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> [BRIEF000] Missione S13M2, wing: Hunter
Sambu
messaggio1 Dec 2021, 19:38
Messaggio #1



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Gruppo: SMod
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Iscritto il: 20 February 12
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BGE Baldur's Gate
Fallout 2

Playing Divinity: Original Sin
SO Windows7




S13M2 Conversation Block
------------------------

CONVERSATION 0

Setting 0: Background: -1; Foreground: 0; TextColor: 11; Delay: 150
Setting 1: Background: -1; Foreground: 1; TextColor: 0; Delay: 100
Setting 2: Background: -1; Foreground: 2; TextColor: 0; Delay: 75
Setting 3: Background: 0; Foreground: 20; TextColor: 0; Delay: 80
Setting 4: Background: 1; Foreground: 29; TextColor: 9; Delay: 80
Setting 5: Background: 0; Foreground: 20; TextColor: 0; Delay: 60
Setting 6: Background: 0; Foreground: 20; TextColor: 0; Delay: 60
Setting 7: Background: 0; Foreground: 20; TextColor: 0; Delay: 50
Setting 8: Background: -1; Foreground: 2; TextColor: 0; Delay: 80
Setting 9: Background: -1; Foreground: 2; TextColor: 0; Delay: 90
Setting 10: Background: 1; Foreground: 29; TextColor: 0; Delay: 120
Setting 11: Background: 1; Foreground: 22; TextColor: -1; Delay: 50
Setting 12: Background: 1; Foreground: 22; TextColor: 2; Delay: 60
Setting 13: Background: -1; Foreground: 3; TextColor: 0; Delay: 120
Setting 14: Background: 0; Foreground: 4; TextColor: -1; Delay: 350
Setting 15: Background: 2; Foreground: 4; TextColor: -1; Delay: 300
Setting 16: Background: 2; Foreground: 4; TextColor: -1; Delay: 300
Setting 17: Background: -1; Foreground: 2; TextColor: 0; Delay: 100
Setting 18: Background: 0; Foreground: 20; TextColor: 0; Delay: 80
Setting 19: Background: 0; Foreground: 20; TextColor: 0; Delay: 80
Setting 20: Background: 0; Foreground: 20; TextColor: 0; Delay: 90
Setting 21: Background: 1; Foreground: 22; TextColor: 2; Delay: 50
Setting 22: Background: 1; Foreground: 29; TextColor: 9; Delay: 70
Setting 23: Background: -1; Foreground: 2; TextColor: 0; Delay: 80
Setting 24: Background: -1; Foreground: 2; TextColor: 0; Delay: 50
Setting 25: Background: -1; Foreground: 5; TextColor: -1; Delay: 100
Setting 26: Background: -1; Foreground: -2; TextColor: -1; Delay: 100

Dialog 0: | Mission Briefing._Hell's Kitchen System, $T hours, $D. | |
Dialog 1: | I know everyone's giving all they've got... | |
Dialog 2: | ...but the Kilrathi keep throwing more at us. | butthekilrathekepthrongmoratus |
Dialog 3: | Sector Command has ordered the evacuation_of civilians from Hell's Kitchen. | hicumanhaordrdtheevakuashunofsivilansfromhelskichin | RA40,81,01,A30,81,01,
Dialog 4: | I thought they were evacuating people_TO Hell's Kitchen, sir, not from it... | ithottheywirevakuatinpepultohelskichin3shar3notfromit | A10,R140,81,01,135,81,01,
Dialog 5: | They were, $C. But the Kitchen turned out to be just a stopover. | theywir3dipstik3buthtekichinturndowttobejusastopovr | 140,R81,01,A40,81,01,A30,
Dialog 6: | So it's our job to hold the system as best we can... | soitsarjahbtoholthesistimasbesaswecan | A15,R81,01,240,81,01,135,
Dialog 7: | ...to cover the Confederate retreat. | tocovirtheconfedaratretret | RA40,81,01,A30,81,01,
Dialog 8: | Right now, several of our vessels are under attack around the system. | ritno3sevralofarvesilsarundratakarownthesistim | R81,01,140,81,01,235,
Dialog 9: | We'll be sending wings out to help in their defense. | welbesindinwingsouttohepinthirdefns | A20,R81,01,240,81,01,235,81,01,
Dialog 10: | $C, you'll fly Mu Wing to assist an Exeter-class Destroyer. | | RA40,81,01,A30,81,01,
Dialog 11: [4]:1,13; | Hunter will fly on your wing again. | $99 | R240,81,01,230,81,01,
Dialog 12: HUNTER: | Once more into the breach, mate! | onsmorintothebrech3mat$10 | R81,01,A40,81,01,A30,

Dialog 13: | Here's the situation... | herstesituashun |
Dialog 14: | The Exeter is currently at Nav 1... | |
Dialog 15: | You'll head straight for her, and help in her defense. | |
Dialog 16: | She's under attack by at least four Dralthi... | |
Dialog 17: [31]:1,18; | ...apparantly led by the Deathstroke, Dakhath. | aparentleledbythedethstrok3dakath |
Dialog 18: | So I want you to get over to that Exeter as fast as you can. | soiwanutogetovrtothateckseterasfasasucan | RA40,81,01,A30,81,01,
Dialog 19: | If you're intercepted, simply evade and proceed to Nav 1. | ifyurintrcepted3simpleevadanprocedtonavwon | R81,01,A40,81,01,A30,
Dialog 20: | You are not to engage any enemy vessels en route, understand? | uarnottoengajanenemevesilsanroot3understan | R81,01,A40,81,01,A30,
Dialog 21: HUNTER | [4]:1,22; | Aw, colonel, that takes the fun out of it! | aw2kernel3thattaksthefunowtofit | 410,R81,01,230,81,01,A40,

Dialog 22: | I understand, sir. No distractions, no delays. | iunerstan3sahr4nodistrakshuns3nodelas | A5,R140,81,01,A30,81,01,
Dialog 23: | Good. Any last questions? | gud4anelaskwesshuns |
Dialog 24: | All right, then. Let's get out there. | alrit3then4lesgetowtthir |
Dialog 25: | Squadron dismissed. | skwadrundasmasd |

CONVERSATION 1

Setting 0: Background: -1; Foreground: 10; TextColor: 11; Delay: 225
Setting 1: Background: -1; Foreground: 11; TextColor: 0; Delay: 60
Setting 2: Background: 10; Foreground: 20; TextColor: 0; Delay: 61
Setting 3: Background: 11; Foreground: 29; TextColor: 9; Delay: 59
Setting 4: Background: 10; Foreground: 20; TextColor: 0; Delay: 61
Setting 5: Background: 11; Foreground: 29; TextColor: 9; Delay: 59
Setting 6: Background: 11; Foreground: 22; TextColor: 2; Delay: 59
Setting 7: Background: 11; Foreground: 22; TextColor: 2; Delay: 59
Setting 8: Background: 11; Foreground: 29; TextColor: 9; Delay: 59
Setting 9: Background: 11; Foreground: 29; TextColor: 9; Delay: 59
Setting 10: Background: 10; Foreground: 20; TextColor: 0; Delay: 71
Setting 11: Background: 10; Foreground: 20; TextColor: 0; Delay: 70
Setting 12: Background: 10; Foreground: 20; TextColor: 0; Delay: 70
Setting 13: Background: 10; Foreground: 20; TextColor: 0; Delay: 70
Setting 14: Background: 11; Foreground: 29; TextColor: 9; Delay: 50
Setting 15: Background: 10; Foreground: 20; TextColor: 0; Delay: 70
Setting 16: Background: 10; Foreground: 20; TextColor: 0; Delay: 60
Setting 17: Background: 11; Foreground: 29; TextColor: 9; Delay: 50
Setting 18: Background: 10; Foreground: 20; TextColor: 0; Delay: 50
Setting 19: Background: -1; Foreground: 11; TextColor: 0; Delay: 50
Setting 20: Background: -1; Foreground: 11; TextColor: 0; Delay: 50
Setting 21: Background: -1; Foreground: 11; TextColor: 0; Delay: 50
Setting 22: Background: -1; Foreground: 11; TextColor: 0; Delay: 50
Setting 23: Background: 10; Foreground: 20; TextColor: 0; Delay: 50
Setting 24: Background: 10; Foreground: 20; TextColor: 0; Delay: 50
Setting 25: Background: -1; Foreground: 11; TextColor: 0; Delay: 50
Setting 26: Background: -1; Foreground: -2; TextColor: 0; Delay: 50

Dialog 0: | Mission debriefing. $T hours, $D. | |
Dialog 1: [11]:2,11; | I just spoke to the commander of the destroyer, $C. | ijusspoktothecumandrofthedestroyer3dipstik |
Dialog 2: | Excellent job. He was very impressed. | eckselintjahb5hewasvereimpresed | RA25,81,01,A35,81,01,A30,81,02,
Dialog 3: | Did the best we could, sir. The gunners_on the destroyer get some credit, too. | didthebeswecud3shar5thegunersonthedestroyergetsumcrdit2too | RA35,81,01,A35,81,01,A30,81,02,
Dialog 4: [33]:1,11; | Did you run into that furry bastard, Dakhath? | didyourunintothatfurebastrd3dakath | RA25,81,01,A35,81,01,A30,81,02,
Dialog 5: [27]:1,7; | No, sir. If he was out there, I never saw him. | nosahr4ifhewasowtthir3inevrsawhim | RA35,81,01,A35,81,01,A30,81,02,
Dialog 6: HUNTER: [4]:1,8; | I'll wager 'e turned an' ran when 'e heard we two were on the job! | ilwajireturnedanranwhenehirdwetoowironthejahb | R125,81,01,135,81,01,130,81,02,
Dialog 7: HUNTER: [28]:1,11; | Bloody right, we did. Gave 'im what for, as well. | blooderit3wedid5gavimwhatfor3aswel | RA25,81,01,135,81,01,A30,81,02,

Dialog 8: [32]:1,9; | Yes, sir! Took him out, too. | yessahr4tookhimowt2too | R125,81,01,135,81,01,130,81,02,
Dialog 9: [31]:1,10; | I saw him, sir, but he managed to flee intact. | isawhim3sahr3buthemanajedtofleintakt | RA25,81,01,A35,81,01,A30,81,02,
Dialog 10: | Good work, $C. | gudwerk3dipstik | RA35,81,01,A35,81,01,A40,81,02,
Dialog 11: [12]:2,18; | Tactical picked up the Exeter's destruction on sensors. | taktikalpikduptheecksetrsdestrukshunonsinsirs | RA35,81,01,A35,81,01,A30,81,02,
Dialog 12: | Every warship we lose costs civilian lives... | evrewarsipwelooscosssivilyunlivs | RA25,81,01,635,81,01,A40,81,02,
Dialog 13: | ...because we won't be able to protect all the refugee transports. | bekaswewonbeabeltoprotekaltherefugetransports | RA25,81,01,A35,81,01,A30,81,02,
Dialog 14: | I know, sir. | ino3sar | 430,81,05,RA25,81,01,A35,81,01,
Dialog 15: [33]:1,18;[32]:1,18; | At least you managed to take out that rabid fleabag, Dakhath. | atlesumanajdtotakowtthatrabdflebag3dakath | RA35,81,01,A35,81,01,A30,81,02,
Dialog 16: | That doesn't make up for the Exeter, but it was good work. | thatdosnmakupfortheeckseter4butitwasgudwerk | RA35,81,01,A35,81,01,A30,81,02,
Dialog 17: | Thank you, sir. | tanku2shar | 430,81,05,RA25,81,01,A35,81,01,
Dialog 18: | Well, let's review the mission report. | walp3latsrevutemisnreport | RA45,81,01,A35,81,01,A30,81,02,
Dialog 19: [6]:20; | You took out $K of the Kilrathi fighters, $C... | yutukowttrekalratefitrs3dipstik |
Dialog 20: [7]:21; | That's no kills for you, $C... | tatsnokalsforyup3dipstik |
Dialog 21: [8]:22; | while Hunter got $L. | wilhuntrgatsavn |
Dialog 22: [9]:23; | and Hunter came up empty. | adhuntrcamapamte |
Dialog 23: [5]:1,24; | The fuzzballs took Hunter out. | tefusbahlstukhuntrowt | RA35,81,01,A35,81,01,A30,81,02,
Dialog 24: [10]:25; | Be in my office in an hour, $C. | beanmiafasananowr3dipstik | RA25,81,01,A35,81,01,A30,81,02,
Dialog 25: | That's all, then. Dismissed. | tatsalten6dasmas |


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- Sambu   [BRIEF000] Missione S13M2   1 Dec 2021, 19:38


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