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> [BRIEF000] Missione S11M0, wing: Bossman
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messaggio1 Dec 2021, 19:12
Messaggio #1



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Gruppo: SMod
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BGE Baldur's Gate
Fallout 2

Playing Divinity: Original Sin
SO Windows7




S11M0 Conversation Block
------------------------

CONVERSATION 0

Setting 0: Background: -1; Foreground: 0; TextColor: 11; Delay: 200
Setting 1: Background: -1; Foreground: 2; TextColor: 0; Delay: 100
Setting 2: Background: -1; Foreground: 2; TextColor: 0; Delay: 100
Setting 3: Background: -1; Foreground: 2; TextColor: -1; Delay: 70
Setting 4: Background: -1; Foreground: 2; TextColor: -1; Delay: 90
Setting 5: Background: 0; Foreground: 20; TextColor: 0; Delay: 90
Setting 6: Background: 0; Foreground: 20; TextColor: 0; Delay: 90
Setting 7: Background: 0; Foreground: 20; TextColor: 0; Delay: 90
Setting 8: Background: 1; Foreground: 22; TextColor: 2; Delay: 80
Setting 9: Background: 0; Foreground: 20; TextColor: 0; Delay: 80
Setting 10: Background: 0; Foreground: 20; TextColor: 0; Delay: 80
Setting 11: Background: -1; Foreground: 3; TextColor: 0; Delay: 150
Setting 12: Background: -1; Foreground: 4; TextColor: 0; Delay: 375
Setting 13: Background: -1; Foreground: 4; TextColor: 0; Delay: 375
Setting 14: Background: 7; Foreground: 4; TextColor: 0; Delay: 375
Setting 15: Background: 0; Foreground: 20; TextColor: 0; Delay: 50
Setting 16: Background: 0; Foreground: 20; TextColor: 0; Delay: 50
Setting 17: Background: -1; Foreground: 5; TextColor: -1; Delay: 200
Setting 18: Background: -1; Foreground: -2; TextColor: -1; Delay: 200

Dialog 0: | Mission Briefing._Hubble's Star System, $T hours, $D. | |
Dialog 1: [1]:2; | | |
Dialog 2: | All right, boys and girls. Listen up. | alrit2bosadgrls3lasnap |
Dialog 3: | Things haven't gone well for the Confederation._In fact, they're pretty sour. | tinsafatganwelfartacanfedaraton5infac3terpreitisar |
Dialog 4: | We've got to stop the Kilrathi here._The colonists in this system are counting on us. | wifgatostaptekilratiir6tecalonitinisistimarcontinonas |
Dialog 5: | I'm sending out several wings to scout the area... | imsindinawtefralwintoscatearia3widonafacluwatater | 420,R81,01,235,81,01,130,81,01,A30,
Dialog 6: | Hunter, you and Flashfire will fly the first run. | hantar3uanflasfirwilflitefartun | A15,R230,81,01,235,81,01,A50,81,02,
Dialog 7: | $C and Bossman will fly backup. | dipsticanbasmanwilfibacup | R145,81,01,135,81,01,A50,81,02,
Dialog 8: HUNTER | [31]:1,11; | 'Scuse me, Colonel. I've 'eard Dakhath Deathstroke may be in this system. | scusmi3curnal5ifurtdakatdestrokmabenisistim | RA35,81,01,A35,81,01,A35,81,01,

Dialog 9: | That's the initial report._We haven't confirmed it yet, though. | tatsteanatalreportp5wehavnkanfrmdatyat2to | R235,81,01,A35,81,01,A30,81,02,
Dialog 10: | Remember, people...Dakhath is ruthless._He'll try to kill you in your ship, or out of it. | remambr2pepl5dakasisrutlis4hiltritokiluinursip2orawtafit | A10,R245,81,01,A35,81,01,A50,81,02,
Dialog 11: | Computer, display Kappa | campwtr3displakapa |
Dialog 12: | Your patrol should be uneventful, $C._We're expecting some fuel tankers soon... | |
Dialog 13: | ...so we need to be sure the nearby jump points are clear of hostiles. | |
Dialog 14: | Do a thorough sweep of the area_and return to the 'Claw with a report. | |
Dialog 15: | Questions, gentlemen? | kwastans3gintalmin | RA35,81,01,A30,81,01,
Dialog 16: | Very well. Let's look sharp, people. | variwal5letsooksarp3pipal | R81,01,A35,81,01,A35,81,01,A40,
Dialog 17: | Squadron dismissed. | |

CONVERSATION 1

Setting 0: Background: -1; Foreground: 10; TextColor: 11; Delay: 225
Setting 1: Background: -1; Foreground: 11; TextColor: 0; Delay: 70
Setting 2: Background: 11; Foreground: 23; TextColor: 3; Delay: 50
Setting 3: Background: 10; Foreground: 20; TextColor: 0; Delay: 50
Setting 4: Background: -2; Foreground: -1; TextColor: -1; Delay: 1
Setting 5: Background: 10; Foreground: 20; TextColor: 0; Delay: 80
Setting 6: Background: 10; Foreground: 20; TextColor: 0; Delay: 80
Setting 7: Background: -2; Foreground: -1; TextColor: -1; Delay: 1
Setting 8: Background: 10; Foreground: 20; TextColor: 0; Delay: 90
Setting 9: Background: -2; Foreground: -1; TextColor: -1; Delay: 90
Setting 10: Background: -2; Foreground: 20; TextColor: 0; Delay: 80
Setting 11: Background: -2; Foreground: 20; TextColor: 0; Delay: 80
Setting 12: Background: 10; Foreground: 20; TextColor: 0; Delay: 50
Setting 13: Background: -1; Foreground: 11; TextColor: -1; Delay: 50
Setting 14: Background: -1; Foreground: 11; TextColor: -1; Delay: 50
Setting 15: Background: -1; Foreground: 11; TextColor: -1; Delay: 50
Setting 16: Background: -1; Foreground: 11; TextColor: -1; Delay: 50
Setting 17: Background: -1; Foreground: 11; TextColor: -1; Delay: 50
Setting 18: Background: 10; Foreground: 20; TextColor: -1; Delay: 50
Setting 19: Background: 10; Foreground: 20; TextColor: -1; Delay: 50
Setting 20: Background: 10; Foreground: 20; TextColor: -1; Delay: 75
Setting 21: Background: -1; Foreground: 11; TextColor: -1; Delay: 150
Setting 22: Background: -1; Foreground: -2; TextColor: -1; Delay: 150

Dialog 0: | Mission debriefing. $T hours, $D | |
Dialog 1: [2]:75,8; | Glad to see you back aboard, $C | gadtosiubakabard3dipstic | RA35,81,01,A35,81,01,A50,81,02,
Dialog 2: Bossman : [4]:3,5; | $C did a job out there. | dipstikdadwalottar | RA40,81,01,135,81,01,A40,81,02,

Dialog 3: | You both did well, as I expected you would. Good work. | ubotidwel3asaecpetiduwod5goodab | 140,R81,01,A40,81,01,A35,81,02,
Dialog 4: [1]:12; | | |
Dialog 5: [8]:6; | Too bad about Bossman. At least he took a few furballs with him. | tubadabatisman5atlititooksamfarbalswitim | A5,430,R81,03,A35,81,02,A40,81,02,
Dialog 6: [9]:7; | Too bad about Bossman. I wish he'd taken some furballs with him | tubadabatisman5iwisiadakinsamfarbalswitim | A5,430,R81,03,A35,81,02,A40,81,02,
Dialog 7: [1]:12; | | |
Dialog 8: [3]:75,12; | I see you made it back...somehow. | isiumaditbak4samhaw | R645,81,01,650,81,01,635,81,02,
Dialog 9: | You flew like you slept through your flight training! | uflulakusleptruurtransims | R645,81,01,635,81,01,650,81,02,
Dialog 10: [4]:2,11; | I'll be watching you both. Slip again and you won't see the flight deck soon. | ilbiwatinubot5slipaginanduwonsitaflitdeksoon | 625,R81,01,A45,81,01,A35,81,01,A50,
Dialog 11: | Remember, if you lose the edge out there,_you'll be the next pilot we seal in a box. | ramimbar3ifulotaedawter4umabitanectpalotwibari | RA45,81,01,A35,81,01,A50,81,02,
Dialog 12: | Let's review the mission report. | letrefutamisonrepart | RA45,81,01,A35,81,01,425,81,02,
Dialog 13: [6]:14; | You destroyed $K of the enemy, $C... | udetroidsavinafteanimi3diptik |
Dialog 14: [7]:15; | The log shows you bagged nobody, $C... | telagsosubatmobadi3diptik |
Dialog 15: [8]:16; | as expected, Bossman tagged $L. | asecptectid3asmantagtafin |
Dialog 16: [9]:17; | and suprisingly, no kills for Bossman. | ansuprisinli3nokilsfarasman |
Dialog 17: [11]:3,18;[11]:4,18; | The log also shows you downed a two Kilrathi supply ships. Good work. | telagalsososudawntakilratisuplisip5gudwark |
Dialog 18: [12]:3,19;[12]:4,19; | You blew a chance to kill two Kilrathi supply ships. That may cost us down the line. | ubluacanstokilakilratisuplisip5tatmaicastusdirli | RA45,81,01,A35,81,01,A50,81,02,
Dialog 19: [5]:2,20; | And sadly, Bossman didn't make it back. | ansadi3ismanidinmakitbak | RA35,81,02,435,81,02,A30,81,02,
Dialog 20: [10]:21; | Report to my office after your shift, $R ... we have some business to discuss. | ripartomiafisafurursift3dipstic5wihafsambisnistodiscas | RA45,81,01,A35,81,01,A50,81,02,
Dialog 21: | Nothing else. Dismissed. | |


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