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5 Mar 2010, 10:56
Messaggio
#1
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Gruppo: SMod Messaggi: 14.545 Iscritto il: 20 January 06 Da: Bologna Utente Nr.: 2.653 Entropologo part-time BGE AG: Indy3 Arcade: Silpheed Free Roaming: Shadow of the Colossus RTS: Praetorians Playing Magari... SO Windows7 OGI Supporter |
![]() E’ con immenso piacere che comunico questa recente scoperta. WARZONE 2100 Project! Titolo COMPLETAMENTE liberato sotto licenza GNU GPL. CITAZIONE About the project Warzone 2100 is a real-time strategy game, originally developed by Pumpkin Studios and published by Eidos-Interactive™. Although comparable to other 3D RTS games, it does contain some features that are unique. These include various radar technologies, a greater focus on artillery and counter-battery technologies, as well as a different vehicle design method. It was released in 1999 for PC and Playstation®. In late 2004 Warzone was released by its copyright holders, Eidos-Interactive™, to the public under the GNU General Public License (GPL) (minus the soundtrack and videos), and the Warzone 2100 Resurrection Project (later renamed the Warzone 2100 Project) was born. Later, the the soundtrack and videos were released as well. The Warzone 2100 Project aims to continue the vision of Pumpkin studios started in 1999 with the game Warzone 2100, Which was closed source until Dec 6, 2004 when it was let out the doors for the first time under a GPL license. Dopo essere stata rilasciata la versione 1.0, il team ha continuato instancabilmente lo sviluppo, ed innumerevoli altri team stanno contribuendo alle varie localizzazioni, ITALIANO compreso. Nella pagina del Download e' possibile scaricare la versione 2.2, e la recentissima beta 2.3_b11 presto RC, ed il file dei Video. CITAZIONE Features Warzone 2100 is a 3D realtime strategy game on a future Earth. Upon entering the game you land from your transport and establish your base. Here you conduct research, design and manufacture vehicles, build new structures and prepare your plans of global conquest. If the game goes badly you'll end up fighting last ditch battles here to defend your base from enemy attacks. Combat is frenetic, with extensive graphical effects and buildings giving rise to flying shrapnel and boulders. Within the game are many different structures and vehicles. From an initial Command Center, you then go on to build Resource Extractors to provide fuel for Power Generators, which in turn supply energy to Factories, Research Facilities and weapons emplacements to protect your base. Featuring: * 400+ Technologies to research * 2,000+ different units to design * 3 Large campaign maps to conquer * Several challenge maps for extra action * Intelligence Display sets objectives dynamically * Interactive message system * Fast Play Interface graphically Based * Quick Screen Navigation * Fast Find System for units & structures * Set Factories to constant production * Automatically send each factory's units to where you want them * Cross-Platform internet/intranet multiplayer with up to 8 players * Challenging Computer-AI
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5 Mar 2010, 11:29
Messaggio
#2
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Gruppo: Admin Messaggi: 30.471 Iscritto il: 18 April 04 Da: Britannia Utente Nr.: 1.377 pulley-in-the-middle BGE Ultima 7 Playing Ultima 7: "Il Portale Oscuro" IN ITALIANO! Dungeon Master 1 (PC - DosBox) Sonic (Wii) Runaway (PC) SO WinXP |
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5 Mar 2010, 13:26
Messaggio
#3
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Gruppo: Gamer Messaggi: 685 Iscritto il: 2 March 04 Da: Foggia Utente Nr.: 1.217 The SID's Maniac BGE Gun Bound WC (PC) Playing Demon's Souls (PS3) SO Windows7 |
Io l'ho giocato su PSONE, è divertente come alternativa a C&C.
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6 Mar 2010, 15:15
Messaggio
#4
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Gruppo: SMod Messaggi: 14.545 Iscritto il: 20 January 06 Da: Bologna Utente Nr.: 2.653 Entropologo part-time BGE AG: Indy3 Arcade: Silpheed Free Roaming: Shadow of the Colossus RTS: Praetorians Playing Magari... SO Windows7 OGI Supporter |
Non lo avevo mai visto per la prima PS, ma immagino fosse piuttosto divertente. Immaginatelo (=scaricatelo) ora con il plus dell'alta definizione.
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6 Mar 2010, 17:00
Messaggio
#5
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Gruppo: Gamer Messaggi: 15 Iscritto il: 22 February 10 Utente Nr.: 17.420 BGE Fallout Series Playing Fallout 2238 Mabinogi Fantasy Life Mount & Blade Warband SO WinXP |
Giocato su PSONE e arrivato fino all'ultima missione. Ahimè, non ho potuto mai finirlo perché ho perso il CD durante il trasloco di casa
La storia è piuttosto semplice,ma abbastanza da tenerti sullo schermo. Ciò che non mi piaceva è che i filmati di intermezzo avevano i sottotitoli ma ti dicevano solo la parte riassuntiva della missione (La interlocutrice parlava,ma i sottotitoli ti dicevano "Vai e distruggi questo" senza spigare altro) Io lo consiglio a tutti,sopratutto a chi piace disegnare i propri carri armati, letteralmente stare in ansia per la prossima ricerca e vedere cosa ne esce fuori e sbizzarrissi con i bot in tutti i modi PS: Io questo gioco lo installo sulla pennina,cosi a scuola ci sbizzarriamo con le partite Lan ahahah Messaggio modificato da Vault Boy il 6 Mar 2010, 17:01 |
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8 Mar 2010, 11:15
Messaggio
#6
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Gruppo: Admin Messaggi: 30.471 Iscritto il: 18 April 04 Da: Britannia Utente Nr.: 1.377 pulley-in-the-middle BGE Ultima 7 Playing Ultima 7: "Il Portale Oscuro" IN ITALIANO! Dungeon Master 1 (PC - DosBox) Sonic (Wii) Runaway (PC) SO WinXP |
Come sai non è il mio genere, ma ogni liberazione è sempre un'ottima cosa.
Quando poi il gioco liberato è anche di qualità... Grande, Rullo! In home. -------------------- |
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8 Mar 2010, 13:33
Messaggio
#7
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The Answer Gruppo: Founder Messaggi: 22.498 Iscritto il: 13 December 03 Da: Brianza Utente Nr.: 593 The Answer BGE Monkey Island 1 Playing Machinarium SO WinVista '11 |
Questa è una buona notizia
Mi fa piacere che ci sia anche la localizzazione, un di più sicuramente benvenuto! Grazie Rullo! ciao tsam -------------------- |
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1 Oct 2010, 10:38
Messaggio
#8
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Gruppo: SMod Messaggi: 14.545 Iscritto il: 20 January 06 Da: Bologna Utente Nr.: 2.653 Entropologo part-time BGE AG: Indy3 Arcade: Silpheed Free Roaming: Shadow of the Colossus RTS: Praetorians Playing Magari... SO Windows7 OGI Supporter |
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30 Apr 2011, 22:18
Messaggio
#9
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Gruppo: SMod Messaggi: 14.545 Iscritto il: 20 January 06 Da: Bologna Utente Nr.: 2.653 Entropologo part-time BGE AG: Indy3 Arcade: Silpheed Free Roaming: Shadow of the Colossus RTS: Praetorians Playing Magari... SO Windows7 OGI Supporter |
E' disponibile la versione 2.3.7 che sarà l'ultima ad usare le librerie SDL (purtroppo). Il team sta migrando tutto a Qt Framework .
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2 May 2011, 08:36
Messaggio
#10
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The Answer Gruppo: Founder Messaggi: 22.498 Iscritto il: 13 December 03 Da: Brianza Utente Nr.: 593 The Answer BGE Monkey Island 1 Playing Machinarium SO WinVista '11 |
Che tradotto per gli ignoranti come me?
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2 May 2011, 09:21
Messaggio
#11
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Gruppo: SMod Messaggi: 14.545 Iscritto il: 20 January 06 Da: Bologna Utente Nr.: 2.653 Entropologo part-time BGE AG: Indy3 Arcade: Silpheed Free Roaming: Shadow of the Colossus RTS: Praetorians Playing Magari... SO Windows7 OGI Supporter |
http://it.wikipedia.org/wiki/Qt_%28toolkit%29
CITAZIONE In programmazione, Qt è una libreria multipiattaforma per lo sviluppo di programmi con interfaccia grafica tramite l'uso di widget (congegni o elementi grafici). Qt, ampiamente utilizzato nell'ambiente desktop KDE, viene sviluppato dall'azienda Qt Software (meglio conosciuta come Trolltech o Quasar Technologies).
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2 May 2011, 10:06
Messaggio
#12
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The Answer Gruppo: Founder Messaggi: 22.498 Iscritto il: 13 December 03 Da: Brianza Utente Nr.: 593 The Answer BGE Monkey Island 1 Playing Machinarium SO WinVista '11 |
No, oki, mi chiedevo il perchè di quel "purtroppo"
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2 May 2011, 11:11
Messaggio
#13
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Gruppo: SMod Messaggi: 14.545 Iscritto il: 20 January 06 Da: Bologna Utente Nr.: 2.653 Entropologo part-time BGE AG: Indy3 Arcade: Silpheed Free Roaming: Shadow of the Colossus RTS: Praetorians Playing Magari... SO Windows7 OGI Supporter |
Semplicemente perche' adoro SDL. ;-)
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17 Oct 2011, 11:39
Messaggio
#14
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Gruppo: SMod Messaggi: 14.545 Iscritto il: 20 January 06 Da: Bologna Utente Nr.: 2.653 Entropologo part-time BGE AG: Indy3 Arcade: Silpheed Free Roaming: Shadow of the Colossus RTS: Praetorians Playing Magari... SO Windows7 OGI Supporter |
Rilasciate la 2.3.8 e la alpha 20110801.
Il continuo sviluppo e la crescita lineare della community non smette di stupirmi. -------------------- |
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28 Oct 2011, 15:03
Messaggio
#15
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Gruppo: SMod Messaggi: 14.545 Iscritto il: 20 January 06 Da: Bologna Utente Nr.: 2.653 Entropologo part-time BGE AG: Indy3 Arcade: Silpheed Free Roaming: Shadow of the Colossus RTS: Praetorians Playing Magari... SO Windows7 OGI Supporter |
Uscita la final release del branch stabile. 2.3.9.
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23 Mar 2020, 15:32
Messaggio
#16
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Gruppo: SMod Messaggi: 14.545 Iscritto il: 20 January 06 Da: Bologna Utente Nr.: 2.653 Entropologo part-time BGE AG: Indy3 Arcade: Silpheed Free Roaming: Shadow of the Colossus RTS: Praetorians Playing Magari... SO Windows7 OGI Supporter |
Dal 2011 ne ha fatta di strada questo progetto. Il gioco è tutt'ora divertente nonostante la grafica datata e il changelog della versione 3.3.0 è decisamente corposo.
CHANGELOG: CITAZIONE 2019-08-31: Version 3.3.0 * General: * Add: Reinstated secondary orders Pursue, Guard, and Hold (commit:29d3696dd62f034d02d51b9caa7d834cc84e13d3, commit:4b974e5761eecf7fc375f50d954779e4ac800786, commit:2fb172792014d8886a7411a2547b15030ead0152, commit:274fab1fe4f5a7f443f42b35211d95f949cd63cb, commit:cfa8ca695079df3d716a6eb7a2ed2f5729320bea, commit:8f611fe0f6ffb906bee0afd5de702f8b2de9f1df, commit:ff5ec8ca927c2d3353f58f7ac0ca17f965252234, #263, ticket:4303) * Add: Reinstated range orders Optimum, Short, and Long range (too many commits, #314) * Change: Pressing Escape clears chatbox if it contains text and closes it otherwise (commit:809dd2abdfbf97a88d74519cd4323d06ce8395d2, #294) * Fix: Processing of radar input after disabling its widget (commit:39f083ed0f0c29f071f9f528c9eeef5544373fd7, ticket:4867) * Fix: Saving of challenge scores (commit:e1b3eac0faeb7c39b769fee59920d066373d5c49, ticket:4868) * Fix: Crashes caused by missing support for mipmap generation (commit:a850fb5c887eb54a50f3a3f0f15ef0f1b6591a98, #260) * Fix: Improved window resizing and display scaling (commit:aedc207367c03a105f0ec6475250cdf0b3908008, commit:39aeb5132197a87e0c4207ae36c461eca7909522, commit:e1e991ce3edf9c68f72f3572ab8357abb930f48c, commit:c89a299dcf581c9362bf2461f291a8388c70c0e3, commit:aaf79eda0356eb0be264be65c640f19c12a17327, commit:924b98272140677cfde4955af84aee930d7c4b0d, #319) * Fix: Support for more graphics driver workarounds and platform compatibility (commit:d517b62e394c42a2b1e0b831a0cdc26156faca80, #331) * Fix: Units shooting through walls to attack targets (commit: 4ed887ed1986840474281d8fd28fc0ea533c06aa, 5cbe6b9e93a0a9682996fc1edf3df43ee5f7096b, #271) * Fix: Very slow map/mod transfer when vertical sync is enabled (commit:1d1050f034e7c226d98e371598d2c2a105d24353, #392) * Fix: Do not try to attack jammed units before being in range (commit:b9cd1cd49eae103d4e95b3f14e84aed4492391b3) * Graphics: * Add: Hit-testing support for widgets (commit:405a59420918f903352c4a51be6822eb60d4066b, commit:9394cd5f6c5c1de666d34d56cc32a0d4dfbc83e9, #264) * Change: Increase click area for in-game options (commit:bb15fbaa10663d6ce540911d9890f733b75fd365, #266) * Change: Improved text width calculation (commit:f4a8c93c9012eb5424296604bd1a0fa56fa2bc06, commit:c27ad854669ee55834fef43f4a7b6fba0dc28b88, commit:0fcad70a72b44aaaf0b01fe425946cd0193f5216, commit:35e5a8d021dfcefa9b7bce7e846a7c2432a7a064, #287) * Change: Split challenge tooltips in challenge selection screen into multiple lines (commit:2cc667cbb8f3765a5b69e0c210ab5b1355db3ca6, #299) * Fix: Issue loading OpenGL on older Intel chipsets on Windows 10 (commit:8a755a5e6e4f0eb8c62cc51db121cc61c65da80b) * Fix: Flamer Bunker model (commit:400191c9c47a4e39aeb12240283f355a57e30290, ticket:4856) * Fix: Objects darkening when zooming out (commit:456a74edb1fa76e66bf8e0e2c888b54c0b5c6299, ticket:4375) * Fix: Layout calculation for unit orders panel (commit:67b64e6f4205b123e69d6973f2a524656a419c75, #261) * Fix: Layout calculation for mission timer (commit:d655de8573b8d781d748d5c53e7f46f39a402d82, #261) * Fix: Misplaced reticule area buttons (commit:6731c4ca5f1178e408d1cb22757793fe7ad1015f, #262) * Fix: Broken shadows with rotated structures (commit:b7e00616a5068ee0e3be03eb92df803044b2bb84, #285) * Fix: Horizontal offset of chatbox cursor (commit:8944aac22bdb43abb849302f158a2704bffb4dd5, #282, ticket:4796) * Fix: Alignment of right-justified small text buttons in main menu (commit:e6aa8792eac76c7c853df33ce8f5423f12cab4ff, #287) * Fix: Shader warning on some systems (commit:189b18dec1fc9ffe2381eeee1d89534112309601, #318) * Fix: Broken shadows with rotated features (commit:39021659101136e3cf4a26959daf7ea86335c13e, #368) * Fix: Broken shadows with corner walls (commit:33963b56adc0a7cfe29110c4cb6407b6ea069b29, #368) * Fix: Color cursor offset (commit:66322c966eb22c4ac65bfecf4e829e46a4cb4a17, #426) * Fix: Fix cyborg and scavenger leg animation bug (commit:123ded59aedc53dc2344be9807c321774613946f) * Remove: Flickering of blue/red laser beam when building/demolishing (commit:724750e92cb9884ab81ce565f4d007af817f16ca) * Remove: Disable PIE SHADERS directive support (commit:ca536c35fda80d23c3467e5d59f0fdb7debc3525, #380) * Campaign: * Add: Time conversion functions, for timers (commit:bfde3e18892345a39ad2a3e62f1af66ee17ee6bc, commit:b497b1fc06c9b3ec12eeefc9c2e9b44575f37ee0, #322, #411) * Change: Campaign scripts to automatically play the "reinforcements are available" sound (commit:33764ec247ad99ee7ea744ace0404cf16e40357c, #320) * Fix: Overlapping objects on maps (commit:f3a9b4d640bbf1662b3a297554083aecdd5401a1, ticket:4865) * Fix: Gamma 1 is instantly lost if first transporter drop contains no trucks (commit:e2dc5d7d50057e655c4d3e28411fd2d1b923a69a, #277) * Fix: Gamma 1 transporter drops being randomized after loading a save from end of Beta campaign (commit:58ac40f0a00c521eed5bad7cc55ba01a212ce4dd, #278, #280, ticket:3009) * Fix: Timeout missions not properly failing when player should be considered dead (commit:8042e44511b40b4821f4eccd993435479a4c08a3, #320) * Fix: End of Beta campaign requiring more than one transporter to start, unlike the original campaign (commit:9d1fc6fe7a51b0a17a6396d5e1d92546f6431b05, #320) * Fix: Laser satellite not firing at unfinished structures (commit:8b8653a82c8916783d9f8875b11f53250813cc25, #369) * Fix: Calculation of player power at start of Gamma 9 (commit:30fc938ae920eff5472a1578664f8539e2e2d625, #370) * Fix: Structures built in Gamma 2 save zone prematurely ending mission due to them being counted as units (commit:04a78c9fb676dd71594b6a6a68b4e8b4d9d8d064, #416) * Fix: Assert from destroying the Gamma 2 base during the nuke event if the player didn't destroy it themselves (commit:71b100563e6df04e690480ed267f46355ffd77c9, #416) * Fix: Alpha 1 area triggers potentially being triggered too early by the AI (commit:fdebdf51fba6fe8e0286bb9c8ef534fb629589b9, #454) * Remove: Ability to build MG tanks before having an HQ in Alpha 1 so as to stay consistent with the rest of the game (commit:cc6ea546e4e17800a1d29000689cadf92d9d13dc, #383) * Remove: Large power bonus given from starting Beta 1 on Insane difficulty (commit:3c7691cd4fd3113d42183532eeaa8160e2230b2b, #435) * Scripting: * Change: Function componentAvailable() returns true for redundant components (commit:0b535c8292ec70e113e1453ff472b79e07582be2, #321) * Fix: Group label ID and game object ID collision (commit:b63648f432c27043edcbe8af84613cc1e67a6b61, #304, #355) * Fix: Check for redundant templates with setDesign() (commit:370cfd6afa257065be4fbc41ac2bcdfe343bf5f6, #378) * AI: * Fix: NullBot gateway building function causing a good chunk of lag (commit:db51614e568660ef9f6704c385a98c316c4cd227, #313) * Fix: NullBot owned VTOLs attacking things they cannot hit (commit:43d5ee0ef8a7935390241536b63bf1acf0d22aa6, #313) * Fix: NullBot ordering non-sensors to observe objects rather than scout by driving towards them (commit:4b97f42aac1fc75b0956c6ab48d2c1212fe933a2, #313) * Fix: NullBot trying to assign a label to a dead unit in eventAttacked (commit:8fab71b2d37d58e9f98c36b7fabc83add1d8a140, #313) * Fix: SemperFi-JS not building its fourth research lab when it should (commit:6634148db34e21e4f05fc34291c596b0f76ba7f4, #429) * Other: * Add: Console message for missing Command Relay Center preventing Commander production (commit:c165d8c1d233b1c3051c21b19aaba669d9cd32e2, #327, #329) * Add: AI related tooltips and changes (too many commits, #419) * Change: Time and date representation to ISO 8601 (commit:224a92afc8a1848e13344f7104408ad2fcd1cc01, #343) * Change: Configuration directory of debug builds (commit:e9830ebdd1d359fa7197276ae2abb7a30f8f5c21, #335) * Change: AI descriptions and tooltips (commit:4b2c88fb84a92fd9733d73e72b6921b3314ed9a3, commit:c4b5f4d057d0ac48696ca5171322556dcec6510d, commit:a8cc35fe89b42ca055c00443f68633a993b9ea90, commit:db1a216fbc98e2ed7787e1dccb95c428075d48e9, #281, #419) * Change: Always initialize SDL before Qt which may solve some crashes on Linux systems (commit:ccb70cb68040976e6823dfc6483d5b89d0496aea, #401) * Fix: Truck getting stuck when picking up artifact in tutorial due to a cliff (commit:f4fa0a93e26103402e77e2072e3004b533029904, ticket:4866) * Fix: Throttling of production console messages (commit:3bb244b7a41237278a731bde7cc49626646a1107, #327, #329) * Fix: Undefined behavior (commit:41af29c6a58431042cd2649b8aa1984c8e53ef0a, commit:43a34a886c0c62f92065c0c9646bb3027d6b09b6, commit:fa02178faa1caefbbff63d82d9262ad5ba80703f, commit:070f0c8532007cc3f90d1124ed8d76ecf04d22be, #351, #353, #356, #436) * Fix: Tutorial issues (commit:18a0b6ab3f4053948534155b94acc02993e685b0, commit:d79c2a362451af725de5dce7a7cf7677041b9088, commit:f41f78a9cf7606286c4305d49ece5cfda583e1d4, commit:518b2563bf4c77a3391017523e9c401f33144c2c, #381) * Fix: Being able to use saved combat templates before building an HQ (commit:7d6210510ed6efc18694c352b00a66ebea1ccb5c, commit:9e22db301aa93182114d35bf298459ee31eec383, commit:15ec435836aa7fe906f77ed42e555b39789dc67b, #378, #394) * Fix: Debug menu crashing when trying to open it after loading a skirmish save (commit:f340d89f8b8ab3c978dc246a07210438da6e928f, #422) * Fix: Missing AI difficulty button when everyone is on the same team (commit:63c358c85b507c7382abc27785de3148578e41f8, #423) * Fix: Always make sure the default AI stays as the first list entry (commit:6b91d9e5019401eccbe1e23c2ed3d3321f2f0407, #419, ticket:4791) * Fix: "biffer baker" and "double up" cheats causing unintended behavior (commit:6f24a6ceb94ca4e2ec27d926b2c1f9bdfc5fcc4f, #438, ticket:4795) * Fix: Crash when loading a saved game of a challenge from commandline interface (commit:244fd2cbcb12465866191dcc7203aca7719fab8c, #439) * Remove: More Qt dependency from the source (commit:97cf508379fe7fb56ac8ecccbe3269783d3620f3, commit:ca9c1166e386f43ff76aa16d6971ca2ab2eb1303, commit:131e4f705888445aaa26643489d6a238a4fd3515, #276, #299) * Modding: * Fix: Desync when trying to use mods while hosting 3rd party maps (commit:7d6210510ed6efc18694c352b00a66ebea1ccb5c, #388) * Fix: Windows hosts crashing when clients connect and mod transfer is attempted (commit:2cddc2fc122ce531314bc7d47c6d279966d4ab04, commit:1b5fe86b6570a2454f189027bcf2fb65aa653db8, #441) * Balance: * Add: Restored multiplayer weapon range and accuracy stats of version 3.1, with small changes (commit:7f4c03ce5236611ba2c485b5a27f3a445ec47b48, commit:20345ce333248703a1198f84aaad974cf4c86c68, commit:b1d5f8e5885faa4acee9cc01191606818b7d3f03, #387) * Add: Restored campaign weapon range and accuracy stats of version 3.1, with small changes (commit:c8ecd75d7b426b325202f78ac30f9fa509f27b7e, commit:e6ebad0d3f62ff3d764a4922bb0ea39e82f20bce, #399) * Add: Accuracy research upgrades short range accuracy (commit:50a6d90a089c2bd1124b9ef3db7640a470e476e1, commit:1896ca1db6d2425d47e8703a540dab912af58164, #410) * Fix: Cyborg flamer and cyborg lancer not being affected by upgrades (commit:303b27f2ddf7eaf002145fdec7bc149c15ed26a3, #362, #363) * Fix: Weapons missing behind targets which caused higher accuracy than intended for all weapons (commit:44eb5e4201ba5fd63d1286bc0ea5a59030d1ec2b, #371) * Translation: * Add: Translation of structure limits screen title (commit:198215bbc09438e689db0eb2a4d0ed3de4a276f2, ticket:4871) * Add: Support a second line for translating the "AUDIO / ZOOM OPTIONS" message (commit:70739936939ad38f8df61bd3e7e56618406a4b23, #345, ticket:4629) * Add: Translation of commandline synopsis (commit:98cee005269cc03c9bc63e13ff62ff4c9537afe2, #425) * Change: Russian (too many commits, #239, #382) * Change: German (too many commits, #326, #328, #413, ticket:4845) * Change: Turkish (commit:b14f9bd574e36e0ec0db3d59ad14249c90747435, #259) * Change: Brazilian (commit:b00b17c5583c385a5518dcba412efab4765da888, commit:30a7855679645309bf290aad4780c80cdfa1c3df, #315, #402) * Change: Polish (commit:211574fdb0fa473a773d92969d654ae08d58c5a3, commit:40872630a98bf46253dbbc0651443f73bcca18f1, #339) * Change: Slovenian (commit:cac83e9e50d2adeea5b2b02dd0a6a0da5e23034a, commit:b33d1e3b9c8749e7d4546680369b2705f236350a, #357, #377) * Fix: Translation of research messages not being shown (commit:f1b170db3012f4fcd99335cd814180ea8d37e0d6, ticket:4843) * Fix: Mismatching format specifiers for singular and plural form of a translatable string (commit:db95329005c0e07329138c90a64a2cf43062c391, ticket:4872) * Fix: Version string being printed in the wrong language (commit:42368861607faf54af2acdeaea105533fd97a54b, #344) * Fix: Printing of commandline options for foreign languages (commit:9d3173613268214dd72e15aaedf33459d764c37b, #425) * Documentation: * Fix: PIE format documentation (commit:7a4fdb16de1558a86a48e1ef77df7e7c64155c91, commit:58e78a22f48375273f258e294ea8bc061fac7f48, #295, #325, #334) * Fix: Bug tracker URLs and wiki links (commit:06503bb0071eb781d4f33b1b9d234be40e612ac8, commit:d4af395eea5753319509744c63dc0d685976f9f6, #427) * Build systems: * Add: Folders to CMake builds to improve target organization in IDEs (commit:093aad3817dee2bd9b0090ec57adbbde1a56e827, #291) * Change: Disable 3rd-party dependency installation in CMake builds (commit:c40ff4b15996a59343b860827f49b2038c973866, #340) 2019-02-10: Version 3.3.0 beta1 * General: * Add: Challenge "Two-Faced" (commit:2535b921a40afc0a760a54f9efe31494d95dcc7b) * Add: New save game file "main.json" (commit:6670ce187a559dbed0fcbd7a0b49ee61488801fb) * Add: Cheat "teach us" increases unit experience (commit:6670ce187a559dbed0fcbd7a0b49ee61488801fb) * Add: Cheat "showorders" for showing unit orders (commit:34383827cf7f2347b2545201e8947ffeededba84) * Change: C++11 modernization (commit:9d0f604d5ac7a5968d3b8582ed5934eb4117bee4, commit:8aa07d1939c8e66759828df7b524f9b4854cebb4, commit:4c4b2845f95901245d5d90153d55a5d3db7b3b80) * Change: Keymap format from INI to JSON (commit:a1721f37a5f79d195e44c4c9b361037f235ce138) * Change: Create all configuration folder subdirectories on program start (commit:2007f14910d36b4a05e1a308a0b2b720634d4c40, ticket:4664) * Change: Simpler minimap size calculation (commit:0752c2b00e1cd68256ba77e67178a7c0a0fa7a9a, commit:af9a96f042ce2067ce34f532280e4bb384dcf96c, commit:d3410d0b1bd20ebbe8f1910aded3c5cb68402ece, ticket:4689) * Change: Use custom WzString for string handling functionality (too many commits) * Change: Allocation of VTOLs to rearming pads (commit:e2a4e25aca48315af35f4156dcfd0759985e7547, ticket:4697) * Change: Location of configuration directory (commit:54901bcd1672c9e22db35c66741ec2eda123b491) * Change: Some messages are throttled (commit:5bd5c0aedbcc43746113f06cd95d14a5e8b747e7, commit:ab279747c2df87930109e277138e0412b016a7dc, commit:7729a2dc68e32e275204862fef058f3667ea7e92, ticket:4446, ticket:4448, ticket:4842) * Fix: Trying not to crash on loading unknown templates (commit:44a1e1085d4811a0ceeeac8406457098f190c4a3, ticket:4581) * Fix: Always show template designs (commit:20c70fd00a5f155a5ff465866841591e4a23946e, ticket:4440) * Fix: Being put in cheat mode on loading saves (commit:4b91398c86a8d3e1e9c05787768508ad5929dcbc, ticket:4612) * Fix: Player properties "name" and "ai" (commit:18ec97beb53fb5c0677e2ccaaec4686edca25fd1, ticket:4628) * Fix: Primary hold order working (commit:27460ef00625c9c2d8594892bd5263896f1afcfb, commit:561bbbc7653927d9326a43657648ccec9a2a34d7) * Fix: Try to store designs when they are created (commit:c693e7c11249692bd111c8d51acf024aa107c52e) * Fix: CB and VTOL sensor droids not letting attached units attack (commit:8cad813a7ff3421370d927942d2feba4ad7e0933, ticket:4657) * Fix: Missing CRC hash checks (commit:23b6efac541dbabee943c93a1dc27e3831650ed6, ticket:3794) * Graphics: * Add: IRC channel link to main menu (commit:6797cf4681ebe35f50785f08f54c4da8d42e432e) * Add: Texture object wrapper (commit:ac08585f245b1dd36bbd8d0a9f88b2352418f845) * Add: Configuration option to disable radar arrow pointing north (commit:c5db25a75ea34d263ce3243f04ba4110b936ac52, ticket:4638) * Add: Configuration option to quit a game without confirmation (commit:3c27440913dbd856b5aa3e98ec062b0e0a88ff19, commit:2e2c2a872ea85ff502aa1b160d5a0c955b4a27dd, ticket:4692) * Add: Configuration options to set default map size, map zoom rate, default minimap size, camera speed (replaces scroll speed), turn off camera acceleration, turn off delay when jumping to new location by clicking on minimap, functionality of the scroll wheel (too many commits, ticket:4629) * Add: Display scaling with new configuration option, live window resizing and high-DPI support (commit:619e84d56189f45138ff18b3aea733dc15d9ca0c, commit:e58b34a0ed5ca670bb8107343f8a01b96a5cfc59, commit:96b4866269ecd2c88bb260e282df830598642a0f, commit:aefd9c5b72c36f9ad78cf329b433e8cd083708a2, commit:f8cb54cdaa58dae77a2792875180b2f8e73dd75f, commit:a2e9cd19fa322f8bd4604a556693fe2983095541, commit:cbbf5f2a41b2929280d158035af245d14b0caac3, ticket:4720) * Add: Initial support for OpenGL 3.2 core profile (commit:37af8da9eb69ec042960324a24be03944c69d9ca, commit:b2f401ff1db1007897d78650534192b42ef38288, commit:80476d41d0919a0583124b4a06e8b7d120fcf160, commit:64576ba33cbcb9efd684c97e4b63b4d02d75bb5b, commit:886c94669d8acceed8f6068032f80a390e385c15) * Add: Wrap buffers (commit:a21b7f5695b28d4c2da0a8e51c3505594380797f) * Change: Improved debug menu (commit:19d37399c3fcb31fbb87cb1419125c6cb133aa16, commit:ec5c482bc03405506ff40ff0f36ce25eb8139b0b, commit:9765b31136f18f21eb11627a7a705260d3d70641, commit:c3ef25159a0e4eae0ba3bfa68d34d303b124d1a8, commit:ad70d31cb77212ec215b907bf8c46ff52b8fcc52) * Change: Clear information messages after game end (commit:9edf1e646ce99fd99a895b771b63678710d2378a, ticket:4621) * Change: Print console message when re-aligning direction (commit:e8718ea80464e8768c12261a06c277cf3d153dcf, ticket:4620) * Change: Address player as Commander in campaign and tutorials (commit:3a871f21d8bbc5a660d5ce996a56e65761905fe5, ticket:4612) * Change: Only scroll one tab when pressing Tab Scroll Left and Tab Scroll Right (commit:8bac137cf94252241e20f667b9e60639d19e5641, ticket:4643) * Change: Blurriness in minimaps (commit:d8b75113658a44a3489738429879c7c1a0a272e8, commit:4f6e988effdafc6de2f8c99c9e9c125842e83a9f, ticket:4690, ticket:4708) * Change: Increase default radar size to 32 (commit:a67a46ec55f5dafd069fda90a9d30848f0dee823, ticket:4699) * Change: Minimum map zoom distance to 0 (commit:b735b72bce093a8902878ad21ebf838cb1c945e4, ticket:4629) * Change: Reduce OpenGL state changes (commit:4d0dcae247c6d93b884adfbfc0046017b66d6abd) * Change: Stop forcing alpha on for structure base plates (commit:32568eb0eb597ef0831e5d0348207d9ef9fdabca) * Change: Reduce shadow CPU usage (commit:a928f6a286b624eff94dc94b0f8d18d042e8ea86) * Change: Repaint Jammer to same colour as Radar Detector and adjust the blurring effect it causes within its range (too many commits, ticket:4769) * Change: Icons for obsolete technology used in build and manufacture screens (commit:00de63c64ecd37183315f843b92d09b865c0e826, ticket:4770) * Change: Icons for teams with shared research used in host screen (commit:4028b46bd5bc0b467e24ede2354a192204fc84f6, ticket:4771) * Change: Icons for easy and medium AI difficulties used in host screen (commit:5d56aabf03536752c0b23568d61219c2fd617ce8, ticket:4772) * Change: Warn about setting antialiasing to a value > 16, which can cause crashes (commit:6c143786c0368ceec8053f78fd527a230da6ef17, ticket:4777) * Change: Only show confirmation dialog before quitting game if player is hosting a multiplayer game (commit:d41d0e31f3f3f49a9f7dd166567ab96bf22dcd94, ticket:4692) * Fix: Name conflict with shader variables shaders (commit:c1131be441afa534f9ec5be76baeb6137dc94844, ticket:4589) * Fix: Crash when texture is 1x1 (commit:d3b81130ae12006f54f7a8cd17846ff42ac01398) * Fix: Misaligned radar frustum after aligning camera North/East/South/West (commit:26fccd4c749c9ff11aba14bf277c9cecfa465337, ticket:4620) * Fix: Clicking on "Language" button in game options menu changes its value (commit:866e63b4dca2a9026b4b32cbb35f613ca7d54798) * Fix: Draw opaque models before shadows (commit:e7cb9372b2b8dfaa8736aee48aa5180c94db206d) * Fix: Superfluous pixels with the upgrade icons (commit:11fc00b329551893d88b8f837702c4af43d53240, ticket:4759) * Fix: Missing widget borders (commit:1a1b0750506b663055f71f856c1079ba576b8a14, commit:fedcb22aec21387ce4ea4c64bf9453e5183fc3ef, ticket:4722) * Fix: Inaccurate screenshots (commit:496581ae41c4357e787ff01babcb4b7c5b40f74d) * Fix: Flashing of button in manufacture screen (commit:996ffebdefa522e2fe76b57deab778fa4e3abde6, ticket:4721) * Fix: Misplaced crosshair cursor when targeting features and structures (commit:619cd66e4e2efbfb150f792f6902d34518e57ca3, ticket:4605) * Fix: Missing crosshair cursor when auto-targeting (commit:b817ab8781df8a65ba1753962ff4b9dccfd0b4e3, commit:fb354bd8c5d924c0a551de30af801f698508bda2, ticket:4656) * Fix: Show weapon stats for secondary and tertiary weapons (commit:d22da3db985d41069483dd78e748eeb0f7c4090f, ticket:4649) * Fix: Resolutions below 640x480 being shown in video options menu (commit:6000e5eac9e1de5d01c320568003d03eb130d1db, ticket:4623) * Fix: Terrain lighting direction (commit:ec8a386f1e65246de3807f15ec510236dd652597, ticket:4749) * Fix: Design shadow stat markers (commit:ae7b5cebe876293756386c87b82deb22beeb38f8, commit:4c57502708229ac58b90b8bda764a7fb25164b16, commit:7bed71112d2261e2d6683c54309459e2186e91aa, commit:d22da3db985d41069483dd78e748eeb0f7c4090f, ticket:4649) * Fix: Cyborg engineer and Cyborg mechanic having nothing but legs (commit:490b91d4420ba0985289955520229a1b8b022096, commit:a856dea5afb52fc4436304f66d1fa375293110e0, ticket:4521) * Fix: Radar map showing every object the player owned being red for a few seconds at game initialization (commit:ffb5b9bd3af2623b04a0e8434ab562527c73bb0f) * Fix: Challenge description not appearing (commit:64b7420366ed551777832b59c0e505ddd876b25e, ticket:4821) * Fix: Scavengers burning when hit by kinetic weapons (commit:eccff930100a5c4788883909a05cc6dd418ebd4d) * Fix: Scavenger firing animation (commit:dfde4a7664f75a6a7d99e9cbf90e1a09ed3e4420, ticket:4625) * Fix: Technology tree chart generator now works with the JSON research files (commit:e3be50a2ee8054a13aaf8bc4777835ac30c2497b) * Remove: Slight camera rotation at the start of every game (commit:c83236b788f3decae8843d3480f64ed91f14316e, ticket:4642) * Remove: Credits screen shown when exiting game (commit:cf1c3fbf4706f7a3657ba369db235af8b6f3e981, ticket:3322) * Campaign: * Add: Research file for transition missions (commit:aedca2d262e0d38d000089a4a831dd4638ec3059) * Add: The chosen difficulty for campaign has a much more profound effect on mission difficulty. Adds Insane difficulty (commit:cb19c7672fe915b95795e3af33c63c9d567faccc) * Add: Allow artifacts to give multiple research technologies (commit:6d3e99a809fa0389e0a0c3b996c8b9320b48a24f) * Add: Cheat "research available" to complete research (commit:a5a49fa4826751a5c8f941ffa4d136789bdd4ea8) * Change: Campaign mission scripts completely rewritten to JavaScript (too many commits) * Change: Do not store or load templates which are already saved in the save file anyway (commit:d935f57c26d48fd5b431075ac0b7c6bec1315da8) * Change: Research uses one file instead of three (commit:a696594896c9ec605d29bc58eb9b77af13e822f4) * Change: Enemy has more power in campaign (commit:3f94bb41dd40dea3b96371158d40337375f26fcb) * Change: Improved group tactics (commit:64081ec427a5c1aa825d87485444e4b874fdca18, commit:7e0baa0d793d1e443ccf00737ade363de2ca5638) * Change: Nexus uses more sounds in the home base defend mission (commit:acc508e0478558d0809d18f146b56d6f5a310ab6) * Change: Rename stats for scavenger weapons (commit:25de2991b2da64125c8c863aeaafe4bec50ad81d, ticket:4674) * Change: Transporter menu GUI (commit:6b7b1b68cd26fd0f59821a8e34ddf6a538be7557, commit:ccfbbc925ca96631603ccad70583bcb7b365f680, ticket:4652, ticket:4606, ticket:4653, ticket:4710) * Change: Map corrections for the sub-2-8 map (commit:8cc67d0c5ed0ed4b38d582fbb2a64abd3f95a2b6, commit:308bccdfc3352550b22310b754133fc65bd2074f, ticket:3772) * Change: Flamers and AA units can fire on the move, just like in multiplayer games (commit:4c06fe4bc12199a60df43eb21c12f47989329318, ticket:4832) * Fix: Overall script stability is much better than before (too many commits) * Fix: Being able to build Command Relay in off-world missions (commit:bb0ce5fd50a0a596e18895ef4955d31a0823d9d0) * Fix: Player units (that return in a later mission) lost when reloading saves after the Gamma 2 mission (commit:8125a4098d3e73990e69d8e8b0738e837d4ff2e1, ticket:4054) * Fix: Potential power exploit in Alpha 3 before building power module (commit:33bea183138c4836abd9342dc11dd03200ea2a45) * Fix: Missing player warning about incoming enemy transporter (commit:c39da0858ba7f1926b8633859e85ade8166610d9) * Fix: Enemy base walls exploding when loading a save (commit:1989e22d0ffdf4b179322981457693ab602ad1db) * Fix: New Paradigm plateau transporter not arriving if all LZ's occupied with droids (commit:bd752be52f1c4d8d755c7bad3c9953b4eac0af8b) * Fix: Scavengers in Beta campaign use the civilian texture again (commit:fa6e0cb16c7d2a1b08c3a94e25dcc191eb3e3c8d) * Fix: Do not use the Arizona sky texture in Beta and Gamma campaigns (commit:5f9aa021e8e719b1705f135b39042f22641b540c) * Fix: Mission backdrops (commit:9efc45a48b6ef906d628d80a2a57cae998d6f1e1, 860b59df982164911adbb6750e719d75b1099aad) * Fix: Do not share ally vision with player (commit:8c9e7260333d6388438a091aad493bd2e11a965e, commit:e36ebcf38e76a4992878dec18f040f7db41851c7, ticket:4673) * Fix: Show droid rank in transporter when not off-world (commit:4cfa002cecd071406a18dbf7046b9ebfd1466f83) * Fix: Droids placed in the corner of the home map when producing them and then loading a save off-world (commit:fc172d8338f16ca4ef79747c04625e5e2fb2751d, ticket:3907) * Fix: Potential temporary lockup on sudden vision field increases (commit:800c1b6df440670f45f595e49fb83ff7ee7f724d, ticket:4644) * Fix: Race condition with danger maps (commit:9f25071068dd2edefb0f9fc9e17873a7c5e7a230, ticket:4633) * Fix: Outro subtitle timing (commit:1e84aea6273d252b915bafbfc11d9ce2ed024dbe, ticket:4169) * Fix: Show correct options for mission fail in debug mode (commit:1595decca92330bd1c00b14bb884b23ae5c2b0d1, ticket:4687) * Fix: Broken "research all" cheat (commit:3484ea251d0a0aa250da6ef4811be7931faaab3b) * Fix: More visibility asserts (commit:530d67a8b74025187edf80139edbd40bbfc4293a, ticket:4743) * Fix: Scouting units getting stuck in infinite loops (commit:2c5fd8085352eadaaa55cbd1c12ada4d8d76da3a) * Fix: All features are now aligned (commit:185b9beb2132ebcb6e52851de33883a05cff34ee, ticket:4775) * Fix: Duplicate warehouses causes a warning on the map sub-2-7 (commit:820d5c64706cd5489c94fe4340f6d73bcf74efdf) * Fix: Incorrect tile texture rotation for the sub-2-7 map (commit:8ed8f44d54d0aa01261ef648e054b77cd7579714) * Fix: Droids built when on offworld missions not having the factory secondary orders set (commit:ce90222cc241edbca5dc0909ff2bc0524d8686bb, ticket:3334) * Fix: Transporters not removing their visibility when exiting maps (commit:dae53ba5af78a57c5f2204b14fadfdfb07c6b166, ticket:4670) * Remove: Unused mission sub3-x (commit:1a5b62296ee7946116db7c6ea09aa714f317c709, ticket:4776) * Multiplayer: * Change: Move technology level scripts to JavaScript (commit:d31f6a2c704ada8f46957a34279af78deafdeec7) * Change: Move structure limiting into structure.json (commit:924135c98d630d638fcee74b8ebf85d10af2dfa1) * Change: Increased maximum VTOL rearming pad limit to 99 (commit:be03e188ba4b2661e175b4875b2a0be9898c279f) * Fix: Do not replace cyborg flamer with thermite flamer for built droids (commit:8dca9a6bbabd0ff0923a088a9d0ee95d078d8ad3, ticket:4331) * Fix: Broken research dependencies for Heavy Machinegun Tower and Command Turrets (commit:64c1b8cd4b2ea1101cfa23fcd6012c57becf312a, ticket:3437) * Fix: Missing artifacts after destroying factories (commit:fce314d5ba58778daa80a3626098729c8488005c, ticket:4836) * Remove: Jammers (commit:6c5435de1fea4f4d3e5b2fdf2cadd7a0e6f623cf) * Scripting: * Add: Add a way for a script library to register a namespace (commit:19d37399c3fcb31fbb87cb1419125c6cb133aa16) * Add: Function useSafetyTransport() (commit:d511cad4d15ca7ae5ecefc678527bb0a253cafde, commit 969718b14de95849184e22b8325ccf605b9a71ab) * Add: Function cam_eventGameLoaded (commit:64081ec427a5c1aa825d87485444e4b874fdca18) * Add: Function restoreLimboMissionData() (commit:8109d46e619fd5ca5f1220a5858b513db4114d6c) * Add: Function setObjectFlag() (commit:6ea98200a90304a7dd54cdddb6a11910ad57cc39) * Add: Cheat "untouchable" to make objects unselectable (commit:6ea98200a90304a7dd54cdddb6a11910ad57cc39) * Add: Function camCountStructuresInArea() is now a library function (commit:e0f0a420dac828744c8f903dd4a85bfac7d6757b) * Add: Function fireWeaponAtLoc() (commit:3c907bd4e4cd6290b306e847c81c060656a45fcd, commit:1cdd7bdb91fd99c7a5c9db73333c29bb76e32ff5, commit 00731ba9762fffec94f292251650518a18f7d557) * Add: Function clearConsole() (commit:e26b9516d3e065527e41fe5006f9f94983653882) * Add: Functions hackPlayIngameAudio() and hackStopIngameAudio() (commit:e26b9516d3e065527e41fe5006f9f94983653882) * Add: Events eventDeliveryPointMoving() and eventDeliveryPointMoved() (commit:e26b9516d3e065527e41fe5006f9f94983653882) * Add: Function getMultiTechLevel() (commit:d31f6a2c704ada8f46957a34279af78deafdeec7) * Add: Function setReticuleFlash() (commit:2810c730e1733262b3ff27decfbb93c1db821a6a) * Add: A lot of events for menus (commit:629d43771b4ab621fcedb8403165f7557b235bdf, commit:b5f8a07af0f1cbad8379dfa11724ceacc9f50ce8) * Add: Events and functions for alliances (commit:3670bbdb5b193a8ff59342e171810fe44415d9bb) * Add: Function setCampaignNumber() (commit:b016f609d704ce4df022e3a89f4f70f6eaabbee7) * Add: New global variable modList (commit:6cca64d99609123f9248dadff3e8cd24152512dc) * Add: Function showReticuleWidget() (commit:42db8f72193b348ea16f942c8bda4a40cb11cb23) * Add: Function __camScanRange() (commit:6a6ce7449fe0ab6c69562f37a2ff4904bd5c9d79) * Add: Function camSetPropulsionTypeLimit() (commit:00fa4c34d31fe0c27c4a5f7a84925a825cec46c0) * Add: Function fireWeaponAtObj() (commit:9316f1c166c5c2e140e718cfc45aaec65e149641) * Add: eventStructureDemolish (commit:349e73fbbaca898ad7397adf33ba2cafec486df9) * Change: Function formAlliance() does not enable shared vision (commit:d4d0688678aa44c9cf93163bd7f073a6d9bec18a) * Change: Function setReticuleButton() (commit:2ce3d680b4914b2990567970a4292d4e527f199b ) * Change: Convert fast-play demo to JavaScript (commit:04f2ffe87d50d5ce2a24091a4b4c7a89bf8180d6) * Change: Convert tutorial to JavaScript (commit:8ff03b8b2f232df6e2528a8badd58849b35488b9, commit:410869b15d5e57d8774be74b4b7e399fb968527e) * Change: Move weather scripts to JavaScript (commit:b016f609d704ce4df022e3a89f4f70f6eaabbee7, commit:d60d6559c8fd930963b66bb6c3929f703b5d70f6) * Change: Function __camPlayerDead() (commit:10d035d3ed3a41b74a3cedcf1c3c8060d21d9785) * Fix: Function removeTimer() (commit:4a24e8e2753d02775b6732d59c23a75a79b83f72) * Fix: Function visGetBlockingWall() (commit:f965d77200f1caf57a9be5deb284683792c1280c) * Fix: donateObject() typo preventing structure donation (commit:077090bb814c4c7e557a970b7792eca2d2f478a8, ticket:4816) * Fix: Function giftSingleStructure (commit:af176e9eb32e393b26be6ef9c3329f6fc9006ab9, ticket:4819) * Fix: Instant assert on passing objects to syncRequest (commit:9dca83bcf80b031da6dca838416ea4b25223effb) * Fix: Technology tree chart generator now works with the JSON research files (commit:e3be50a2ee8054a13aaf8bc4777835ac30c2497b) * Remove: Base game wzscript files (commit:2999513e057beae4940209a18de2b74cfa5026dc, commit:76ac44c84b7f89a860c743202bb002586d137e63, commit:88cb1b6123bbd5fd9d3a66ea6dfb0e5eca15e6c3) * Remove: Old cluster code used by wzscript (commit:f6d1c0a78350a9297ea24c5c31e49b7ac518075e) * AI: * Change: Improved SemperFi-JS (commit:7af101472e0d66c4a73e684f17edf79f8d52505c, commit:6ed849c61a927184095fe7cbf3faa039e1f78860, commit:5b0de613a973ba96faab14ccf7f19a96c10c6a61, commit:4acfc135083ce3406668aa402e7852a0b5712832, commit:f5d3eda6a4aae357fa1d90491ab2f84d6612a6d4, commit:e9b67a47a64553650fd9f2491f176db93696440b, commit:3eff268f6dd2158a00026df749cadd5e315fc8bb) * Change: Nullbot is default AI (commit:46efbc680b990900a54bda7a8ded972449538a27) * Change: Improved NullBot performance (commit:35b6a1a6c09547b0eeea2d6cf5e6f4ac67b698b6, ticket:4717) * Fix: Nullbot can research Super Pulse Laser cyborgs without asserting (commit:52db9416a8fbb7984165bbdc58b4b96efe872c33, ticket:4639) * Fix: Nullbot no longer ignores starting units that cannot build (commit:0737d3ac125ae368a1cc31615f4bf537643f501f, ticket:4834) * Other: * Add: Skirmish/multiplayer cheat "bettertogether" that increases experience of selected units (commit:e760917fef73e172f0149a632a7505303b25080b) * Change: Play music in intelligence screen (commit:92722cb9726b8a1eb094b217857fc0a14f430741, ticket:4632) * Change: Allow exiting the main menu "Campaign" with the escape key (commit:c64a9a3430b45aa6879241c53f42a62d4db084d7, ticket:4648) * Change: More detailed power stats (commit:3dbd5a3c832e7165c7d73920657e0ede504fee82) * Change: Ease changing of default map (commit:db81858f454276e642c36c5c41be001f34823366, commit:5807d38b51120e8782609f3b28d348624647f306, ticket:4848, ticket:4849) * Change: Factories being destroyed could cause annoying asserts. Now set to quiet warnings (commit:616f142c6a031fc36aceb05f8c40156c563225bb) * Fix: Position locking settings loaded from challenge files (commit:20d2e85d697a4ce9e604c5930b21244fd816fb10) * Fix: Do not assert on loading skirmish saves when the player has lost or won (commit:77f9e5cada8469948c66ca9c3851e6991f533142, ticket:4590, ticket:3928) * Fix: Do not desync when destroying droids with animations (commit:123ded59aedc53dc2344be9807c321774613946f) * Fix: Memory bug when donating trucks to allies (commit:0090a88cabd60b9e087c125003e06eb28d1a4def) * Fix: Logging or source code spelling corrections (commit:d0dd6cf6b801918cba042b65bdc56e183fb675fd, commit:88c1e9c9f3beb10f1e747f7854d384f076b8cf76, commit:2ce9492056d84846a07174770cfc2c46abf44e7b, ticket:4612, ticket:4617) * Fix: Do not try loading videos if none are available (commit:81bf12847181ce7ddc7b096f2049e2c8bb949e35, ticket:4631) * Fix: Score and kills not showing in skirmish (commit:a74041b99442caa1c7e14c0ff409fc120c20e666, ticket:3491) * Fix: Do not save showFPS configuration option twice (commit:55c77847e4137c219170fff80d0342a0742499dd, ticket:4645) * Fix: Crash when opening debug menu in tutorial (commit:c0c20ab39965f4c062dc51d34ad8367d0e2b88f3, ticket:4681) * Fix: Music not playing on save-load or not playing the right music in skirmish (commit:b016f609d704ce4df022e3a89f4f70f6eaabbee7, ticket:983) * Fix: Right-clicking confused with left-clicking in main menu option buttons (commit:e54e3d505cd787a3f9681ac8f6210529f805e128, ticket:4629) * Fix: Screenshot crash by not calling QCoreApplication::processEvents() in SDL backend builds for Windows/macOS (commit:aa086e372f83a386bcea251e5f6fa4f73a955ef0, ticket:4714) * Fix: Warcam started at distance < 0 no longer breaks zoom when stopped (commit:46b191aac5167ee3766b1c869aae08351ee89b94, ticket:4830) * Fix: Commander production limits (commit:7d0a91180b36a0a75efefaeb94fdcf4a3d7a3832, ticket:1661) * Remove: Unused sensor turret properties in design menu (commit:c6b628e2c0c815467f0799c6c65e2f88d31585d3, ticket:4619) * Remove: Alt + Middle mouse to move to right-click on minimap (commit:6ceea6304d92705117a2aa7def97f6a11b08c140, ticket:4629) * Remove: Alt + Ctrl + Scroll changing game speed (commit:d1cd0dc338ab5fac19e49a461114eb9bd46ccea1, ticket:4629) * Remove: Unused sensor "Nexus Link" (not the weapon with the same name!) (commit:aacde23588e8a596a9764df6821d2d6abeeabf6d, ticket:4768) * Modding: * Add: Reticule images (commit:22a691903c8066539027f64dd04a6bd6977230cf) * Add: Flag NoFriendlyFire to prevent friendly fire from splash damage (commit:d75ccdea67fb48f41b370a0c15cea3b6703f344e) * Change: Allow mods to use more than one HQ before removing the radar mini-map (commit:590434843c202e92d7ab7e5488f31de9e196ecfa, ticket:3465) * Change: Increase capacity of design, build and research screens (commit:c05e4f7851d7f6ab7631b11b81ee9c333cab58cd, commit:3a729d9568b1a06e733651efc08003e601b5846c, ticket:4677) * Fix: Mods not read properly on save-load (commit:bd2bac6a5a81205f131b2bbe6efb41b6129b0c4c, ticket:2918) * Balance: * Add: Technology "Command Turret Upgrade" to increase command limits of commanders (commit:e760917fef73e172f0149a632a7505303b25080b) * Change: Droid ranks are now a brain property and can be upgraded (commit:e760917fef73e172f0149a632a7505303b25080b) * Change: HitPoint handling in stats (commit:b1cb129247bca05fb35e50b15e8bedee2d6f4a8a) * Fix: Do not replace cyborg rocket with cyborg scourge missile and cyborg heavy gunner with cyborg hyper velocity cannon (commit:55f5998c52a0cb2e889aa60c92e79167fc6dc8ed) * Fix: Structures not having initial thermal armor (commit:3dd4cdbe548e64ad18c3e06ad427e90fd00c1aa8, ticket:4616) * Fix: Various sensor tower research being available before the turret (commit:7487247ead349a9a497ad75e74d634e080a0d58c, ticket:666) * Translation: * Add: Indonesian (commit:3c050b0cc0a909eaa73d540bffa5224f2631f149, commit:b148301708e32821e7da4ccda085238c04be8d39) * Fix: German translation updates (commit:e5d7e20d49a5737a69365bb5b5e96c959e03ac9d, commit:4bc390378c90e807b31775b5e59c845d0398789e, commit:6a2a8708e4a27a455a515ee664c3f7295844bc98, d6baee2b23f29dd65b9178a1d2952484723b5f9c, ticket:4597, ticket:4845) * Fix: Turkish translation update (commit:013f6a95415f61232d137cf415b93cb9c8652f93, ticket:4608) * Fix: Polish translation update (commit:64bd5a1c5b984e62ddca87d542d53f9ab909cfbf) * Fix: Greek translation updates (commit:0490eaa237b0fd8f3a0e8bac722fbb12ff67d5b2, commit:4bdf251e7cede51302da809f703e7ce321440297, ticket:3703) * Fix: Russian translation updates (commit:19b767af2354a69b1d21199763188f44689c548f, commit:314a90469f38b4391ac17671f323b4b32c91ce5f) * Fix: Chinese translation update (commit:600eff0af390810582c5362b8d29ce93b9cd1080) * Fix: Slovenian translation update (commit:7b23d84eea28f45239f8632e4a6f882371d719d7, ticket:4838) * Fix: French translation for "wyvern" (commit:def430e0bef132ea54c797b5f3b2d4251bd9352f, e824571700a0b09f1a9b5068644fd21c77546fd3, ticket:4841) * Documentation: * Add: Coding style guide (commit:1c9bd06cfa53861b3f7c195c3e3f81abf247d838) * Add: Debugging guide (commit:e4a1139918687a8da912e7a06d8c677731e07854, commit:4d6ff701c26694060366bd17a3c681586a765095) * Change: Update building instructions (commit:3d0bf003b736c0897358f269921c9b1d27f05286, commit:1f759a7afc8c0aa691a5bac60c5ebae7868421ec, commit:9a3da03cc7d39ada5ff0dc17f76dbbbd759673d6, commit:f8fd4477b07cfbccf485637d0c0607a09418d7ae,fd72db1a149a02b34ea508b6fcd1dbb1 a498a347, commit:448ba854bf9bbc62431ec01fe710f29e5aa3a168, commit:a878e51291ef51225e04787f6c21f258811b9019) * Change: QtScript documentation to Markdown (commit:40cbef4930a61736c80c1e204eab8e3d59145edd) * Change: Improved docker documentation (commit:c98c9e64b567a2f3a61958d2a4c6bd2d9c24d858) * Change: Improve PIE format explanations (commit:e7f724ce27350ea27fe81809c0ff15ff6c70a742, commit:0182af54fef20fa7a1f5d3dbc67a7583a126f166) * Fix: Radar detector description (commit:bcfbe04434d7166be56b63ecb44ff9e59ea9fdea, ticket:1275) * Fix: Command Relay Centre description (commit:e69654ebeb4f27039d406ca0cc93af8febb3d15a, ticket:1661) * Build systems: * Add: Docker file for cross-compilation (commit:b866f11b48c9043a505a8444b295b1c22aeffb6c) * Add: Basic CMakeLists.txt structure (commit:fa0bde7ab818174ea09505d4fc6b560588522146, commit:ae921a9ca922434ce0ad445d1dfc52e36059ff39) * Add: Support for PhysFS 2.1+ (too many commits, ticket:4693) * Add: Autotools docker file for Ubuntu 18.04 (commit:1b700cc4f61cdb5f5a6ea95c12788000f40e1f21) * Add: Unicode normalization support with utf8proc (commit:a5954999dda540baea0c666b6fe34b6a9ad69b87) * Add: OARS information (commit:1a7b0ee73870b7c26f3322a9b1b9ea83762832bc, ticket:4571) * Add: Clang docker file for Ubuntu 18.04 (commit:1af65c7429e13118c7a39f45b37f65fa36e8aae9) * Add: Docker file for Fedora latest (commit:1c16dac26a7bfc0ef7f6e1c160bd2ea741dec07f) * Change: Use datarootdir as prefix for non game-specific system paths (commit:65152d8110d02357202941b21b819f047d2f1536, commit:88f1ece155e86ef884f28789723e5bf10dfc6f43, ticket:4578) * Change: Make shaders compile on more systems (commit:3ec60e361e6bab478af77b51f79ab88f1ceac6db, ticket:4584) * Change: Replace OpenSSL with micro-ECC and SHA2 libraries (commit:f1c474153f7c55b5b39a9fdb805a7a7a4c1819c8) * Change: Make zip file creation reproducible (commit:714399bfd5c9effa0a9b1bba8f26b625eadeb1da) * Change: CMake builds (too many commits) * Change: Travis-CI builds (too many commits) * Change: Improved Windows installers (too many commits, ticket:4748) * Fix: Clang builds (commit:3e224b79a8c2ea98603444ac9827670f55db8004, commit:7b022c5a6c359f4053b314b3ee750c2b5561c41f) * Fix: Graphics driver warning when building structures (commit:f2d71eea0e03a6c2f7afcc8698a3883796f09346, ticket:4592) * Fix: Spaces in folder names breaking autorevision (commit:178dd3f1f15e02ad7fe8e1266379448550eaf55f, ticket:4348) * Fix: Can create Mac builds again (commit:32d4fb46776bbf4f30b99f36f3534d06ea23477e, commit:e4491400c34902ee992adbe43fed95f0d401382f) * Fix: MSVC warnings (too many commits) * Fix: Warnings generated with documentation (too many commits, ticket:4751) * Fix: Warnings with distributor name (commit:5ed40f3153cad4b983a473add191fcb7724416a2, commit:f7f4334869eeaad243b734341908be50ddcba0a0, ticket:4752) * Fix: Attempt a workaround with Nvidia driver bug causing crashes (commit:5a898bd8f1a0c916811b266026173455bb87e1c8, commit:82d6f22f3a2ed7bb21525cda709de26eb43beca1) * Fix: Docker file for Ubuntu 16.04 (commit:f1b69981381de3c9b79caaed0af997d633560072) * Fix: GCC warnings (too many commits) 2017-04-23: Version 3.2.3 * General: * Fix: Rescale body points if players have different armour levels when transferring units (commit:d0934ff3adb980f4c3c67d3c6c4a3572af0a6890, ticket:4554) * Fix: Occasional crash when entering host game menu (commit:03d494d36663e7d483eb2d5f8a498358d0cd64ed, ticket:4567, ticket:4564, ticket:4546, ticket:4361 and others) * Fix: Game freeze on clicking on start game in menu (commit:382077800bd98b718fb2bc8221d9d6be66602765, ticket:4566) * Fix: Never put scavengers on human teams by accident (commit:a691778a5fcabe33b8b8fabc60e836fd50953e6e, ticket:4563) * Graphics: * Add: We now support higher than 8x MSAA, if supported by driver - do not show 8x if not supported (commit:33057c24ed87423e8a5e2d9d9aa5a53dee5dda08) * Change: Optimizing graphics rendering (commit:92b50b766582f1712756aca1321fa06c0380c4ad, commit:c1f697f28aa8d4817a6ed8c6bb1e150a56050c4f, commit:a70920985ef860c1a1adf01bdda49a28411df09d, commit:486dd8e9c0283a92f7fa109271c2edd623800441) * Change: Increase default resolution to 1024x768 rather than 640x480 (commit:9b0fa9e79a0e941c2f6d2e86795674872ef44217) * Fix: Avoiding some techniques to hopefully run with more drivers (commit:8a2ff4499d0e732832dac0db264d4a735c10b8c8, commit:4134f82d22fe557791ab7a988629a8539ee3700a, commit:871fa31c809a9808b0d12787c523ecf4821f9a25) * Fix: Fix clipped letters (commit:9c04d4ad6b378c6d246203b57e5038259f13348a) * Fix: Fix text rendering blend mode, makes progress bar more readable (commit:0bfd2179408383de94dc120782b5bc23cdf884a5, ticket:4569) * Fix: Still/moving helicopter/VTOL animations were reversed (commit:fb9bea5e0adc24a1a0de14ebdc883168380e5576, ticket:4489) * Fix: Prevent structure turret stretching again (commit:f79286dc13562e8b1277be0ab120a79f7d2d2fa7, ticket:4537) * Campaign: * Change: Lots of initial campaign ported to Javascript. Discuss these changes in our new porting forum here: http://forums.wz2100.net/viewforum.php?f=51 * Scripting: * Change: Function donateObject() works on structures. Function findResearch() works on other players (commit:839e0b0f5c0ec3a2b5b6018d1c82697db0804d22) * Add: New function hackDoNotSave(global name) to prevent variable from being put in savegames (commit:ff57dc5733b69123b76a8f5dc469c4555f7b49f1) * Add: Add setHealth(object, health %) to set a game object's health (commit:62a7c961683266d7ce53fdd23b3fe913d9b9b01a) 2016-12-04: Version 3.2.2 * General: * Change: Improved debug menu (commit:e89e1625401dfd9eefef8851f4a7af3245ce283e, commit:550f6eb01e2fabd27e491f71223b3c323c20cad6) * Change: Improved handling of multiplayer map/mod downloads (commit:4b73c266fd9a232902500cb48a98ec8d4f8985c2) * Fix: Fixed super heavy-gunner dependency (ticket:4490, commit:116ac5c679e978025f91c53ff91a16847e131226) * Fix: Do not crash on invalid research orders (commit:c6e9dfcf658ce7f6c62a6ae5b7fa5c06a559e332) * Fix: Improved Windows XP compatibility (commit:e58323f8cba93cc1f06f5cf6913c1c8876ff9f93) * Fix: Do not enter an infinite loop on loading invalid stored templates (commit:a394991dd19e93248ef3c409a4147c23ed7cc3b4) * Graphics: * Change: Fixed functionality graphics rewritten to use programmable shaders - this should fix crashes on Windows with Intel drivers (several commits, too many tickets) * Fix: Make water tiles visible even when just the water surface is visible (commit:4e6d245b7540cc7e07bb573754bfcd6083c15c81, ticket:4504) * Modding: * Change: New animation system (commit:af9c9137d231d4b2c1d4e5e1ffde0e86dc443b3c) * Campaign: * Fix: Alpha campaign cyborg production (commit:bc3db59f5f28e20683901645949acfeb316b0774, ticket:4515) * Fix: Disappearing commander designs in beta and gamma campaigns (commit:df4e1e378c77cffbf164d55f8e7ea4b9a9aadf8d, ticket:4458) * AI: * Fix: Do not desynch when NullBot VTOLs rearm (commit:216827c96f1eda16aedb2c444055415d35f84097, ticket:4464) 2016-07-28: Version 3.2.1 * General: * Fix: Cursor flickering on some hardware (commit:ec3eb89550752db7098952af6aa79b20d4bfc9de, ticket:4450) * Fix: Assert on burning babas in campaign (commit:31d9772e4ccda50de48325801397215e3a025f92) * Fix: Assert when placing artefacts (commit:commit d3f56e0be196a1ed0f4f7c20f8a71cd144d70ffb) * Fix: Crash on transition between alpha and beta campaign (commit:75778395a1ff635786329c12a2a9a637640b4be0, ticket:4439) * Fix: Disappearing commander designs in campaign (commit:5a1142606b8fd86efdfe21dee856a2795ebc335c, ticket:4438) * Fix: Wrong hit chance for cyborg grenadier, changed from 70 to 65 (commit:8a929fcbd29a433c1a150573555748c8b35ee6ad, ticket:4436) * Fix: Reorder libs to fix linker error (commit:ff9631198cdfe7751a0f5c164ab15817c4cc6242) * Fix: Incorrect rendering of structure turrets (commit:d1bfaa32c3b8bb85d8e046ad9b110d3d7fb4e0a6, ticket:4453) 2016-07-10: Version 3.2.0 * General: * Fix: Clear factory indicators when switching between commanders (commit:75da8d95bdd89724b8fe3d7b7816928e7773d071, ticket:1131) * Fix: Do not clear chat on setting structure limits (commit:a10dc950080ec4ad757591f644afe1d2e917f74c, ticket:4276) * Fix: Crash while loading map (commit:db886e7be065e3da25d1e7a106de5ede5e677a97, ticket:4426) * Fix: Saving/loading of command and repair droids (commit:3c0e4c77da70c81e86e4383ec38e4a1da5e7e5de, ticket:4426) * AI: * Change: Update the NullBot AI to version 3.06 (commit:11ef36281652b2933d982bf2379f54dc2d4da6f5) 2016-06-19: Version 3.2.0 beta4 * General: * Change: Add default teams for Clover, Manhattan and MizaMaze (commit:d53404f63bdc543e577ca3ecd00e0ab783bdc8a5) * Fix: Crash if construction droids were doing construction without being ordered to (commit:4c6d778351333bde00bedb1958965df23ccd1c98, ticket:4417, ticket:4417) * Fix: Loading of default teams, given non-default starting positions (commit:d53404f63bdc543e577ca3ecd00e0ab783bdc8a5, ticket:4341) * Fix: Desynch on destroying droids while trying to build droids at droid limit (commit:63506e684962a0639927abe5d7866f4b0bf1c6b0) * Graphics: * Change: Add team colour to repair facility turret (commit:2fd3a506080eaaca2e9cb96bf90e36199c152ab2, ticket:4415) * Fix: Stretch to ground of defensive and wall structures did not work (commit:94d0afe21c515e63f8543aa694eba43be6584a95) * Fix: Structure direction not taken into account when stretching to ground (commit:04df320e5a4df64c9e06153d5da00f951db55af8, ticket:4366) * Balance: * Fix: Weapon rate of fire upgrades did not take effect on burst-fire weapons (commit:9498600700129d69d3633adecef76ea1a4de33c0, ticket:4411) 2016-05-28: Version 3.2.0 beta3 * General: * Fix: Some maps would not load or give wrong minimap resolution (commit:e75d0f926540a505ca750691bdf0a1a95e8df8b4, ticket:4404, ticket:4405) * Fix: Several issues related to saving and loading templates (commit:73dba8a5ed032f9388c8eb940595cd287029ae6c, ticket:4406) * Fix: Superfluous templates removed and cyborgs added to cam2/cam3 starts (commit:fa8c431511308eeff70136f64febf4a62898334f, commit:0f312d0c8ca14c22dd448543771eec3c5cc9c561) * Fix: Lobby console output (commit:c3080516a4e10c90cd6ef911c9ba5c874382217c, ticket:4403) * Fix: Default template should not be present in tutorial (commit:85ac04406facd3a97342d1da45c256bc0fa47207, ticket:4402) * Fix: Broken warning on exiting multiplayer games (commit:b93cac88d978dd0dd06a2c29928e12f5e2759b18, ticket:4384) * Fix: Skewed video playback resolution (commit:be9548bdec4ac6e6644c04f5a0a2536e6190804e, ticket:4382) * Fix: Dangling tooltip on removing owning widget (commit:04a68d30fea972502d83c64b0790ee7a48ad811e, ticket:4396) * Fix: Cycle through menu lists consistently (commit:95d5bb5483e0919a2bb1dffa82ed85b0b3423501, ticket:3318) * Balance: * Fix: Improve repair droid targeting (commit:2b9b042cd8d0e9f9c736c39e0fe1d027416e8fff, commit:9d2108ed87e5e1f6319d78f53c12e1ca84be7869, ticket:3895, ticket:3362) * Fix: Factory upgrades were set to incorrect values (commit:9e6857a7424518d834b7509f8dd9a44cdcebd696) * Graphics: * Fix: Resolution and screen settings (commit:630c624433ead2663c1576a8491f409ea5a5766e, ticket:4410, ticket:4386) * Translations: * Fix: Garbled translations in scripts due to parsing as Latin1 instead of UTF-8 (commit:ee69d3ae2974f41844cd311171053d81c3c43aac, ticket:4380) * Fix: Language names for NSIS installer (commit:11fc451b41c98cd780ed1d5a3886cb6d30190ce6) * Fix: Untranslatable text in lobby (commit:f03488e704b8a5fb93d6f861b615a2ba2348069c, ticket:4296) 2016-05-16: Version 3.2.0 beta2 * Balance: * Fix: Some weapon accuracy values tweaked to be closer to the 3.1 experience (commit:dc6ddae6953c7f8cb2b0bd073641f02ed348da8b) * Fix: Inconsistent application of body upgrades (commit:11150dacac874ee973b94cee3a63175ed933d112, ticket:4369) * General: * Fix: Crash on choosing AI while another player clicks ready (commit:c58e747775fa3618d61b325e38fd4f15281220e3, ticket:4392) * Fix: Small bodied droids did not count for transport capacity (commit:5e457617b67cf02baceaad38efd7f7fe443a8db6, ticket:4394) * Fix: Designed templates did not survive save and load (commit:0556c63f676828db552420bff3e979b5a0be1c72, ticket:4372) * Fix: Droid selection bounding box improvements (commit:07e33362d4ee5d9c4b1d9f3ccd63ecc88f73d93b, ticket:4157) * Fix: Allied research time display (commit:1ee5fcb42ae5fe20ebbc35b911ee09696d2bbb3e) * Fix: Alphabetical map name sorting, was reversed (commit:c82e091c62b3273411012d3035e342912fce4ef8) * Fix: Visibility issues in loaded games (commit:c94b5437e41a2a86d7bc024c23889ac6ef1bdc24, ticket:4388) * Fix: Building aborted on burning oil wells (commit:2da928680fdb4a34b9a46b4ae41845f84f41d9fe, ticket:4379) * Fix: Let idle trucks help with building structures as well as repairing them (commit:24c8416c1345594e834629d0cf467e37088964b7, ticket:737) * Fix: Specific .png files which were causing libpng warnings (commit:0fde4c81152463389e906998f4590873d8058eb7, ticket:4320) * Fix: WzScript-based AIs were trying to build illegal cyborgs (commit:f9a723424f51ffa578b1bfce179f1bf30f277675, commit:712e3adffd334d7fdba3cef210aeb41560b204f7, ticket:4364) * Graphics: * Change: Enable coloured cursors by default (commit:a1c76bacd80cdd4a5652f5f25fb6a697b9174510, ticket:4387) * Fix: Shadow rendering (commit:c0f41c445e19546271ea1dcc23010db2f4f5fa26, ticket:4378) 2016-05-07: Version 3.2.0 beta1 * UI: * Add: Add teams mode without shared research (commit:8713039c5f1309bbb5e1c269d83cf91877b99646) * Add: Add Shift+V to select all fully-armed VTOLs (commit:0694970497e7ee8903c115249c11d40772ab3edb) * Add: Default map team setups supported, added for some maps (commit:30612665dc978457ff80f299db88fc64cb527e7c) * Add: Enable ECM Jammer tech. Increase radar detector cost to 2000, from 900 (commit:fdfc3d837b7236c2440b29f8c6d4771bb5d1f83d) * Add: Add minipod tower research to full base starts (commit:d8500eb7b7dc7e37bdabc35b529f6b9b3efcff84) * Change: Move Command HUD to make more room for more items (commit:e252b9a460829f03ea0557330de1789fd5f4ee30) * Change: Make VTOLs return to rearm when out of ammo, if told to patrol or circle (commit:7a52d37d5f3e6e3a0093bcc198a3fbfe3e344bec, ticket:3705) * Change: Allow designing and building obsolete tanks (commit:714727e241e286e395ad09313315de7c3655d90b) * Change: Make smooth water bed generation, instead of random jitter (commit:4aa873b3aa57f1426d9ef4f239409d41ec3491a8) * Change: Default stop/hold/hq hotkeys changed (commit:81c1c76dbf88e680f867e7c75a74dc5a85e178ba) * Change: Only play 'power resource' message once for each research (commit:88dc5c1b9b5145f2a4a67c916bbb3b3849fd5d01) * Change: No armour bonus while building is in construction (commit:e547361d0c8d9cad9c096d3188ce3726de03f91e, ticket:3641) * Remove: Secondary orders hold and pursue removed, use primary order hold and attack instead (commit:8fd88edcc2adf804dc5cf032076137f434fcf7b4) * Remove: The optimal/short/long range GUI elements have been removed (commit:244c8ec1418d21484499d9a1f79f7afeb9330b86) * Balance: * Change: Always use latest armour upgrade value for already built droids (commit:01510e4dda3de00f3164b7f6722a55401f8d39cb) * Change: Improved doomed target calculations (commit:78fdea0c8c37b783861332ec9aae2646fe8672b1, commit:ab26ab2af27c7baabdd6f6c098760fe09e3fe78a, commit:3c12b7a6ab85e15ad20ca06ed4d249c490b0bdcb) * Change: Make easy difficulty AIs get 25% less power from derricks (commit:ba592d6d1b7fcea7ec786e8db85a280be90590cd) * Change: Make insane difficulty give 2x power income to AIs (commit:7e18c73af439ec4b3bd5940e8b41231933d7fbc6) * Change: Improved counterbattery target checking, can also now use allied counterbattery sensors (commit:70c5bd3088ec670702d950e6fe9f3c541ffc996b) * Fix: Fix wrong calculation of rate in some cases (commit:3f2dd664dddb2ea4d3b16a3b0399e4dddf9dc4c8) * Remove: Command turret upgrades (commit:40bbf3a40ece5aa206c9508beb37711c2df9b45a, ticket:4019) * Remove: Transports no longer have weapons (commit:e8550e49dec90352043f6f83087ead77e98e2125) * Remove: Remove the distinction between short and long range for accuracy purposes (commit:30e0f8e65c475c094ac6032d523c94af38f2522c) * Graphics: * Add: Now possible to render multiple levels for all features, structures and walls (commit:443702483a08a27f1fb89bd47364d9b9c74224df) * Add: Generalized support for standing still and moving effects for propulsions (commit:500f3a8aec96d4eb1dca3db69eb91d801b160496) * Add: Can now set a shader program for each model level (commit:1b826910c44003a7d9ecf7e86d128dcb1bfaa6ea, commit:465894d7b9d36f103a2bf196077bd9071ab75757) * Change: Significantly improve model rendering performance (commit:e4e9ed5a54032b2c5f76e8a53c1b7d1ace7b69ad, commit:06e4590128a6b23e0b6186247e9d0024390bdb14, commit:aa40e70b44523820f628352ba546cadb6fb494af, commit:8d5b07485f1b8e4e118b9f6a07bf837e9f85bce4) * Scripting: * Add eventGroupSeen() and improve eventArea(), rename resetArea() to resetLabel() (commit:52ab1be90ddb25d84977b4effb476ddac68522cd) * Add: New functions setReticuleButton(), showInterface() and hideInterface() to control the UI (commit:c0abe4efe3967daccf76fbb8a9e14d00be3f4012, commit:cd54d3880cb5bc742b4b46725ea55a7b9a042c75) * Add: New function syncRequest() and event eventSyncRequest for synced game updates (commit:569975e6ea1f3a00c793b2f2434783f55a584ae8) * Add: New structure flag which requires it to be built adjacent to another completed structure the player owns (commit:d7df351d498c6b8bc06201bcc4c1900315869e22, ticket:4016) * Add: New functions addSpotter() and removeSpotter() to add and remove temporary areas of vision (commit:371ab04cdacfd6d7727decb06a94f17dd6a03fa6) * Add: New event 'eventObjectRecycled(object)' for demolish and recycle actions (commit:a98cf2ace771bdde9556eadd6243691264d50864) * Add: New cheat 'jsload' which allows you to load any AI script you want from the 'scripts' directory (commit:ccc540b24e527618c6d84096fc00cb6a6d14ec51) * Add: Two new functions for transporter handling in campaign startTransporterEntry() and setTransporterExit() (commits:b1b60ba7a3781303d349099403c7e48d92c4d121) * Add: New function makeTemplate() (commit:8b14b26ae797f76c4093ea8c6cd2f031d911afa3) * Add: New events eventPlayerLeft() and eventDesignCreated() (commit:391492ddfc35e76a3e6d4fb06874a6aacd67e74a) * Add: New function propulsionCanReach() (commit:be44aaf8429f6da22e24ca9243500e01e675177f) * Add: New function removeLabel() (commit:7437d6662c822ded2baa18b473912bc7398c0184) * Add: New event enumSelectionChanged() and new function enumSelected() (commit:1072228b92e40d0b0b538d8213091c02b48613f4) * Add: New functions missionTime() and extraPowerTime() (commit:9b38f6188b1841ddd4b34f740c897483e8665eb6) * Add: New function getLabel(object) function for retrieving the label of an object (commit:c22375c1263458177ea2cf564f6a9e9aab53e633) * Add: New event eventBeaconRemoved() (commit:d573f3856554062963d73787e06ac15cda8c26ad) * Add: New function function cameraZoom() to change camera zoom (commit:aedb42f4821da20da368341ce5fbad30c1d233bd) * Add: New function setPowerModifier() to change the power modifier (commit:7e18c73af439ec4b3bd5940e8b41231933d7fbc6, ticket:3820) * Add: New event eventArea<label>() and new function resetArea() (commit:f7144766384691dc1dadf1b3dd1785fff058403b) * Add: New functions getExperienceGain() and setExperienceGain() (commit:55be151a66eb0a1a8b38149728951a1992b28c62) * Add: New functions addBeacon() and removeBeacon(), and new event eventBeacon() (commit:88b6abff593912567018589255c314bf4be7dc43, commit:acf0f0083b2288a87ae7ef718301f80152a4a1a5) * Add: New function addLabel() for dynamic creation of script labels (commit:5de3539dd1cbc129e1c1a595e41e0a7128756635) * Add: New function setSky() to change the skybox on the fly (commit:b4ed741ee1cf0ef75c2b13b673e5bfa4438d5fcc) * Add: New event eventCheatMode() (commit:30da9a9d4b7088facc632723f2c36f33efd879c6) * Add: New events eventGameLoaded(), eventGameSaving(), and eventGameSaved() (commit:c7cabf192b5b1d5f698f0402c30dd737ecd06846) * Add: New function setDroidLimit() that sets game build limits (commit:ee6da7ce13f73ab47c8e83a1c59658d2d2408ac1) * Add: New function enumTemplates() to list the templates of a player (commit:33f6a2a51bbf3ef1800f5fe818013cdc27531759) * Add: New function getDroidProduction() for virtual representation of production (commit:40fcab0f6c476c5915c193477d3e3dacbf62ed23) * Add: New event eventPickup() for whenever an object is picked up (commit:70684314e2b2d09c55c045e5f0765fd845896850) * Add: New functions setAlliance() and removeObject() (commit:deb1cd08ec10594c7cb7d7b88f656aec31b44ddb, commit:6b4d2eade249fe6988f6a3fe3630106ecda4c968) * Change: New function groupAdd(group, object) that deprecates groupAddDroid() (commit:dc46de746baa6238f66b51831954b1ae3954d515) * Change: Rename setScrollParams() -> setScrollLimits(), new function getScrollLimits() (commit:0e703c683fea98f3f30655dae3fa0814c8474bfe) * Change: Rename label() to getObject() and make it more flexible (commit:30886e207a3b30feaa9fe5b430d45d2a25c32ad6) * Change: Rename missionTimer() -> getMissionTimer() for consistency (commit:7de0941fce4baf4b7471c8789324651601abff1c) * Modding: * Change: Savegames and stats are now in JSON format * Change: Lazy loading of textures and PIE files, no longer any need to add them in WRF files (commit:6a9ca8c0e8bdfb21c25cf1f45ede28a12c6a1e59, commit:035c7bf2034bfe4064c86e4053e008726c02132d) * Add: The minimum damage that a weapon causes is now moddable (commit:889ed7727f8f3fd55428092f14008dde8ab6b5be) * Testing: * Support for autogames using command line --autogame (commit:c6e96a71643978ed7f950f56bd71fb03e3475ff1, commit:edc47e872011ef06d2f10fe938c2e2c7e9f29fd8) * For analysing graphics performance issues, there is a new hotkey ctrl+k in debug mode to get info on what takes time (commit:5f32c3eafe26c959045f10b21bea2efc69c770d2) * Other: * We now require OpenGL 2.0 * Parts of the campaign has been ported to javascript * The entire codebase has been run through astyle to clean it up 2016-01-01: Version 3.1.3 * General: * Change: Ping only displayed for multiplayer games (commit:2199ffdd416cb5189c0ee5af4137a6248c3a2ff1) * Change: Rank display removed for now (commit:30ed6e846faecf2cf186a7d94182318de65fb362) * Change: Better placement of IP dialog (commit:ea673ca4e32edc41097389948aec0f7bd3883567, ticket:4159) * Change: Remove hack to support some old systems that breaks with GLEW 1.12 (commit:6a6c611ca3d9d6745e5343f2ee041892772ccae6, ticket:4300) * Change/fix: Change --savegame command line option into two new options that actually work (commit:6f2f5d91c88005ef632f13af2e8d493aeea24d35) * Fix: Crash in campaign (commit:f661a7b213b2d7db8053bde8c21e5ab42374f652, ticket:4251) * Fix: Update included miniUPNP to version 1.219 (commit:512a10d453c52b424f948c78d732f6d1fe627fb8, ticket:4321) * Fix: 'kill' command for SP games (commit:d44708e1093a457fb110839c029d02ea69623715) * Fix: 'Assigned to Commander' voice over issue (commit:960ed9dfd82af57421b1c5e417a42bc8890065bc, ticket:1432) * Fix: Fix assert failure when Nexus AI tries to build a sensor tower (commit:a0b203bc4f570931470f6ff0d6c38d5fcd905ee6) * Fix: Check if received templates are valid when received (commit:260a88ea12bd26cf2c12a68bb338af591f9ba59f) * Fix: Many potential issues found with static analysis tools closed 2014-12-30: Version 3.1.2 * General: * Change: Some updated textures and models (commit:90f9ef01e8c684792507c49c86c99b1f72db473b) * Change: No longer enforce a 255 max limit on number of structure types (commit:8f7b9c8f07502c2e0cb86fd2c7d6085dfae1896d, ticket:4205) * Fix: Race condition bugs (commit:4986580f0845f47553713c2b3afbdfa82296d12a, ticket:4213, ticket:3228) * Fix: Throttling of danger function was not working (commit:9827d7a2a99602016d55c9cc8cb18d375fb7b5a8, ticket:4212) * Fix: Stop auto-repair from repairing unfinished structures (commit:8f7b9c8f07502c2e0cb86fd2c7d6085dfae1896d, ticket:4205) * Fix: Fix wall rotation bug (commit:b562febeec102801e098a69c484fdc5c65fbdec3) * Fix: Highground map for balance issues (commit: ) * Fix: Update the Roughness map to improve terrain texturing (commit: ) * Fix: Add some Host & client version checks (commit:b92a1d9328223f50911833fe5a0aa285bc3fd02c commit:3e746930ebe6d5f8de759f899eb31fe62d32493a) * Fix: Add missing bitmaps to distribution packages (commit:992dcecac2a4aefab6d6283abe2d7b3465c9042a) * Fix: Add missing bison/flex files to distribution packages (commit:63b1860973138ad8d0b4642599bce874cf72ac28, ticket:4151) * Change: Linux crash dumps are now written to our config directory. (commit:ff1ac373abec15ca4095a82b76d0e584741a15d4, ticket:3885) * Translations: * Update: Portuguese-Brazillian translation by Tucalipe (ticket:4164) * Update: Hungarian translation by Mészáros Tamás & Szalai Kálmán & MeszarosTomi (ticket:4250 ticket:4264 ticket:4266 ) * Update: Italian translation by Alpha93 (ticket:4174) * Update: Greek translation by Nikos (ticket:3703) 2013-12-11: Version 3.1.1 * General: * Change: Updated textures by Christian Scholz (cnceo) (commit:1f5432d81c621f28dc091ba50aa0fb16b6e5d1e1) * Fix: VTOL strike towers now send correct units after the target (commit:af746f570c8b43d98b4b29fd68a36bf9e1f699ed, ticket:4134) * Fix: When unsupported or corrupted maps are detected, throw up a non-fatal dialog about the issue, and continue on. (commit:205016160000614f0393f665a99a820f4e4cc424) * Multiplayer: * Fix: Command line options for host & join (commit:8cba7f3463db890999c3ada48dcc384c77523d4b, ticket:4094) * Change: Decrease cannons production time 375->250. (commit:72a73175bbd915e1083f5ed5ffbd8b174bb49b88) * Change: Needle Gun: Weight 400 -> 1000 (commit:ffcc03f1418afabd9c58c284787a79e6301429b1) * Translations: * Update: Hungarian translation by mtomi78 (commit:4868883811bf7dc01efc91454bb86968a8722bcc) * Update: Spanish translation by Saberuneko (commit:4f37b25b91e9b1bd8589c056ca8b2c0cdd81ef57) * Update: Italian translation by Alpha93 (commit:82d77b700cc82372122c2e61ffebf05e8d470d5a) * Update: Turkish translation by wakeup (commit:2673956a896bd9cf5b85cbd55c0fbfcb76300778) 2013-11-23: Version 3.1.1_rc3 * Multiplayer: * Change: Differentiate between maps and maps that have mods in them. Map-mods will now be shown in red. (commit:fdd2524f1b9d425955e40c03c1447ccea6e02872) * Change: Revert VTOL avoidance & collision checks (commit:e3279f6d033b4967b955dcaaf2ce3c5e21ed7579 commit:75ede1da1d77b6326b9897b59d5d394d3ef533f0) * Change: Flashlight now requires sensor upgrade Mk2, while Pulse Laser still requires sensor upgrade Mk3. (commit:109ee4d7b9598a6696211338599eff6b1a891173) 2013-11-15: Version 3.1.1_rc2 * Multiplayer: * Fix: Allow VTOL factories to produce SUPER_HEAVY units. (commit:4458c8b2edece39175bda25ecf8ac84c2633feca) * Fix: VTOL's now can fly over ground units instead of flying around them. (commit:75ede1da1d77b6326b9897b59d5d394d3ef533f0) 2013-11-13: Version 3.1.1_rc1 * General: * Change: Filter out bad maps (commit:acfe83cdf6f44660276ba73931e2cebdc8a250ac) * Change: Also show in the bottom menu, if allies are researching the same as us (commit:b6b6265e4e430486ea44a200bce870b115dfc37f) * Change: Keep showing allied research even while facilities are upgraded (commit:423e358b6715c12dda70ff5f6f2bd0348c09f699) * Change: Retreat buttons now show health bar colours (commit:4e2f4bbf3cd5e03e58b9b67fcf370bff088e6d91) * Fix: Bug that made droids produced by scripts get human player's upgrades (commit:8149dc94c0b61117982281cdaf2aac1bec2525e9) * Fix: Mod loading bug (commit:87cade1a684f3da0572f13e92539100f35b4f6fe, ticket:3567) * Fix: Memory leak in effects code (commit:6c90810776e3c9780f0faac793c0fb966ce315dd) * Fix: AI picking to show at most 10 AIs(commit:c2ded00ed4dc6a8ffbb2c1e2a608b92132baa111, ticket:3147) * Fix: GUI bug where scav button pretends to be clickable even when not the host (commit:781a81c94bb0df46f4475ca409e43f40a22e95c9) * Fix: Medal calculations (commit:fc894f31335fbdf328984ad595accdd0c8467c3f, commit:3bada3ce4fa2157c788d0fdc27287c84291676bd) * Change: Have the default texture size be 512. (commit:899d60e2ffed26d90670b4cc5dd8d797f28b810c) * Change: Both transporter types now take 3X damage while on ground, & not moving. This is the same behavior for all VTOLs. (commit:9bb57850c6304ba08b7875661230b592e7f6aa4d) * Change: Try harder to avoid both transporters from clustering up on each other. (commit:e3279f6d033b4967b955dcaaf2ce3c5e21ed7579) * Multiplayer: * Change: Only show games that are newer or same version (commit:303fba6bf5a94df31b070e09f2a5122183c74964) * Change: Allocate joining players in topmost available slot (commit:259e07ee77b22e45a7ae9848a30279a081589482) * Fix: Various security and cheating related fixes (commit:2faeb8ffb444647b39c52727c7e8f1a0d04e0f0e) * Fix: Don't keep trying to query server if we get a error message (commit:1215889fab06089a261ce1d93364d2d1a44ebf31, ticket:3762) * Fix: Show kick message when kicked, and show host has quit message if host quit (in lobby). (commit:76ed7aed41ed59931f6d5a5982b13483e7cb9de4) * Fix: Update to miniupnpc-1.8 to fix security issues, and also have support for more devices (commit:8f4adda206597754163f7400f9542512ae862d39) * Add: Have the ability to filter out game versions that don't match yours. Filter icon by Duda. (commit:854b22c77094f446e983ffeb7d4b4d3bc4ecc8dc) * Change: New refresh icon by Slate. (commit:854b22c77094f446e983ffeb7d4b4d3bc4ecc8dc) * Scripting: * Change: Updated NullBot AI (commit:06f50c21d4c10fe210f93c30b2321cac2d69770c) * Fix: Group counting off-by-one bug (commit:2cfb42e541c7c76ce828749e286ea9aa3c9f259c) * Fix: Fix scavenger script issues (commit:6736d68ffe74510d77037733f15839b58e2c05ce) * Fix: Error in structure health calculation (commit:0633524b763835f02350c5a5facd613066db509b, ticket:3930) * Fix: Change map iteration to safely allow recursive calls (commit:5c7788784b653cae0fdf80ad687c4aec2c58a3f5, ticket:3894) * Fix: Add parameter checking for buildings that do not exist (commit:e38de7b64242a547acd77c7775dbfae10c74ca3d) * Change: The Super Transporter now has 500HP, armor types changed to 35 & 20 and make weapon MG1-VTOL (commit:d5ac23a267dce5dbc51fa5a50688841ce73af4c6) * Maps: * Fix: Remove lop-sided oil barrels from 4c-pyramidal (commit:6092fe1194529f0c7fe023d9c98973e44f9f9f24) * Add: Gamma (3p) and Melting (6p) by NoQ (commit:b8bdf44737e1d9423c2581b1377cf1be9c4a3666) * Build system: * Change: Simplify build process by getting rid of bison/flex dependencies (commit:d13bc0de7dd0588351af24dc45d55110d0eed6e8) * Fix: Building on OpenBSD (commit:9b9383500fb4c1dd5270a68e3490dc358e2da55f, ticket:3917, commit:47a6d6d4684b993d15e378f6d0877fa043b26ca0, ticket:3845) * Add: Enable portable builds for Windows. New icons & images by Duda, Berg, and Aubergine (commit:4086e93c16a74491e3b6a58efb2df5e3714b0079) 2012-12-09: Version 3.1.0 * General: * Fix: Mod loading on Windows problem (commit:1fd7036f25949dfd465e8ac2e694f7c32c63f6cf, ticket:3759) * Fix: Improved terrain rendering layout (commit:999de2af8b5787e813cefc6c4a4e396bf34dde97, commit:8e83aee47e24bb0dd1c7c2b3a1ac53be25890506) * Fix: Factories with a module addon no longer become better each save/load cycle (ticket:3732, commit:13b07b78dd85da1889843164d390ccb9d0a8f62b) * Fix: Do not crash on build cancelations (ticket:3807, 2884e6d607d92efd329e3f34f2920851ba85636b) * Fix: Try not to crash if a factory loses its production flag (ticket:3768, commit:6b4dfccb23d97e00bb6c45b0cd3edacdb05013f6) * Fix: Attempt to fix commanders on loading/saving games. (ticket:3571, commit:1263eb28557ae3ef4f7da578a28d0a596ea753d0) * Build system: * New version of autorevision fixes MSVC builds (ticket:3765) * Multiplayer: * Change: AI droids shoot at blocking features again, and can move through each other when jammed (commit:a19e41c15d78106c7128e63662e8824454b8900c) * Scripting: * New: Functions getStructureLimit(), countDroid() and countStruct() (commit:af757d28bd082384355272f890fe6d79fd5369a8, commit:def9fb81c34a7c6d3c343c659507ed1b6f40f5ee) * Change: Function orderDroidBuild() now takes an optional direction parameter for rotation (commit:24414caa0c6a8db7459e7204a1c12546d27f7441) * Change: Updated Nullbot (commit:a2e69a8a2e14c7173d615a78455464a6f264b3a3) 2012-10-08: Version 3.1 rc3 * General: * Warning: Warn players to downgrade/upgrade PhysFS package from a buggy version 2.0.2 (ticket:3700, commit:408be743f017cce1519cd955767abf0e697ab7f7) * Change: Patch PhysFS in the Mac build until there is a new release (commit:a05e8c980bc42fa66ed1b81ae40793645df8efbf) * Change: Updated license and string files for Mac builds (commit:7720aa641da1a8236029949cad05e8bf985ed6e6) * Change: HOMING-INDIRECT projectiles no longer collide with large cliffs. Also, if the target is missing, or if it disappears, then the projectile will home in on the terrain where the target was last seen (commit:b256d995b8b23bd4742d7cd8d876d6e0655e6d14) * Change: Simplify repair logic, where a droid is repairing a droid or structure (commit:240256248c51cfa39c73e7c22703c5500b82f178) * Change: Auto-repair now works all the time, not just when droids are stopped (commit:8c83693ba6b96b1810853448370d62e7023a62a7) * Fix: Pathfind to area around queued structure to be built, instead of to tile under structure (ticket:3576, commit:88c1a3c3703d2ba260a101bb24cde419fe009afe) * Fix: Fixed an overflow effect in structure build points which caused a very long progress bar (ticket:3685, commit:5b3163b9433604a470a9b4b3758081e2cdbb3755) * Fix: Never add completely researched research topics back again to the list of available research topics (ticket:3454, commit:d37f5276a17bbff963e5d59d1fcb2e744b494ac2) * Fix: Fixed a crash when the map included transporters which were placed on it by the map editor (ticket:3714, commit:508f26a174fd356b778419dd7c4eeaacfd27d8ac) * Fix: Fixed assertion on scavengers with more than 5 factories (commit:667b54b402abdd6812b5c24f66e1ed297c111883) * Fix: Do not crash on pressing 'T' with a transporter selected (ticket:3683, commit:f395be71850cf28f7ab03bf235ba221d8eaf6ca1) * Fix: Fixed commander-related desynch and crash (ticket:1924, ticket:3296, ticket:3676, commit:e1178b57e9c53f031139f18d36d8158a27e64f39) * Fix: Select both Super Transports and Cyborg Transports with Shift+P (ticket:3644, commit:9f7f7c665b70a244509caf211c67e29904e0fbd8) * Fix: Fixed failure to repair commanders on Alt+click (ticket:1997, commit:56001781bcfcbecbd93831499a539d66b50d27d9) * Fix: No longer halt factory production assigned to commanders in skirmish on commander limit, or for VTOLs (ticket:2138, commit:0773a9ff6cfc344def015f349e39fa62d09fe697) * Fix: Automatically relocate delivery points when new structures are going to be built on top of them (ticket:2998, commit:1cc0d533f4edf33e672da3b55eb8f3d741db81e1) * Fix: Update visible tiles immediately when researching sensor upgrades (ticket:3450, commit:b1a1a8e445d29bc2ea5b1ea8b36d93e80d8c656d) * Fix: Use separate stored-template file for skirmish and campaign (ticket:3702, commit:d969dd7756859b0daea5ac2fe16422511f6876e0) * Graphics: * Fix: Droid parts now properly fly away from a droid which explodes above water (ticket:3681, commit:60c235ab3ff835edb60b0e0c020923351c893893) * Fix: Turrets no longer appear to bounce when firing from atop a tower (ticket:2789, commit:d608f37fadfa969c225fef8149eaa700cc878a46) * UI: * Change: Updated disabled Satellite Uplink and Laser Satellite Command Post icons (commit:0d333a1a0661244015bb8c825e889135d20fac01) * Change: Player list no longer vanishes after the nickname chooser is closed (commit:11f19fbdb7a8f1ced43fcf24a80857da6eb63225) * Change: Scale Warzone2100 logo on the main menu to fit box (ticket:3667, commit:47011db59eb0c6254ed1626c4b9c8f32ee5a289c) * Change: Only show build cursor over structures for building modules which have been researched (ticket:3327, commit:4f85a5eaa12ea88d7055e3430577d7dec9391a05) * Fix: Fixed location of centre of viewport rendered on radar window (ticket:3619, commit:0dde269379507a897ef2945ca76f840a8994f04a) * Fix: Fixed bug which caused a weird behavior in the way menus worked (ticket:3653, commit:594b8a6c631b160fda06f9ffca4b9f227c97c3f8) * Multiplayer: * New: Add new maps by NoQ: Emergence (10p), Monocot (3p), by tmp500: Bloat (5p) and by Ertox: WindFury (9p) (commit:858664124de97921a551367656c0ba7cf4aecf3d) * Change: Make available again research topics if the Research Facilities researching these particular topics are out-of-order temporarily for construction of Research Modules (commit:5bac6e4273fbdbd43acaf4a0042b373d4c9dec7c) * Change: Allow setting/clearing game password even after a game is hosted. Also, if typing password and pressing Enter, will actually set the password (commit:9575cf93e2a0b39c11d7bd2f51aef100fe4dae57) * Change: Disabled game name icon in multiplayer, since it didn't do anything anyway (ticket:1231, commit:831d22c7d26930872a9ec766177f8a00b63ace98) * Build System: * Change: Check for automake v1.11, for dist-xz support (commit:c3ba9625b96fea6ceb036cd387a511a98523bd86) * Translations: * Change: New Greek translation added (ticket:3703, commit:5ae125c40d7f7c9c5ff872dc3a46d068d38cbb68, commit:a2c7be0febf6e9d154763c6f16804b695878d3f9, commit:0a381b3300a438b2bc0bb4d1fa6653a34deeb2a0) * Update: Polish (ticket:1347, commit:8299d11fab753c7ecb7865f2fbe22d8444be35bb) 2012-08-21: Version 3.1 rc2 * General: * Change: Clear any remaining pathfinding job for the unit on loading into a transporter. Also fixes minor memory leaks (commit:032956e649e69aa51edd80787c9c94bf2c08d164, commit:88e94391669e54808b2d6f40cba994d3501efb08) * Change: Log and error reporting improvements (commit:845903e5b60292d2a15a2f442120122ea1ff90e7, commit:3640b024f28b0fc264e2d33ea516687fc41ffccc) * Change: Added checks to detect hard drive failures (commit:134c51c8902bf80c699d29a8db1c71fea9a4e85d) * Change: Do not halt production in factories on unit template becoming redundant (commit:7621581c8f76f3b7a774182cd3b5eee8e26b7954) * Change: Don't rename AI players when there are multiple bots of the same type (commit:ee95d785bdfd72a490863d7cdb3f504f88f9eecd) * Change: Make available again some of the decals from the Rockies tileset (commit:087ab8c5058730925c747dcdf14c8319319b3929) * Change: Use codesigning for the mac builds (commit:c4edfed60de7edf88a5bbf334c85beef6d3c813a, commit:93f54a45316d76e3505e66143f5c84369ec665c1, commit:0c9769dd83410ea7f1b9b303fc0957a8111062b7) * Fix: Do not reload VTOLs automatically when unloaded from a Transport (ticket:3554, commit:e1dcb241abcfd42ef988bf88bb1c44dd8cd89d1f) * Fix: Fixed dangling pointer when structures are destroyed and you are repositioning the delivery point (ticket:2041, commit:6382bbb08ea7e6ca93a0ba83fdb65952778c962a) * Fix: Destroyed research facilities can no longer permanently hog a research topic (ticket:3570, commit:6a04b6ad677678e1d824209dda45a70f85b64a96) * Fix: Relocation of Repair Facility delivery point made possible again (ticket:3581, commit:caabd96741fb3113dc96127ae32826ada643992a) * Fix: Fixed reverse balanced tree lookup (ticket:3589, commit:64173cbd0826a67dafb9293c9bc2ac3bdf44ff73) * Fix: Scavengers are now correctly enabled in Challenges (ticket:3630, commit:95677b02b9959b05372e7dc10286fe184bfd6cdd) * Fix: Rework on the hash checking of maps (ticket:3618, ticket:3614, ticket:3615, ticket:3616, ticket:3617, commit:398f77ede082063bd1bc607d5814e9630f663967) * Fix: Certain ground type tiles in the Urban and Rockies tilesets to resemble the old 2.3 version terrain more accurately (ticket:3621, commit:087ab8c5058730925c747dcdf14c8319319b3929) * Cleanup: Various dead code removal and minor enhancements to code readability (commit:9d82dea37ae9ed2662ccf26ad1614ed386106972, commit:06f10ca89fb7d020b6b2cac4a6f533b016ac0175, commit:44947ad4a831f4bc31fe3abc526175f37b539456, commit:adc13fe9fa8f83dbb23abff4d9d0a86b54a2e904) * Graphics: * Change: Don't require OpenGL extensions to be reported, if present in the reported OpenGL version (commit:e8ee5e6f431d03def032659d4f19856176d4df26) * Change: Bump MAX_TERRAIN_TILES from 100 to 512 (commit:ab44eafb7bd1daa2d0f4efe367673b4c2985a05d) * Change: Update png to 1.5.12 (commit:d2a8a134a6c3a08d20e461425a9714ab52ee78b8) * Change: Update GLEW to 1.8.0 (commit:62c8c727dc1919c35c7f20cc3dc262f9170572f0) * Fix: Align the blueprint of a module correctly with the respective structure (ticket:3466, commit:581d65411e714bec6c5b0e783dbaa705ff6a38c4) * Fix: Don't require texture_env_crossbar for shaders (ticket:3575, ticket:3629, commit:64a3cc13deda9a59aae2cf0705c68dbe3eadeaa8, commit:e8ee5e6f431d03def032659d4f19856176d4df26) * Enhancement: Minor openGL enhancement (commit:5b9a496b1a5dd3f1d63e0f035561bd750266d2da, commit:2ca39e5fc776019a6d5e315e674397a915f860bb) * Savegames: * Fix: Savegames are now possible again in Skirmish and Campaign (ticket:3620, ticket:3636, commit:fdb1c0b52153d3368ae79e8f0befdd2744b43692) * UI: * Change: Add settings / UI support for shaders (commit:7e3be754d4daddd771de1e115ed6845652300638, commit:ef2b23681b2840478a4203b8bd3a75b8882bd9f0) * Change: Correctly handle interface image texture pages which are not 256x256, and also simplify adding/removing of images (commit:f879b83605a601080e3bdd902996e50575ca9706, commit:26bb10588511f74b2ce60d7243752eb66d5754e2) * Change: Warn when Satellite Uplink Center and/or Laser Satellite Command Post are disabled (commit:1e5fafabb39f76762ab7a560be7770595bc60a8c, commit:552a60b099a5bc4a9b571056dde7afbf5723047c) * Fix: Bitmap cursor now drawn correctly with Qt backend (ticket:3562, commit:df32833ab8b17e6db5815b7eca9f5fe01a5b7f8f) * Multiplayer: * Change: Prevent a zero hash from being sent by the host when the user has not selected the map between starting the program and hosting (commit:9784c655af2a66bd541268e2c9e6f19fcd1ac200) * Change: Minor improvement over silently retrieving the wrong resource on filename hash collisions (commit:74c153cf7bcc823ce1ace112cb9ce96d527c9f97) * Scripting: * Change: Add new function that returns unit limit(s) (commit:67b2a6210afa4306e813489d7cf2288c7ff4211f) * Change: Included NoQ's Nullbot AI (commit:646f6d7b8248dedb5686d86199519d4e75a30493, commit:feb7476af63d0715cf989b8174babced8f3d7eda) * Build System: * Change: Default to xz compression for make dist (ticket:3492, commit:512ef27f4d4185d004977e0be4b972bfa130c57d) * Fix: Fixes compilation on non-x86 platforms (ticket:3558, commit:6c6180495cc791afe9f818b7070f8a6bc3b13fae) * Translations: * Change: Update custom translations (commit:0800da0d25d1b6e509b84435ec80cda176e046c0, commit:92ce0bca3696da0da41e0e8c5a6ef80090b4871d) * Change: Disable translations below 80% (ticket:3136, commit:a39f61281c2703a6d952da27b750b60c6706f6be, commit:16b06c03923dc371418b8e056fdddc59b41ce3fe) * Update: Polish (ticket:1347, commit:0cec33c0fceeb65fac3c26412a3d2d3667c04886) * Update: German (ticket:3564, commit:44c810bc73ca8f17bdbf8fc28bcbae8ec81233ab) * Update: French (ticket:3577, ticket:3671, commit:875be5fda1b9ecf4aae3ece1fa5639904f3c06ab, commit:674ca3edd22b74508c49d11cff7bf6b62720657e) * Update: Catalan (ticket:3582, commit:3b261c24d2dfe39eae6f51f3a4827bc3b67e927f) * Update: Turkish (ticket:3591, commit:da43686ad35b33850a97ffcb8023c60e5ff55f83) 2012-08-05: Version 3.1 rc1 * General: * Change: Allow multiple AIs with similar names (commit:ee95d785bdfd72a490863d7cdb3f504f88f9eecd) * Change: Increase the maximum number of terrain tiles (commit:ab44eafb7bd1daa2d0f4efe367673b4c2985a05d) * Change: No longer save last map played (ticket:3618, commit:398f77ede082063bd1bc607d5814e9630f663967) * Fix: Saving the game might crash it (ticket:3620, commit:fdb1c0b52153d3368ae79e8f0befdd2744b43692) * Fix: Qt backend compatibility with Qt 4.8.2 (ticket:3562, commit:df32833ab8b17e6db5815b7eca9f5fe01a5b7f8f) * Fix: Scavengers in challenges were always disabled (ticket:3630, commit:95677b02b9959b05372e7dc10286fe184bfd6cdd) * Fix: Moving repair delivery points (ticket:3581, commit:caabd96741fb3113dc96127ae32826ada643992a) * Fix: Destroyed research lab can no longer block research (ticket:3570, commit:6a04b6ad677678e1d824209dda45a70f85b64a96) * Fix: Do not halt production on template becoming redundant (commit:7621581c8f76f3b7a774182cd3b5eee8e26b7954) * Fix: Do not require texture_env_crossbar for shaders (ticket:3575, ticket:3629, commit:64a3cc13deda9a59aae2cf0705c68dbe3eadeaa8) * Fix: Various memory issues (commit:032956e649e69aa51edd80787c9c94bf2c08d164, commit:88e94391669e54808b2d6f40cba994d3501efb08) * Fix: Possible crash when delivery points are removed (commit:6382bbb08ea7e6ca93a0ba83fdb65952778c962a, ticket:2041) * Fix: Fix loading of campaign savegames (commit:1461b3a5a81b72381bc3cc3dbc57bbd2f5ce22a7, commit:9784c655af2a66bd541268e2c9e6f19fcd1ac200) * Fix: Terrain rendering should now be more visually accurate (ticket:3621, commit:087ab8c5058730925c747dcdf14c8319319b3929) 2012-06-20: Version 3.1 beta11 * General: * Change: CB sensor also defends allies (commit:313738ed235c69c64c83eb9b987d63efc95d8782) * Change: Structures with no cost to build (oil derricks) deconstruct when abandoned, taking one minute for 100% build progress (commit:5ba90fec427096f6016867852ce696126514d378) * Change: Queue building on burning oil wells, trucks wait until the fire stops (commit:353357b1b6f3b8a12131abd7c2c2cef571402e5b) * Fix: Pathfinding improvements (commit:d11516795a7d98a6bcf0cdeafe159435108344a4, commit:57a56f21c372e268a645e6312b3f1c5a95a98000, commit:f7c6e38aa8e06051c6ac6e42ab9bbaf1b760c9e8) * Fix: Loading of rearm pads in savegames (ticket:3518, commit:eb3001bd2fb6c0494abb3677cd05f62c1b0d8a4a) * Fix: CB fire against mobile targets (ticket:3529, commit:193eba2a9f8d4a5fc2dd6ed58dabe4c42e1eaa1a) * Fix: Weapon reloading (commit:74d8086132a3f847ea13b88254096fe68a30474b) * Fix: Correct unit count of commanders after loading a savegame (ticket:3062, ticket:3513, commit:b3f3b089f1438bf66fad0e3d4db4447bd2dd6d23) * Fix: Correct factory numbers after loading a savegame (ticket:3384, commit:737b3d9d24ab1634dafd09558fc8b8a5354ffa9c) * Fix: Show correct number of selected units (ticket:3479, commit:22799c2b2607949b1920e8d1f143311c167f7a39) * Fix: Player switching in debug mode (ticket:3264, commit:4a2f7d4399649662f33d146cbe97a12110b8995b) * Graphics: * Change: Support texture animations on structures (commit:190c7a99cccc9e831a49712ec431b194f0b65cb8, commit:2d0a089bad6b6b2fdca75556444a66e07ad3dbaa, commit:b59fe8bdb587671c8a382887c10ce804a1d1cd9a, commit:07a2a9671b32d4817942739de723f380c7b88cc7, commit:e636d41472762f0573979c1f05ada2e1484e4eca, commit:da433789c3e272c9c22307b6e74eeb81b2925e07) * Change: New skybox for urban maps (ticket:3534, commit:aca180e0e860f42206bc9be21d9e7a65638afbec) * Change: New cliff decals to make cliffs more visible (commit:4a53a0e010452a1ef2a64d92fd3f12c27b451a50) * Fix: Work better with archaic OpenGL drivers, and add a workaround option to the menu (commit:f54eb00d7044827e011bd3261108bfd446f6a68e, commit:8b8282cc1f9bbddd6c48cef4dbf1681b84160129, commit:0c03151e250a89f23ea5960cd488367112bd3fdc, commit:96272ebf5008ad7ac47865e3493d43a597371944, commit:f5a7fd52c01dbe848ecaab27da4a08fc7eef536a, commit:7867b7abe209613da26ae36897ac864eaee73a14, commit:691df6a1837cec65fe7ac4e924c96868df2b749d) * Fix: Placement of droid selection boxes and group/commander numbers (ticket:3547, commit:dd8025d10853fe775ef37c0c632647086752b4d9) * Multiplayer: * Change: Add oil barrels to map preview (commit:5b07a7b755a529d37c5f308b5ecd6df52da05fec) * Fix: Sensibly handle multiple maps with the same name (ticket:3531, ticket:3180, commit:15c04ab10f87de89ca7dcae2813834bd1a03247b, commit:205609302755ec151d4768da6cdcefe768059fb1, commit:1461b3a5a81b72381bc3cc3dbc57bbd2f5ce22a7) * Fix: Don't crash when a player fails to join a game (commit:bf2483cbd7430bd81457a6931c1e526828c7d18a, commit:7a0cd2eccfe733215ee43cab28243d7f29918b75) * Fix: Don't freeze when a player leaves (ticket:3410, commit:53ce0a7c38822feda52bc9ba24fd45d02a0fa7cc, commit:e0939a02175e56f8a0f1468286f0cbd039053174) * Fix: Don't desync when a player leaves (commit:35f301b1ba7f76be1bbfc80d8cdb924f12d6ae7e) * Fix: More consistent ping display (commit:bedd8704f2aef5afd1c2acfa4566a0445d3b22fb) * Fix: When a player freezes, don't block communication (e.g. chat) between the remaining ones (commit:e14c39fb38ba8c6f11bb4f8e3f0e78a61cb86828) * Fix: Show all players when a player has left (ticket:3461, commit:00b1968184ff4f215ed7de8b217857f0d5866ad1) * Fix: Play "Artifact recovered" sound only to the player who actually found it (ticket:3488, commit:acaf4620e0f14d50b0c1696e0236ef9e82ca8e6a) * Multiplayer balance (commit:ea7b1912fdd6d733288e9b5e783af8cd1c3cf408): * Nerf flamers, mostly by decreasing incendiary damage of flamers, to compensate the fact that it is unaffected by armor type modifiers. Also decrease incendiary radius to prevent ground flamers from causing incendiary damage to walls. * Inferno: Price 80->110, incendiary radius 64->48, incendiary damage 40->32 * Thermite Cyborg: Incendiary damage 38->32 * Plasmite: Price 80->130, incendiary radius 96->60, incendiary damage 63->50 * Incendiary Mortar: Price 150->200, pit price 135->170, incendiary damage 30->22 * Incendiary Howitzer: Price 250->300, emplacement price 325->400, incendiary damage 60->32 * Thermite Bombs: Incendiary damage 200->120 * Plasmite Bombs: Incendiary damage 200->140 * Nerf machineguns to compensate the ROF fix that used to decrease with game FPS. * HMG: damage 18->17 * AG: fire pause 3->4, damage 20->19 * TAG: price 100->120, fire pause 3->4, damage 30->28 * AG Cyborg: Fire pause 4->5, damage 20->18 * MG: ROF upgrades 15%/30%/45% -> 17%/34%/50%. * Whirlwind: Fire pause 3->4 * Slightly nerf rocket branch in comparison to cannons. Most importantly, nerf MRAs to compensate the fix in indirect fire mechanics. * Minipod: Range 1152->1088 * MRA: damage 34->29, splash damage 30->29, reload time 145->165 * MC: research points 4800->3600 * HPV: research points 7200->4800 * Make T3 missiles homing, making use of the new homing-indirect targeting class. Nerf Seraphs to compensate that fact. * Seraph: Damage 120->110, splash 100->90, targeting class INDIRECT->HOMING-INDIRECT * Archangel: Targeting class INDIRECT->HOMING-INDIRECT * Make walls effective even after gates are invented. * Gates: Price 25->75 * Make cannon fortresses cheaper, while nerfing range, in order to make them usable in low oil matchups and less effective in high-oil settings. * Cannon Fortress: Price 1000->900, range 1792->1408 * Translations: * Update: Polish (ticket:1347, commit:9fc92b7d64200c65f7ea8baab617ed8d19a773cf) * Update: French (ticket:3483, ticket:3512, commit:badb8c05cb3e9e8a8e1af529288d57b96126e482, commit:113796a9d6a8e34ced9c93bae213ba53b19d5944) * Update: Hungarian (ticket:3485, commit:d74ebad6a32dbe49771223c347ad9515a101976b) * Update: Turkish (ticket:3486, commit:a400fe055fd5d176cd809bcfdc0973cf839a4a2c) * Update: Dutch (ticket:3484, commit:c46d2d56ea3cbfe9d7ba7516f5b1962a2fef2d37) 2012-05-13: Version 3.1 beta10 * General: * Fix: Loading of skirmish games (ticket:3451, commit:18216c60e76d05ad0fe2bf7d860347f76f70c8f8) * Fix: Scavengers in Fast Play are on their own team again (ticket:3447, commit:c3218e7ecce6eaca4f4f2620cf42cce61cc9ff5c) * Fix: Allow building the designed unit in the tutorial (ticket:3058, commit:7079ad295112abcd83e6be1e7c172d36aec64c25) * Multiplayer: * Fix: Don't desync occasionally when some player slots are empty (commit:1ef4fc6cfdf05435bbaaa95155c23ea1a76d6409, commit:ef685d0b892327b6e8af90da0ade792575925e3d) * Fix: Don't tell players who lost that they won (ticket:3449, commit:25e118c628881f20411d027ff2d48e8a63a44730) * Graphics: * Change: Updated texture for the urban building features (commit:4a9ac7fc3ed17ee9b63e829b10de3791c0ee7bd9) * Fix: Team colour mask on Plasmite Flamer, Sunburst AA and AA Flak Cannon (ticket:3433, commit:e36cdf11e827e85c79cbd9319507809c1fae838b) * Translations: * Update: Hungarian (ticket:3458, ticket:3470, commit:0def25206b7d23788919a2aa067e880626e542fc, commit:9bed66e764a176b7b4b448df5e1f534e1991c450) * Update: Spanish (ticket:3473, commit:baa143872208ba54bec2dc41213ca622209e4868) 2012-05-04: Version 3.1_beta9 * General: * Change: Save campaign and skirmish games separately (ticket:3377, commit:d8789661fbffe2f648a06a0689de3a9350bbe8b0) * Change: Target selection improvements (commit:fb8efec5b0278468c445173f7d4e30e209f621c6, commit:430e55e5cd279c27bfee42736fb1a516be375114) * Fix: Don't confuse different unit templates (ticket:3146, ticket:3369, commit:28c10b00a8f3bf6d87176e3aba8fba65993cedba, commit:0de0c416297a1694146af7ca82189ee971c93502, commit:3bebe1a0d6c3e8f230b56def4a823430a2a58c9f, commit:0ad220b334cabb17d356e0132fc07c36624455da) * Fix: Don't confuse Super Transport with other templates (ticket:3426, commit:146332aaee331997dd668bf36635fa190ca7ba2b) * Fix: Don't keep revealing terrain after units are destroyed (ticket:3339, ticket:3419, commit:21326496e1b4348ec96a96e268d138394aef183c) * Fix: Don't randomly prevent units from firing (ticket:3267, commit:17d3ea3863fb4b68da6b4bff7a11726d746c1aad) * Fix: Don't accelerate just before reaching the destination (ticket:3424, commit:fb49891c23d368f85b16904c35642b75f278784c) * Fix: Allow shooting through open gates (commit:fcd5510a1311cfc535685aeac2983df13800729e) * Fix: Display correct destroyed structure count at end of game (ticket:3380, ticket:3435, commit:fae22f7e2031eff681a5e94b6cb51546789ad1c1) * Multiplayer: * Fix: Don't desync after picking up oil barrels (ticket:3396, ticket:3413, commit:b6834d18cb7a42a60675379ca99ae241cb65374e) * Fix: Don't desync or freeze when a player leaves (commit:2309f165b021e7ea0a4d9c8a2e85cdea6e8f10ba, commit:93f0e61d924d6709c8db68b53d19f7e3bbeaa911) * Fix: Network performance improvements (commit:b9cc7702b7dc7ff3781f32f69b9cac110ebd6b98, commit:049982522b9e247a2c8a23c43e89fdc1af9a3ad6) * Fix: Make debug build net usage stats meaningful (commit:5e3d4bcb388f36c86dd26b5f9783c7574c5a4901, commit:282efa8884a61d940b0414f0526b8abef78b62d0) * Fix: Kicking of AIs (ticket:3439, commit:ca736e71af9e2444ae0133a19214f27db456e9a2) * Campaign: * Change: Disable the save option between campaign missions and the autosave, since the resulting savegames don't always work correctly (ticket:3377, commit:62da559ebe7fbb0ede9592b4b5d9382fecd9ef09) * Fix: Don't slow the game down by spamming asserts (ticket:3403, commit:9775d0c4f66f80d6378cee0dc9ea31d3cdfe5708) * Graphics: * Fix: Scavenger MRAs (ticket:3365, commit:e50d51339eb55f6990b97ad4e28722b6a4eea23c) * Fix: Add gate corners, and fix gate team colour (commit:00bbfea089fc881ac5ca31b50c463bddfcf4c141, commit:0964038ae0c39c6fcb73eb2f6ef3700d295080ce) * Translations: * Update: Turkish (ticket:3417, commit:3015548e6d161ebca885893471edeb26043ffb28) * Update: French (ticket:3430, commit:17f7f71f9b4b629491212dbb32d0ec811fa488b9) 2012-04-22: Version 3.1_beta8 * General: * Change: Make screen shake not shake on walls, and the duration depend on what was destroyed (commit:33842677af6b6cb591c5a3a677849eb600e10e2f) * Fix: Enable truck template when building factory before HQ (ticket:3337, commit:7291bb9b28e3d5835bf9cee6f5e407f4112cc8a9) * Fix: Problem with continent generation making droids refuse orders (ticket:3269, commit:3bd70ae8b9be93bb19d4bc694b7197277bc412fe) * Fix: Don't show repair icon for a selected repair droid itself (ticket:3242, commit:1fae45407f91a89e632a6534b4bebc10450c3e31) * Multiplayer: * Change: Update GreatRift, MizaMaze and Wheel to include scavengers and new walls, add missing cliff tiles (ticket:2857, ticket:3317, commit:0ad1b227ff63958b1af969f6e6b3d256f8607647) * Fix: Avoid mixing up droid orders during lag (commit:83f7adecc9ec6d769f10ee4df2e7f8c75a84ecb8) * Fix: Factories drop artifacts again (commit:29966c5da299f944a0e52ab579d2b3a7ed8d3063, commit:aaeaa4140a157341f68eb827ddbfaf1e90c4261b, commit:8e48e9e422b6a962374e9f822c2de1e95f196942) * Fix: Disable unit design when HQ gets destroyed (ticket:3342, commit:466880e1cdbc5830210dc8eaaed5a2d0b7781d76) * Fix: Make unit design/radar depend on the existence of an HQ, not the base setting (commit:d0fc1e580d7fc57a5c10efabc764085835f45e51) * Lobby: * Change: Distinguish between wrong version, wrong mod and full game (commit:dc6a4b3eb82d2c062273b9ecd504e7065e3badfd) * Change: Subtract closed slots from the shown maximum player number (commit:0c5aebfdc1baf3d19d1524b829a23e802d6590a4) * Fix: Properly handle a disappearing host (ticket:3313, commit:0de4f38295d2db0e1df9db11c6ccb598f5e84d2f) * Fix: Always show lock icon when a password is set, don't show it in games without password (ticket:3357, commit:bd6c1d203b784a923e9331f67b2cee7226daab99) * Translations: * Update: Spanish (ticket:3361, commit:a018ecdbb200dc6f83fc45f326ab82b60a78bdb1) * Update: Polish (ticket:1347, commit:c0d7331cdc30ac4ccca1703d8a746f3f366ea500, commit:a67868fed5e3035a7d182095b9d49374c2b4047d) * Update: Hungarian (ticket:3412, commit:b9d6e17f93c5f651c1070c4d89eedaec094794a1, commit:188b4ac5a010e8ab2c1b86b4e77728b76067f713) * Update: Brazilian (ticket:3415, commit:74bd1b13aed3a369e0c93796d56ee5f323593f27) * Update: Turkish (ticket:3417, commit:13128367ad68725d310bc3372dfe624b3045a881) * Update: German (ticket:3418, commit:641092f6cefdc3cadbc871a18dc2e08a3b979932) 2012-03-19: Version 3.1_beta7 * General: * Fix: Don't randomly crash when moving units (ticket:3301, commit:fbc600ecdf9246a34038f58063baa2b460f6c984) * Fix: When unloading a transporter, put the units on the terrain and not above or below it (ticket:3169, commit:f54529ae0a62b76db6c2bc65a74e60bb021a09e8) * Fix: Improve pathfinding (commit:c9a618cd821d02b47315c24f4fe0cacecbe04ecc) * Fix: Save factory numbers to properly restore their order on loading (ticket:3244, commit:c041fb3dab50bb6a6348fd9340bf0d61902e3c4d) * Multiplayer: * Fix: Show research messages again in the intelligence screen (ticket:3085, commit:c8dd2f173bda1469dbd20921ba0fab940e73037c) * Fix: Disable unit design without HQ (ticket:3305, commit:d5a97c039912b4b29b34f8df6bbd925f684aa835) * Translations: * Update: French (ticket:3311, commit:f1e38830fd6ab7242a0078db53c9c2dfcb72ff33) * Update: Spanish (ticket:3335, commit:952f62a87bae585472556f315157b51098c68dcc) 2012-03-13: Version 3.1_beta6 * General: * Fix: Make VTOLs rearm on rearming pads, not beside them (ticket:3285, commit:b4ad988996732c0266be62a301b9fb0a66940ad1) * Fix: Make building on a tile only accessible diagonally work (ticket:3215, commit:c831b5b87a6188432bee2cd2ea15c3413fdc2ec4) * Multiplayer: * Fix: Make it work again (ticket:3281, commit:b7d07f663b4781a32e56b97716266b6db0583d50) * UI: * Fix: Make setting the camera position by right-clicking the minimap work again (ticket:3283, commit:91614562b0969c47ffed7020caa1e16c8ede5823) * Graphics: * Fix: Make VTOL rearming pads stay above the ground (ticket:702, commit:071d08fc16dcca48ae070a6044686034670411f3) 2012-03-13: Version 3.1_beta5 * General: * Change: Adjust the burning time of destroyed oil derricks by the percentage they were completed (commit:f6ddbf1878ff2a387c4be95449d8a7835c18ebd8) * Fix: Don't corrupt savegames (ticket:3200, commit:da9d427e5def9b82ab95c99b42ec8e2049bfcd12) * Fix: Reduce unit delay by 200 ms (commit:f36cb966ce6effd58e1dc42e275d00fe9bd8904d) * Fix: Reduce units shuffling around their destination (ticket:2996, commit:0b7605c4ee9464f5966a31d6523fb7e248f4323a) * Fix: Don't land several VTOLs on the same tile (commit:9dcf5bdf4eb4d590ea15e1c5201ceefe0819a5dc) * Fix: When picking up artifacts or oil drums with a sensor unit, don't make the units attached to it shoot (ticket:1281, commit:42017f5e12a29f21dd31e7b595a7158168efb063) * Fix: Disable target prediction for droids that are trying to drive through stuff (commit:a94bd6629d17f50df9b3a58b97bb3f8cd734e12b) * Fix: Make "Go to Transport" button work sensibly (commit:2d938a0323e5c47ce4a41c9fb6c5a0d42eb9593d) * Multiplayer: * Fix: Supertransporter fixes (ticket:3196, ticket:3210, ticket:3224, commit:fcede64e428e46657db2ef7b0f7bd1ce26b1d91d, commit:6bc90e6d2e0343d7d5e6e54be09f97f2c8e1cbd8, commit:475d1e625218924d252f5eb546e55824a5f697ed, commit:9e63fe34339128f5844d21a67f72a5c2d2bf0814) * Fix: Don't kick players several times (ticket:3209, commit:bc65f978015b73bef462e53726ff53fcdc607d18) * Translations: * Update: Russian (ticket:3221, commit:f627fd803c3356fe344e09ac172634e93e774332) * Update: German (ticket:3205, commit:6f5bf39951eccb4d2ee01cef7a64269820a1ddcb) * Update: Polish (ticket:1347, commit:2042b60e4f144b483b12164d67f99adf4e915ac0) * Update: French (ticket:3276, commit:a26aa5f3ad89312e47b026bcfe1b44271b47faef, commit:2c093a6ff96bce87f2edc1d1a7c10369a2f78c58) 2012-02-21: Version 3.1-beta4 * General: * Change: New keyboard shortcuts for unit selection: * Ctrl+C: All cyborgs * Shift+C: All cyborgs with weapons * Shift+E: All cyborg engineers * Shift+G: All ground based attack units including hovers * Shift+M: All cyborg mechanics * Shift+P: All transporters * Shift+R: All tanks with repair turrets * Shift+S: All sensor units * Shift+T: All trucks * Fix: Prevent features with low health from becoming indestructible (ticket:3134, commit:2fc761a304091080a91c5c3660c7b8e0196ffe2a) * Fix: Correctly use unit speed modifiers (ticket:3140, commit:5a3925391ea12cda73a6feab687eeec646292091) * Fix: Don't fire Lassat too many times when clicking fast (ticket:3163, commit:ea8d833e5c3e9dcd46f9ac799643ec0f513dadbe) * Fix: Clear tile after destroying a feature (ticket:3155, commit:db74b52388325c511cbcf8c0f420693bb16890f1) * Fix: Correctly check for needed OpenGL versions and extensions (commit:a7d2c06c280c867fea61173d25c25d69012db489) * UI: * Change: Add a 'Need more resources' indicator in the power bar when needed (commit:845d423cb28cfb1818d92719e759a40a61f27d9f) * Fix: Show correct speed bars when designing VTOLs (ticket:3143, commit:2e0393130739d963b205f18ae55cfddb9a96e9e4) * Fix: Play sound when getting attacked (ticket:3102, commit:001ef35faf1b1207db0e45ed18fbf072356372f6) * Fix: Increase component limit in unit design GUI (ticket:3160, commit:60fb815bf3890724ec9479bd41445dd18a3e1725) * Fix: Adapt minimap size to game resolution (ticket:2694, commit:bccb89cf37e5a91074ef43e6e6621e00d13c9fbc) * Multiplayer: * Change: Allow configuring preferred player colour (commit:cefd4179f7704e6207e4edc22e33c51363764cb6) * Change: Make the Super Transport faster, lower armour, updated model (commit:78dd89477c44dc57b6ae88d244fa4e49d9a2a953) * Change: Add in-game kick by right+left clicking over the player's channel icon (commit:9a005ac66ea5a3abc18a1fec004e22c187438b9d) * Fix: Allow kicking players in non-alliance mode again (ticket:3121, commit:9a005ac66ea5a3abc18a1fec004e22c187438b9d) * Fix: Make sure we run Nexus AI on the correct players when some players use javascript-based AIs (ticket:3137, commit:9d616939ecbf289d97baf7be7a2ec86b7e03d31c) * Fix: Allow private messages to players 8 and 9 (ticket:3141, commit:e581b840d6ca3e5f0e22bcf3272b8589a68dc962) * Fix: Update hosting screen for ten players, move Limits and Start Hosting buttons (ticket:3157, commit:ac3b802a44a8e99131198a1e11fd3cfeb355ea88) * Campaign: * Fix: Enable minimap and unit design in away missions when an HQ exists in the remote base (ticket:3182, commit:391ffb621e4d43d67d0cb61c5aa6c28a5375c81a) * Mods: * Change: Remove old-1.10-balance mod, since it was broken (commit:5694a6fded95e7128c6b8222f6895ba200b75432) * Translations: * Update: Russian (ticket:3184, commit:b7541ac45b9babe0dd0e0b0ffeb3cbd6b9477a2e, commit:519b83fbd3cd086b1c29f4215a2cbbd46114f534) * Update: Turkish (ticket:3192, commit:2c9886131b24c488bd70d36a2b81437def0002c5) 2012-02-20: Version 3.1-beta3 * Unpublished 2012-02-08: Version 3.1-beta2 * General: * Fix: Show unit designs in factories after loading a game (ticket:3094, commit:6f7e523bc18d9c508c104c3917712400b1c53b4f) * Fix: Don't crash when trying to paste text (ticket:3091, commit:de3a4112d9acd4490f511869a48567bc038946fc) * Savegames: * Fix: Properly load AIs (commit:58160f69c5a5208b6683997b82e87686b4a15a9a) * Fix: Properly load scavengers (commit:d11b13c422b1b1364410a64778ef0fcd8d3644e9, commit:2417ba4f4b5ec495f52aff72c249ea9e6b821784) * UI: * Fix: Show loading indicator when loading the game (ticket:3104, commit:7859582f13e1f777eaa4e0658fae1629b5b4b923) * Fix: Make aborted research disappear from its research facility again (ticket:3130, commit:ae59186a07a026ae6dfb4acc78c657f7ca10d279) * Fix: Show obsolete droids in production, to allow cancelling building them (commit:24d0d1b64c115a82ea52cd06e8dd7322c7d8beea) * Fix: Properly enable Teams and Ready buttons (commit:108b5ef10a889ae2d3fe74267d3eba646d1ef4d9) * Fix: Only flash the research button when there is something to research and a free research facility to do so (ticket:1835, commit:8d925946763711fb7c345b7ba34f1f24b72a8ec1) * Fix: Only highlight the player's own ready button on hovering (commit:51b92cd05ff9d536089085132d9d7d42f5c3dade) * Multiplayer: * Fix: Actually consider AIs and closed slots when checking if players can still join (ticket:3089, commit:7f7390cb7e1085a5c22cbb55440e679eb9d6506f, commit:32a7fe731c983adcc02284c7b7f30d2b220ff6fb) * Fix: Make the latency guesser less optimistic, should reduce freezes (commit:8ab7ba79bc9fb000f91ac16545e09ea5a97d05cb) * Fix: Don't lock people out of other games after getting kicked from one (commit:415f6fe590133114f3a68ee783f16b2456ff9187) * Fix: While loading the game, show the chat console and player status (commit:fc708d67870dfb6eb218209d776bf7c82be8db02) * Campaign: * Fix: Only allow minimap and unit design when an HQ exists (commit:4a71db9e9b9f5884324943350776a7099b478250, commit:78dee1c706577217542752a1455118e107c16aa0, commit:1d123dffac5deb5bd9fefea79adfaa4ed84d4321) 2012-01-29: Version 3.1-beta1 * General: * Change: Incendiary damage doesn't affect allies, affect features (commit:4657de6ee74b3e6c2906b421dec658be10ed2560) * Fix: Incendiary armour works properly again (ticket:3078, commit:666ea1050e92c50d89b932c841a9a95914d5945d) * Fix: Patrol order (commit:f2104c18362570d83700a9852204c452d032113d) * Fix: Make pathfinding find straighter paths on average (commit:bd38bfd28d5b76a390f863a8699c8feb9ac685cd) * UI: * Change: Redesign lobby screen, shows disabled tanks/cyborgs/vtols (commit:617e4c01e1a82e4058a38b0973b8eb9a68807d7b) * Fix: Prevent players from choosing already used colours (ticket:3043, commit:7656d2f84b2db85b373fc0678a5997a8b2c19d37) * Fix: Make aborted research disappear from its research facility (ticket:3046, commit:03833edf3fc5c5f726f507d5352635fba9c7e475) * Fix: Make models on buttons (research, build etc.) rotate at all frame rates (ticket:3082, commit:6e00044711222ad4d9309de29226b333d032c32e) * Fix: Make sure the unit order buttons show the correct unit state, and orders are executed correctly (commit:4b53782254727fc92333325fd33ba9c9b1dbe114) * Multiplayer: * Fix: T2/T3 games (ticket:3044, commit:c907d5ab1c554e2fe402ca46bb9d1f9ab96a5360) * Fix: Don't allow games without opponents (ticket:3049, commit:4d921267d0a40f6870806cd68c0091c557be3318) * Challenges: * Fix: Team selection, position lock, allow AI selection (commit:10faa4c77d0b8729e46066744f81f518eca9d4c4, commit:291ca23ccca79d7c6a8691bd39411d6f3ae43d8d) * Translations: * Update: French (commit:3c45fde1438a39936097d024a7c6eef6a0b28785) * Update: Turkish (ticket:3052, commit:311ae3b1cfe5c99cec2552f68e366eaeeea9de75) * Update: Hungarian (ticket:3031, commit:fadffc05569db5ab1b4323b7aa88067ec56b0464) * Update: Polish (ticket:1347, commit:23d33f6fffc7fd56cd007e84fb13cdbbe1902dcb) master_20120109: * General: * Change: Stored templates. Automatically adds a unit design when all needed research is available (ticket:1946, commit:a6fa286dcf463d4c6d74e8a874e70f671f3d5018, commit:add866851b5a58e38004a9cb816a22aedc1e10d9, commit:95bdafdffb78826b217860356d7ee546654d67b4, commit:e3a981c4f8a92b054d9962ef0073d2f603e7655e, commit:4f1b79d3d95a8624cd151b016126f20559468ad7, commit:4edc0d77a67f4db3b230f9d3089ee14efc9ad4bd) * Change: Don't give back power when a power generator gets destroyed (commit:7b66301950aa566978c71fc04104ff18c297183a) * Fix: Move units out of the way before building something (commit:9534b4c0bdef54164c8db941d50139048758676d) * Fix: Direct fire target prediction (commit:acd0587f829bfdde0dc7aa30dcab5fafe8875d9b) * Fix: Homing projectiles (commit:e72787358112170b090efd341617ffe3743c973d, commit:35d3fec1469e9129e02461292c819251afac853d) * Fix: Loading of units in transporters (ticket:2889, ticket:2959, commit:93a6d7ba7489ae8a6c083c6276301dc13ca22824) * Fix: Unload units closer to their transporter (commit:1646499fcbda8dc08e54df8fce7db233ffa40b84) * Fix: Properly abort research after cancelling (ticket:2977, commit:4b355aa06011689440b21a7dccc7e409799c5ae8) * Fix: Correct visibility on game start (ticket:2964, commit:2d4e1e1314ea390dc411ca371bc592e83633e8fb) * Fix: Correct the remaining progress bar after research (ticket:2966, commit:4bf70ca7c55765d2709672c18ef613d2e4a11966) * Fix: Don't allow placing blueprints next to each other (ticket:2999, commit:79d8d2251e07bba2c2dcb9ed2751841086663f89) * Fix: Don't crash when clicking fast on a transporter (commit:a35ff1e8fe911fca050ce0d9e7e19e7c511db501) * Fix: Don't crash when placing beacons (commit:3462f7b5cd02959f05661f48c9f20ca10947a29d) * Fix: Reset components between games (commit:4e66209506342112987b9085358dd1835a31c7f3) * Fix: Allow queuing of multiple modules (ticket:2997, commit:3dfc823394e39364f995efdee1af9f8fef688684) * Fix: Queuing of oil barrels and artifacts (ticket:2725, commit:ade80e83c7e1b3eb9fc3da0207e908fb815885b0) * Campaign: * Fix: Allow taking control of allied team in mission Gamma 4 again (ticket:1855, commit:a4a10cf6ec99393d3cc7b941bcb51e8a17e8af55) * Fix: Recognize recovered artifact in mission Gamma 5 (ticket:3027, commit:8cca01dfe281fbaf2676efedc461f41cbd436528) * Fix: Make mission Gamma 6 work (commit:555cb0dfa79bb4c4ccf0c4649d52ee09067ad59f) * Savegames: * Fix: Structure reload status (ticket:1438, commit:c7015df7142ba28515830559337b476ca4af44ea) * Fix: Droid order queues (ticket:2752, ticket:3016, commit:c5de04d339c5fd59e7e2afd5b4ff3feda51045c9) * Pathfinding: * Fix: Ignore buildings on start or destination (ticket:2978, commit:0119eda53f11d2aa5d3e3ccc82203c6657812039) * Fix: Don't pathfind through satellite uplinks (commit:1e2c71cccd8b8d04312d56ad19c022c801dabb0a) * Fix: Actually use all waypoints (commit:1cc62d6d9d9d95354e10522c8618423565779b89, commit:ca0c37acfdbb4f495fb8ce4b52c6e0f32344bdd7) * Fix: Don't cross entire map to reach unreachable objects (commit:9e6b7c31cbfbd2bc9a2169fac5b9b9d3b5ece75c) * Graphics: * Fix: Recoil animation matches the fired projectiles (commit:5e1f159d4bc3a1256db63cd6bacbcb18492fffd0) * Fix: Projectile graphics (ticket:354, commit:c93bfb237dc5850764ac0b123ca4ffe0e4f99ebe, commit:82e00bf7747af4962a32b67e4215d40298bbf9b3, commit:11cd71892d86264e627a6f0050265ccf61981f44) * UI: * Change: Add a short delay for the hover map preview (commit:85974cab80890ae668219ddc5354f80bc1a63185) * Change: Make UI respond instantly when holding/cancelling production/research (commit:5c2cf9fa0634612b44b0922ab9b5e8d982c90317) * Fix: Use correct colour for scavengers in the map preview (commit:b62e7d3358593f62d3e9a2bcc8ae928397821fd5) * Translations: * Update: Turkish (ticket:2963, ticket:3001, commit:9ea22074d16106c17d717657e049863cdf8d1c09, commit:39040429f5c506f0e7c596f305203bd84239e09f) * Update: German (ticket:2967, ticket:3035, commit:075e18828c5a8873fa4157e9c47958ddb1547870, commit:c4200b9cd5f7202c2d585818ae6108d7a1ef3b81) * Update: Polish (ticket:1347, commit:89a282ba9bfe2c16701d270c082c8c0311c618bf) * Update: Spanish (ticket:3021, commit:3e982b66c85fd9f96d954c6b3e9f8c950eb4e0c5) * Update: Hungarian (ticket:3025, commit:1d77a69ae825c58d6c566625a01089cecfa08e37) master_20111204 * General: * Change: Remove the rule that made droids fire and move slower when damaged, since it was confusing and led to less tactical play (commit:88815c3e8bdf6d8afc640d1e82da8eb21d9f17a2) * Change: Scrolling stops instantly when changing direction to make it more accurate (commit:943b4c345d5227d486c3be1e2e05b99762ffad07) * Change: Allow building gates on top of walls (commit:a7b2a5b45fa2634f225d9ae9c823fc62ef946f59) * Change: Units spin on the spot when turning large angles (ticket:1691, commit:4b08dd0b0ca210b9ad08a192fb8267e35b94cd7f) * Fix: Try to improve pathfinding behaviour (commit:828fea7ba030b571eade620570a0938d8b0ca9b6) * Fix: Don't pathfind through unfinished gates (commit:e0362c36399ad2429c8254b71152dc2eafef940a) * Fix: Make sure that the win/lose messages are shown for the players who actually won/lost (commit:bf6e450a30578bdaf5b31427c33ce8d37e1c4179) * Fix: Make sure units are linked to their commander when loading a game (ticket:2928, commit:47ac282bcd9904083c0e54414de8e9caeb662fda) * Fix: Allow unloading single droids from transporters again (ticket:2617, commit:2a4a8a68848be306fd9c0d06390d85a79ae697fd) * Fix: Do not report incomplete structures as damaged, unless they actually were (ticket:1911, commit:8d7df45d354f1030b3aaf91502cf2036237ca7f5) * Fix: Make trucks not stop building a wall when its type changes due to connecting with other walls (commit:0898e56847e583500d418feade5688b6d27eadd1) * Fix: Don't cancel an order queue when trying to build an unresearched module (ticket:2797, commit:a4ac61551c7d7ff8f92a599ef9f1df8028137ea2) * Fix: Loading/saving of rearm functionality (commit:ae2896fcb18986ae29f4c1444136ad4dad60247c) * Graphics: * Change: Readd the team colour fallback for OpenGL 1.4+ (commit:2f816f5bf47ff2513fde638a012700180697b841) * Change: When upgrading a building, only the added part is shown as blueprint and built (ticket:2954, commit:e02cb38ac02c2929823a08d1ce1419df8073b038, commit:84eb46fa53f172b5a7d6529485ce7a699f957cb8, commit:de1a96e2f2778067f9a2345362be470d7c56cc84, commit:af8088f61f8e6b0ba561ca830eae28d0d69cd72e, commit:999b559af342bdb0c393ff6c291fbb08f917b4d3, commit:1f194e78f3577f62aeb435677b5342179efa6812, commit:71a614caebf2d2c90d89ea8f83a0140ebc53e991) * Change: Align walls to visually block narrow passages (commit:233ee5e711469ab491c3eaac0a2a681b94207fcd) * Change: Add L- and T-shaped walls (commit:aa8b290324e222987224e60954adb3357aed36f9, commit:1f194e78f3577f62aeb435677b5342179efa6812) * Fix: Walls correctly align to 2x2 fortresses, allied walls, and hardpoints (commit:cff886cc3630ffd8374d6cfea5fd77b0ffb60acb, commit:312b4a21c949a8296cf0eb798563f0fc071b4d7b) * Fix: Make wall blueprints show the actual walls that will be built (ticket:2581, commit:42f57b6116429c0a94c570fc6996429b5b666229) * Fix: Display an order arrow when queueing modules (ticket:2602, ticket:2732, commit:a6c307920bd721230b54c3cc92d0999d2eb99a1d) * Fix: Show hardpoint blueprints even over walls (ticket:1173, commit:a0aaaa99a7f1ead7aa15bd886f9a777a9e1e659f) * Fix: Show queued module blueprints (commit:6a3eaf0e4d7f26fee354a792dc493eb2b2c95948) * Fix: Prevent ally blueprints from disappearing before the structure is visible (commit:db864047f71347f1776d549cc7e31b194a3a3cb5) * Fix: Properly show delivery point numbers again (ticket:2497, commit:0d75a3b62984ee35b90872daa505a41377f57f35) * UI: * Change: Animate changes in power, only for the UI (commit:53e042be1566ffa830f67ccd3031de41c88019e8) * Change: In multiplayer/skirmish setup, show map preview for the map the mouse is hovering over (commit:48eda8df503810d3fd24e807427bfb28aaac064e) * Fix: Don't close the build menu unless all selected trucks are destroyed (commit:e2cec529296f66782c9f280e84be89d5996b711d) * Fix: Make sure new radar modes are always used (commit:7861f33505b7deedcbe13da507fa03e669b1752f) * AIs: * Change: Make sure Nexus and Semperfi land AIs research half-tracks early on (ticket:2953, commit:e15eaa349ff163d552b660a4d12f453997247073) * Maps: * Fix: Remove three surplus trucks from 4c-Pyramidal (ticket:2945, commit:54080cc5561a65c5cda0939b8a766c44475211f2) * Translations: * Update: Turkish (ticket:2937, ticket:2947, commit:e2f6e7f3c1253a5fc5b4b7de576c20aa9cd5513b, commit:c9fca43d79f97f41f97e712b5e5d4841adbf4d20) master_20111107 * General: * Change: Power is now deducted fully at the start of production (commit:43ce2e586e15d482831ed4f9a2532b41bb599867, commit:b780ec8d25211e01659a9a7be9bbe300701d1903) * UI: * Change: Show ETA on production and research progress bars (commit:f4dba73b0c45711420bcd8816f1b5c2a1735f9ad) * Change: Show power needed to start production (commit:a63604fd15f97dcf56be27e762bc00be73b899d8) * Change: Show ETA for construction (commit:3f22dbc11132158909bb8e30a0ea41ff88b34e2a) * Fix: Prevent random mouse clicks e.g. when saving/loading a game (ticket:2887, commit:588978ae40c969d5e6b9cbe701b8f6f452cee76b) * Translations: * Update: Spanish (ticket:2916, commit:cdd76ef511ff8cb0d1417c05b3f4590278a2f4b8) * Update: Italian (ticket:2932, ticket:2935, commit:8ec5831657fb323e961b7471fb22616ccb11f7df, commit:d3ee6bfca8ac009671b6803964b957d003d8be73) master_20111026 * General: * Change: Show planned structure blueprints to allies (commit:86c945152515478c9982677bd1e482fbc6ff2362) * Change: Support for ECM jammers (ticket:340, commit:55a6259b121515b2d0ca9b2c580361dca970171d) * Fix: Prevent VTOLs from getting stuck on buildings (ticket:2534, commit:818e9b423601c923ae0267293d68e64e2830de5c) * Fix: Prevent droids getting strange orders after loading a savegame (commit:d74a73a34d6ac2e4b006792e95f72855a668804c) * Fix: Factories build properly again after loading a savegame (commit:850e0e5e004172c6873d6fdfda51bd2607c19aca) * UI: * Fix: Correct player placement/colours and buildings in the map preview (ticket:2859, commit:0d6a27380de7dc286d6e0131b3e4e2a26c200f1b, commit:4de9642cd9bc91285eefe6b223cbda3c1493fd59) * Graphics: * Change: Remove fog of war/mist options in favour of a combined explored/seen mode (ticket:2920, commit:c04bf74f3a004e95c9d0fa0813a20aa3fdaff079) * Change: Walls now don't adapt their shape to the terrain, according new models (commit:50f1ce21455ec64c03e2f5bf2d92bc225c364d5d, commit:a4d922dc54cdc2e90a6fb670dcdca6928a2fa682, commit:aac05b3bff0a42de58dbf992dad947ddc7569034, commit:8662843058dad71a4d2452bc2bcdf48e7814c4d4, commit:5839c490b10500c1ff251085ceed9434f2f675aa) * Translations: * Update: Simplified Chinese (ticket:2858, ticket:2869, commit:614ca9a8672e09e45bdf926f9144a4e7d437aea5, commit:8e29659f64096d574949098054b4b68942587c54, commit:cd3f9edc42043aee1560386ff0dfda8bda2d5e49) * Update: Hungarian (ticket:2865, commit:58668d7fd54fe1245a6ca49012663636d124fbe0) * Update: Brazilian (ticket:2868, commit:fbee38857ac66f4902743ab95d26e792ee620e6f) * Update: Turkish (ticket:2884, commit:31da7b5d4d23e57bbbcc81b1f0ec576dccfd66ce) * Update: Danish (commit:1c8d7e4e0450a40ccffd113ac58bde12ea3893ca) * Update: Romanian (ticket:2906, commit:ffd2ad7adb69641b6b1cb091af1e359e8f692cd4, commit:9d7232eb60b51270cc1a12aa6208a99a9df059a3) * Update: German (ticket:2898, commit:55632ba308f75283141195c70ffd649b25e1aad3) * Update: Dutch (commit:0af391ad1db21002d48a6268828e781669953059) master_20110801 * General: * Fix: Maps can never override game data (ticket:2825, commit:e0007a217e282326856a23c932665b9a82c379a9) * Fix: Make mod savegames work properly (ticket:2735, ticket:2825, commit:5216760744be407deece8d90d4a755dd5f1e421f) * UI: * Change: Use Ctrl-V instead of Tab to paste in edit boxes (ticket:2830, commit:08d2bae4e5f84829ed9ac657b001cde23f6664b2) * Fix: Show correct vsync status (commit:7dbf108ad688dce25c86bdc21062c95c9a31c5ac) * Fix: Make trap cursor on Windows use the correct area (ticket:2813, commit:c10d9ef8d403de633fe3c3df205e29c695caeba0) * Graphics: * Fix: Correctly set vsync on start up (commit:866aeb950b1f7b55bb6eea1a8bd273bcc1c7302c) * Fix: Use QuesoGLC for all font rendering (ticket:2824, ticket:2565, commit:f35bcccdeec67bfef53cc4c7552d30f94fe4f696) * Multiplayer: * Fix: Maps Startup, Basingstoke, Littleegypt, Rollinghills, Bananas, Beggarskanyon, Mizamaze, Thepit and Yinyyang, which were broken by an error in the conversion to ini format (ticket:2833, commit:ca8595f25a377026f1ea399d3011fa63fbef58e2) * Fix: Only reset authentication flags when logout succeeded (commit:2cb5bab0311c644453bc8a1b2d82311f399b541d) * Translations: * Update: Turkish (ticket:2831, ticket:2840, commit:f829395d963652346c354f8997c482423b314fe8, commit:b827f9e918ed0b622fb668efbc0591918f2803a7 master_20110717 * General: * Change: Revert to unit limits of 2.3, our engine can't handle so many units at once. (ticket:2812, commit:8b8d2b676ada1b48338e271576150ae42b95ef11) * Change: New savegame format. Still in progress. Old format still supported. * Change: Remove framerate limiter. (commit:b786c62da42dcdcd14220672a0f8732bc2e61ab5) * Fix: Bring back quesoGLC, instead of Qt's routines. (ticket:2824, commit:ebc8976dc1ec8aa7d6e839b6df3084a0bbf3d6dd) * Fix: Always set a sane default size for game window. (ticket:2822, commit:ced9c94790d5111d60ef3d619a11254923550362) * Fix: Add swap interval control. There's no longer any need to restart to change vsync settings. (ticket:2815, commit:c394a15fda7bdbbb4995ce758b3b567e17ae2662, commit:195159406ddbd0c1cd70d13aba54938903a39eee) * Fix: Crash caused by attack order has no object. (ticket:2762, commit:9b4b787c53227b0b1bc660b85ecfbb77d8fc37d9) * Change: Suppress windows console. (commit:600952d5d1ac998a6cd2de415893b17215ae4b94) * Networking: * Change: Lobby login and lots of related improvements. (ticket:2678, commit:793c30a862627427282630bed87af8a3774bf719) master_20110705 * General: * Change: More script and savegame porting * Change: Add fullscreen resolution switching support and trap cursor for Windows and Linux (commit:10a78a4a7ee3d4e3c22dc0f0f67575603a8397bf, commit:5893d2998e315a3717708df808b72f31e0f4a0e0, commit:2137dfaf1d9aef4c7679268170a757493061beaa, commit:3d5c00fe4aafe5bd9685b4fafb794027cd7ac5c9) * Fix: Correctly load droid targets (ticket:2737, commit:10f674077dda2ff38188c31d00dd35f1b0e8885e) * Fix: Load droid rotation (commit:dbea296778027f219c31f584f7bdbcb6a738a6d0) * Fix: Put autosaves into the correct directory (ticket:2730, commit:7c6261c37c64619c2371530e7a786d4f47b90816) * Fix: Don't crash when clicking on radar blips (ticket:2731, commit:10249e509519958cad4411fa2bd40385a824c35b) * Fix: Correctly end the game on win/loss (ticket:2766, commit:7842a7d981c67b2d6cb32d5a989bc8adbe317c42) * AIs: * Semperfi: Fix attacks of opportunity with allies do not try to hug an allied oil derrick, believing it to be hostile do not crash if we check whether an oil feature is allied to us (commit:5066a04949a34866c955760364478dc2cec4bc6f) * Dydo AI: Remove it, since it doesn't work properly and might have caused crashes (commit:d82ce97a770bf90ad41d7d14c2b6e9b420c58358) * Graphics: * Change: Add support for normal maps (commit:8aca9437a4c425bb0c02c9ab30e8aa31265bceea) * UI: * Fix: Show correct flag colors (commit:5fa3d50f0ccce83700b4fe6c2dea733ead822848) * Fix: Don't get confused in the game setup screen when pressing escape (ticket:2697, commit:7bf5a23cdd19311890dfc0c92647b2d03e3b9188) * Translations: * Update: Hungarian (ticket:2738, ticket:2747, ticket:2754, ticket:2782, commit:50764d1beecc5605b09fccb843c0eb2b3f695616, commit:dd60a26657e3898ae44a30c2bf918f4d5f2c8033, commit:7e55df069b28ded87b465eabed7991aab2957697, commit:c3fc0e01cb07542464ba4ca5b588dd093632624b) * Update: Dutch (ticket:2761, commit:3df67f1f223a65849c132bc46c7f33a916c1598b) * Update: Brazilian (ticket:2786, commit:1c1bc823ccf3cfa5476448c3003ab01ecab84098) * Update: Turkish (ticket:2794, commit:2242dac95fb1e9ff8c516e35bbe89944280fd807) master_20110519 * General: * Change: Based on Qt now * Change: Started porting game scripts to Javascript (QtScript) * Change: Started porting savegames to ini files, saved in "savegames" (not "savegame" like before) * New: Two new 2 player maps - Vision and Roughness (commit:9bf8e6b91724ccd9ecc5ef20a40ecc4afa7ca1a7, commit:7fc26087cde4420898d8d896b7b8fd2b538f39fd) * Change: Limited map-mod support (ticket:2610, commit:2083b1f4b7469aae9d09aa4f50120f1ef3142191, commit:a3cff8758beba8adef804d3620e747fefb54e038, commit:b893e4dec544d402bdb9e31bb93a1f3b5593bd6e) * Change: Double the open speed of gates (commit:18e13e2918cbfed27e68e164849aaefc6cc4c853) * Fix: Make UPnP work again (ticket:2631, commit:89063105fa5ffe51fa6317ed0fead9a3f050f5bd) * Fix: Make fullscreen work, using the primary screen only (commit:a0ed219ad70608ae6e7a4d45ed5de032625416ac, commit:b808220f9b9338605ac1765640d5ce5a0ff5f6b9) * Fix: Make units follow their orders better (ticket:2391, commit:54a1771b647fc0c6c5c271e4127d407be2442ffe) * Fix: Make localized sounds in sequences.wz work in all cases (ticket:2728, commit:1c57015f228ff069a6013c7d69fc294e72229b47) * Graphics: * Change: Allow video resolutions up to 1024x1024 (ticket:2682, commit:36a2fe771ce52b364fcd20171d0476b9e115e000) * Change: Add an option to show videos with black or 50% dimmed scanlines (ticket:2095, commit:f934b1bfc36a8e6de0ef3da4dddbdb4b5bc04bf8) * Change: Show power generator effects for all players (commit:049165197b779a24b378e54dfb8a4fe89783a708) * Fix: Make units not flicker (commit:de3be04ac59a194fd88b1611805c2c908ae8be6f) * Multiplayer balance (ticket:2687, commit:d2d87a65fd29a0a4e7cb9fe6fd85e08cd89b7018): * HP increased: * Leopard 85 → 107 * Panther 145 → 193 * Tiger 225 → 284 * Range increased: * Minipod 3-8 → 4-9 * MRA 3-8.5 → 4-9 * Pepperpot: * Damage increased 50 → 60 (splash 30 → 40) * Reload time decreased 2.0 → 1.8 * Heavy Laser (normal and VTOL): * Price decreased 600 → 400 * Build points decreased 1000 → 600 * HP increased 200 → 300 * Twin Assault Cannon: * Damage decreased 55 → 50 (splash 45 → 40) * Plasmite Bomb: * Weight increased 12000 → 15000 * VTOL Sunburst AA: * Damage increased 100 → 120 * Splash damage removed * Lowered prerequisites: * Thermal Armor from Dense Composite Alloys to Composite Alloys Mk3 * High Intensity Thermal Armor from Superdense Composite Alloys to Dense Composite Alloys Mk3 * Mods: * Fix: 1.10 balance (ticket:2560, commit:59b6c670deb82fe3eb5ac978f005e88a42cc2361) * Translations: * New: Hungarian (commit:8bc7aa208c9daeb4b382aa1e48bb78dbfe849a98, commit:846cf99978839963c3c298a0b07fccb492211601) * New: Catalan (ticket:2616, commit:38088f37bc525bd94e20c6986adf3304c5a72d44) * Update: German (ticket:2681, ticket:2502, ticket:2729, commit:2d0230cbecbe93e6b567a844c4aad50912158ef1, commit:99c47f42715006dd45e79fe8655a85076946839d, commit:4071ab708eb5956a1b59d1029fa123ff40089553) * Update: Spanish (ticket:2690, commit:961cd68ee47f36917ed332ea58e724ef359f88b2) * Update: Dutch (ticket:2720, ticket:2723, commit:f1a56c232ab6eda2d1b8a05338333074fb2cb802, commit:fd1e836cb03313aec98f3dcb5f3a7eccc5f17879, commit:c70c92b9dcb77b15f7ec122385389c26d65001db) * Update: Turkish (ticket:2727, commit:444f2d6e24408033c602c0633a83825fd6c2eb01) master_20110320qt and before: * Stuff. Lots of stuff. -------------------- |
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2 Jun 2021, 09:43
Messaggio
#17
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Gruppo: SMod Messaggi: 14.545 Iscritto il: 20 January 06 Da: Bologna Utente Nr.: 2.653 Entropologo part-time BGE AG: Indy3 Arcade: Silpheed Free Roaming: Shadow of the Colossus RTS: Praetorians Playing Magari... SO Windows7 OGI Supporter |
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4 Jun 2021, 22:24
Messaggio
#18
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Gruppo: OldGamer Messaggi: 1.303 Iscritto il: 30 October 07 Utente Nr.: 9.964 SO Linux |
L'unica cosa che non apprezzo è che tutte le missioni sono sempre a tempo. Scelta possibile come altre, ma avere sempre i minuti contati a volte è stressante. In alcuni RTS non mi dispiace "prendermela comoda" per vari motivi
Si può disattivare il timer coi cheats, ma non è la stessa cosa... Comunque è sempre senza filmati? La versione per Linux a cui ho giocato tempo fa non li aveva. |
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4 Jun 2021, 22:40
Messaggio
#19
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Gruppo: SMod Messaggi: 14.545 Iscritto il: 20 January 06 Da: Bologna Utente Nr.: 2.653 Entropologo part-time BGE AG: Indy3 Arcade: Silpheed Free Roaming: Shadow of the Colossus RTS: Praetorians Playing Magari... SO Windows7 OGI Supporter |
Molte missioni sono di evacuazione/corsa al checkpoint, inoltre alcune cose succedono in determinati momenti. Per come è concepito il gioco credo sia una cosa difficile da eradicare.
Per i filmati, l'installer li scarica in automatico. -------------------- |
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| Versione Lo-Fi | Oggi è il: 12th November 2026 - 16:04 |