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> [freeware - Teniamolo d'occhio] 0 A.D., RTS GAME of Ancient Warfare
TheRuler
messaggio28 Oct 2011, 15:19
Messaggio #1



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Da tenere d'occhio. Sembra superbo.
Per ora e' in fase Alpha, release 7.
http://play0ad.com/







CITAZIONE
0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. In short, it is a historically-based war/economy game that allows players to relive or rewrite the history of Western civilizations, focusing on the years between 500 B.C. and 500 A.D. The project is highly ambitious, involving state-of-the-art 3D graphics, detailed artwork, sound, and a flexible and powerful custom-built game engine.

The game has been in development by Wildfire Games (WFG), a group of volunteer, hobbyist game developers, since 2001. The code and data are available under the GPL license, and the art, sound and documentation are available under CC-BY-SA. In short, we consider 0 A.D. an an educational celebration of game development and ancient history.
Top features - Technical

The engine core is written in C++ for performance, but the scripting language, javascript, is what we try to write as much in as possible.
Rendering: OpenGL with shaders
Libraries used: OpenAL, OpenGL, Boost, Crypto++, CxxTest, DevIL, SDL, SpiderMonkey, Vorbis, wxWidgets, Xerces
Operating Systems:
Windows 2000, XP, 2003, XP64, Vista
Linux
Mac OS X
System Requirements: 1 GHz CPU, modern graphics card (GeForce 3 at minimum), 512 MB RAM
Tools used: Visual Studio, g++, CppDoc, COLLADA, Debugging and Profiling tools included

Graphics

OpenGL-based rendering engine with shaders
Hierarchal skeletal animation and deformation system based on COLLADA
Fancy animated water with refraction, reflection
Realistic shadows
Particle effects
Environmental lighting effects (time of day, sunset)
Flexible terrain renderer that uses alpha maps to seamlessly blend terrain

Gameplay

Unique civilizations: In 0 A.D. each civilization will be unique in its appearance, units, structures, and technology trees.
Citizen soldiers: There will be no standard villager unit. Instead, regular infantry and cavalry have not only military capabilities, but also economic, making them substantially more versatile than in typical RTS games.
Unit auto-upgrading: Citizen Soldiers will gain experience and automatically gain promotions. With each rank, they become stronger, and don a unique appearance but also get gradually worse at civilian tasks.
Units on structures and ships: Gone are the days of units disappearing into buildings and transport ships. Some garrisoned units will be visible on the battlements of structures or the decks of ships, and capable of firing on opponents at range.
Realistic naval warfare: No more tiny ships sinking other ships with arrows. Ship gameplay will include a variety of new features in RTS games, like much larger ship sizes, ship capture, sea rams, and a modular design that allows catapults to be stationed on the decks, and units to fire from the bows.
Choices, choices, and more choices: Technology trees branch out in a pair-based hierarchy. For example, when you are given the option of techs 1A and 1B and you choose 1A to research, 1B is no longer available. Some of the techs that are higher up on the tech ladder will require that tech 1A is done, while others will require tech 1B. This adds a level of strategy and 'randomness' to picking your techs, as availability of higher level techs will depend on your choices earlier in the game. Similar choices are available with unit formations and battle tactics.
Provinces and territories: In some game types, the map is subdivided into provinces that must be captured and annexed into a player's territory in order to reap their valuable resources and construct forward bases in these areas. If the host wishes, a player's starting province can also be surrounded by attrition borders to reduce early rushes.
Real world map realism: Random maps are based upon geographical regions where the civilizations of the ancient world lived. These will be generated with biome specific-to-location features that replicate the look and feel of the world as it existed 2,000 years ago: flora, fauna and terrain.

Miscellaneous

Multiplayer networking: Peer to peer, no central server.
Includes a level editor (Atlas) integrated with the Pyrogenesis engine.
Extreme moddability: WFG started out as a game modification team, and true to our heritage and the FOSS philosophy, we believe being able to tinker with a game contributes to lasting fun and learning. Aspects of the game like game logic, artwork, and data can be tweaked with tools or by modifying XML and javascript files to totally change the game.

We're currently working towards an alpha release, after moving to open source development in 2009. We've come a long way, and we invite you to join our ambitious project. Even a little bug fix, one 3d model, or a small donation could help make this dream a reality. Download and installation instructions can be found here.


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TheRuler
messaggio9 Jun 2020, 16:20
Messaggio #2



Gruppo icone

Gruppo: SMod
Messaggi: 14.545
Iscritto il: 20 January 06
Da: Bologna
Utente Nr.: 2.653
Entropologo part-time

BGE AG: Indy3
Arcade: Silpheed
Free Roaming: Shadow of the Colossus
RTS: Praetorians

Playing Magari...
SO Windows7

OGI Supporter




Alpha 23 e l'ultimo interessante dev report.










questo lo chiamano 3d printing, ma non mi pare proprio così.




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Inserisci in questo messaggio
- TheRuler   [freeware - Teniamolo d'occhio] 0 A.D.   28 Oct 2011, 15:19
- - Hikizune   Sembra interessante...   28 Oct 2011, 19:08
- - Tsam   Uh., ma che bel giochillo che abbiamo qui.... Graz...   31 Oct 2011, 10:48
- - TheRuler   Uscita l'alpha 8. Con nuove succose (leggasi ...   11 Feb 2012, 18:55
- - Tsam   Ma è giocabile?   16 Feb 2012, 15:11
- - TheRuler   Sisi, tsam, è giocabile. Modalità campagna disabil...   21 Mar 2012, 18:41
- - TheRuler   0 A.D. Alpha 10 Jhelum Nuove 3 fazioni, possibi...   15 Jun 2012, 20:09
- - TheRuler   Alpha 11 Kronos. Mark, set, SCREAM!   15 Sep 2012, 21:10
- - TheRuler   Giusto un aggiornamentino per non scordarci di que...   30 Mar 2013, 19:09
- - DannyD   Lo conoscevo dalla prima alpha quando avevo Window...   31 Mar 2013, 21:41
- - TheRuler   A quanto leggo sembra che siano a corto di persona...   31 Mar 2013, 22:06
|- - DannyD   CITAZIONE (TheRuler @ 31 Mar 2013, 23:06)...   1 Apr 2013, 10:42
- - TheRuler   Stravolgimenti all'interno del team in atto po...   9 Apr 2013, 18:55
- - TheRuler   Progetto di crowdfunding partito su Indiegogo. Gli...   3 Oct 2013, 21:16
- - Tsam   Mi sembra una cifra alta per quella piattaforma.. ...   4 Oct 2013, 10:09
- - TheRuler   Dei 160k dollari ne hanno presi solo 33k, peccato....   15 Dec 2013, 23:50
- - TheRuler   Sebbene la batosta di fundraising sia stata cocent...   6 Apr 2015, 20:46
- - TheRuler   Siamo rimasti indietro 2 release! impredonabil...   4 May 2016, 01:19
- - DK   Alpha 21 Sembra stia venendo bene   10 Nov 2016, 17:22
- - TheRuler   Alpha 22.   19 Nov 2017, 16:53
- - TheRuler   Alpha 23 e l'ultimo interessante dev report. ...   9 Jun 2020, 16:20
- - TheRuler   Alpha 24 (nome improponibile). Il salto di quali...   26 Mar 2021, 12:02
- - TheRuler   https://play0ad.com/new-release-0-a-d-release-28-b...   5 Jun 2026, 14:55
- - frank_one   CITAZIONE (TheRuler @ 5 Jun 2026, 15:55) ...   9 Jun 2026, 15:03


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