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1 Dec 2021, 18:43
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Gruppo: SMod Messaggi: 3.536 Iscritto il: 20 February 12 Utente Nr.: 19.203 BGE Baldur's Gate Fallout 2 Playing Divinity: Original Sin SO Windows7 |
S07M1 Conversation Block ------------------------ CONVERSATION 0 Setting 0: Background: -1; Foreground: 0; TextColor: 11; Delay: 200 Setting 1: Background: -1; Foreground: 1; TextColor: 11; Delay: 150 Setting 2: Background: -1; Foreground: 2; TextColor: 0; Delay: 75 Setting 3: Background: -1; Foreground: 2; TextColor: 0; Delay: 60 Setting 4: Background: 0; Foreground: 20; TextColor: 0; Delay: 75 Setting 5: Background: 0; Foreground: 20; TextColor: -1; Delay: 70 Setting 6: Background: 0; Foreground: 20; TextColor: -1; Delay: 75 Setting 7: Background: 1; Foreground: 29; TextColor: 0; Delay: 150 Setting 8: Background: 1; Foreground: 29; TextColor: 0; Delay: 85 Setting 9: Background: 1; Foreground: 29; TextColor: 9; Delay: 80 Setting 10: Background: -1; Foreground: 2; TextColor: 0; Delay: 70 Setting 11: Background: -1; Foreground: 3; TextColor: -1; Delay: 100 Setting 12: Background: -1; Foreground: 4; TextColor: 0; Delay: 200 Setting 13: Background: 0; Foreground: 4; TextColor: 0; Delay: 200 Setting 14: Background: 1; Foreground: 4; TextColor: 0; Delay: 200 Setting 15: Background: 3; Foreground: 4; TextColor: 0; Delay: 300 Setting 16: Background: -1; Foreground: 2; TextColor: 0; Delay: 225 Setting 17: Background: 1; Foreground: 29; TextColor: 9; Delay: 120 Setting 18: Background: 0; Foreground: 20; TextColor: 0; Delay: 200 Setting 19: Background: -1; Foreground: 5; TextColor: 0; Delay: 225 Setting 20: Background: -1; Foreground: -2; TextColor: 0; Delay: 225 Dialog 0: | Mission Briefing._Dakota System, $T hours, $D. | | Dialog 1: | Ten minutes into the briefing... | | Dialog 2: | ...which brings us to our patrol wings. | wicbrinastoarpatralwins | Dialog 3: | Lambda wing will fly a three point patrol. | apalanwinwilfliatrepanpatral | Dialog 4: | Things have been quiet lately...too quiet. | tinsafbincwietlatli4tucwiet | RA45,81,01,235,81,01,A50,81,02,135,81,01, Dialog 5: | The Kilrathi are definitely out there. Problem is, we don't know where. | tekilratiardefinatliawter5prablimis3widanowar | R135,81,01,A50,81,02,240,81,01,A45,81,01, Dialog 6: | Your job will be to locate the enemy and report back to the Claw. | urjabwilbetolocatenimianrepartbaktuteclaw | R240,81,01,A45,81,01,135,81,01,A50,81,02, Dialog 7: [4]:7,8; | $C, you and Knight will investigate. $C will lead the mission. | | R245,81,01,235,81,01,250,81,02, Dialog 8: [5]:7,9; | $C, with Knight gone, you'll take this patrol alone. | | R245,81,01,235,81,01,250,81,02, Dialog 9: | Understood, Colonel. | anartood3kernal | R245,81,01,235,81,01,250,81,02, Dialog 10: | Your patrol will be as follows... | urpatralwilbiasfalows | Dialog 11: | Computer, display Lambda. | campewtir3displaipsilan | R130,81,01, Dialog 12: | As you can see, there's not much to go on... | | Dialog 13: | There's some debris near Nav 1. Could be rocks, could be mines...stay alert. | | Dialog 14: | The jumppoint at Nav 2 seems to be clear... | sobeantelukowtforadatanalboges | Dialog 15: | As does Nav 3. Make the rounds and return with your report. | sobeantelukowtforadatanalboges | Dialog 16: | Unless you have questions, that's all. | anlisuafcwastans3tatal | Dialog 17: | Are we cleared to engage any targets we sight, Colonel? | arwiclirtoingajanitargitwisait3kernal | R245,81,01,235,81,01,250,81,02, Dialog 18: | Definitely. Use your judgement, though. I don't want to lose any more pilots. | defaniti5usurjadmin3to5idanwantulusanimarpilat | 215,81,01,235,R81,01,A40, Dialog 19: | Squadron dismissed. | | CONVERSATION 1 Setting 0: Background: -1; Foreground: 10; TextColor: 11; Delay: 225 Setting 1: Background: -2; Foreground: 11; TextColor: 0; Delay: 150 Setting 2: Background: -2; Foreground: 11; TextColor: 0; Delay: 150 Setting 3: Background: 11; Foreground: 29; TextColor: 9; Delay: 90 Setting 4: Background: 11; Foreground: 29; TextColor: 9; Delay: 90 Setting 5: Background: 11; Foreground: 29; TextColor: 9; Delay: 90 Setting 6: Background: 10; Foreground: 20; TextColor: 0; Delay: 90 Setting 7: Background: 11; Foreground: 29; TextColor: 9; Delay: 90 Setting 8: Background: 11; Foreground: 29; TextColor: 9; Delay: 90 Setting 9: Background: 10; Foreground: 20; TextColor: 0; Delay: 55 Setting 10: Background: 11; Foreground: 29; TextColor: 9; Delay: 90 Setting 11: Background: 10; Foreground: 20; TextColor: 0; Delay: 90 Setting 12: Background: -1; Foreground: 11; TextColor: -1; Delay: 55 Setting 13: Background: -1; Foreground: 11; TextColor: -1; Delay: 55 Setting 14: Background: -1; Foreground: 11; TextColor: -1; Delay: 65 Setting 15: Background: -1; Foreground: 11; TextColor: -1; Delay: 55 Setting 16: Background: 10; Foreground: 20; TextColor: -1; Delay: 90 Setting 17: Background: -2; Foreground: -1; TextColor: -1; Delay: 75 Setting 18: Background: -1; Foreground: 11; TextColor: -1; Delay: 300 Setting 19: Background: -1; Foreground: -2; TextColor: -1; Delay: 300 Dialog 0: | Mission debriefing. $T hours, $D. | | Dialog 1: [4]:7,2; | Welcome back, gentlemen. What is the situation? | welcamak3jintilman5watitesituatan | RA35,81,01,A40,81,01, Dialog 2: [5]:7,3; | Welcome back, $C. What's the situation. | welcambak3diptic5watesituatan | RA35,81,01,A40,81,01, Dialog 3: [11]:0,4; | There was a welcoming commitee among the rocks_at Nav 1, but they aren't going home. | terwasawelcamincamitiamagteroksatnavwan3bateyarngoinom | RA35,81,01,A40,81,01, Dialog 4: [11]:1,7; | We spotted a Ralari-class destroyer at Nav 2. | witenincantirdaralariclasdistroiratnaftoo | RA35,81,01,A40,81,01, Dialog 5: [11]:2,8; | She and her escorts gave us some trouble, but we took her out in the end. | segafasamresisans3alanwitirescarts4batwitukerawtinteend | RA35,81,01,A40,81,01, Dialog 6: | Excellent, $R. That's the kind of report I like to hear. | ecselant3dipstic5tatekindafripartilaktoir | RA35,81,01,A40,81,01, Dialog 7: [12]:0,11; | Nothing much to report, sir. No sign of the Kilrathi. | nathinmuchtoreport3sahr4nosinofthekilrate | Dialog 8: [12]:2,11; | We tried to get in for the kill, sir, but they fought us off. | wetridtogetinfartekil3sar3bateyfawtasaf | RA45,81,01,435,81,02, Dialog 9: | I see. We'll send a strike wing after her. | ise3welsanastikwagaftrhar | RA45,81,01,A35,81,01,A50,81,02, Dialog 10: | Still, sir, I'd have rather taken her out. | stil2sar3idafratirtakinerawt | RA35,81,01,A25,81,01,A30,81,02, Dialog 11: | Let's go over your flight recorder data. | letgoofirurflitrekardirdata | RA45,81,01,A35,81,01,420,81,01, Dialog 12: [6]:13; | You got $K, $C. | vreenkalsforyu2dipstik | Dialog 13: [7]:14; | You washed out, $C... | usukdik3diptic | Dialog 14: [29]:7,16;[8]:15; | and Knight scragged $L. | aniitscragtepal | Dialog 15: [9]:16; | and Knight struck out. | aniitstukawt | Dialog 16: [11]:2,17; | Again, good job on destroying that Ralari. | agin3gudjabandistroiinteralari | RA45,81,01,A35,81,01,A50,81,02, Dialog 17: [10]:18; | And $C ... come to my office in an hour. | andipstik4cumtumiafisananowr | RA45,81,01,A35,81,01,A50,81,02, Dialog 18: | Dismissed. | dasmasd | -------------------- Un ottimista non rimarrà mai piacevolmente sorpreso
elogio di Coit-Murphy del pensiero negativo |
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