let's get into space. | aftatsaltekwastansp3tanlatsgatantuspas |
Dialog 27: | Squadron dismissed. | skwadrandasmasd |

CONVERSATION 1

Setting 0: Background: -1; Foreground: 10; TextColor: 11; Delay: 125
Setting 1: Background: -1; Foreground: 11; TextColor: 0; Delay: 90
Setting 2: Background: 11; Foreground: 29; TextColor: 9; Delay: 90
Setting 3: Background: 11; Foreground: 29; TextColor: 9; Delay: 90
Setting 4: Background: 11; Foreground: 29; TextColor: 9; Delay: 80
Setting 5: Background: 11; Foreground: 29; TextColor: 9; Delay: 90
Setting 6: Background: 11; Foreground: 29; TextColor: 9; Delay: 80
Setting 7: Background: 10; Foreground: 20; TextColor: 0; Delay: 90
Setting 8: Background: 10; Foreground: 20; TextColor: 0; Delay: 80
Setting 9: Background: -2; Foreground: 20; TextColor: 0; Delay: 80
Setting 10: Background: 11; Foreground: 29; TextColor: 9; Delay: 70
Setting 11: Background: -2; Foreground: 20; TextColor: 0; Delay: 80
Setting 12: Background: 10; Foreground: 20; TextColor: 0; Delay: 70
Setting 13: Background: -1; Foreground: 11; TextColor: -1; Delay: 80
Setting 14: Background: -1; Foreground: 11; TextColor: -1; Delay: 70
Setting 15: Background: -1; Foreground: 11; TextColor: -1; Delay: 60
Setting 16: Background: -1; Foreground: 11; TextColor: -1; Delay: 60
Setting 17: Background: 10; Foreground: 20; TextColor: -1; Delay: 50
Setting 18: Background: 10; Foreground: 20; TextColor: -1; Delay: 55
Setting 19: Background: -1; Foreground: 11; TextColor: -1; Delay: 100
Setting 20: Background: -1; Foreground: -2; TextColor: -1; Delay: 100

Dialog 0: | Mission debriefing. $T hours, $D | |
Dialog 1: | Welcome back, $R. Let's have your report. | welcumback3shepdip5letshavyoorreport |
Dialog 2: [12]:1,3; | Yes sir. We weren't able to take out the Dokrir at Nav 1a. | yessahr5wewernotabeltotakowttargetalpha | RA45,81,01,A35,81,01,A50,81,02,
Dialog 3: [11]:1,4; | Yes sir. We nailed the Dorkir at Nav 1a. | targetalphawasdestroyed3sahr | RA35,81,01,A40,81,01,A50,81,02,
Dialog 4: [12]:3,5; | We were unable to bag any transports at Nav 2. | wewirunabletobaganytransportsattargitzonbeta | R81,01,A40,81,01,A30,
Dialog 5: [11]:3,6; | We got another 'sport at Nav 2. | wetookouthesportattargetzonbeta | R81,01,A40,81,01,A30,
Dialog 6: [11]:5,7; | We took out one more at Nav 1b, on the way back in. | wedidnttakeouttargitdelta3sahr | RA35,81,01,430,81,01,A50,81,02,
Dialog 7: | We've determined that the first Dorkir was a command staff ship, $C... | wevdetarmandtattefrsdorkerwasacamanstafsap3dipstik |
Dialog 8: [12]:1,9; | Missing that one will set us back somewhat. | isee5misintatwanwillsetusbaksumwhat | RA45,81,01,A35,81,01,A50,81,02,
Dialog 9: [11]:1,10; | Blasting that one should cripple their chain of command. Good job. | blastinthatwansudcripelthirchanafcumand5gudjob | R81,01,A45,81,01,A35,81,01,A50,
Dialog 10: [5]:2,12; | Unfortunately, Bossman isn't coming back, Colonel. | unfortunatle4bahsmanisntcuminbak3kernel | A20,R81,02,440,81,03,430,81,02,
Dialog 11: | Bossman was a real pro. He'll be missed. | bahsmanwasarelpro5helbemised | A30,R81,02,A35,81,03,430,81,02,
Dialog 12: | I've read the flight log of your engagments, $R. | iveredtheflitlahgafyooringaygmints3shepdip | RA45,81,01,A35,81,01,425,81,02,
Dialog 13: [6]:14; | You took out $K of the fuzzballs, $C... | utookowtsumfusbahls3dipstik |
Dialog 14: [7]:15; | The log shows you came up empty, $C... | thelahgshowsucamupemte3dipstik |
Dialog 15: [8]:16; | and Bossman got $L. | andbahsmangotsum |
Dialog 16: [9]:17; | and Bossman struck out. | andbahsmanstrukowt |
Dialog 17: | I'll go over your report in detail later. | ilgooveryoorreportindetallayter | 110,R81,01,135,81,01,A50,81,02,
Dialog 18: [10]:19; | You did well out there, $C. Stop by my office after you've finished your paperwork. | udidwelowtthir3dipstik5stopbymyahfisafteruvfinisedyoorpayperwerk | RA40,81,01,A35,81,01,A50,81,02,
Dialog 19: | That's all. Dismissed. | thatsahl5dismised |


--------------------
Un ottimista non rimarrà mai piacevolmente sorpreso
elogio di Coit-Murphy del pensiero negativo
 

Reply to this topicStart new topic
1 utenti stanno leggendo questa discussione (1 visitatori e 0 utenti anonimi)
0 utenti:

 

Modalità di visualizzazione: Normale · Passa a: Lineare · Passa a: Outline


Versione Lo-Fi Oggi è il: 1st November 2026 - 14:46