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30 Nov 2021, 20:00
Messaggio
#1
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Gruppo: SMod Messaggi: 3.536 Iscritto il: 20 February 12 Utente Nr.: 19.203 BGE Baldur's Gate Fallout 2 Playing Divinity: Original Sin SO Windows7 |
S02M0 - CONVERSATION 4
Dialog 0: | $C. They call me Iceman. | dipstik8tacalmeisman | RA45,81,01,A35,81,01,A50,81,02, Dialog 1: | Don't let Knight fool you. | dontlatnitfulyu | RA45,81,01,A35,81,01,A50,81,02, Dialog 2: | The Scimm's a gun-heavy slug. | tesamsatsaganhaveslag | RA45,81,01,A35,81,01,A50,81,02, Dialog 3: | Forget finesse ... just head straight in, guns blaring. | forgatfanasp6jashadstratan4gansblarag | RA45,81,01,A35,81,01,A50,81,02, Dialog 4: | Give me a ship that takes skill... | gavmeasaptatakskal | RA45,81,01,A35,81,01,A50,81,02, Dialog 5: | A Raptor, even a Hornet... | araptor3evnahornat | RA45,81,01,A35,81,01,A50,81,02, Dialog 6: | ...or one of those new Rapiers... | orwanaftosnurapearsavrewanstakagabowt | RA45,81,01,A35,81,01,A50,81,02, Dialog 7: | If half of what they say is true, the Rapier's a true artist's ship! | afhafafwattasaastru5terapearsatruartastssip | RA45,81,01,A35,81,01,A50,81,02, -------------------- Un ottimista non rimarrà mai piacevolmente sorpreso
elogio di Coit-Murphy del pensiero negativo |
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30 Nov 2021, 20:11
Messaggio
#2
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Gruppo: SMod Messaggi: 3.536 Iscritto il: 20 February 12 Utente Nr.: 19.203 BGE Baldur's Gate Fallout 2 Playing Divinity: Original Sin SO Windows7 |
S03M0 - CONVERSATION 4
Setting 0: Background: 3; Foreground: 24; TextColor: 4; Delay: 70 Setting 1: Background: 3; Foreground: 24; TextColor: 4; Delay: 60 Setting 2: Background: 3; Foreground: 24; TextColor: 4; Delay: 60 Setting 3: Background: 3; Foreground: 24; TextColor: 4; Delay: 50 Setting 4: Background: 3; Foreground: 24; TextColor: 4; Delay: 60 Setting 5: Background: 3; Foreground: 24; TextColor: 4; Delay: 70 Setting 6: Background: 3; Foreground: 24; TextColor: 4; Delay: 60 Setting 7: Background: 3; Foreground: 24; TextColor: 4; Delay: 50 Setting 8: Background: 3; Foreground: -2; TextColor: 4; Delay: 50 Dialog 0: | $C. They call me Iceman. | dipstik8tacalmeisman | RA45,81,01,A35,81,01,A50,81,02, Dialog 1: | Don't let Knight fool you. | dontlatnitfulyu | RA45,81,01,A35,81,01,A50,81,02, Dialog 2: | The Scimm's a gun-heavy slug. | tesamsatsaganhaveslag | RA45,81,01,A35,81,01,A50,81,02, Dialog 3: | Forget finesse ... just head straight in, guns blaring. | forgatfanasp6jashadstratan4gansblarag | RA45,81,01,A35,81,01,A50,81,02, Dialog 4: | Give me a ship that takes skill... | gavmeasaptatakskal | RA45,81,01,A35,81,01,A50,81,02, Dialog 5: | A Raptor, even a Hornet... | araptor3evnahornat | RA45,81,01,A35,81,01,A50,81,02, Dialog 6: | ...or one of those new Rapiers... | orwanaftosnurapearsavrewanstakagabowt | RA45,81,01,A35,81,01,A50,81,02, Dialog 7: | If half of what they say is true, the Rapier's a true artist's ship! | afhafafwattasaastru5terapearsatruartastssip | RA45,81,01,A35,81,01,A50,81,02, -------------------- Un ottimista non rimarrà mai piacevolmente sorpreso
elogio di Coit-Murphy del pensiero negativo |
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30 Nov 2021, 22:53
Messaggio
#3
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Gruppo: SMod Messaggi: 3.536 Iscritto il: 20 February 12 Utente Nr.: 19.203 BGE Baldur's Gate Fallout 2 Playing Divinity: Original Sin SO Windows7 |
S04M0 - CONVERSATION 4
Setting 0: Background: 3; Foreground: 24; TextColor: 4; Delay: 40 Setting 1: Background: 3; Foreground: 24; TextColor: 4; Delay: 50 Setting 2: Background: 3; Foreground: 24; TextColor: 4; Delay: 50 Setting 3: Background: 3; Foreground: 24; TextColor: 4; Delay: 55 Setting 4: Background: 3; Foreground: 24; TextColor: 4; Delay: 70 Setting 5: Background: 3; Foreground: -2; TextColor: 4; Delay: 70 Dialog 0: | Let me give you a tip, kid... | latmegavyuatap3kad | RA45,81,01,A35,81,01,A50,81,02, Dialog 1: | Never rush a Jalthi head on. | navrrasajaltehadan | RA45,81,01,A35,81,01,A50,81,02, Dialog 2: | A Jalthi carries six front-mounted laser cannons... | ajaltecaressiksfranmowntdlasarcanan | RA45,81,01,A35,81,01,A50,81,02, Dialog 3: | First shot takes out your shields... | farssattaksowtyurselds | RA45,81,01,A35,81,01,A50,81,02, Dialog 4: | ...next'll blow through the cockpit into the reactor. | nakslblotruyurkakpatantutereactr | RA45,81,01,A35,81,01,A50,81,02, -------------------- Un ottimista non rimarrà mai piacevolmente sorpreso
elogio di Coit-Murphy del pensiero negativo |
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30 Nov 2021, 23:00
Messaggio
#4
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Gruppo: SMod Messaggi: 3.536 Iscritto il: 20 February 12 Utente Nr.: 19.203 BGE Baldur's Gate Fallout 2 Playing Divinity: Original Sin SO Windows7 |
S04M2 - CONVERSATION 4 + KNIGHT
Setting 0: Background: 3; Foreground: 24; TextColor: 4; Delay: 50 Setting 1: Background: 3; Foreground: 24; TextColor: 4; Delay: 50 Setting 2: Background: 4; Foreground: 28; TextColor: 8; Delay: 50 Setting 3: Background: 3; Foreground: 24; TextColor: 4; Delay: 50 Setting 4: Background: 3; Foreground: 24; TextColor: 4; Delay: 50 Setting 5: Background: 3; Foreground: 24; TextColor: 4; Delay: 60 Setting 6: Background: 3; Foreground: 24; TextColor: 4; Delay: 50 Setting 7: Background: 3; Foreground: 24; TextColor: 4; Delay: 50 Setting 8: Background: 3; Foreground: -2; TextColor: 4; Delay: 50 Dialog 0: | Lot of talk going around about this Dakhath guy. | lotuftawkgoinarawndabottisdachatgi | R145,81,01,A40,81,01,A50,81,02, Dialog 1: | Well, don't sweat that fuzzball too much. | wel2dontswettatfusbawltumuc | RA45,81,01,A35,81,01,A50,81,02, Dialog 2: | KNIGHT | Casey ran into Dakhath a couple of years ago, near Planck's Star. | casiranintodachatacupulufyirsago3nirplancsstar | 120,81,01,RA45,81,01,A35,81,01, Dialog 3: | Dakhath got his rep by shooting helpless men... | $3dachatgothisrepbisootanhelplisman | 210,81,01,RA45,81,01,A40,81,01, Dialog 4: | ...but he's not so tough if you're still in your ship. | buthesnotsotufifyurstilinyursip | RA45,81,01,A35,81,01,A50,81,02, Dialog 5: | Watch him when you're on his tail. | watshimwinyuronhistail | RA45,81,01,A35,81,01,A50,81,02, Dialog 6: | He likes to burn out with his afterburners... | helikstoburnawtwithisafturburnrs | RA45,81,01,A35,81,01,A50,81,02, Dialog 7: | or he'll try to get behind you with a kickstop. | orhiltritogetbehindyewwitacicstop | RA45,81,01,A35,81,01,A50,81,02, -------------------- Un ottimista non rimarrà mai piacevolmente sorpreso
elogio di Coit-Murphy del pensiero negativo |
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30 Nov 2021, 23:11
Messaggio
#5
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Gruppo: SMod Messaggi: 3.536 Iscritto il: 20 February 12 Utente Nr.: 19.203 BGE Baldur's Gate Fallout 2 Playing Divinity: Original Sin SO Windows7 |
S05M2 - CONVERSATION 4
Setting 0: Background: 3; Foreground: 24; TextColor: 4; Delay: 90 Setting 1: Background: 3; Foreground: 24; TextColor: 4; Delay: 90 Setting 2: Background: 3; Foreground: 24; TextColor: 4; Delay: 90 Setting 3: Background: 3; Foreground: 24; TextColor: 4; Delay: 90 Setting 4: Background: 3; Foreground: 24; TextColor: 4; Delay: 90 Setting 5: Background: 3; Foreground: 24; TextColor: 4; Delay: 90 Setting 6: Background: 3; Foreground: 24; TextColor: 4; Delay: 90 Setting 7: Background: 3; Foreground: 24; TextColor: 4; Delay: 90 Setting 8: Background: 3; Foreground: -2; TextColor: 4; Delay: 90 Dialog 0: | $C. | dipstic | 430,R81,01,A35,81,01,A35,81,01,A40, Dialog 1: | Colonel says we'll be going after transports soon. | curnulsaswilbegunafturtransportson | 115,R81,01,A35,81,01,A40, Dialog 2: | Just one thing to remember with big ships... | justuntintoremimburwitbigsips | RA45,81,01,A35,81,01,150,81,02, Dialog 3: | Missiles. | misuls | A10,81,04,R140,81,01,230,81,01,A44,81,01, Dialog 4: | Save your missiles for the mother ship. | safurmisilsfortemotursip | RA45,81,01,A35,81,01,A50,81,02, Dialog 5: | Your guns won't even scratch their paint... | yergunswontefunscraterpant | RA35,81,01,A35,81,01,A30,81,02, Dialog 6: | ...so when you're out of missiles... | sowinurawtofmisils | RA45,81,02,A35,81,01,A50,81,02, Dialog 7: | ...it's time to head home. | itstimtohedhom | RA45,81,01,A35,81,01,A50,81,02, -------------------- Un ottimista non rimarrà mai piacevolmente sorpreso
elogio di Coit-Murphy del pensiero negativo |
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30 Nov 2021, 23:17
Messaggio
#6
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Gruppo: SMod Messaggi: 3.536 Iscritto il: 20 February 12 Utente Nr.: 19.203 BGE Baldur's Gate Fallout 2 Playing Divinity: Original Sin SO Windows7 |
S06M1 - CONVERSATION 4 + KNIGHT
Setting 0: Background: 3; Foreground: 24; TextColor: 4; Delay: 50 Setting 1: Background: 3; Foreground: 24; TextColor: 4; Delay: 50 Setting 2: Background: 4; Foreground: 28; TextColor: 8; Delay: 50 Setting 3: Background: 3; Foreground: 24; TextColor: 4; Delay: 50 Setting 4: Background: 3; Foreground: 24; TextColor: 4; Delay: 50 Setting 5: Background: 3; Foreground: 24; TextColor: 4; Delay: 50 Setting 6: Background: 3; Foreground: 24; TextColor: 4; Delay: 50 Setting 7: Background: 3; Foreground: 24; TextColor: 4; Delay: 50 Setting 8: Background: 3; Foreground: -2; TextColor: 4; Delay: 50 Dialog 0: | Lot of talk going around about this Dakhath guy. | lotuftalkgoinaronabottisdacatgi | R145,81,01,A35,81,01,250,81,02, Dialog 1: | Well, don't sweat that fuzzball too much. | weldontswetatfusbaltumuc | R245,81,01,235,81,01,A50,81,02, Dialog 2: | KNIGHT | Casey ran into Dakhath a couple of years ago, near Planck's Star. | casiranintodacatacupulufyirsago4nirplancsstar | RA45,81,01,135,81,01,A50,81,02, Dialog 3: | Dakhath got his rep by shooting helpless men... | dacatgothisrepbisootinhelplismen | 145,81,01,635,81,01,RA50,81,02, Dialog 4: | ...but he's not so tough if you stay in your ship. | buthesnotsotufifyurstilinyersip | RA45,81,01,A35,81,01,A50,81,02, Dialog 5: | Watch him when you're on his tail. | wathimwinyeronhistail | RA45,81,01,A35,81,01,A50,81,02, Dialog 6: | He likes to burn out... | helikstuburnawt | RA25,81,01,A35,81,01,A40,81,01, Dialog 7: | ...or drop behind you with a kickstop. | ordrapbehandyuwitakikstap | RA35,81,01,A30,81,01,A50,81,02, -------------------- Un ottimista non rimarrà mai piacevolmente sorpreso
elogio di Coit-Murphy del pensiero negativo |
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30 Nov 2021, 23:20
Messaggio
#7
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Gruppo: SMod Messaggi: 3.536 Iscritto il: 20 February 12 Utente Nr.: 19.203 BGE Baldur's Gate Fallout 2 Playing Divinity: Original Sin SO Windows7 |
S06M2 - CONVERSATION 4
Setting 0: Background: 3; Foreground: 24; TextColor: 4; Delay: 50 Setting 1: Background: 3; Foreground: 24; TextColor: 4; Delay: 50 Setting 2: Background: 3; Foreground: 24; TextColor: 4; Delay: 50 Setting 3: Background: 3; Foreground: 24; TextColor: 4; Delay: 50 Setting 4: Background: 3; Foreground: 24; TextColor: 4; Delay: 55 Setting 5: Background: 3; Foreground: 24; TextColor: 4; Delay: 50 Setting 6: Background: 3; Foreground: 24; TextColor: 4; Delay: 50 Setting 7: Background: 3; Foreground: 24; TextColor: 4; Delay: 55 Setting 8: Background: 3; Foreground: -2; TextColor: 4; Delay: 55 Dialog 0: | $C. They call me Iceman. | dipstik8tacalmeisman | RA45,81,01,A35,81,01,A50,81,02, Dialog 1: | Don't let Knight here fool you about the Scimitar. | dontlatnitherfulyuabowttesamatar | RA45,81,01,A35,81,01,A50,81,02, Dialog 2: | It's a gun-heavy slug. | atsaganhaveslag | RA45,81,01,A35,81,01,A50,81,02, Dialog 3: | Forget finesse in a Scimitar._Just head straight in, guns blaring. | forgatfanasanasamatarp6jashadstratan4gansblarag | RA45,81,01,A35,81,01,A50,81,02, Dialog 4: | Give me a ship that lets me use my skill... | gavmeasaptatlatsmeusmiskal | R145,81,01,A35,81,01,150,81,02, Dialog 5: | A Raptor, even a Hornet... | araptor3evnahornat | RA45,81,01,A35,81,01,A50,81,02, Dialog 6: | ...or one of those new Rapiers! | orwanaftosnurapears | RA45,81,01,A35,81,01,A50,81,02, Dialog 7: | If half of what they say is true, the Rapier's a true artist's ship! | afhafafwattasaastru5terapearsatruartastssip | RA45,81,01,A35,81,01,A50,81,02, -------------------- Un ottimista non rimarrà mai piacevolmente sorpreso
elogio di Coit-Murphy del pensiero negativo |
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1 Dec 2021, 19:04
Messaggio
#8
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Gruppo: SMod Messaggi: 3.536 Iscritto il: 20 February 12 Utente Nr.: 19.203 BGE Baldur's Gate Fallout 2 Playing Divinity: Original Sin SO Windows7 |
S09M2 - CONVERSATION 4
Setting 0: Background: 3; Foreground: 24; TextColor: 4; Delay: 90 Setting 1: Background: 3; Foreground: 24; TextColor: 4; Delay: 80 Setting 2: Background: 3; Foreground: 24; TextColor: 4; Delay: 80 Setting 3: Background: 3; Foreground: 24; TextColor: 4; Delay: 80 Setting 4: Background: 3; Foreground: 24; TextColor: 4; Delay: 75 Setting 5: Background: 3; Foreground: 24; TextColor: 4; Delay: 95 Setting 6: Background: 3; Foreground: -2; TextColor: 4; Delay: 95 Dialog 0: | $R. | shepdip | RA45,81,01, Dialog 1: | Looks like we've got the hairballs on the run. | lukslikwevgatteharbalsanteran | RA45,81,01, Dialog 2: | But I won't sleep well until they're out of the sector... | batiwontslepwalantaltarowtaftesaktor | RA45,81,01, Dialog 3: | Still, I'd like to get my hands on one of them... | stal2idlaktugatmyhansanwanaftam | RA45,81,01,A35,81,01, Dialog 4: | ...face to face... | fastufas | 625,R81,01,A30,81,01,A45, Dialog 5: | ...to answer for what they did to my family on Vega VII! | tuansarforwattadadtumifamleanvagasavn | R645,81,01, -------------------- Un ottimista non rimarrà mai piacevolmente sorpreso
elogio di Coit-Murphy del pensiero negativo |
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1 Dec 2021, 19:07
Messaggio
#9
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Gruppo: SMod Messaggi: 3.536 Iscritto il: 20 February 12 Utente Nr.: 19.203 BGE Baldur's Gate Fallout 2 Playing Divinity: Original Sin SO Windows7 |
S10M0 -
CONVERSATION 4 Setting 0: Background: 3; Foreground: 24; TextColor: 4; Delay: 50 Setting 1: Background: 3; Foreground: 24; TextColor: 4; Delay: 50 Setting 2: Background: 3; Foreground: 24; TextColor: 4; Delay: 50 Setting 3: Background: 3; Foreground: 24; TextColor: 4; Delay: 50 Setting 4: Background: 3; Foreground: 24; TextColor: 4; Delay: 50 Setting 5: Background: 3; Foreground: 24; TextColor: 4; Delay: 50 Setting 6: Background: 3; Foreground: 24; TextColor: 4; Delay: 50 Setting 7: Background: 3; Foreground: 24; TextColor: 4; Delay: 50 Setting 8: Background: 3; Foreground: 24; TextColor: 4; Delay: 50 Setting 9: Background: 3; Foreground: -2; TextColor: 4; Delay: 50 Dialog 0: | $C. | dipstik | R145,81,01,135,81,01,A50,81,02, Dialog 1: | Rostov System's full of asteroids... | rastavsastamsfalafastrods | RA30,81,01,A35,81,01,A50,81,02, Dialog 2: | ...heavy mineral resources. | havemanralresorsas | RA40,81,01,A35,81,01,150,81,02, Dialog 3: | Since the Confederation's never officially settled it... | sanstecanfadaratansnavrofasalesatldat | RA35,81,02,A55,81,01,A35,81,01, Dialog 4: | ...'cause of the native sentients... | casaftenatavsanteans | R145,81,01,135,81,01,140,81,02, Dialog 5: | ...we're us at a disadvantage defending against the Empire. | weratadasavantajdefandagagansteampir | RA45,81,01,A35,81,01,A50,81,02, Dialog 6: | That just makes Rostov more attractive to the Kilrathi. | tatjasmaksrastavmoratraktavtutekalrate | RA45,81,01,A35,81,01,A50,81,02, Dialog 7: | Minerals, jungle world, primitive race for slaves... | manrals2janglwrld3pramatavrasforslavs | RA45,81,01,A35,81,01,A50,81,02, Dialog 8: | The hairballs want this one bad..._I can feel it. | teharbalswantaswanbadp4icanfelat | R645,81,01,635,81,01,650,81,02, -------------------- Un ottimista non rimarrà mai piacevolmente sorpreso
elogio di Coit-Murphy del pensiero negativo |
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1 Dec 2021, 19:17
Messaggio
#10
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Gruppo: SMod Messaggi: 3.536 Iscritto il: 20 February 12 Utente Nr.: 19.203 BGE Baldur's Gate Fallout 2 Playing Divinity: Original Sin SO Windows7 |
S11M2 - CONVERSATION 4 + HUNTER
Setting 0: Background: 3; Foreground: 24; TextColor: 4; Delay: 70 Setting 1: Background: 4; Foreground: 22; TextColor: 2; Delay: 75 Setting 2: Background: 3; Foreground: 24; TextColor: 4; Delay: 60 Setting 3: Background: 3; Foreground: 24; TextColor: 4; Delay: 70 Setting 4: Background: 3; Foreground: 24; TextColor: 4; Delay: 80 Setting 5: Background: 3; Foreground: 24; TextColor: 4; Delay: 80 Setting 6: Background: 3; Foreground: -2; TextColor: 4; Delay: 80 Dialog 0: | $C. | halo3dipstic5uarwalcamaditantoanturir | R145,81,01,235,81,01,A50,81,02, Dialog 1: HUNTER | Come on, mate. You can be a bit friendlier than that. | caman2mat5yukanbeabatfranleartantat | 135,R81,01,135,81,01,A30,81,01, Dialog 2: | No reason to be friendly, St. John... | noresantybefranlep2sanjan | R245,81,01,A35,81,01,150,81,02, Dialog 3: | ...not after the way we all flew back at Port Hedland. | nataftrtewawealflubakatporthadlan | R145,81,01,135,81,01,150,81,02, Dialog 4: | No excuse for letting the hairballs kick us around that system. | noakskusforlatagteharbalskakasarontatsastam | 135,R81,01,A40,81,01, Dialog 5: | Maybe we'll even it up here at Hubble's... | mabewelevanatapherathabls | A15,R81,01,645,81,01,635, -------------------- Un ottimista non rimarrà mai piacevolmente sorpreso
elogio di Coit-Murphy del pensiero negativo |
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1 Dec 2021, 19:39
Messaggio
#11
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Gruppo: SMod Messaggi: 3.536 Iscritto il: 20 February 12 Utente Nr.: 19.203 BGE Baldur's Gate Fallout 2 Playing Divinity: Original Sin SO Windows7 |
S13M2 - CONVERSATION 4 + HUNTER
Setting 0: Background: 3; Foreground: 24; TextColor: 4; Delay: 40 Setting 1: Background: 3; Foreground: 24; TextColor: 4; Delay: 40 Setting 2: Background: 3; Foreground: 24; TextColor: 4; Delay: 40 Setting 3: Background: 3; Foreground: 24; TextColor: 4; Delay: 40 Setting 4: Background: 3; Foreground: 24; TextColor: 4; Delay: 40 Setting 5: Background: 4; Foreground: 22; TextColor: 2; Delay: 50 Setting 6: Background: 3; Foreground: 24; TextColor: 4; Delay: 40 Setting 7: Background: 3; Foreground: 24; TextColor: 4; Delay: 40 Setting 8: Background: 3; Foreground: 24; TextColor: 4; Delay: 40 Setting 9: Background: 3; Foreground: -2; TextColor: 4; Delay: 40 Dialog 0: | Ah, $C, hello. | ah3dipstik3helo | RA45,81,01,A35,81,01,A50,81,02, Dialog 1: | Things are looking bad, aren't they? | thinsarlookinbad4arntthey | RA45,81,01,A35,81,01,A50,81,02, Dialog 2: [2]:10,3; | I've heard they've begun to plan for the evacuation of this system. | ivehirdtheyvbeguntoplnfortheevakuashunofthissistim | R81,01,A35,81,01,A40, Dialog 3: | The Kilrathi seem to be everywhere lately... | theklrathesemtobeevrywhirlatle | RA45,81,01,A35,81,01,A50,81,02, Dialog 4: | ...and where they're not, they've left their mines behind them! | anwhirthirnot3theyvlefthirminsbehinthem | R81,01,A35,81,01,A40, Dialog 5: HUNTER: [4]:1,6; | Not to worry, mate! Their mines'll blow up their ships as soon as ours. | nottowore3mat4thirminslbloupthirshipsassunasars | RA45,81,01,A35,81,01,A50,81,02, Dialog 6: [5]:1,8; | Hunter thought their mines could be used against them... | huntrthinksthirminscanbeusdaginsthem | RA45,81,01,A35,81,01,A50,81,02, Dialog 7: | ...but I'm not so sure. | butimnotsosur | RA45,81,01,A35,81,01,A50,81,02, Dialog 8: | I say you can't be too careful when you're flying through a mine field! | isayucantbetoocarfulwhenurflinthruaminfeld | RA45,81,01,A35,81,01,A50,81,02, -------------------- Un ottimista non rimarrà mai piacevolmente sorpreso
elogio di Coit-Murphy del pensiero negativo |
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