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1 Dec 2021, 19:08
Messaggio
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Gruppo: SMod Messaggi: 3.536 Iscritto il: 20 February 12 Utente Nr.: 19.203 BGE Baldur's Gate Fallout 2 Playing Divinity: Original Sin SO Windows7 |
S10M1 Conversation Block
------------------------ CONVERSATION 0 Setting 0: Background: -1; Foreground: 0; TextColor: 11; Delay: 225 Setting 1: Background: -1; Foreground: 2; TextColor: 0; Delay: 70 Setting 2: Background: -1; Foreground: 2; TextColor: 0; Delay: 75 Setting 3: Background: -1; Foreground: 2; TextColor: 0; Delay: 80 Setting 4: Background: 0; Foreground: 20; TextColor: 0; Delay: 85 Setting 5: Background: 1; Foreground: 29; TextColor: -1; Delay: 170 Setting 6: Background: 1; Foreground: 29; TextColor: -1; Delay: 170 Setting 7: Background: 0; Foreground: 20; TextColor: -1; Delay: 90 Setting 8: Background: 0; Foreground: 20; TextColor: -1; Delay: 85 Setting 9: Background: 0; Foreground: 20; TextColor: -1; Delay: 75 Setting 10: Background: 1; Foreground: 29; TextColor: -1; Delay: 180 Setting 11: Background: 1; Foreground: 24; TextColor: 4; Delay: 60 Setting 12: Background: -1; Foreground: 2; TextColor: 0; Delay: 60 Setting 13: Background: -1; Foreground: 3; TextColor: -1; Delay: 100 Setting 14: Background: 1; Foreground: 4; TextColor: 0; Delay: 300 Setting 15: Background: 1; Foreground: 4; TextColor: 0; Delay: 300 Setting 16: Background: -1; Foreground: 2; TextColor: 0; Delay: 85 Setting 17: Background: -1; Foreground: 2; TextColor: 11; Delay: 225 Setting 18: Background: -1; Foreground: 1; TextColor: 0; Delay: 225 Setting 19: Background: -1; Foreground: 5; TextColor: 0; Delay: 125 Setting 20: Background: -1; Foreground: -2; TextColor: 0; Delay: 125 Dialog 0: | Mission Briefing._Rostov System, $T hours, $D. | | Dialog 1: | Listen up, people. | lasanap2pepl | Dialog 2: | The Kilrathi are strengthening their position within this system. | asecspectid3tekilratiarstrintininterpasitonwitintesistim | Dialog 3: | Tactical reports several new bogies jumping in around the system. | taktaklreportssavralnubogesjampaganarodtesastam | Dialog 4: | We've just gotten a confirmed fix on a Ralari-class destroyer. | atispint4wefconfurmtipresinsofatlistwunralariclasdestroir | RA45,81,01,235,81,01,A50,81,02,135,81,01, Dialog 5: [4]:3,6; | $C, you and Iceman get this one. | | R145,81,01,135,81,01,A30,81,02, Dialog 6: [5]:3,7; | $C, you've got this one to yourself. | | R135,81,01,135,81,01,A50,81,02, Dialog 7: | We can't let them keep that kind of firepower at our backs. | wecantletemkiptatkinduffarpawuratarbaks | R245,81,01,A35,81,01,140,81,01,A30,81,01, Dialog 8: | Your mission will be to engage the Ralari and destroy it. | yurmisonwilbetoingajteralariandestroiit | RA45,81,01,A35,81,01,A50,81,02, Dialog 9: | We don't have a tactical report of its escort ships, but rest assured they'll be there. | wedontafataticalreportofitsescorsips4butrestasurdtelbeter | 430,R81,01,A45,81,01,A35, Dialog 10: | We're counting on you to succeed. | | 140,R81,01,A35,81,01,A40, Dialog 11: ICEMAN: [4]:3,12; | We'll take her down, sir. | wiltakurdawn3sur | RA35,81,01,145,81,01,A40,81,02, Dialog 12: | Here's your strike plan... | hirsurstrikplan | Dialog 13: | If the Ralari moves as we expect... | | A45,81,01,A35,81,01,R250,81,02, Dialog 14: | ...you should encounter her at Nav 1. | | Dialog 15: | You'll have to fly through an asteroid field... | | Dialog 16: | ...but that should allow you a measure of surprise. | butatsulalawuamesurofsupris | Dialog 17: | Colonel Halcyon assigns the rest of the squadron to investigate other bogies. | | Dialog 18: | ...which should provide a safe corridor for our reinforcement ships. | | Dialog 19: | Squadron dismissed. | | CONVERSATION 1 Setting 0: Background: -1; Foreground: 10; TextColor: 11; Delay: 125 Setting 1: Background: -2; Foreground: 11; TextColor: 0; Delay: 80 Setting 2: Background: -2; Foreground: -1; TextColor: 0; Delay: 80 Setting 3: Background: 11; Foreground: 24; TextColor: 4; Delay: 75 Setting 4: Background: 11; Foreground: 29; TextColor: 9; Delay: 70 Setting 5: Background: 11; Foreground: 29; TextColor: 9; Delay: 90 Setting 6: Background: 10; Foreground: 20; TextColor: 0; Delay: 80 Setting 7: Background: 11; Foreground: 29; TextColor: 9; Delay: 50 Setting 8: Background: 10; Foreground: 20; TextColor: 0; Delay: 75 Setting 9: Background: 10; Foreground: 20; TextColor: 0; Delay: 75 Setting 10: Background: 10; Foreground: 20; TextColor: 0; Delay: 75 Setting 11: Background: 10; Foreground: 20; TextColor: 0; Delay: 70 Setting 12: Background: -1; Foreground: 11; TextColor: -1; Delay: 65 Setting 13: Background: -1; Foreground: 11; TextColor: -1; Delay: 65 Setting 14: Background: -1; Foreground: 11; TextColor: -1; Delay: 65 Setting 15: Background: -1; Foreground: 11; TextColor: -1; Delay: 55 Setting 16: Background: 10; Foreground: 20; TextColor: -1; Delay: 65 Setting 17: Background: 10; Foreground: 20; TextColor: -1; Delay: 80 Setting 18: Background: -2; Foreground: -1; TextColor: -1; Delay: 70 Setting 19: Background: -1; Foreground: 11; TextColor: -1; Delay: 100 Setting 20: Background: -1; Foreground: -2; TextColor: -1; Delay: 100 Dialog 0: | Mission debriefing. $T hours, $D. | | Dialog 1: [11]:1,6; | Good work, $R | gudwurk4dipstic | Dialog 2: [4]:3,4; | You too, Iceman. You both did your job well. | yutu2isman4yubotidurjabwel | Dialog 3: ICEMAN: | No problem. | noprablam | A10,R81,01,A40, Dialog 4: | The destroyer never stood a chance, sir. | tedistroirnefurstudasans4sur | 225,R81,01,A45,81,01,A35, Dialog 5: [4]:3,11; | Even though they had us outnumbered and outgunned. | efentoteyadmeawtnambirdandawtcunt$10 | RA45,81,01,A35,81,03,A50,81,01, Dialog 6: [12]:1,11; | Couldn't take her out, eh, $C? | cuduntakerawt2adipstic | RA40,81,02,A35,81,01,A40,81,01, Dialog 7: | No, sir. I'm sorry. | nosar4imsare | A10,430,R81,02,A35,81,02,A40,81,03, Dialog 8: | That costs us, $C._We can't afford to risk another crack at her. | datkastsasp2dipstik4gifintasitatun5wicanafordtoriskanotercracatur | A40,81,01,420,81,01,630,R81,01,A40, Dialog 9: | If we can't reestablish a position of strength soon... | ifwicanrestablisapositonofstrintsoon | RA45,81,01,A35,81,01,A50,81,02, Dialog 10: | ...we just might lose this system. | wejustmitlustisystam | RA25,81,01,A35,81,01,A30,81,01, Dialog 11: | Let's go over your mission log... | letsoveryurmasnlag | RA35,81,02,A45,81,01,230,81,01, Dialog 12: [6]:13; | Report shows $K Kilrathi for you, $C... | reportsosforkalsforyu2dipstik | Dialog 13: [7]:14; | Report shows no kills for you, $C... | reportsosnokalsforyu2dipstik | Dialog 14: [29]:3,17;[4]:3,16;[8]:15; | and $L for Iceman. | adfivkalsforisman | Dialog 15: [9]:16; | and none for Iceman. | adnanforisman | Dialog 16: [5]:3,17; | And we've lost Iceman. | adwiflostisman | A25,81,01,A35,81,01,R435,81,02, Dialog 17: [11]:1,18; | Again, good job on taking out the Ralari. | agin4gudabontakinawteralari | RA45,81,01,A35,81,01,A40,81,02, Dialog 18: [10]:19; | And $N..._come to my office after you've finished your shift. | adcorpal5cumtomiofisafurufinisdursift | RA30,81,01,A35,81,02,A50,81,02, Dialog 19: | That's all. Dismissed. | tatsal4dasmasd | -------------------- Un ottimista non rimarrà mai piacevolmente sorpreso
elogio di Coit-Murphy del pensiero negativo |
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