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> Game formats converter, Requests and game format research
Nyerguds
messaggio15 Nov 2017, 14:51
Messaggio #51



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Released 1.2.6, with support for the new MA8 chunks in the Dynamix SCR images.

http://nyerguds.arsaneus-design.com/projec...verter/release/

For more info, see the Dynamix adventure games thread.

Messaggio modificato da Nyerguds il 15 Nov 2017, 14:51


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Expert on all things Command & Conquer 1. Creator of a bunch of small modding tools.
 
Nyerguds
messaggio23 Jun 2018, 00:13
Messaggio #52



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Released v1.2.10, with support for the Mythos animation format.

http://nyerguds.arsaneus-design.com/projec...verter/release/ (lowest zip file in the list)

The full format is detailed here:
http://www.shikadi.net/moddingwiki/Visage_Animation_Format

Messaggio modificato da Nyerguds il 23 Jun 2018, 00:59


--------------------
Expert on all things Command & Conquer 1. Creator of a bunch of small modding tools.
 
Nyerguds
messaggio24 Jun 2018, 16:04
Messaggio #53



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Released v1.2.11. Animations of the WSA and VDA format without an initial first frame will now look for other files that can give that information biggrin2a.gif

(also, the Mythos animation's saving logic had a bug that caused it to not accept frames loaded from a range of image files n7.gif )

[edit]

Released v1.2.12. The "initial state" frame loaded from a previous file in VDA format is now added to the frames listed in the converter, so the resulting range can simply be saved as new animation with the "leave off first frame" option.

[edit again]

Released v1.2.13, with a bunch of internal optimising and added checks on possible problems, and the ability to load missing start states for animations from a single png.

Messaggio modificato da Nyerguds il 26 Jun 2018, 13:16


--------------------
Expert on all things Command & Conquer 1. Creator of a bunch of small modding tools.
 
Nyerguds
messaggio28 Jun 2018, 12:55
Messaggio #54



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Released v1.2.14, with a bunch more bug fixes:
-A Mythos animation (VDA) chained from a png file will now indicate its first frame the same way as a normally loaded png.
-Fixed bug that could let WSA load chaining skip missing files (which wouldn't load correctly).
-Fixed chunk overflow check mechanism in the VDA animations save process. (I accidentally only checked it per frame, instead of over the whole file.)
-Because not many editors support palette-alpha, indexed images saved as png get a save option asking to save without transparency. This option defaults to 'true' on types with a fixed transparency index determined by the game (like how Mythos VGS files always use index 255 for transparency, and most other games generally use index 0). This also works for saving frame ranges.
-Fixed bug in Mythos collapsed-transparency compression that made it save a wrong header size. (No idea how that got in there, especially since it's correct on the modding wiki where I also posted that code 121.gif )
-The "Windows icon" type no longer shows up as a type that supports frame input. At this moment it just takes one image and resizes it to four specific sizes (16, 32, 48, 256).
-Fixed focus issues in the save options window; the first option will now be selected instead of the "OK" button.

Messaggio modificato da Nyerguds il 3 Jul 2018, 09:10


--------------------
Expert on all things Command & Conquer 1. Creator of a bunch of small modding tools.
 
Nyerguds
messaggio21 Aug 2018, 19:20
Messaggio #55



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Added loads of updates (see first post), and renamed the tool to Engie File Converter in honour of the Engineer from Command & Conquer:





--------------------
Expert on all things Command & Conquer 1. Creator of a bunch of small modding tools.
 
TheRuler
messaggio21 Aug 2018, 22:48
Messaggio #56



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Nice name! And great tool whatsoever.


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Nyerguds
messaggio21 Aug 2018, 23:33
Messaggio #57



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I actually wanted to call it "Nyerguds's Game File Converter", but that sounded a bit bland... so I thought, maybe if I abbreviate it to "NGFC"? And then that turned into 'NG' File Converter biggrin2a.gif

The icon is actually from a rare beta screenshot of the Win95 version of C&C blush.gif

Messaggio modificato da Nyerguds il 21 Aug 2018, 23:34


--------------------
Expert on all things Command & Conquer 1. Creator of a bunch of small modding tools.
 
Nyerguds
messaggio31 Jan 2021, 00:50
Messaggio #58



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Released version 1.5.3, adding loading and saving for the Sierra/Dynamix BMP format that uses "SCN" as internal data format.

These are basically 4-bit images with transparency saved separately. On 4-bit games, like The Incredible Machine, this doesn't really matter, since transparency will be index 0 anyway, but in 8-bit games, this means this format can have 16 colour image data, and transparency, despite technically being 4-bit images blush.gif

NOTE THAT IMAGES OF THIS FORMAT WILL REFUSE TO SAVE IF THE IMAGE DATA CONTAINS PIXEL VALUES THAT ARE FURTHER APART THAN 16 IN VALUE.

As you see, I specifically cleared all other colours from the colour palette here to edit the images without issues.

Showcased on a file from the Heart of China intro, translated to French:



More images, including in-game ones:
https://www.oldgamesitalia.net/forum/index....st&p=383291

Messaggio modificato da Nyerguds il 31 Jan 2021, 00:52


--------------------
Expert on all things Command & Conquer 1. Creator of a bunch of small modding tools.
 
raul
messaggio14 Jul 2025, 09:53
Messaggio #59



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SO Sono un BOT, cancellami l'account




Nell'elenco di compatibilitā ho visto che č possibile modificare il gioco del Monopoly. Immagino che tu ti riferisca al gioco del monopolio del 1995 di Hasbro Interactive, Inc. giusto?

Messaggio modificato da raul il 14 Jul 2025, 09:59
 

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