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> Game formats converter, Requests and game format research
Nyerguds
messaggio15 Nov 2017, 14:51
Messaggio #51



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BGE Command & Conquer: Tiberian Dawn
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Released 1.2.6, with support for the new MA8 chunks in the Dynamix SCR images.

http://nyerguds.arsaneus-design.com/projec...verter/release/

For more info, see the Dynamix adventure games thread.

Messaggio modificato da Nyerguds il 15 Nov 2017, 14:51


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Command & Conquer Gold v1.06 - Upgrading C&C95, byte by byte...
 
Nyerguds
messaggio23 Jun 2018, 00:13
Messaggio #52



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BGE Command & Conquer: Tiberian Dawn
SO Windows7




Released v1.2.10, with support for the Mythos animation format.

http://nyerguds.arsaneus-design.com/projec...verter/release/ (lowest zip file in the list)

The full format is detailed here:
http://www.shikadi.net/moddingwiki/Visage_Animation_Format

Messaggio modificato da Nyerguds il 23 Jun 2018, 00:59


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Command & Conquer Gold v1.06 - Upgrading C&C95, byte by byte...
 
Nyerguds
messaggio24 Jun 2018, 16:04
Messaggio #53



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BGE Command & Conquer: Tiberian Dawn
SO Windows7




Released v1.2.11. Animations of the WSA and VDA format without an initial first frame will now look for other files that can give that information biggrin2a.gif

(also, the Mythos animation's saving logic had a bug that caused it to not accept frames loaded from a range of image files n7.gif )

[edit]

Released v1.2.12. The "initial state" frame loaded from a previous file in VDA format is now added to the frames listed in the converter, so the resulting range can simply be saved as new animation with the "leave off first frame" option.

[edit again]

Released v1.2.13, with a bunch of internal optimising and added checks on possible problems, and the ability to load missing start states for animations from a single png.

Messaggio modificato da Nyerguds il 26 Jun 2018, 13:16


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Command & Conquer Gold v1.06 - Upgrading C&C95, byte by byte...
 
Nyerguds
messaggio28 Jun 2018, 12:55
Messaggio #54



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Gruppo: OldGamer
Messaggi: 236
Iscritto il: 27 June 14
Utente Nr.: 20.463
BGE Command & Conquer: Tiberian Dawn
SO Windows7




Released v1.2.14, with a bunch more bug fixes:
-A Mythos animation (VDA) chained from a png file will now indicate its first frame the same way as a normally loaded png.
-Fixed bug that could let WSA load chaining skip missing files (which wouldn't load correctly).
-Fixed chunk overflow check mechanism in the VDA animations save process. (I accidentally only checked it per frame, instead of over the whole file.)
-Because not many editors support palette-alpha, indexed images saved as png get a save option asking to save without transparency. This option defaults to 'true' on types with a fixed transparency index determined by the game (like how Mythos VGS files always use index 255 for transparency, and most other games generally use index 0). This also works for saving frame ranges.
-Fixed bug in Mythos collapsed-transparency compression that made it save a wrong header size. (No idea how that got in there, especially since it's correct on the modding wiki where I also posted that code 121.gif )
-The "Windows icon" type no longer shows up as a type that supports frame input. At this moment it just takes one image and resizes it to four specific sizes (16, 32, 48, 256).
-Fixed focus issues in the save options window; the first option will now be selected instead of the "OK" button.

Messaggio modificato da Nyerguds il 3 Jul 2018, 09:10


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Command & Conquer Gold v1.06 - Upgrading C&C95, byte by byte...
 

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