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Versione completa: Allenarsi in Ultima 7
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The Ancient One
Interessantissima discussione sul Phorum di Exult in cui il solito Marzo Sette Torres Junior spiega esattamente come funziona l'allenamento delle caratteristiche in U7, prendendo i dati direttamente dai file del gioco.

Lo riporto qui:

CITAZIONE
Here it is, straight from usecode:

* When you train Strength, every +1 from the trainer increases Strength and Health by +1.

* When you train Dexterity, every +1 from the trainer increases Dexterity by +1 and sets Combat to ((Dexterity + 1) * Combat + Dexterity - 1) / Dexterity, rounded down, where "Dexterity" refers to the value before the +1 increase.

* When you train Intelligence, every +1 from the trainer increases Intelligence by +1.

* When you train Combat, every +1 from the trainer sets Combat to (Dexterity + Combat +1)/2, rounded down.

* Training Magic works exactly like training Combat, but replacing "Combat" and "Dexterity" by "Magic" and "Intelligence", respectivelly.

For example, Bradman (in Yew, IIRC) increases Dexterity by +2 -- this means that your Combat will be increased by the above formula twice, increasing Dexterity by +1 twice (once in-between and once after the two increases in Combat).

As a rule of thumb, training Combat instead of Dexterity is better if your Dexterity is higher than your Combat. If your Combat is higher than your Dexterity, however (which shouldn't happen in the original), NEVER train your Combat -- train your Dexterity until they are equal.

Likewise, you will lose less if you try to keep Dexterity+Combat (or Intelligence+Magic) an odd number when training Combat (or Magic).


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The Ancient One
Aggiungo che la discussione sta andando avanti, aggiungendo interessanti particolari (ovviamente "interessanti" riferito solo ai maniaci di ultima... biggrin.gif )
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