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> [PC/XBOX] Ghost of a tale, Avventura INDIE a misura di topo
TheRuler
messaggio29 Dec 2016, 21:28
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ATTENZIONE, GIOCO IN EARLY ACCESS.
http://www.ghostofatale.com/
Una sorta di THIEF in salsa medioevale topesca.
L'autore garantisce si possa terminare il gioco senza mai uccidere alcun animale. Che tema una class-action degli animalisti?
CITAZIONE
About This Game
Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel caught up in a perilous adventure. The game takes place in a medieval world populated only by animals, and puts an emphasis on immersion and exploration. It features stealth elements, disguises, conversations with allies and enemies, and quests.

You’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers. Tilo is not much of a fighter, so stealth and nimbleness are your allies when confronted with enemies twice your size. Talk to the characters you meet and leave no stone unturned in your quest to find Merra, your true love….
About the team:
Ghost of a tale is developed by a very small team. Lionel "Seith" Gallat does 90% of the art, design and coding. Paul Gardner is the game's writer and an experienced game designer. Cyrille Paulhiac does coding and develops tools. Jeremiah Pena is the game's composer, while Nicolas Titeux is responsible for sound design.

Ho preso la versione GOG perché era in saldo, ma d'ora in poi sempre e solo STEAM per i giochi in early access.
La versione GOG è ferma ad agosto 2016 (v1.93) mentre quella steam è costantemente aggiornata (v2.75 rilasciata ieri)
Lo sviluppatore, interrogato sulla stranezza ha così (comprensibilmente) risposto:
CITAZIONE
Hello Jay,

Thank you for your email. First I want to say that I understand the frustration that might stem from such a situation. The reason for that state of affairs is simple: it takes us roughly 5 to 10mn (at most) to update the game on Steam. It takes us at best a couple of hours to do the same thing on GOG, as I don't have a blazing fast connection. After which GOG has to manually disseminate the new build on their server (webpage + Galaxy), which can takes anywhere from a few more hours to a day (depending on their workload).

As a result we have decided to output hot bug fixes quickly on Steam (sometimes twice a day) to knock down any new bugs we might have introduced with the latest release and when we reach a plateau, then we can invest the time needed to upload the stable build on GOG.

I know this won't necessarily make you feel better about the whole situation but I hope it at least sheds some light on what goes on with pushing a new build online.

As to your comment on the GOG's forums I apologize as it probably fell through the cracks.

We are currently preparing another bug fix release on Steam and as soon as this one gives us satisfaction then we'll upload a new build on GOG. Thank you for your patience!

Cheers,
Seith

Dovrebbe arrivare a breve un corposo update che riguarda sia il gameplay che il motore (FPS raddoppiati a parità di HW utilizzato!).
Ora i vari equipaggiamenti e costumi di Tilo influenzano il rumore prodotto e dunque le modalità di individuazione delle guardie.


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TheRuler
messaggio29 Dec 2016, 21:44
Messaggio #2



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Rilasciata ORA la versione 2.75 anche su GOG dopo quasi 6 mesi di NULLA.


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Gwenelan
messaggio31 Dec 2016, 14:08
Messaggio #3



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Aggiornamento rimbalzato sul sito blush.gif!

Sto guardando un po' questo gioco, di solito quelli con animali protagonisti non mi entusiasmano, ma questo sembra grazioso blush.gif.


--------------------
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*My Youtube Channel*

La vita è dura e grama - e poi si muore.

Chi è intelligente per definizione non può avere qualcosa di negativo da dire contro lo studio e contro il buon senso.
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Tutti hanno opinioni: io le ho, tu le hai. E fin da quando abbiamo aperto gli occhi ci hanno detto che abbiamo diritto di avere nostre opinioni. Be’, è una stronzata, naturalmente. Non abbiamo diritto di avere opinioni, abbiamo diritto di avere opinioni informate. Senza studio, senza basi, senza comprensione, un’opinione non vale niente.
È solo un farfugliamento. È come una scoreggia nella galleria del vento, gente.

 
Festuceto
messaggio31 Dec 2016, 16:18
Messaggio #4



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Proprio carino, l'ho messo nella wishlist. Comunque ci scommetto che è ispirato alle avventure anali di "Topofurbo" di South Park biggrin2a.gif


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La vita è un balocco!
 
Grifen
messaggio2 Jan 2017, 03:38
Messaggio #5



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Sto seguendo gli sviluppi su Twitter, dove l'autore butta occasionalmente aggiornamenti.
https://twitter.com/SeithCG

Ho dato una breve occhiata anch'io ai vari video e simili, e lo sto trovando promettente e con una bella atmosfera (oltre al mio genere di roba :p). Parte dello Stealth sembra giocarsi anche sul trovare nascondigli, non solo come accucciarsi nell'ombra come funzionava per Thief e derivati vari dove consisteva molto "riparati dietro l'angolo"/"evita la luce". Chi ha provato l'early access cosa ne pensa in generale?
 
TheRuler
messaggio2 Jan 2017, 11:37
Messaggio #6



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Che sembra un Grimrock non a mattonelle. Scherzi a parte, è molto valido. Sono più di 3 anni che è in sviluppo (dalla campagna indiegogo) e di passi giganti ne ha fatti. Non so e non vglio sapere se è terminabile, diciamo che sto rigiocando sempre i primi 2 livelli per non spoilerarmi troppo, non voglio finirlo in early access. Proprio questo re-play però mi sta facendo apprezzare le differenze di versione gog (1.93 --> 2.75, una enormità)


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Gwenelan
messaggio2 Jan 2017, 13:43
Messaggio #7



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Ma a parte nascondersi, ci sono anche piccoli puzzle o simili? O altre cose? Volendo puoi metterti a fare Rambo o è un "nono" come in Thief?

EDIT: Ruler faccio un bell'articolo che fai prima XD.


--------------------
Conformati.

What can change the nature of a man?
*My Youtube Channel*

La vita è dura e grama - e poi si muore.

Chi è intelligente per definizione non può avere qualcosa di negativo da dire contro lo studio e contro il buon senso.
- Duca


Tutti hanno opinioni: io le ho, tu le hai. E fin da quando abbiamo aperto gli occhi ci hanno detto che abbiamo diritto di avere nostre opinioni. Be’, è una stronzata, naturalmente. Non abbiamo diritto di avere opinioni, abbiamo diritto di avere opinioni informate. Senza studio, senza basi, senza comprensione, un’opinione non vale niente.
È solo un farfugliamento. È come una scoreggia nella galleria del vento, gente.

 
TheRuler
messaggio2 Jan 2017, 14:43
Messaggio #8



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CITAZIONE (Gwenelan @ 2 Jan 2017, 13:43) *
Ma a parte nascondersi, ci sono anche piccoli puzzle o simili? O altre cose? Volendo puoi metterti a fare Rambo o è un "nono" come in Thief?

EDIT: Ruler faccio un bell'articolo che fai prima XD.


Al momento io sono riuscito solo a stordire le guardie. Più avanti si acquisiscono vere armi che forse potrebbero uccidere.
Più che puzzle (per lo più ambientali) ci sono elementi di ruolo (missioncine).

Ho trovato su Steam la lista delle quest attualmente disponibili (26).


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Gwenelan
messaggio2 Jan 2017, 15:26
Messaggio #9



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CITAZIONE (TheRuler @ 2 Jan 2017, 14:43) *
CITAZIONE (Gwenelan @ 2 Jan 2017, 13:43) *
Ma a parte nascondersi, ci sono anche piccoli puzzle o simili? O altre cose? Volendo puoi metterti a fare Rambo o è un "nono" come in Thief?

EDIT: Ruler faccio un bell'articolo che fai prima XD.

Al momento io sono riuscito solo a stordire le guardie. Più avanti si acquisiscono vere armi che forse potrebbero uccidere.
Più che puzzle (per lo più ambientali) ci sono elementi di ruolo (missioncine).

Ho trovato su Steam la lista delle quest attualmente disponibili (26).

Aaaaah, ho capito forse.


--------------------
Conformati.

What can change the nature of a man?
*My Youtube Channel*

La vita è dura e grama - e poi si muore.

Chi è intelligente per definizione non può avere qualcosa di negativo da dire contro lo studio e contro il buon senso.
- Duca


Tutti hanno opinioni: io le ho, tu le hai. E fin da quando abbiamo aperto gli occhi ci hanno detto che abbiamo diritto di avere nostre opinioni. Be’, è una stronzata, naturalmente. Non abbiamo diritto di avere opinioni, abbiamo diritto di avere opinioni informate. Senza studio, senza basi, senza comprensione, un’opinione non vale niente.
È solo un farfugliamento. È come una scoreggia nella galleria del vento, gente.

 
TheRuler
messaggio5 Jan 2017, 01:24
Messaggio #10



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Il changelog completo rilasciato da gog:

CITAZIONE
Patch 2.75 (29 December 2016)

You will need to start a NEW game as saves from version 1.93 are not compatible with version 2.75!

Fixed:

Hole near courtyard wall under rocks where Tilo can fall out of the world.
Elevator basket (between tower and garden) is not useable after a reload.
Tessellation sliders jump back to their default values.
Antialiasing option resets to ON.
Texture resolution reverts to normal.
Sneak Desaturate option reverts to ON.
Ambient occlusion option reverts to ON.
Debug menus linger on even after latest build fix.
Section trigger missing when dropping from outcrop in courtyard next to G&F’s cell.
Tilo sometimes throws the tool he's holding when closing a menu via the mouse if the “Throw” action is mapped to the left-click.
Rats can stop giving chase to Tilo in some cases.
Show HUD option not synchronized with actual option.
Some NPCs' inventory is not repopulated after loading a save during the same session.
Missing section trigger for elevator corridor.
Duplicated tools (ie: bottles, sticks, etc…) beyond maximum allowed when reloading a save.
Music can still be heard even when the option slider is set all the way down.

Added:

New experimental vegetation bend behavior.

Patch 2.64 (29 December 2016)
Fixed:

Dev input shortcuts prevent proper key/button binding (oops).
Some walls in the sewers are walk-through.
Rare case where combat music would start to play right after reloading a save.
Dialog choices systematically appear scrolled down.
Some shadow casters are missing causing light leaking through walls in several places.
Cannot exit Credits menu (“Back” button is inactive and loads a save if pressed).
No option is selected in the main menu when the game launches.
Skybox showing through faraway wall beyond grate in flooded cell.
Very rare case of a guard’s model becoming invisible.
Footnotes appear scrolled down even when they shouldn’t.
Inside of main tower can appear empty if Tilo drops from the beetle cot’s roof in a certain location.

Changed:

Material for tower stairs doesn’t exhibit jail's wetness anymore.
Replaced broken cobwebs in Powderkeg’s cell with new assets.

Added:

Added a light source in the shortcut between the jailer's office and the drawbridge room to better see the door lever.

Patch 2.6 (29 December 2016)
Fixed:

Some florins in containers show a placeholder icon.
Some items stolen from guards do not reappear after reloading a save.
Guards stay knocked out even after reloading a save where they shouldn’t be.
Rare bug where some doors could appear open after a reload where they should be closed.
Some floating meshes.
Ceiling in flooded cell is not visible.
Water particles are not visible in Tilo’s wake.
Banner disappearing instead of getting burned.
Missing footnote description for “Ringtail” in Silas’ dialog.
Table drawer in room above courtyard wall can’t be looted.
Skybox is visible when getting to the tunnel shortcut between holding cells and jail.
Inside of main tower can appear empty when standing at a certain spot on the ramparts.
Camera freaks out when trying to open the locked door in the barrel room.

Changed:

Made sure the new areas are sealed off for now (apologies to all of you pioneers out there!).

Added:

Added a light source in the shortcut from the jailer’s office to the drawbridge.

Patch 2.55 (29 December 2016)
Fixed:

Complete minstrel costume bonus wasn’t assigned at start
Bug when opening sewer map after buying info about spider location from Rolo
In some rare cases Tilo's heavy item is not dropped when he dies
Armor encumbrance is not properly reset after loading a save
Light trigger missing when exiting from the rafters onto the roof in the courtyard
Name error in dialog of main gate guard
Being able to enter the passage next to Gusto & Fatale’s cell without pushing the barrel
Collider for grid in underground shortcut to jail is missing
Tilo automatically goes down a ladder when opening the inventory
Spider web remains visible after getting burnt
A splash sound can sometimes be heard when entering the jail from the courtyard
Rats not able to attack Tilo while in Kerold's cell
Tilo can get killed while climbing on the elevator when it hasn’t fully come down to rest
Rats can sometimes chase Tilo even though they're knocked down (funny/creepy)
Missing sound for Kerold breaking the rotgut bottle during dialog
Rat’s animation sometimes popping to idle after crossing a doorframe
Resistances are not properly updated when equipping clothing items
Rolo sometimes does not appear when exiting the jail
The guards’ alert icon doesn't empty itself and disappear when it should
Bug with resistances when equipping full costume set and unequipping items one by one
Knockdown timer sometimes doesn't appear on knocked-out rats
Gusto sometimes doesn’t go to sleep at night
Micro-holes/bad scintillating pixels caused by faulty tessellation algorithm
Grease jars don't break when thrown on planks
Hanging key keeps playing hanging animation even after being knocked down
Hanging key can occasionally land in a non-pickable position
Plague doctor mask vignette is not reset after loading a save where Tilo doesn’t wear it
Exterior sound trigger missing on top of tower when exiting main tower
Sometimes combat music doesn't stop, even though Tilo's not chased anymore
Lots of holes in the geometry!
Small freezes noticeable when moving from area to area
Costume item description panel appearing behind the inventory UI
Some stairs where Tilo bumps in at slow speed
Long pause happening whenever accessing the save/load menu

Changed / Improved:

Sewer key is out of the game; the jail’s master key replaces it
Spider webs have been replaced with new higher-quality assets
Tessellation shaders have been recreated from scratch with much better results (ie: humidity/wetness)
Most textures have been refined, doubled in size and enhanced with detail mapping
Rats are now a bit faster when chasing Tilo
Improved all vegetation shaders to show better translucency
Huge overall performance boost (50-75% fps gain on some machines)
All trees have been replaced with much higher quality assets (oaks, beech, etc…)
Implemented consistent wind direction for all vegetation
Actor detection has been redone from the ground up to take into account bonus from Tilo’s cloth items
You can now quickly swap tools using the mousewheel
The middle-mouse button now unequips/re-equips the current tool in Tilo’s hand (no need to go to the inventory anymore)
Implemented an entirely new zone/sectioning system, meaning there is no more streaming/stuttering
Rewrote entirely the load/save system to work seamlessly on PC + consoles
Changed and improved the overall layout of Dwindling Heights
Changed a few quests + dialogs + items locations in preparation for the full game
Tilo’s jump/climbing is now much more responsive
You can now use the mousewheel to turn book pages
Book pages now have their page number displayed
Tilo can now climb on a moving platform/elevator
Tilo's health and stamina are no longer connected to the costume he's wearing (no more health/stamina lost when changing costumes)
Removed trapdoor near the main gate
Added a separation wall in the courtyard with new building
Costume items belonging to the same set are now automatically sorting next to each other in the inventory
Removed the option to knock the helmet off of the guard for Gusto & Fatale (no more confusion between different kinds of helmets)
Better aiming reticle
It is not possible anymore to kite more than 3 rats (so you can’t lock all the rats in one room anymore)

Added:

Added a progress bar when loading a save
The amount of florins in Tilo’s inventory is now displayed during dialog when money is involved
Started using photogrammetry assets for rocks
It is now possible to light up candles laying around in very dark places
Costume items are now affecting how much noise Tilo creates and his visual conspicuousness
Introduced sound attenuation which plays in when creating auditive distractions through walls
Added a couple of shortcuts to go from one area to the next (ie: elevator basket from top of main tower to garden below)
Added a visual 'splash' effect that shows how far the sound created by distractions travels
Added visual hud indication when Tilo is getting poisoned or burnt (providing a clear representation of his resistance to those hazards)
Added an option to turn off the HUD (in the debug menu)
Added options for controlling tessellation amount and distance
Added knockdown timer on unconscious rats to indicate when they’re going to regain consciousness

Patch 1.93 (26 August 2016)
Fixed:

Camera doesn’t show the inside of Tilo’s head anymore.
Reloading a game while the chase music is playing causes that music to play forever until you escape successfully from an enemy again.
Perform song volume can be much too loud sometimes.
Stairs near Silas (and leading to empty tower) block Tilo when walking with the armor on.
Main menu’s black background appears slightly transparent.
Idle stance of rats corresponds to sword & shield instead of halberd.
Missing sleeping particles (“Zzz”) in some cases.
Fade planes in final corridor and off the main gallery appear transparent instead of dark.
Current resolution doesn’t show as selected in visual menu.
Screen resolutions in the Visuals menu are not properly revealed when scrolling down with gamepad.
Tilo can push sleeping guards off their chair while wearing the armor.
Game sometimes crashes when showing the Save/Load UI (fixed in Unity 5.3.6p2).
Oil lamp intensity weakens too much when depleting below half point.
Rats can get stuck in front of an opened sliding door after reloading a game.
It is possible to keep refilling the lantern while running away from an oil jar and maintaining the interact button pressed.
Parented mouse camera mode can cause the camera to freak out in small spaces.
Obstacle camera correction setting sometimes reverts to active even though it’s been turned off.
Mouse-clicking on an empty space in a container UI is interpreted as picking up the last remaining item (or “I didn’t MEAN to take that hornets’ nest!”).
Grain bag near the broken cart in the courtyard cannot be looted.
Wrong costume message displayed when swapping costumes.
Corrupted animation when Tilo throws an item while wearing the armor (salute animation gets triggered).
Some items (ie. plague doctor hat) can get their scale values out of whack when repeatedly equipping/unequipping them via mouse-click.
Tilo can climb short walls while carrying a heavy item.
In some older saves Gusto sleeps in the air.
The flatulent rat is still floating off his bed in old saves.
Grease slicks from grease jars remain visible after reloading a save.
Grease vials thrown directly on rats do not make them slip and fall down.

Changed:

V-sync now has more refined settings (off, every 1 v-blank, every other v-blank).
Alert icons of enemies now have a different frame color when they see Tilo (full white) and when they can only hear him (thin black).
Items belonging to the same costume now appear next to each other in the inventory, always from head to toes (no more looking for items spread all over).
NPCs now give out more precise information about the location of the quest items you’re supposed to find.
The last quest now completes successfully when entering the final corridor.
Key from rat in barrel room can now be pickpocketed more easily from behind.
Removed deaths counter in statistics menu since it doesn’t really make sense within the scope of a session.
Replaced some of the trees with new models and better textures.

Added:

Spider venom location can now be revealed on your map (for a price).
Added master volume slider in the audio options.
Added texture resolution setting in visual options.
Added ambient occlusion setting in visual options.
Added antialiasing setting in visual options.
Smoke from torches now automatically adapts to the proper ceiling height (curling along low ceilings, rising under high ceilings).

Patch 1.75 (08th August 2016)

(Edit: There was an issue with the publish of 1.74 so it has now been superseded by 1.75, which additionally takes care of ALT, CTRL and page up/down keys not being able to be rebound)

This new update focuses on improving the game’s controls. From keyboard remapping (including movement keys) to Dualshock 4 controller support, to better control over camera inversion settings, etc...

In addition you’ll also find many other fixes and improvements (several of which were requested by you guys). Enjoy! blush.gif
Fixed:

Camera spinning endlessly when Dualshock 4 is plugged in
Impossible to click on anything or call inventory/main menu via keyboard when Dualshock 4 is plugged in
Gamepad preset dropdown menu remains open when leaving the Controls menu with ESC
Lights and shadows sliders have no effect (still need to exit light’s range first to see the effect)
Lights, shadows and dynamics sliders are not properly stored in preferences
Some floating trees are visible from the garden
Left-click is not working when reassigning keyboard shortcuts
Keypad keys can’t be remapped
Faustus’ mushroom quest is mentioned before player has met him
Faustus doesn’t give the mushroom quest if the plague doctor mask is already in inventory
Tilo sprints automatically when entering water while wearing the armor
Tilo is allowed to sprint while in water
Many steps are blocking Tilo when he walks slowly (ie: sneaking or walking with the armor on)
The back wall of the underground tunnel (shortcut to the jail) is invisible as long as the jail zone is not loaded
Some heavy items (ie: stools, buckets) disappear from their location
Fatale can’t give back the figurine because it’s not in her inventory
Dialog “talking” sound remains audible when reloading a save while in the middle of a dialog
Rebinding an unrecognized key prevent from accessing the main menu again
Many holes in the set’s geometry (please send screenshots if you find more!)
Guards' colliders are not always properly reset at reload (ie: Tilo can walk through them and they can't be knocked out)

Changed:

Invert vertical and horizontal camera setting is now split into specific settings for gamepad and mouse
Upon trying to open a locked door (or container) the player is now made aware of which key is required
Pressing ESC while within an option menu now steps back one level instead of going back to the game right away
Removed option to show AI gizmos in the debug menu
Pressing ESC while the game is listening for a key to be rebound will stop the listening

Added:

Implemented native support for Dualshock 4 controller (with matching icons)
Implemented keyboard remapping of movement keys
Added bucket on top of trapdoor near entrance (justifying Tilo can’t open it from under it)
Added a handful of new resolutions (1366x768, 1360x768, 2560x1080, 2880x1620)
Added button to reset keyboard/gamepad mapping (useful when things went horribly wrong)
Added “too dark” feedback message to all the dark places that still needed it

Patch 1.63 (02nd August 2016)

Hornets stay visible around Tilo after death
Light trigger in sewers not correctly fading darkness level
Reloading while holding a heavy item causes Tilo to carry invisible item
Dynamics distance slider not being recorded in preferences
Mouse cursor invisible in Statistics UI
Statistics screen not closing when pressing ESC
Various UI fixes (gamepad icons visible when using mouse, etc…)
Sleeping in Silas bed puts Tilo through the wall when he wakes up
Continue/Footnote buttons not clickable in narration during dialogs
Reloading a save while in the middle of a dialog doesn’t close the dialog UI
“You must hide...” text remaining visible after hiding and showing main menu with ESC
Aborting song performance does not stop the song from playing
Various steps blocking Tilo’s movement at slow speed (send us screenshots if you find more)
Rebinding some keyboard keys doesn't work (sprint, sneak, etc…)
Sliding door under war room resetting to open when leaving/re-entering zone
Map not being displayed when holding the gamepad map button
Map disappearing right away when called from inventory
Floating empty grain bags
Knocked out guards can’t be knocked out again after reloading a save
Lantern not equippable from inventory via mouse/keyboard once it’s depleted/refilled
Silas beetle missing when opening the cage
Dying when wearing the armor does not unequip the armor after reloading
Silas doesn’t react to Tilo wearing the armor
Traps can’t be triggered when throwing things at them
Rolo sleeps away from his chair
Gusto can end up inside a wall of the cell
Map markers for tarot cards are not displaying
Being able to unequip costume in front of an NPC
Missing/duplicate items after reloading a save
Save slots sometimes becoming unresponsive with gamepad
Being able to go back in-game after the credits are done
Map markers for escaped beetles not showing on the map
Rats stay stuck in front of a closed sliding door even though they could go the long way around it (some cases may remain)
Map not updating to show the proper area when moving from jail to courtyard
AI systematically entering confused state (blue exclamation marks) just after reloading a save
Various keyboard/mouse related issues
Cycling tools while Tilo’s jumping stops him in the air
Invert vertical camera works opposite of what it should when using a mouse
Faustus doesn’t react to Tilo having the 7 mushrooms
Flatulent Rat picking up distractions and moving in his sleep

Added/Changed:

Optimization pass to improve framerate
Alleviated the freezes occurring when streaming zones
Moved rose in jail tower so that it’s less difficult to pick up
Replaced stairs in flooded cell (fixed collider issues)
Added wooden beams in front of un-openable doors (off-limit during EA)
Increased damage of Rats’ halberds
Added a slew of new screen resolutions (ask us for more and ye shall receive)
Added prompts when a dark location requires a light
Added some florins to various locations and containers in the keep
Fixed the dreaded wooden-beam jump outside jail tower
Finished area beyond grid-ladder in jail tower
Lights and shadows distance sliders can now go much higher (for powerful PCs)
Added V-sync option
Added depth-of-field option
Added feedback when donning a complete costume
Implemented exclusive full-screen mode
Fixed chains physics exploding (bad: not interactive anymore/good: they look and animate better)
HUD frame color now turns red when being chased by an enemy
Added parented camera mode which keeps the same camera angle when Tilo moves (mimics The Witcher 3’s camera)
Changed check marks in check boxes UI
Added music for “Rat with two tails” song
Added death music when Tilo buys the farm (still have to create animation)
Added option to lock the framerate at 30, 60 or 120fps
Added option to remove desaturation effect while in sneak mode
Added support for directional keys on keyboard (for left-handed players)
Added some florins in the world


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Micartu
messaggio5 Jan 2017, 12:10
Messaggio #11



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Praticamente un altro gioco!

Esiste una data definitiva per la 1.0?


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TheRuler
messaggio5 Jan 2017, 22:59
Messaggio #12



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Nessuno si è ancora sbilanciato purtroppo. L'unica notizia ufficiale (e succosa) circa il prodotto finito è questa:

CITAZIONE
Our best estimate for the length of the full release is that the E.A. part is roughly 25-30% of the final game. This would mean the final game will be roughly 15 to 30 hours long, depending on how much of an explorer/completionist you are.


se in 3 anni hanno fatto il 30%... ahahaha ;-) speriamo di no!


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TheRuler
messaggio9 Jan 2017, 19:37
Messaggio #13



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Entropologo part-time

BGE AG: Indy3
Arcade: Silpheed
Free Roaming: Shadow of the Colossus
RTS: Praetorians

Playing Magari...
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CITAZIONE
The early access version is english only, but the final version will provide many languages, including Italian.
...
The list is not official, but we are quite sure the game will be translated into (no order):
english, spanish, french, italian, german, russian, japanese, chinese

parrebbe proprio una produzione grossa.


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Micartu
messaggio9 Jan 2017, 20:17
Messaggio #14



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Beh il gioco è carino e tradurlo only subs non costerà di sicuro molto. Magari trovano anche un publisher oppure si appoggiano a qualche anima pia che glielo traduce gratis come succede sempre più spesso.


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TheRuler
messaggio30 Jan 2017, 21:45
Messaggio #15



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BGE AG: Indy3
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Free Roaming: Shadow of the Colossus
RTS: Praetorians

Playing Magari...
SO Windows7

OGI Supporter




L'ultimo update (2.81 già di qualche settimana fa) è dedicato al nuovo comportamento della vegetazione. Decisamente realistica.




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Versione Lo-Fi Oggi è il: 27th February 2017 - 23:46