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> Ultima Underworld - Tutto il testo - PARTE 1, Tradotto!
The Ancient One
messaggio6 May 2013, 11:17
Messaggio #1



Gruppo icone

Gruppo: Admin
Messaggi: 30.302
Iscritto il: 18 April 04
Da: Britannia
Utente Nr.: 1.377
pulley-in-the-middle

BGE Ultima 7
Playing Ultima 7: "Il Portale Oscuro" IN ITALIANO!

Dungeon Master 1 (PC - DosBox)
Sonic (Wii)
Runaway (PC)

SO WinXP




La seconda parte del testo (quella che resta ancora da tradurre) si trova a questo link.




[color="#FFFF00"]strings.pak: 122 string blocks.

block: 0001; 512 strings.
0: Hey, its all the game strings
1: Yow
2: The key does not fit.\n
3: There is no lock on that.\n
4: The key locks the lock.\n
5: The key unlocks the lock.\n
6: That is already open.\n
7: Use key on...\n
8: What lock would you like to try to pick?\n
9: As you reach for the tree, it withers away, revealing a silver seed.\n
10: The seed does not seem to find space for roots, and remains inert.\n
11: The seed vanishes.\n
12: You plant the seed, and a small silver tree quickly grows.\n
13: Welcome to the Underworld.\n
14: There are hostile creatures near!\n
15: You make camp.\n
16: You go to sleep.\n
17: You are starving.\n
18: You feel rested.\n
19: Your sleep is uneasy.\n
20: You can't go to sleep here!\n
21: Your sleep is interrupted!\n
22: It looks to be that of
23: They look to be those of
24: You are not ready to advance.\n
25: That is not a mantra.\n
26: Knowledge and Understanding fill you.\n
27: You cannot advance any further in that skill.\n
28: You have advanced greatly in
29: You have advanced in
30: None of your skills improved.\n
31:
32: The Key of Truth is needed. Use it well.\n
33: You hear a chime in the distance.\n
34: You cannot advance in
35: The Cup of Wonder is
36: to the North
37: to the Northeast
38: to the East
39: to the Southeast
40: to the South
41: to the Southwest
42: to the West
43: to the Northwest
44: far far below you
45: far far below you
46: far below you
47: far below you
48: below you
49: below you
50: underneath you
51:
52: above you
53: above you
54: above you
55: far above you
56: far above you
57: far far above you
58: far far above you
59: You detect a creature
60: You detect a few creatures
61: You detect the activity of many creatures
62: You detect no monster activity.\n
63: is currently active.\n
64: You are currently
65: You are on the
66: level of the Abyss.\n
67: It is the
68: day of your imprisonment.\n
69: It has been an uncountable number of days since you entered the Abyss.\n
70: You guess that it is currently
71: night
72: night
73: dawn
74: early morning
75: morning
76: late morning
77: mid-day
78: afternoon
79: late afternoon
80: early evening
81: evening
82: night
83: .\n
84: barely
85: mildly
86: badly
87: seriously
88: egregiously
89: Your current vitality is
90: Your current mana points are
91: You are
92: poisoned.\n
93: That is too far away to take.\n
94: You cannot reach that.\n
95: That is too heavy for you to pick up.\n
96: You cannot pick that up.\n
97: You detect no traps.\n
98: You found a trap! Do you wish to try to disarm it?\n
99: You catch a lovely fish.\n
100: No luck this time.\n
101: You cannot fish there. Perhaps somewhere else.\n
102: You feel a nibble, but the fish gets away.\n
103: and
104: starving
105: famished
106: very hungry
107: hungry
108: peckish
109: fed
110: well fed
111: full
112: satiated
113: fatigued
114: very tired
115: drowsy
116: awake
117: rested
118: wide awake
119: You can only use those individually. Take one from this group if you wish to use it.\n
120: Your lockpicking attempt failed.\n
121: You succeed in picking the lock.\n
122: That is not locked.\n
123: Lights may only be used if equipped.\n
124: That light is already used up.\n
125: With a loud <SNAP!>, the wand cracks.\n
126: You are too full to eat that now.\n
127: You are unable to open the wine bottle.\n
128: You can only spike closed doors.\n
129: The door is now spiked closed.\n
130: Please select door to spike...\n
131: The door is spiked.\n
132: It seems to have no effect.\n
133: The orb is destroyed!\n
134: You thoughtfully give the bones a final resting place.\n
135: The rock breaks into smaller pieces.\n
136: An object appears in the air and falls into your hand...\n
137: is nearly done\n
138: is unstable\n
139: is stable\n
140: You destroyed the
141: You damaged the
142: You cannot repair that.\n
143: Your attempt has no effect on the
144: You have partially repaired the
145: You have fully repaired the
146: The noise you made has attracted attention!\n
147: You have attained experience level
148: The bowl does not contain the correct ingredients.\n
149: You mix the ingredients into a stew.\n
150: You need a bowl to mix the ingredients.\n
151: Enscribed upon the scroll is your map.\n
152: You cannot use that.\n
153: Why is this being printed?\n
154: You see nothing.\n
155: Nothing to get.\n
156: You cannot talk to that.\n
157: Using the pole you trigger the switch.\n
158: The pole cannot be used on that.\n
159: Impossible, you are between worlds.\n
160: You cannot select options partway through an action.\n
161: No save game there.\n
162: Restore Game Complete.\n
163: \4Restore Game Failed.\n\0
164: \4Save Game Failed.\n\0
165: \6Save Game Succeeded.\n\0
166: Restoring Game
167: Saving Game
168: \6 Please enter a save file description:\n
169: Error: Bad save file
170: ...
171: You see a bridge.\n
172: tasted putrid.\n
173: tasted a little rancid.\n
174: tasted kind of bland.\n
175: tasted pretty good.\n
176: tasted great.\n
177: You cannot use oil on that.\n
178: You think it is a bad idea to add oil to the lit lantern.\n
179: Adding oil, you refuel the lantern.\n
180: The lantern is already full.\n
181: Dousing a cloth with oil and applying it to the wood, you make a torch.\n
182: You think it is a bad idea to add oil to the lit torch.\n
183: You refresh the torch.\n
184: The torch is unused.\n
185: You are unable to use that from here.\n
186: You cannot barter a container. Instead, remove the contents you want to trade.\n
187: A level
188: Banished the Slasher of Veils
189: after
190: days in the Abyss
191: There is a pained whining sound.\n
192: There is an empty clicking sound.\n
193: A voice utters the words "Reset Activated."\n
194: You press in the button.\n
195: You press in the button.\n
196: You press in the button.\n
197: You flip the switch.\n
198: You flip the switch.\n
199: You pull the level.\n
200: You pull the chain.\n
201: You pull the chain.\n
202: The button returns to its original state.\n
203: The button returns to its original state.\n
204: The button returns to its original state.\n
205: You flip the switch.\n
206: You flip the switch.\n
207: You push the lever.\n
208: You return the chain to its original position.\n
209: You return the chain to its original position.\n
210: You are not experienced enough to cast spells of that circle.\n
211: You do not have enough mana to cast the spell.\n
212: The incantation failed.\n
213: Casting was not successful.\n
214: The spell backfires.\n
215: You attempt to use the wand.\n
216: You think it will be
217: to repair the
218: \nMake an attempt?
219: trivial
220: simple
221: possible
222: hard
223: very difficult
224: The leeches remove the poison as well as some of your skin and blood.\n
225: is angered by your action.\n
226: is annoyed by your action.\n
227: notes your action.\n
228: Your vision distorts and you feel light headed.\n
229: You manage to finish eating the leeches. Barely.\n
230: You eat the candle, but doubt that it was good for you.\n
231: The toadstool tastes odd, and you begin to feel ill.\n
232: The mushroom causes your head to spin, and your vision to blur.\n
233: The plant is plain tasting but nourishing.\n
234: The rotworm corpse tastes quite bland but has an interesting texture. A tasteful flavoring would help it greatly.\n
235: The wormy stew has a subtle flavor which belies its ingredients.\n
236: Although you have to eat around the thorny flowers, the plant is quite good.\n
237: The water refreshes you.\n
238: You drink the port.\n
239: You drink the dark ale.\n
240: You quaff the potion in one gulp.\n
241: As the alcohol hits you, you stumble and collapse into sleep.\n
242: The drink makes you feel a little better for now.\n
243: You wake feeling somewhat unstable but better.\n
244: You found a trap! Do you wish to try to disarm it?
245: Your Rune of Warding has been set off
246: Your hands are full.\n
247: You can only put runes in the rune bag.\n
248: That item does not fit.\n
249: The waters of the fountain renew your strength.\n
250: You play the instrument. (Use 0-9 to play, or ESC to return to game)\n
251: You put the instrument down.\n
252: That is too heavy to take.\n
253: There is no space to drop that.\n
254: You need more space to fire that weapon.\n
255: There is not enough room to release that spell.\n
256: enters the Abyss . . .
257: You reenter the Abyss . . .
258: There is no place to put that.\n
259: The bones do not seem at rest in the grave, and you take them back.\n
260: You see
261: the Book of Honesty.\n
262: the Taper of Sacrifice.\n
263: the Taper of Sacrifice.\n
264: the Wine of Compassion.\n
265: the Standard of Honor.\n
266: the Shield of Valor.\n
267: the Cup of Wonder.\n
268: the Sword of Justice.\n
269: the Ring of Humility.\n
270: The spell unlocks the lock.\n
271: The spell has no discernable effect.\n
272: There is no reaction from the princess.\n
273: The moonstone is not available.\n
274: The cauldron is empty.\n
275: Ultima Underworld: The Stygian Abyss v
276: The Rune of Warding is placed.\n
277: There is no room to create that.\n
278: A rending sound fills the air.\n
279: The Slasher of Veils is dragged from this world.\n
280: You are sucked through the moongate . . . . .\n
281: You cannot save or restore games in the demo version.\n
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370: a denizen of the area
371: a rotworm
372: a slug
373: a bat
374: a rat
375: a spider
376: a green goblin
377: a skeleton
378: an imp
379: a gray goblin
380: a mountainman
381: a lizardman
382: a lurker
383: a knight
384: a headless
385: a troll
386: a ghost
387: a ghoul
388: a gazer
389: a mage
390: a golem
391: a shadow beast
392: a reaper
393: a fire elemental
394: a wisp
395: Tyball
396: the Slasher of Veils
397: an outcast
398: a creature
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448: thirty-eighth
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478: sixty-eighth
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488: seventy-eighth
489: seventy-ninth
490: eightieth
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504: ninety-fourth
505: ninety-fifth
506: ninety-sixth
507: ninety-seventh
508: ninety-eighth
509: ninety-ninth
510: hundredth
511: uncountable

block: 0002; 521 strings.
0:
1: Choose character sex:
2: Select handedness:
3: Pick a class:
4: Pick a skill:
5:
6: Choose difficulty:
7: Name:
8: Keep this character?
9: Male
10: Female
11: Left
12: Right
13: Standard
14: Easy
15: Yes
16: No
17: Str:
18: Dex:
19: Int:
20: Vit:
21: Mana:
22: Exp:
23: Fighter
24: Mage
25: Bard
26: Tinker
27: Druid
28: Paladin
29: Ranger
30: Shepherd
31: Attack
32: Defense
33: Unarmed
34: Sword
35: Axe
36: Mace
37: Missile
38: Mana
39: Lore
40: Casting
41: Traps
42: Search
43: Track
44: Sneak
45: Repair
46: Charm
47: Picklock
48: Acrobat
49: Appraise
50: Swimming
51: RA
52: ANRA
53: ORA
54: AMO
55: GAR
56: KOH
57: FAHM
58: IMU
59: LAHN
60: SOL
61: ROMM
62: LU
63: SAHF
64: MUL
65: LON
66: UN
67: AAM
68: FAL
69: HUNN
70: ONO
71: INSAHN
72: FANLO
73: NO
74: SUMM RA
75: MU AHM
76: OM CAH
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block: 0003; 512 strings.
0: The pages are blank.
1:
2: My dearest Alfred:\nGo into the Abyss knowing that I will not forget thee. As bitter as the Baron's justice dost seem, tis better than a hangman's noose. No matter the passing of years, I will await thy return. Yours forever,\n Sandra
3: The dim witted Goblins have given me the tool I need; tonight I shall make good my escape from this filthy cell - Bragit
4: Uus Por for large jumps
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32: These blueprints are indecipherable.
33: Speak the mantra RA to see thy blows land with greater effectiveness.
34: For better eyesight, use the mantra LU.
35: It is said that chanting UN will allow one to make better deals.
36: To better gauge the quality of a deal, chant HUNN.
37: Remove Bet from a Resist Blows spell for better protection.
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64: Look for Thieves hideout behind storage room\n
65: TRIED THIS LEVER! MANY R...\n
66: Ghastly ones broken haft have. Search for Blade in southeast. Behind wall, secrets are.\n
67: Ossikka,\n Upon your shoulders does holding together the Lizard folk alliance fall. Please do not fail me.\n Sir Cabirus
68: Speak SAHF to gain tracking.
69: Wanderer\n Thanking you much, I can lizardman rune-spell talk. For walk water, Ylem Por do.
70: Speaking FAL increases one's nimbleness and tumbling.
71: To swim better, chant the ONO mantra.
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97: A book written to help parents frighten their children entitled "Mondain Strikes Back"
98:
99: A short treatise on fishing technique, including casting technique and choice of lures
100: Diary of a Seer who was embarking on a Troll watching journey
101: The writ of Lorne is thus. In our days of beginning we must stick together, and not allow petty grievances to stand in the way of respect.
102: The maze conceals many chambers. One is said to lead a chamber once used by the knights.
103: Lorne went to the homeland of the Trolls in the hope of building a shrine.
104: The maze is locked with a key that is now thought to be lost.
105: I, Baron Almric, hereby condemn thee to the Abyss. At morn tommorrow thou wilt be brought to the entrance of the cave and released. If ever thou dost return, thou wilt be considered innocent. Until then, thou art guilty in the eyes of the land.
106: Lakshi -\n I am writing to discuss with you the possibility of your performing a small service for me, which in the end would be beneficial to ourselves and the Abyss as a whole. If you could have several of your subjects do some small favors for me, I would be indebted to you for quite some time.\n P.S. Just tell my messenger your response - he can be trusted.
107: Gratlashuns, Sethar, you done might strng by pertecting us. Thnks
108: Music and lyrics to a popular Troll fight song.
109: A stirring eulogy for Sir Ingvar
110: Certificate of honor, presented to Trisch Wender, upon winning the Serpent's Hold Four Day CrackShot competition
111: Finally, I can cast Curse! Now, to find a way out of this pit...
112: The Bullfrog puzzle has a simple solution, but there is more than meets the eye in that place.
113: The heights of the north have a hidden counterpart.
114: To pass into the unseen, jump through the seen.
115: One should be more careful to dot one's I's than to cross one's T's.
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128: Thief's Guide volume 1\nPicking Locks--What Bellowing AAM Won't Tell You
129: Thief's Guide volume 2\nStealth--What to do After MUL
130: Thief's Guide volume 3\nScaling Walls--Art or Science?
131: Thief's Guide volume 4\nTraps--Beyond ROMM to Nuts and Bolts
132: An Corp Mani deals great blows to undead.
133: Chanting LAHN helps one to identify one's possessions.
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160: On the Properties of Runestones
161: The Origin of Moongates: Do Other Worlds Exist?
162: Dangers of Mandrake Root: The Untold Story
163: A Compendium of Practical Jokes for the Aspiring Mage
164: A History of Britannia
165: Human-Gargish Dictionary
166: Unforeseen Combinations: The Continual Search for New Reagents
167: Not Just Pointy Caps with Stars: What Every Wizard Should Know About Fashion
168: A Study of the Use of Heat in Preparing Reagents
169: Volcanos: Gates to Other Worlds?
170: How to summon? Kal... Kal what? No Xen runestone... Mani perhaps? Must experiment in controlled environment...
171: A volume in a foreign tongue, entitled "Folanae Fanlo"
172: The Book of Honesty, by Ravenhurst of Moonglow
173: A tome whose pages have been torn out entitled "The Book of Duplicity"
174: Many mages have found that the IMU mantra has increased their magical stamina.
175: The SOL Mantra: A Useful Shortcut to Magical Power
176:
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192: Decided to explore the mines. There must be some way to bypass the maze. If only there were a way across the pit of lava. But my maps indicate there must be a secret door in this area. I enter now...
193: I'm trapped now. I dare not return from whence I came, and I dare not brave the caverns. So many hateful dead things. If only I'd known this key opened the door on the far side of the lava pit, I wouldn't be in this fix. I think I'll just rest and wait now. Perhaps my companions may find me...
194: Indecipherable runes that hurt your head when you look at them for too long
195: Remember to meet with naweohkx'o in the phase room on the 5th cycle.
196: In Lor, Bet In Sanct, Ort Jux,\n In Mani Ylem, Sanct Hur, Uus Por,\n Syn Flas? Tor Mes?
197: Garamon, forgive me! I'll revive thee when it's through.
198: Demonic Summoning and Control: Theory and Practice
199: On the Process of Resurrection
200: Dungeon Design and Constuction\n by Dugali Skowe
201: Leblanc: Horatio has explored the lava pits. He is now in the northwest mapping that area. He will send you both when he returns.
202: Mysteries of the Abyss
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257: This recipe for worm stew requires port, a green mushroom, a dead rotworm, and a bowl to mix them in.\n
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block: 0004; 512 strings.
0: a_hand axe
1: a_battle axe
2: an_axe
3: a_dagger
4: a_shortsword
5: a_longsword
6: a_broadsword
7: a_cudgel
8: a_light mace
9: a_mace
10: a_shiny sword
11: a_jeweled axe
12: a_black sword
13: a_jeweled sword
14: a_jeweled mace
15: a_fist
16: a_sling stone
17: a_crossbow bolt
18: an_arrow
19: a_stone
20: a_fireball
21: a_lightning bolt
22: acid
23: a_magic missile
24: a_sling
25: a_bow
26: a_crossbow
27:
28:
29:
30:
31: a_jeweled bow
32: a_leather vest
33: a_mail shirt
34: a_breastplate
35: leather leggings&pairs of leather leggings
36: mail leggings&pairs of mail leggings
37: plate leggings&pairs of plate leggings
38: leather gloves&pairs of leather gloves
39: chain gauntlets&pairs of chain gauntlets
40: plate gauntlets&pairs of plate gauntlets
41: leather boots&pairs of leather boots
42: chain boots&pairs of chain boots
43: plate boots&pairs of plate boots
44: a_leather cap
45: a_chain cowl
46: a_helmet
47: a_pair of dragon skin boots&pairs of dragon skin boots
48: a_crown
49: a_crown
50: a_crown
51:
52:
53:
54: an_iron ring
55: a_shiny shield
56: a_gold ring
57: a_silver ring
58: a_red ring
59: a_tower shield
60: a_wooden shield
61: a_small shield
62: a_buckler
63: a_jeweled shield
64: a_rotworm
65: a_flesh slug
66: a_cave bat
67: a_giant rat
68: a_giant spider
69: a_acid slug
70: a_goblin
71: a_goblin
72: a_giant rat
73: a_vampire bat
74: a_skeleton
75: an_imp
76: a_goblin
77: a_goblin
78: a_goblin
79:
80: a_goblin
81: a_mongbat
82: a_bloodworm
83: a_wolf spider
84: a_mountainman&mountainmen
85: a_green lizardman&green lizardmen
86: a_mountainman&mountainmen
87: a_lurker
88: a_red lizardman&red lizardmen
89: a_gray lizardman&red lizardmen
90: an_outcast
91: a_headless&headlesses
92: a_dread spider
93: a_fighter
94: a_fighter
95: a_fighter
96: a_troll
97: a_ghost
98: a_fighter
99: a_ghoul
100: a_ghost
101: a_ghost
102: a_gazer
103: a_mage
104: a_fighter
105: a_dark ghoul
106: a_mage
107: a_mage
108: a_mage
109: a_mage
110: a_ghoul
111: a_feral troll
112: a_great troll
113: a_dire ghost
114: an_earth golem
115: a_mage
116: a_deep lurker
117: a_shadow beast
118: a_reaper
119: a_stone golem
120: a_fire elemental
121: a_metal golem
122: a_wisp
123:
124:
125:
126:
127: an_adventurer
128: a_sack
129: an_open sack
130: a_pack
131: an_open pack
132: a_box&boxes
133: an_open box&open boxes
134: a_pouch&pouches
135: an_open pouch&pouches
136: a_map case
137: an_open map case
138: a_gold coffer
139: an_open gold coffer
140: an_urn
141: a_quiver
142: a_bowl
143: a_rune bag
144: a_lantern
145: a_torch&torches
146: a_candle
147: a_taper
148: a_lit lantern
149: a_lit torch
150: a_lit candle
151: a_lit taper
152: a_wand
153: a_wand
154: a_wand
155: a_wand
156: a_broken wand
157: a_broken wand
158: a_broken wand
159: a_broken wand
160: a_coin
161: a_gold coin
162: a_ruby&rubies
163: a_red gem
164: a_small blue gem
165: a_large blue gem
166: a_sapphire
167: an_emerald
168: an_amulet
169: a_goblet
170: a_sceptre
171: a_gold chain
172: a_gold plate
173: an_ankh pendant
174: a_shiny cup
175: a_large gold nugget
176: a_piece of meat&pieces of meat
177: a_loaf of bread&loaves of bread
178: a_piece of cheese&pieces of cheese
179: an_apple
180: an_ear of corn&ears of corn
181: a_loaf of bread&loaves of bread
182: a_fish&fish
183: some_popcorn&bunches of popcorn
184: a_mushroom
185: a_toadstool
186: a_bottle of ale&bottles of ale
187: a_red potion
188: a_green potion
189: a_bottle of water&bottles of water
190: a_flask of port&flasks of port
191: a_bottle of wine&bottles of wine
192: a_plant
193: some_grass&bunches of grass
194: a_skull
195: a_skull
196: a_bone
197: a_bone
198: a_pile of bones&piles of bones
199: some_vines&bunches of vines
200: a_broken axe
201: a_broken sword
202: a_broken mace
203: a_broken shield
204: a_piece of wood&pieces of wood
205: a_piece of wood&pieces of wood
206: a_plant
207: a_plant
208: a_pile of debris&piles of debris
209: a_pile of debris&piles of debris
210: a_pile of debris&piles of debris
211: a_stalactite
212: a_plant
213: a_pile of debris&piles of debris
214: a_pile of debris&piles of debris
215: an_anvil
216: a_pole
217: a_dead rotworm
218: some_rubble&piles of rubble
219: a_pile of wood chips&piles of wood chips
220: a_pile of bones&piles of bones
221: a_blood stain
222: a_blood stain
223: a_blood stain
224: a_runestone
225: the_Key of Truth
226: the_Key of Love
227: the_Key of Courage
228: a_two part key
229: a_two part key
230: a_two part key
231: the_Key of Infinity
232: an_An stone
233: a_Bet stone
234: a_Corp stone
235: a_Des stone
236: an_Ex stone
237: a_Flam stone
238: a_Grav stone
239: a_Hur stone
240: an_In stone
241: a_Jux stone
242: a_Kal stone
243: a_Lor stone
244: a_Mani stone
245: a_Nox stone
246: an_Ort stone
247: a_Por stone
248: a_Quas stone
249: a_Rel stone
250: a_Sanct stone
251: a_Tym stone
252: an_Uus stone
253: a_Vas stone
254: a_Wis stone
255: a_Ylem stone
256: a_key
257: a_lockpick
258: a_key
259: a_key
260: a_key
261: a_key
262: a_key
263: a_key
264: a_key
265: a_key
266: a_key
267: a_key
268: a_key
269: a_key
270: a_key
271: a_lock
272: a_picture of Tom
273: a_crystal splinter
274: an_orb rock
275: the_Gem Cutter of Coulnes
276: a_book
277: a_block of burning incense&blocks of burning incense
278: a_block of incense&blocks of incense
279: an_orb
280: a_broken blade
281: a_broken hilt
282: a_figurine
283: some_rotworm stew&servings of rotworm stew
284: some_strong thread&pieces of strong thread
285: dragon scales&bunches of dragon scales
286: a_resilient sphere&some_resilient spheres
287: a_standard
288: a_spell
289: a_bedroll
290: a_silver seed
291: a_mandolin
292: a_flute
293: some_leeches&bunches of leeches
294: a_moonstone
295: a_spike
296: a_rock hammer
297: a_glowing rock
298: a_campfire
299: a_fishing pole
300: a_medallion
301: an_oil flask
302: a_fountain
303: a_cauldron
304: a_book
305: a_book
306: a_book
307: a_book
308: a_book
309: a_book
310: a_book
311: a_book
312: a_scroll
313: a_scroll
314: a_scroll
315: a_map
316: a_scroll
317: a_scroll
318: a_scroll
319: a_scroll
320: a_door
321: a_door
322: a_door
323: a_door
324: a_door
325: a_door
326: a_portcullis&portcullises
327: a_secret door
328: an_open door
329: an_open door
330: an_open door
331: an_open door
332: an_open door
333: an_open door
334: an_open portcullis
335: a_secret door
336: a_bench&benches
337: an_arrow
338: a_crossbow bolt
339: a_large boulder
340: a_large boulder
341: a_boulder
342: a_small boulder
343: a_shrine
344: a_table
345: a_beam
346: a_moongate
347: a_barrel
348: a_chair
349: a_chest
350: a_nightstand
351: a_lotus turbo esprit
352: a_pillar
353: a_lever
354: a_switch&switches
355:
356: a_bridge
357: a_gravestone
358: some_writing
359:
360:
361:
362:
363:
364:
365: force field
366: special tmap obj
367: special tmap obj
368: a_button
369: a_button
370: a_button
371: a_switch
372: a_switch
373: a_lever
374: a_pull chain
375: a_pull chain
376: a_button
377: a_button
378: a_button
379: a_switch
380: a_switch
381: a_lever
382: a_pull chain
383: a_pull chain
384: a_damage trap
385: a_teleport trap
386: a_arrow trap
387: a_do trap
388: a_pit trap
389: a_change terrain trap
390: a_spelltrap
391: a_create object trap
392: a_door trap
393: a_ward trap
394: a_tell trap
395: a_delete object trap
396: an_inventory trap
397: a_set variable trap
398: a_check variable trap
399: a_combination trap
400: a_text string trap
401:
402:
403:
404:
405:
406:
407:
408:
409:
410:
411:
412:
413:
414:
415:
416: a_move trigger
417: a_pick up trigger
418: a_use trigger
419: a_look trigger
420: a_step on trigger
421: an_open trigger
422: an_unlock trigger
423:
424:
425:
426:
427:
428:
429:
430:
431:
432:
433:
434:
435:
436:
437:
438:
439:
440:
441:
442:
443:
444:
445:
446:
447:
448: some_blood
449: a_mist cloud
450: an_explosion
451: an_explosion
452: an_explosion
453: a_splash&splashes
454: a_splash&splahes
455: a_spell effect
456: some_smoke
457: a_fountain
458: a_silver tree
459: some_damage
460:
461: a_sound source
462: some_changing terrain
463: a_moving door
464:
465:
466:
467:
468:
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510:
511:

block: 0005; 544 strings.
0: broken
1: badly damaged
2: damaged
3: sturdy
4: massive
5: massive
6: ruined
7: badly worn
8: worn
9: servicable
10: excellent
11: excellent
12: shredded
13: tattered
14: brittle
15: ragged
16: smooth
17: smooth
18: worm-infested
19: rotten
20: smelly
21: day-old
22: fresh
23: fresh
24: mold-covered
25: moldy
26: stale
27: day-old
28: fresh
29: fresh
30: broken
31: battered
32: dented
33: undamaged
34: new
35: new
36: ruined
37: marred
38: scratched
39: unblemished
40: flawless
41: flawless
42: ruined
43: marred
44: tarnished
45: undamaged
46: perfect
47: perfect
48: tiny
49: small
50: medium sized
51: large
52: very large
53: huge
54: unreadable
55: tattered
56: dog-eared
57: undamaged
58: new
59: new
60: burned out
61: nearly spent
62: half burned
63: somewhat used
64: hardly used
65: unused
66: empty
67: nearly empty
68: half full
69: nearly full
70: full
71: full
72: broken
73: cracked
74: worn
75: slightly worn
76: new
77: new
78: ruined
79: badly worn
80: worn
81: servicable
82: excellent
83: excellent
84:
85:
86:
87:
88:
89:
90:
91:
92:
93:
94:
95:
96: hostile
97: upset
98: mellow
99: friendly
100:
101: The handle of this key is tarnished from heavy use.\n
102: This key seems to have been made from stone, and is cold to the touch.\n
103:
104:
105: The gem inset in this key has been chipped badly.\n
106: Three yellow gems adorn the handle of this key.\n
107:
108: Upon the small key ring which is attached to this key is a small disc which has the letters 'E' and 'W' imprinted on it.\n
109: A lizard figure adorns the small gem which is attached to this key.\n
110: Etched upon this key in extremely tiny print is the phrase "Key to Courage."\n
111: The picture of a lizard embellishes the gem inset in this key.\n
112:
113: The handle of this key is set with a smooth stone of obsidian.\n
114:
115: This key feels strangely clammy.\n
116:
117:
118:
119:
120:
121:
122:
123: Crude runes are scrawled on this key.\n
124: The handle of this key is set with a large tooth.\n
125: This key seems to have been carved from a bone.\n
126: This key feels quite warm, almost as if it is alive.\n
127: The handle of this key is the intact skull of an imp.\n
128:
129:
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block: 0006; 512 strings.
0: Darkness
1: Burning Match
2: Candlelight
3: Light
4: Magic Lantern
5: Night Vision
6: Daylight
7: Sunlight
8:
9:
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16:
17: Leap
18: Slow Fall
19: Levitate
20: Water Walk
21: Fly
22:
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31:
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33:
34: Resist Blows
35: Thick Skin
36:
37: Iron Flesh
38:
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47:
48:
49: Curse
50: Stealth
51: Conceal
52: Invisibilty
53: Missile Protection
54: Flameproof
55: Poison Resistance
56: Magic Protection
57: Greater Magic Protection
58:
59:
60:
61:
62:
63:
64: Lesser Heal
65: Lesser Heal
66: Lesser Heal
67: Lesser Heal
68: Heal
69: Heal
70: Heal
71: Heal
72: Enhanced Heal
73: Enhanced Heal
74: Enhanced Heal
75: Enhanced Heal
76: Greater Heal
77: Greater Heal
78: Greater Heal
79: Greater Heal
80:
81: Magic Arrow
82: Electrical Bolt
83: Fireball
84:
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95:
96:
97: Reveal
98: Sheet Lightning
99: Confusion
100: Flame Wind
101:
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111:
112:
113: Cause Fear
114: Smite Undead
115: Ally
116: Poison
117: Paralyze
118:
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120:
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125:
126:
127:
128:
129: Create Food
130: Set Guard
131: Rune of Warding
132: Summon Monster
133:
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136:
137:
138:
139:
140:
141:
142:
143:
144: Cursed
145: Cursed
146: Cursed
147: Cursed
148: Cursed
149: Cursed
150: Cursed
151: Cursed
152: Cursed
153: Cursed
154: Cursed
155: Cursed
156: Cursed
157: Cursed
158: Cursed
159: Cursed
160: Increase Mana
161: Increase Mana
162: Increase Mana
163: Increase Mana
164: Mana Boost
165: Mana Boost
166: Mana Boost
167: Mana Boost
168: Regain Mana
169: Regain Mana
170: Regain Mana
171: Regain Mana
172: Restore Mana
173: Restore Mana
174: Restore Mana
175: Restore Mana
176: Speed
177: Detect Monster
178: Strengthen Door
179: Remove Trap
180: Name Enchantment
181: Open
182: Cure Poison
183: Roaming Sight
184: Telekinesis
185: Tremor
186: Gate Travel
187: Freeze Time
188: Armageddon
189:
190: Regeneration
191: Mana Regeneration
192:
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211: the Frog
212: Maze Navigation
213: Hallucination
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256: Light
257: Resist Blows
258: Magic Arrow
259: Create Food
260: Stealth
261: Leap
262: Curse
263: Slow Fall
264: Lesser Heal
265: Detect Monster
266: Cause Fear
267: Rune of Warding
268: Speed
269: Conceal
270: Night Vision
271: Electrical Bolt
272: Strengthen Door
273: Thick Skin
274: Water Walk
275: Heal
276: Levitate
277: Poison
278: Flameproof
279: Remove Trap
280: Fireball
281: Smite Undead
282: Name Enchantment
283: Missile Protection
284: Open
285: Cure Poison
286: Greater Heal
287: Sheet Lightning
288: Gate Travel
289: Paralyze
290: Daylight
291: Telekinesis
292: Fly
293: Ally
294: Summon Monster
295: Invisibility
296: Confusion
297: Reveal
298: Iron Flesh
299: Tremor
300: Roaming Sight
301: Flame Wind
302: Freeze Time
303: Armageddon
304: Mass Paralyze
305: Acid
306: Local Teleport
307: Mana Boost
308: Restore Mana
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384: Leap
385: Slow Fall
386: Levitate
387: Water Walk
388: Fly
389: Curse
390: Stealth
391: Conceal
392: Invisibility
393: Missile Protection
394: Flameproof
395: Freeze Time
396: Roaming Sight
397: Haste
398: Telekinesis
399: Resist Blows
400: Thick Skin
401: Light
402: Iron Flesh
403: Night Vision
404: Daylight
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448: Minor Accuracy
449: Accuracy
450: Additional Accuracy
451: Major Accuracy
452: Great Accuracy
453: Very Great Accuracy
454: Tremendous Accuracy
455: Unsurpassed Accuracy
456: Minor Damage
457: Damage
458: Additional Damage
459: Major Damage
460: Great Damage
461: Very Great Damage
462: Tremendous Damage
463: Unsurpassed Damage
464: Minor Protection
465: Protection
466: Additional Protection
467: Major Protection
468: Great Protection
469: Very Great Protection
470: Tremendous Protection
471: Unsurpassed Protection
472: Minor Toughness
473: Toughness
474: Additional Toughness
475: Major Toughness
476: Great Toughness
477: Very Great Toughness
478: Tremendous Toughness
479: Unsurpassed Toughness
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block: 0007; 512 strings.
0: You cannot talk to that!\n
1: You get no response.\n
2: that I am getting
3: ...I guess
4: ...I think maybe
5: ...I think
6: ...I am sure
7: ...I know
8: a terrible deal...
9: a very bad deal...
10: a bad deal...
11: a poor deal...
12: an even deal...
13: a good deal...
14: a very good deal...
15: a great deal...
16: an excellent deal...
17: Corby
18: Shak
19: Goldthirst
20: Shanklick
21: Eyesnack
22: Marrowsuck
23: Ketchaval
24: Retichall
25: Vernix
26: Lanugo
27: Thorlson
28: Dorna Ironfist
29: Morlock
30: Dr. Owl
31: Sseetharee
32: Ishtass
33: Sethar Strongarm
34: Lakshi Longtooth
35: Hagbard
36: Gulik
37: Steeltoe
38: golem
39: Judy
40: prisoner
41: Door
42: Celaven
43: Garamon
44: Zak
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80: Jaacar
81: Eb
82: Drog
83: Bragit
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104: Brawnclan
105: Hewstone
106: Ironwit
107: Janus
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128: bandit
129: head bandit
130: Iss'leek
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152: Oradinar
153: Linnet
154: Derek
155: Trisch
156: Ree
157: Feznor
158: Rodrick
159: Biden
160: Rawstag
161:
162: Doris
163: Kyle
164: Cecil
165: Meredith
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177: Anjor
178: Kneenibble
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200: Delanrey
201: Nilpont
202: Folina
203: Illomo
204: Gralwart
205: Shenilor
206: Bronus
207: Ranthru
208: Fyrgen
209: Louvnon
210: Dominus
211:
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223: spectre named Warren
224: Cardon
225: guard
226: Naruto
227: Dantes
228: Kallistan
229: Fintor
230: Bolinard
231: Smonden
232: guard
233: Gurstang
234: Griffle
235: guard
236: guard
237: imp
238: guard
239:
240:
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245:
246:
247: Tyball
248: Carasso
249:
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255:
256: a_bolt of lightning
257: an_eyeball
258: a_gruesome bat
259: a_bizarre fish
260: a_spiral
261: a_hellhound
262: a_skull
263: a_mouth
264: the Slasher of Veils
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block: 0008; 512 strings.
0: Something indecipherable
1:
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33: The empty grave of Garamon
34: The grave of Garamon
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64: We attacked the entrance with all manner of tools, but it gave not a hair. It simply cannot be breached. Hence we have resigned ourselves to die in this hellish pit. - Elsmore
65: Oh weary traveler, partake from these waters and feel new life course through thy veins.
66: Here lies Korianous, the master builder. Long he toiled to rework the Abyss into a home fit for the coming of Cabirus' colonists. Tragedy did strike before his task was done, when a stone block fell upon his head.
67: Here be the Grand Staircase which descends through all deeps of the Abyss. - Korianous
68: Plant the seed of the Silver Sapling and a new Sapling will spring forth. In return for this gift of life, thou shalt be granted a new life thyself, when this one doth end.
69: Keep Out
70: Seeker of honor and valor in battle, speak Summ Ra, the mantra of Courage.
71: Seeker of the mysterious arts, speak Mu Ahm, the mantra of Truth.
72: Seeker of the mastery of practical skills, speak Om Cah, the mantra of Love.
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99:
100: Quarters of Mondor
101: Quarters of Corby
102: Helmet recommended
103: Entrance to Mines
104: South Branch (to Shak)
105: North Branch. Beware of Monster!
106: Unstable mines ahead
107: Warning - Dangerous Undertow
108: Supply Room. Please Partake Freely.
109:
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136: Left Right Center
137: Storage Room: East
138: Storage Room: West
139: ORA, the Mantra of Unarmed combat, helps the unfortunate.
140: To protect thyself, use the ANRA chant.
141: Ask Shanklick about crazy wizard.
142: Magic Crystal exposes hidden tombs and monsters.
143: Mountainman Shak: Master Weaponsmith
144: Heal thyself by using fountain.
145: Tom Loves Judy
146: Go to the very base of the Abyss, then battle your way back up, to find the key to your fortitude.
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172:
173: Trolls welcome
174: This leaves the great hall to enter the realm of the Trolls
175: This leaves the great hall to enter the realm of the Knights
176: The Great Stair
177:
178:
179:
180: Right: Main Office. Left: Checkpoint.
181: Office of Troll Watching
182: Treasurer
183: First Officer
184: Armorer
185: Guards
186: Quarters of Dorna Ironfist, leader of the Knights of the Order of the Crux Ansata
187: Secure outpost ahead. Be prepared.
188: Storage Room
189: Armory
190:
191:
192: Here lies Sir Ingvar, Knight of the Order of the Crux Ansata.
193:
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207:
208: Tombs of the Great Stygian Abyss
209: Herein lies Sir Cabirus
210: Herein lies Garamon, brother of Tyball
211: High State Chamber
212: Guard personnel only
213: Shrine of the Virtues
214: Herein lies Nolant, formerly Sir, stripped of his title. He strayed from the path of virtue by murdering the young Endicott in cold blood.
215: Here lies Nolant, separated ignominiously from the rest of his order.
216: Mine dispatch chamber. Enter only in presence of dispatch operator.
217: Teleport door lock. Mine dispatch operators only.
218: Teleport door control
219: Exit corridor
220: Here lies Sir Cabirus, whose work created peace and harmony where there was none. May he rest in peace
221:
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236:
237: Here lies one who is no longer among the living. Enter not unless thou dost wish to join him.
238: Although no more gargoyles will reside in the Abyss, we thank them for the sacrifice they made.
239: Here lie those Gargoyles who perished during the great plague shortly after the foundation of the Colony of the Abyss. The effort they made to improve the Abyss shall not be forgotten.
240:
241:
242:
243:
244: The Academy of the Abyss
245: To the Great Stair
246: Private Property
247: To the Shrine
248: Warning: Dangerous Area
249: The Domain of Vilus. Visitors NOT Welcome.
250: Quarters of Dominus
251: Quarters of Frang
252: Quarters of Nedge
253: Library of the Academy. Please return books promptly!
254:
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279:
280: Beware... Evil Dead Beyond
281: This be my death curse\n carved in stone on thou who reads it\n I am now dead
282: Grak is a corpseworm
283: Antimagic + antimagic = 0!
284:
285: Heimdaarn\nHe who journeyed from afar
286: Thost the Fi t
287:
288:
289: Thulsoom th Mad\nSurvivor of the Third Age
290:
291:
292:
293: At last! Now, all that is left is to conquer the maze...
294:
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316: Thou canst not defeat the Drakhri!
317:
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352: The gravestone reads:
353: The tombstone reads:
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366:
367:
368: The plaque reads:
369: The plaque reads:
370: An ancient rune:
371: An ancient rune:
372: The sign reads:
373: The sign reads:
374: The sign reads:
375: The sign reads:
376: The writing reads:
377: The writing reads:
378: An ancient rune:
379: An ancient rune:
380: The writing reads:
381: The runes read:
382: The runes read:
383: The writing reads:
384: a_wall
385: a_door
386: an_altar
387: stairs leading up
388: stairs leading down
389: a_pipe
390: a_grating
391: a_drain
392: a_princess chained to a wall
393: a_window
394: a_tapestry
395: THE FINAL DOOR
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508: You have a vision of a cup.\n
509: You have a vision of a cup.\n
510: You have a vision of a cup.\n
511: You don't see a vision this time.\n


block: 0009; 512 strings.
0:
1: Peering into the crystal ball, a vision of a strange world appears. Bizarre creatures float through space. A green path, flanked by a black void on either side, runs off into the distance. Somehow you know the path leads to Britannia.\n
2: Welcome to the Underworld...\n
3: The doors are securely locked.\n
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64: You are sucked through the pipe...\n
65: You hear a rumbling sound to the west!\n
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128: The dank, malodorous stench of this underground swamp invades your revolted nostrils. You recoil from the wave of fetid odor.\n
129: You feel the sting of tiny poisonous needles stabbing into the exposed parts of your legs and arms.\n
130: You move the vines aside...\n
131: You hear the roar of tons of water falling to your west.\n
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320: You lift the tile up...\n
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384: You hear the portcullis slam shut behind you!\n
385: You hear a piercing scream from where you left the wizard!\n
386: You hear rocks falling behind you!\n
387: There is a high pitched keening noise as the rocks part.\n
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block: 000a; 512 strings.
0: a stone wall
1: a mossy stone wall
2: a cracked stone wall
3: a drain
4: a vine-covered stone wall
5: a tapestry
6: the Banner of Cabirus
7: a stone wall
8: a stone wall
9: the Standard of the Mountainfolk
10: the Standard of the Knights
11: a grating
12: an irregular stone wall
13: an irregular stone wall
14: an irregular stone wall
15: an irregular stone wall
16: an irregular stone wall
17: a mossy irregular stone wall
18: the Standard of the Silver Serpent
19: a cracked irregular stone wall
20: a drain
21: a vine-covered irregular stone wall
22: a tapestry
23: a grating
24: an irregular stone wall
25: an irregular stone wall
26: an irregular stone wall
27: an irregular stone wall
28: an irregular stone wall
29: an irregular stone wall
30: a natural stone wall
31: a natural stone wall
32: a mossy natural stone wall
33: a mossy natural stone wall
34: a waterfall
35: a grating
36: a natural stone wall
37: a natural stone wall
38: the locked doors of the Abyss
39: the locked doors of the Abyss
40: a drain
41: a tapestry
42: a vine-covered natural stone wall
43: a massive stone door
44: a massive stone door
45: a massive stone door
46: a massive stone door
47: a stone slab with a three-pronged indentation
48: a stone wall
49: an irregular stone wall
50: an irregular stone wall
51: an irregular stone wall
52: an irregular stone wall
53: an irregular stone wall
54: a drain
55: a cracked irregular stone wall
56: a vine-covered irregular stone wall
57: a grating
58: a moss-covered irregular stone wall
59: the Banner of Cabirus
60: an irregular stone wall
61: an irregular stone wall
62: the Standard of the Silver Sapling
63: an irregular stone wall
64: nothing
65: a massive stone door
66: a natural stone wall
67: a natural stone wall
68: a moss-covered natural stone wall
69: a moss-covered natural stone wall
70: a pipe
71: a drain
72: a natural stone wall
73: a natural stone wall
74: nothing
75: nothing
76: a grating
77: a tapestry
78: a stucco wall
79: a stucco wall
80: a peeling stucco wall
81: a tapestry
82: a peeling stucco wall
83: a small rusty pipe
84: a brick wall
85: a brick wall
86: a stucco wall
87: a stucco wall
88: a stucco wall
89: a brick wall
90: a grating
91: a Standard of the Silver Serpent
92: a drain
93: a peeling stucco wall
94: a stucco wall
95: nothing
96: a brick wall
97: a brick wall
98: a brick wall
99: a brick wall
100: nothing
101: nothing
102: a grating
103: a tapestry
104: a pipe
105: a mossy brick wall
106: a cracked brick wall
107: a drain
108: a finished oak wall
109: a finished oak wall
110: a finished oak wall
111: a finished oak wall
112: a grating
113: a pipe
114: a marble wall
115: a marble wall
116: a marble wall
117: a marble wall
118: a marble wall
119: a marble wall
120: a tapestry
121: a drain
122: a pipe
123: the Standard of the Silver Serpent
124: the Standard of the Seers
125: the Standard of the Seers
126: a rough hewn wall
127: a window
128: a gold-veined rough hewn wall
129: a rough hewn wall
130: a rough hewn wall
131: a mossy rough hewn wall
132: a drain
133: a tapestry
134: a drain
135: a brick wall
136: a brick wall
137: a stairway leading down
138: a moss-covered wall
139: a stairway leading up
140: a stairway leading up
141: a stairway leading down
142: a window
143: a princess chained to a brick wall
144: a stone wall
145: an irregular stone wall
146: an irregular stone wall
147: an irregular stone wall
148: an irregular stone wall
149: an irregular stone wall
150: a drain
151: a cracked irregular stone wall
152: a vine-covered irregular stone wall
153: a grating
154: a mossy irregular stone wall
155: the Banner of Cabirus
156: an irregular stone wall
157: an irregular stone wall
158: an irregular stone wall
159: the Standard of the Knights
160: a caved-in stairway
161: a caved-in passageway
162: a stone wall
163: an irregular stone wall
164: an irregular stone wall
165: an irregular stone wall
166: an irregular stone wall
167: an irregular stone wall
168: a mossy stone wall
169: a cracked irregular stone wall
170: a drain
171: a vine-covered irregular stone wall
172: a tapestry
173: a grating
174: a moss-covered irregular stone wall
175: an irregular stone wall
176: an irregular stone wall
177: an irregular stone wall
178: a marble wall
179: a marble wall
180: a marble wall
181: a marble wall
182: a marble wall
183: a marble wall
184: a marble wall
185: a marble wall
186: a marble wall
187: a marble wall
188: a marble wall
189: an ankh
190: a marble wall
191: a marble wall
192: a stone wall
193: a stone wall
194: a stone wall
195: a stone wall
196: a massive stone door
197: a marble wall
198: a waterfall
199: a marble wall
200: a marble wall
201: a marble wall
202: a marble wall
203: a marble wall
204: a marble wall
205: a marble wall
206: a lavafall
207: a rough hewn wall
208: a rough hewn wall
209: a pipe
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300: a psychedellic sixties kaleidescope viewed through rose colored glasses
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459: a glowing blue pathway
460: a glowing blue pathway
461: a glowing blue pathway
462: a glowing red pathway
463: a glowing red pathway
464: a glowing red pathway
465: a glowing green pathway
466: a glowing green pathway
467: a glowing green pathway
468: a straw bed
469: rivulets of lava
470: a dirt floor
471: a dirt floor
472: a dirt floor
473: a dirt floor
474: a rough floor
475: a dirt floor
476: water
477: water
478: water
479: a rough floor
480: a rough floor
481: a rough floor
482: a rough floor
483: a rough floor
484: nothing
485: lava
486: lava
487: rivulets of lava
488: a dirt floor
489: a dirt floor
490: a dirt floor
491: a dirt floor
492: a dirt floor
493: water
494: water
495: a marble floor
496: a marble floor
497: a marble floor
498: a marble floor
499: a dirt floor
500: a dirt floor
501: a dirt floor
502: a dirt floor
503: a dirt floor
504: a dirt floor
505: a dirt floor
506: a stone floor
507: a puddle
508: a puddle
509: a stone floor
510: a stone floor
511: the ceiling

block: 0018; 512 strings.
0: for level
1: Dungeon Report as of
2: \nListing of critters\n
3: Critter summary\n
4: critters on the level\n
5: \nListing of anim objects\n
6: Animation object summary\n
7: animation objects on the level\n
8: \nListing of book/scroll objects\n
9: book scroll object summary\n
10: book objects on the level\n
11: : chain is over eight deep, looks suspicious\n
12: is the number of animcount objects according to anim_o\n
13: X, Y l: _______Name_____ ___Goal__ A L _Whoami _HP/MHP HIP\n
14: generating a report\n
15: report is done\n
16: \nListing of rune objects\n
17: rune object summary\n
18: runes on the level\n
19: ***ERROR:
20: Animcounts disagree, This is probably BAD\n
21: Anim __#_ ___l _X _Y\n
22: Hostile Non-Loner!
23: \nInfo on Locks doors and such\n
24: => Lock summary\n
25: at level 0, what is this?\n
26: UnLocked
27: Locked
28: Not Reset
29: Reset
30: \n
31: \nChecking for invalid mobile elements\n
32: in an Invalid Position\n
33: No problems detected in Mobile Object Positions\n
34: Mobile Objects are not creatures\n
35: Mobile Objects are in invalid positions\n
36: \nTRAPS 'N' TRIGGERS\n
37: total traps.\n==== TRIGGERS ====
38: total triggers.\n
39: \n TrapErr: too many trigers?
40: \n TrapErr: no triggers?
41: TrapErr: doesnt point to a trap\n
42: =>
43: TrapErr: bad terrain\n
44: TrapErr: no del trap obj\n
45: TrapErr: no text strnum
46: ==== TRAPS ====
47: Pumped!
48: Wimpy!
49: \nWritings on Walls and Graves\n
50: is Mobile\n
51: is a Flying Creature on the ground.\n
52: \nSpecial Items, quest items, etc.\n
53: \nMap Analysis\n
54: impassable diagonal\n
55: crossing slopes\n
56: \nDoor Checking\n
57: door on a slope\n
58: door in an odd position (theta/pos)\n
59: door opens out of its square\n
60: door(s) were in invalid/bad positions\n
61: Oi! The doors were fine\n
62: \nWeapon and Armor Lists\n
63: with magic powers\n
64: \nChecking for objects that should not be in dungeons\n
65: adventurers bones. Died while building the level, eh?\n
66: object with illegal ObjIID. What is this?\n
67: Its a major quest item\n
68: active spell
69: passive spell
70: \nFull Object Summary\n
71: \nListing of all objects on level....\n
72: Transient!
73: \nFurniture\n
74: \nList of all Magic Items\n
75: with no spell
76: \nTreasure Listing\n
77: Total Value of all treasure on level is
78: count
79: value
80: A non-clear texture map.\n
81: Monster Generator Chance
82: No Magic Properties.\n
83: \nChecking for empty magic items.\n
84: \nListing of all doors.\n
85: Tough 0 Dr
86: Tough 1 Dr
87: Tough 1 Dr
88: Tough 2 Dr
89: Tough 2 Dr
90: Tough 3 Dr
91: Portcullis
92: SecretDoor
93: Not Locked
94: door spiked
95: \nChests and such\n
96: Passive not active...\n
97: \nChecking Link field settings.\n
98: Not Home
99: Not in correct position
100: \nChecking for items of quality zero\n
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block: 0c00; 42 strings.
0: Finalmente a letto.
1: For three nights, each attempt to sleep has brought you starting from your bed in fright, with no memory of what horrified you so.
2: With a sickening sense of deja vu, you begin to dream.
3: You try to wake, but tonight the ghostly eyes captivate you.
4: ``Treachery and doom!''
5: ``My brother would unleash a great evil upon us.''
6: ``Britannia is in peril!''
7: Sure that the ghost can take you to Britannia, you allow yourself to be drawn to him.
8: ``Aaaaaaaaaaah!''
9: ``A visitor from far away indeed.''
10: ``I'd suspect my brother sent thee, were he alive.''
11: ``Still, thou shalt draw the hounds from the scent.''
12: Below, a creature heads toward the dark woods, a thrashing sack slung over its massive shoulder.
13: ``What hast thou done with our lord's daughter Arial?''
14: ``Dropped her below to an accomplice, I'll wager.''
15: ``Well, he'll nay escape us. And when we bring 'im back, you'll both hang!''
16: Several tense hours later, you are dragged before Baron Almric.
17: Ignoring you, Almric questions his captain.
18: ``What news, Corwin?''
19: ``Forgive us, milord.''
20: ``The foul creature escaped.''
21: ``A score of us gave chase, but it fled into the Stygian Abyss with poor Arial.''
22: ``We were attacked_._._. Goblins and worse, milord.''
23: ``Only three of us survived!''
24: ``I see.''
25: The baron turns his piercing blue eyes upon you.
26: ``I was warned of thy coming.''
27: ``Last fortnight, an apparition of an old, haggard man appeared in my dreams.''
28: ``^`Guard thy daughter well,' it warned. `For an evil one shall come to steal her away.'^''
29: ``I posted guards at Arial's door, but still you took her from me!''
30: ``They say thou didst drop her to a Troll waiting below. What sayest thou?''
31: You explain that you are the Avatar and that you are innocent.
32: ``Whether thou speak truth or falsehood I cannot say.''
33: ``Stories tell of the comings of the Avatar, but years have passed since he visited here.''
34: ``If thou art truly the Avatar, then perhaps thou canst offer hope.''
35: ``None here can survive the Abyss and rescue Arial.''
36: ``My mind is set. Corwin shall take thee to the Abyss.''
37: ``Return here with my daughter, and thy innocence shall be proven.''
38: ``If thou dost not return, `Avatar,' thy lies shall have brought thee low.''
39: ``This be the foul pit's only entrance. Once it is locked, none can pass.''
40: ``I will shut thee in and stand guard until Arial's voice do I hear from within.''
41: ``Otherwise, 'twill remain shut forever.''

block: 0c01; 20 strings.
0: You dash down the mountainside toward the sea, mere steps ahead of the lava.
1: Diving into the ocean, you make for a lone boat.
2: You are helped aboard by the guards' captain Corwin! It is the Baron's vessel.
3: ``Thou hast earned my gratitude, and more.''
4: ``Were it not for thee, my daughter tells me we would have lost more than her delightful company.''
5: ``Truly, I was a fool for doubting thee. Canst thou forgive a worried father?''
6: ``Thou art the greatest hero ever to come to Britannia!''
7: ``When I returned to the surface using the Amulet of Travel and warned my father, we thought all was lost.''
8: ``Thou hast accomplished what none else could, and saved our land!
9: Swiftly, the ship sails away from the wreckage of Cabirus' dreams.
10: Finalmente sei a letto.
11: For the last three nights, since your triumphant return home, you have been too excited to sleep.
12: Just as you are drifting off, Garamon appears.
13: ``Hail to thee, Avatar! Thou hast well earned thy rest!''
14: ``I wish to thank thee for saving Britannia and repairing my brother's disastrous mistake.''
15: ``I regret that I was not able to help thee flee the island_._._.''
16: ``._._._but I was marshalling my last powers to open a gate for the inhabitants of the Abyss.''
17: ``They are now settling in a place called Destard.''
18: ``Farewell, and may Britannia never again be in such need of thy aid.''
19: ``Visit next time as honored guest, not saviour!''











block: 0c02; 15 strings.
0: ``Thou hast just doomed this world, meddler!''
1: ``My ritual was designed to release the creature from its bonds_._._.''
2: ``._._._then bind it into the body of yon young lady.''
3: ``Thanks to thee, however, only the first part was accomplished.''
4: ``It is mine own fault.''
5: ``With my brother gone, only I could save our world.''
6: ``Alas, I decided to do it in the manner which would benefit me most.''
7: ``Ironic, is it not?''
8: ``I stood ready to save Britannia, and thou did slay me to save but a girl.''
9: ``The creature, this Slasher of Veils, which I sought to bind will soon escape.''
10: ``All Britannia shall suffer.''
11: ``No weapon, nor spell, nor strength of mortal frame can prevail against it.''
12: ``And its ambitions are horrible indeed.''
13: ``Thou hast earned thy reward, fool.''
14: ``Thanks to thee, I shall not be here to see it.''

block: 0c03; 4 strings.
0: ``At last thou hast come to rescue me! But now an even greater danger looms!''
1: ``Now that I am free, I can use this Amulet of Travel and go to warn my father.''
2: ``We must tell everyone to flee the island before this beast escapes and slays us all!''
3: ``Would that thou canst now save Britannia as thou hast saved me!''

block: 0c18; 3 strings.
0: ``._._._thou hast arrived! They have already_._._._but with haste and virtue, we can_._._.''
1: ``._._._seek out and speak to the civilized inhabitants of the Abyss. They_._._.''
2: ``._._._end, and thy decisions and actions will_._._.''

block: 0c19; 5 strings.
0: ``._._._good that thou art making headway, but hurry_._._.''
1: ``._._._learn as much as thou art able of the Talismans_._._.''
2: ``._._._Cabirus created them, and thou shouldst collect all_._._.''
3: ``._._._talk to the inhabitants of the Abyss, some are still civilized and can help_._._.''
4: ``._._._final hope in this drama_._._.''

block: 0c1a; 9 strings.
0: ``._._._done well. Perhaps if things had gone a different way_._._.''
1: ``But no matter. Thou hast but delayed the_._._.''
2: ``The Slasher of Veils is already testing its bonds.''
3: ``As thou knowest, my brother ha_._._. ll be just as bad.''
4: ``As my brother knew, no mortal spell or weapon may harm it.''
5: ``If only my bones could be laid to rest, I might be able to help.''
6: ``._._._not bury me in my grave, but rather hid my bones after he_._._.
7: ``._._._suspect they are somewhere below Tyball's caves, in the Southwest_._._.''
8: ``._._._properly in my grave, and many of the shackles on my power will be lifted_._._.''

block: 0c1b; 5 strings.
0: ``._._._must not perform this action yet_._._.''
1: ``._._._massive energy_._._._tially great destruct_._._.''
2: ``._._._must allow me to_._._.''
3: ``._._._bury my bones properly, and I will be ab_._._.''
4: ``._._._must be done_._._.''

block: 0c1c; 3 strings.
0: ``._._._is I, Garamon, the one who summoned thee_._._.''
1: ``._._._ness thou hast gotten this far. I have not much time to speak to thee.''
2: ``Thou must hurry, for the moons are nearly right and my brother reaches the end of_._._.''

block: 0c1d; 5 strings.
0: ``._._._must not be permitted to complete it, for if he_._._.''
1: ``._._._unleash a vast, destructive evil upon our fair world. He slew_._._.''
2: ``._._._itial attempt, and though my spirit cannot rest, I cannot do_._._.''
3: ``._._._stop him, but I can help thee with the task_._._.''
4: ``._._._wits and Virtue must be thy_._._.''

block: 0c1e; 2 strings.
0: ``Thou dost well, but make haste! My brother Tyball has already_._._.''
1: ``._._._is terrified, I know she must be, and all the_._._. least.''

block: 0c1f; 3 strings.
0: ``._._._hope thou art managing to_._._.''
1: ``._._._the combined efforts of all the_._._.''
2: ``._._._if thou dost continue to per_._._.''

block: 0c20; 3 strings.
0: ``._._._if thou hast not yet found_._._.''
1: ``._._._hope thou hast not forgotten thy qu_._._.''
2: ``._._._must double thy eff_._._.''

block: 0c21; 3 strings.
0: ``._._._without the aid of_._._.''
1: ``._._._Tyball continues to_._._.''
2: ``._._._I fear it will not be_._._.''

block: 0e01; 47 strings.
0:
1: Hast thou come to add to my torment?
2: Of what torment dost thou speak?
3: Of course not. If I may, I shall ease thy pain.
4: If my presence offends thee, I shall go.
5: Indeed I have, thou mewling child!
6: Why, the torment of lost hopes... Of disillusionment.
7: Tell me more.
8: Oh, is that all?
9: Can I help?
10: I shall leave thee to thy grief if thou wish it so.
11: I shared the great dream of Sir Cabirus, that the Avatar's way could be pursued by all folk. We sought to gather all intelligent species here in the Abyss and teach them to live in harmony. Alas, it was not to be.\n The constant bickering proved too much for kindly Sir Cabirus, and he perished in his sleep. Some said he was poisoned, but I know he died of a broken spirit.\n His life's work was in this place, and as he watched it crumble, his heart broke as well.
12: I am sorry to hear that. Does aught remain of his dream?
13: A terrible waste. Did nothing good come of it?
14: He was a fool!
15: Well, aye, Sir Cabirus did gather a number of artifacts with interesting properties. He thought the use of these artifacts might assist the colonists as they pursued the way of the Avatar. Unfortunately, the objects were misused by the folk he hoped to help.
16: How so?
17: I am sorry to hear that
18: Wouldst rather be alone?
19: Each of the eight items gathered by Sir Cabirus embodied one of the Virtues. But those who now possess the items keep them merely for their intrinsic value, not their higher purpose.
20: Such a fool was this Cabirus!
21: A pity, but nothing can be done about it now.
22: Then I shall find these artifacts and put them to proper use.
23: Thou dare to profane his memory! Begone with thee!
24: Hast thou returned to torment me further?
25: If my presence offends thee, I shall go.
26: Indeed I have, thou mewling child!
27: Get thee from my sight!
28: Nay. I can help thee now.
29: Hast thou indeed found a way to help?
30: Aye. But thou must tell me of Sir Cabirus.
31: Get thee from my sight!
32: Nay. I cannot help thee.
33: Is that all thou hast to say? Get thee gone from here!
34: Goodbye.
35: Get from here thyself!
36: No, wait. I can help!
37: Wait! My cause is lost, but perhaps I can yet help thee.
38: Canst tell me of Sir Cabirus?
39: My thanks, but thou hast done enough.
40: Well, I am beyond thy help!
41: Oh? Well, fare thee well.
42: Indeed thou art.
43: Nay. None are truly hopeless.
44: Art thou certain thou dost wish to hear my sorry tale again?
45: Ah, no, what was I thinking?
46: Certainly. It bears retelling!



block: 0e02; 164 strings.
0:
1: Greetings to ye. I am Shak of the Mountain-folk. What may I do for ye?
2: I need some information.
3: I have need of thy skills.
4: What do ye wish tae ken?
5: What dost thou know of the Talismans of Sir Cabirus?
6: Where might I find a good weaponsmith?
7: Canst thou teach me to repair items myself?
8: Well, there's no substitute for practice, but I've heard tell that the mantra LON may help ye to repair items with more skill. Now, can I do anything else for ye?
9: This is in need of repair. Canst thou repair it?
10: Canst thou tell me what this is?
11: Dost know aught of Cabirus' Talismans?
12: If it's smithing ye need, ye have come to the right man. But my services are nae cheap. Can ye pay?
13: No, I cannot.
14: Yes, I'll pay a fair price.
15: Ach, ye're wastin' me time.
16: lad
17: lass
18: Aye, 'tis a fine sword there, @SS1. I'm afraid it's seen better days, though. Dinna fear, I'll make it whole for ye again. But I must charge ye 20 gold pieces for such fine work, paid when you pick it up.
19: Not yet, I have something else to do first.
20: Very well. Here it is.
21: Ach, ye're wastin' me time
22: Ach, do I look like I have four arms? I can only fix one thing at a time, you know.
23: Well, I'm afraid this has seen its last fight. 'Tisn't even worth trying to fix.
24: Ah, looks like 'tis half of the Sword Caliburn. Nothing I can do to it without its other half, though!
25: Ach, what do I look like? This be a smithy, not a trinket shop. Weapons and armor, that's my work!
26: Ah, ye'll not be bringing me trash like that to fix, will ye? 'Tisn't worthy of me time. Look a' it! S'worthless! Goblin-work, no doubt. No, ye'll be wanting a new one, I'm sure.
27: Ah! This @SS2 is in perfect condition! There's nothin' I can do for ye.
28: What will ye be needin' fixed, then?
29: Oh, here it is.
30: Oh, never mind...
31: lad
32: lass
33: Well, I'm sorry. Ye seem like a nice enough @SS1. Why don't ye go out and kill something and take its hoard?
34: I could, but 'twould not be right!
35: Very well. I shall return.
36: Ach, verra well then. Let's have a look.
37: Canst thou tell me what this is?
38: This is in need of repair. Canst thou repair it?
39: himself
40: herself
41: minute
42: minutes
43: Ach, I told ye it would take @GI3C2 minutes. Come back in @SI3C2 @SS2!
44: Ach, 'tis the bold one @SS1! Wha' may I do for ye?
45: This is in need of repair. Canst thou repair it?
46: Canst thou tell me what this is?
47: Dost know aught of Cabirus' Talismans?
48: Canst thou help me to repair broken items?
49: Little enough o' most, but I ken well that two o' them were smith-work. A sword and a shield they were, both fine work.
50: Tell me of this Sword.
51: Tell me of this Shield.
52: The Shield of Valor, it were named. Never a finer one did I see. 'Twas Blackthorne's once, or so I've 'eard tell. But it were one o' those things easier to set aside than to take up again, an' he left it when he went to become the conscience for all the world. Ach, but that were a mess. Be there aught else I can do for ye?
53: Dost know where the Shield is now?
54: Tell me about the Sword.
55: No, thank you.
56: Aye, now there was a weapon! Willful, they say, but potent beyond mortal blades. It had a sense of fair play, did Caliburn. 'Twasn't for naught they called it the Sword o' Justice. 'Twas forged by the great Flamebeard himself. Would there be anythin' else, then?
57: Dost know where the Sword lies?
58: No, I do not. Broken into two pieces, I hear it was, but where they are I canna tell ye.
59: No, thank you.
60: Well, ye can see it yourself, now that I've fixed it for ye. A fine blade, is she not? 'Twill serve ye well, if ye're careful to use it in a just cause. Be there anything else I can do for ye?
61: This is in need of repair. Canst thou repair it?
62: Canst thou tell me what this is?
63: No, but I thank thee for thy help.
64: Ah, I dinna ken that a' all. If ye should see it, let me know!
65: I will indeed.
66: Is this it?
67: That's it all right, the Shield of Valor itself. Lucky ye are to have found it. Never a better shield was there fashioned, to my knowledge. Can I help ye further?
68: That's no Shield of Valor I see!
69: Ah, is this it?
70: I have not found it, then.
71: Well, don't ye give up hope. If 'twere made, 'twill be found. Now, is there anything else?
72: This is need of repair. Canst thou repair it?
73: Canst thou tell me what this is?
74: No, but I thank thee for thy help.
75: Aye, I suppose ye're right. Perhaps ye might be able to find some valuables lying around somewhere.
76: Very well. I shall try it.
77: Thanks, but I shall look elsewhere.
78: Do ye want the sword fixed or not?
79: Yes, sorry, here it is.
80: Ach! Ye be wastin' me time for nothing.
81: No, I have changed my mind.
82: Aye, a beauty, this Caliburn. I'll have her right for ye, soon enough. Come back in an hour, and don't forget the 20 pieces of gold.
83: Excellent. I shall see thee then.
84: All right, but hurry. Time is shorter than thou dost know.
85: piece
86: pieces
87: It'll cost ye @SI4 @SS6 of gold to get this @SS5 fixed up. Do ye want me to go ahead an' fix it then?
88: Yes, please do.
89: No, I have changed my mind.
90: Do you want it fixed or not?
91: Yes, sorry, here it is.
92: Ach! Ye be wastin' me time for nothing.
93: No, I have changed my mind.
94: All right, I'll have it ready for ye in @GI3C2 minutes. An' don't forget the @SI4 @SS6 of gold!
95: Excellent. I shall see thee then.
96: All right, but hurry. Time is short.
97: There ye are. 'Tis right as rain now.
98: Here, I'll just put it on the floor for ye.
99: Thank thee. Thou art truly a craftsman.
100: Well, 'tis about time!
101: Well, ye'll have to come back when ye can pay me. 'Tis quality work, ye know!
102: Ach, ye're wastin' me time!
103: Well, what is it ye want me to look at?
104: Oh, here it is.
105: Forgive me, I have changed my mind.
106: Ah please, one at a time if ye don't mind.
107: Oh, then just this.
108: Sorry, never mind.
109: gold piece
110: gold pieces
111: Why, it seems ye've found part of the Sword Caliburn. A fine sword that would be, if made whole! Now, is there anything else?
112: Why, that's @SS15. Anything more?
113: Why, that's @SS15, worth about @SI18 @SS16. Anything more?
114: I have something that is in need of repair.
115: I need something else identified.
116: Canst tell me of Cabirus' Talismans?
117: No, but thank thee.
118: Well, I don't work for free ye know! Will there be anything else then?
119: I have something that is in need of repair.
120: I need something else identified.
121: Canst tell me of Cabirus' Talismans?
122: No, but thank thee.
123: There ye are, all fixed now! A beauty, she is, and good as new.
124: Here, I'll just put it on the floor for ye.
125: Thank thee. Thou hast done more than thou knowest.
126: Well, it's about time!
127: Well, ye'll have to come back when ye can pay me. 'Tis quality work, ye know!
128: Would ye be needin' anything else?
129: Canst tell me of Cabirus' Talismans?
130: Can you tell me what this is?
131: This is in need of repair also. Canst thou help?
132: No, but thank thee.
133: gold piece
134: gold pieces
135: Well now, do ye have the @PI-3 @SS23 ye owe me for the work?
136: That'll be @PI-3 @SS23 then!
137: Yes, here thou art.
138: No, I don't have it now.
139: Sorry, here is thy money.
140: I'm sorry, I cannot pay thee.
141: Well, are ye payin' me or ain't ye?
142: Ah! Thank ye for the tip. I can see ye appreciate fine work when ye see it! Come again!
143: Ye're not makin' a down payment ye know!
144: I take me payment in gold, I'm nae a pawnshop!
145: Farewell then.
146: Would ye like to trade items?
147: Yes.
148: No.
149: I make thee this offer.
150: I demand that thou givest me these items.
151: Excuse me, I must think about this deal.
152: I do not wish to barter any further.
153: Farewell.
154: I accept your offer.
155: No, I do not like this deal.
156: Do ye take me for a fool?
157: I am weary of this haggling.
158: Are ye joking with me?
159: Do ye intend to rob me?
160: Yes, I must.
161: No, thou dost misunderstand me.
162: If ye insist, ye can have them.
163: No! Ye shall not take them!

block: 0e03; 98 strings.
0:
1: Greetings, Traveller. I am Goldthirst, leader of the Mountain-folk. Welcome to our hall.
2: Well met, Lord Goldthirst.
3: Thank thee, O Dwarf-King.
4: Greetings, your Majesty.
5: Majesty, is it? Well, thou art good at flattery, if nothing else!
6: It would be difficult to flatter one so noble as thee, your Majesty.
7: I beg thy pardon. I did not intend to insult thy intelligence with flattery.
8: Thou hast a fine tongue, and a sense of courtesy. Hast thou other Virtues as well?
9: I am a paragon, embodying every Virtue, my Lord.
10: None worth mentioning, milord.
11: Call me that again, and thy tongue shall wag without thy head around it!
12: That is quite enough. Hast thou some reason for coming here?
13: I would see thy hoard.
14: I am in search of adventure.
15: I bring thee this gift.
16: Thou shalt see it for thyself! Take thee to the end of the hall from which thou didst enter and say the words "Deco Morono" to the guard at the door.
17: I thank thee.
18: Thou art truly a noble dwarf.
19: Well! Thou art aware that it is customary to offer a gift when granted an audience?
20: No, I was not, my lord. I have nothing worthy here.
21: Indeed. Here is thy gift.
22: Ah, but I am giving thee the blessing of my company!
23: My apologies. We have different customs where I come from.
24: That's quite all right. Nothing fancy is needed, just a token. A little . . . GOLD will do.
25: Here is thy gift.
26: Nay, I spoke truly. I have nothing to give.
27: No, I cannot help thee with that.
28: Is there some other way I can help thee?
29: Thou canst not toy with me!
30: But thou art empty handed! Dost thou really wish to give me a gift?
31: Yes, I'm sorry, here it is...
32: No, I have no gift worthy of thee.
33: This is indeed a goodly gift, and I thank thee for it most kindly. Wouldst care to see the treasure chamber to which it will be added?
34: Oh, yes, very much!
35: No, but I thank thee.
36: Only if your lordship insists.
37: It will do, I suppose. Thou mayst go now.
38: Ungrateful wretch! A pox on thee and thy greed!
39: Thy graciousness is overwhelming. Good-day.
40: Indeed, I suppose thou wouldst. Many should like to see my treasure . . . touch it, stroke it, perhaps STEAL it! That is what thou wouldst like, isn't it? To rob me blind after I was foolist enough to invite thee here!\n GUARDS! GUARDS! ARREST THIS THIEF!
41: 'Twas not my intent to upset thee. Call off thy guards. I will leave.
42: You'll never take @GS8 alive!
43: Well then. What is the reason for thy visit?
44: I bring thee this gift.
45: I am seeking adventure.
46: Merely to meet thee.
47: Perhaps we can help each other . . . I have need of such an adventurer as thyself. Our mines have been invaded by a terrible monster!
48: Indeed? Perhaps I can help!
49: That is too bad. Good day to thee.
50: I believe that I have slain the beast already.
51: That is well. I have need of a paragon, just now. Art thou aware that my people's mine has been invaded by a monster?
52: Indeed? Perhaps I can help!
53: That is too bad. A good day to thee.
54: I believe that I have slain the beast already.
55: Excellent! A hero at last. My people, at least those not too valuable to lose, are all too afraid of the beast to dare face it! It is a fearsome beast, covered with tentacles and with many eyes. If thou art brave enough, and you slay the creature, I shall reward thee handsomely!
56: It shall be done!
57: We shall see.
58: I knew thou wert a hero! Was it difficult?
59: Extraordinarily so. None but I could have succeeded.
60: Yes. I was fortunate to have slain it.
61: We are then fortunate that thou wert the one to undertake the task. Thou hast our thanks. Was there anything else?
62: I pray thee, accept this humble gift.
63: Thou art most welcome. Farewell.
64: And modest as well! Truly, thou art worthy of this great reward! Here!
65: A small, stooped member of the race of Mountain-folk scuttles forward, presenting to you a small amulet cast in the shape of a stone-cutter's chisel.\m
66: This was the favored tool of Great Coulnes, the best gemcutter ever to grace our tribe. It is traditionally presented to heroes and those who excel in their craft. Thou art the first not of our folk to bear it. May it bring thee fortune. Again, our thanks.
67: \mI will leave it here for ye.
68: Thou art welcome. Accept this gift in return.
69: I thank thee. Farewell.
70: Greetings, bold @GS8. Hast thou managed to kill the vicious monster infesting our mines?
71: Yes, the deed has been done.
72: No, it has still eluded me.
73: I have been busy with other quests.
74: Ah, @GS8! It is a pleasure to see thee again. Thy name shall go down in the history of our clan!
75: And rightfully so.
76: I do not deserve such praise.
77: I thank thee. Here is a gift for you.
78: Well, we are glad that thou hast visited us. Do say hello again when thou art in the vicinity. Thy company is always welcome.
79: Oh, pish. Thou bearest the amulet of Coulnes, a testament to thy heroics. As long as this clan lives, we shall remember thee.
80: Thou art humble as well as brave! Surely thou deservest a reward.
81: Hm. Perhaps thou art not so great a warrior as I first suspected.
82: Thou may be right.
83: I will do my best to vanquish the beast.
84: Oh, 'tis thee again. Is there a reason for thy visit?
85: Greetings, bold @GS8. What brings thee back to our hall?
86: I have a gift for your Lordship. I trust it pleases thee.
87: I have another gift for your Lordship.
88: I am in search of adventure.
89: I merely wished to pay my respects, your Lordship. I must be going.
90: Thou canst not toy with me!
91: But thou art empty handed! Dost thou really wish to give me a gift?
92: Yes, I'm sorry, here it is...
93: No, I have no gift worthy of thee.
94: 'Tis a fine gift. I thank thee kindly.
95: Thou art welcome. Farewell.
96: I am glad thou dost enjoy it.
97: Zounds! A larger lump of gold I have never seen! Surely thou art deserving of this axe, an honored weapon that has been passed down from the time of my ancestors. Use it well, for there are few weapons better.


block: 0e04; 137 strings.
0:
1: guy
2: girl
3: Why you here?
4: You never tell me why you here.
5: I am exploring the deeps of the Abyss.
6: I have been unjustly imprisoned here.
7: Begone from here, thou vile fiend!
8: I beg thy pardon, I am leaving.
9: Hmm. You out exploring? You not look like Knight of Crux or Seer of Moon. They go exploring.\n Looks like maybe you one of them Outcasts from near great door. But they weak-willed and cowardly, don't go exploring. Where you from?
10: So where you from?
11: I was imprisoned here by Baron Almric.
12: Actually, I am a Knight of the Crux.
13: Actually, I am a Seer of the Moonstone.
14: Pardon me, but I must be going.
15: You been unjustly imprisoned, hah? Sound like one of them Outcasts from above. Them always complaining that crazy baron from other side send them here as punishment. Okay with me. They tasty.\n But you not one of them, you down here. Who lock you up?
16: Me ask who lock you up.
17: Baron Almric.
18: Lord British.
19: I don't want to talk about it.
20: Er...I must be going.
21: Almric, hah? Yeah, me heard that name from Outcasts. Most of them locked up by that guy for some crime or other. Why he lock you up?
22: So why Almric lock you up?
23: I am accused of kidnapping his daughter.
24: He doesn't like me.
25: Hey, me hear something about that. Big troll was dragging around girl a while ago. Heard she was baron's daughter.
26: Me see big troll carrying young girl a while ago. Heard she daughter of baron who lock up Outcasts.
27: Where did this troll go?
28: What would the troll want with her?
29: He lock you up just because he no like you? That no sound like the Almric of Outcasts talk. He accuse you of something, I bet. What he accuse you of?
30: All right, what they accuse you of?
31: Well, I am accused of kidnapping Almric's daughter.
32: Excuse me, but I must be going now.
33: Me not know for sure. Maybe him want to eat her. Maybe him work for someone else.
34: Who could he be working for?
35: Dost thou know where he went?
36: Me not know much about outside, but me know that Lord British not lock up prisoners here. What you trying to pull, tell me that!
37: Ah, yes, it was Baron Almric.
38: No, really, it was Lord British.
39: Me no believe you. You up to no good, try to hide something. Me no talk to you anymore.
40: Dost thou believe that? Art thou ugly AND stupid?
41: Get lost!
42: No wanna talk about being locked up, eh? That okay, me wouldn't wanna talk about being locked up either. But you look like smart @GS46. Maybe you help me, eh?
43: How can I help you?
44: No thank you, I must be going.
45: Okay. Maybe you help later.
46: You no look like Knight of Crux to me. Not got stuff like them.
47: First you Seer and now you Knight?
48: I am a recent initiate of their order.
49: Well, I'm not really a knight.
50: Excuse me, but I must be going.
51: New knight, hah? You must be on quest. What kind of quest you on?
52: You got quest yet?
53: I am to rescue a young girl who has been kidnapped.
54: I seek the Talismans of Sir Cabirus.
55: I am not currently on a quest.
56: Hmm. No quest, hah? What kind of knight you be with no quest?
57: Gifts Cabirus was going to give out? That long time ago, before we was even Ghouls. Me not hear of them talmans since crazy wizard talking 'bout justice come and seal off tombs.
58: Tell me of this wizard.
59: Before you were Ghouls?
60: Ghouls not always here. After collapse, some people start to live in tombs, eat buried bodies there. Many years, now we Ghouls, never worry about find food to eat.
61: I see. Canst thou tell me of the wizard?
62: Thou art truly a vile fiend!
63: Me no think you were knight.
64: You no look like Seer of Moon to me. You not wearing robes and talking funny like them.
65: I am a new member of the seers.
66: Well, I'm not really a seer.
67: Pardon me, but I must go.
68: Hey! Seers a bunch of stuck-up mages, no take new members. What you think? You think me stupid or something?
69: Oh sorry, I'm not a seer.
70: Yes, in fact I do think thou art stupid.
71: Yeah, me think you stupid too! Goodbye!
72: Excuse me, but I must be going.
73: Me no think you were seer.
74: Me fiend, hah? You big tough @GS46, too good to talk to fiend like me?
75: What, you think you someone important, that you can talk to me like that? Me no talk to likes of you.
76: Me hear some rumors, maybe me got idea who troll work for. Why should me tell you?
77: Maybe me know where troll went. Why should me tell you?
78: What me really want is your brain!
79: Methinks I'll leave ere thou hast the chance to lay your hands upon it!
80: What exactly didst thou have in mind?
81: Me leader of Ghouls. Me got problem, maybe you solve.\n One my folk has Laughing Sickness, come from eat bad brain. Me think someone give him bad brain on purpose.\n How me find out who? Sick one no can talk, only laugh.
82: Okay, here problem again. Listen careful this time!\n One my folk has Laughing Sickness, come from eat bad brain. Me think someone give him bad brain on purpose.\n How me find out who? Sick one can't talk, only laugh.
83: Here is a trick to catch the knave . . .
84: I think I know a way to make the villain confess . . .
85: Say thou'rt glad someone poisoned this ghoul, because he attempted to force his attentions upon thee. When the guilty one claims a reward, seize him!
86: A moment . . . Couldst thou tell me thy problem again?
87: You real sneaky. Me like!
88: I thank thee. Now, about the troll . . .
89: I thank thee. Now who does the troll work for?
90: Well, I must be going.
91: Me try your trick. Thanks!
92: Canst thou tell me of the troll?
93: Who was this troll working for?
94: I must be on my way now.
95: Me follow troll down stairs east of center room. Hear Seers say lair of weird mage down one more set of stairs. Me think troll going to weird wizard with girl. Me not know why.
96: Indeed. What about the crazy wizard?
97: I thank thee. Farewell.
98: Me think troll work for weird mage who live just below home of Seers. Me follow troll down eastern stair, hear Seers talk about weird mage. Troll take girl there. Me not know why.
99: Indeed. What about the crazy wizard?
100: I thank thee. Farewell.
101: I glad you back!
102: Oh, you again.
103: Why you here again?
104: Nasty person, you still talk to me?
105: I no feel like talking to you.
106: Hold a feast, and announce partway through that the meal is from the poisoned one's stock. The guilty one will know 'twas poisoned, and give himself away.
107: Wait . . . what was thy problem again?
108: You smart! That clever AND fair! Not too often me hear of anyone fair in Abyss. Last time was when crazy wizard guy was around talking about justice.
109: I try. Now, canst tell me of the troll?
110: I try. Now, canst thou tell me of the troll?
111: Tell me about this wizard.
112: Perhaps. I shall see. Thank thee.
113: Ghouls used to live in tombs, lots of food there. After big collapse, crazy wizard come here, talking 'bout justice. He throw us out of tombs. Said ghouls no care about justice so we no could live there anymore. He put part of sword in tombs too, I think.
114: Where are the tombs of which you speak?
115: I thank thee. I must be going.
116: G'bye.
117: Tombs north and east from here. Long time since me there. Entrance used to be left of big eastern corridor, but wizard hid it and we no can find now.
118: I thank thee. Farewell.
119: Canst thou tell me of thy problem?
120: Canst thou tell me of the troll?
121: Canst thou tell me of the wizard?
122: I was just leaving.
123: I did not mean to offend thee.
124: Foul cur!
125: Excuse me, I must be going.
126: Hmm. So first you mean @GS46 and now you nice @GS46. All right, me let you off this time. No let it happen again.
127: Hey, you no can leave in middle of conversation!
128: Oh, I'm sorry. Do go on.
129: Yes I can.
130: Fine. You be that way. Good riddance!
131: Is there anything I can do for thee?
132: What dost thou want?
133: I no want talk to you. You make me mad.
134: I'm sorry. I did not mean to upset thee.
135: Then I do not want to speak with thee either.
136: Fine!


block: 0e05; 66 strings.
0:
1: Is you again.
2: I glad to see you.
3:
4: What@SS2 can me help you with?
5: else
6: Canst thou tell me of the Ghouls?
7: Canst thou tell me of the collapse?
8: Canst thou tell me of the song again?
9: Notes of tune are 3 5 4 2 3 7 8 7 5.
10: Pardon me, but I must leave.
11: Who you? Me no see live human here in long time.
12: I am @GS8. Who art thou?
13: When didst thou last see a live human here?
14: None of thy business!
15: Me Eyesnack. What you doing here?
16: I am exploring the Abyss.
17: Eyesnack. That is a peculiar name.
18: You strange person, wander around exploring. Since collapse 'most no one come here.
19: Why did people come here before the collapse?
20: Why don't people come here anymore?
21: This place was catacombs. People come to state hall for funeral, then march through catacombs and make tomb for dead guy. Me play flute at funerals. Long time ago.
22: Thou didst play the flute?
23: I would not expect thee to be a musician.
24: Yeah, me musician. You surprised Ghoul can be musician? Me musician before me Ghoul. Me play in state hall for Cabirus all the time.
25: What didst thou play for Cabirus?
26: I'm sure thou didst play wonderfully.
27: It was great. Me play all kinds stuff. Me play "Mardin's Song of Wonder" lot of times. Was Cabirus' favorite spiritual. Said that you play it in the right place, wondrous thing happen. But no one know place.
28: Really? How did it go?
29: I'd like to try to play it.
30: You got flute? Me teach song to you.
31: Yes, in fact I do.
32: No, I do not.
33: Okay, let me see flute.
34: Here it is.
35: Oh, sorry. I don't have one.
36: Hey, me no see flute.
37: This flute should work fine. Notes of tune are 3 5 4 2 3 7 8 7 5.
38: I shall be sure to practice it.
39: Thank thee, Eyesnack.
40: Okay, get flute and me teach you song.
41: Whole floor of Abyss was used for meetings. Was state hall, tombs, meeting rooms. No one lived here, just came for meetings. After collapse, meetings stop and people no come here.
42: What was this particular area?
43: Why do the ghouls live here now?
44: When collapse happen, food get scarce fast. Bunch of us who work here before collapse live off bodies in tombs. Start to like them better than other food. Other humans call us ghouls. Pretty soon we call selves Ghouls. Later we kicked out of tombs, move here.
45: What was thy job here before the collapse?
46: Who kicked thee out of the tombs?
47: Some wizard. Me no remember for sure. Shanklick, leader of Ghouls, know about wizard. Ask her.
48: What was thy job here before the collapse?
49: I shall ask her, then. Farewell.
50: eyesnack
51: Hey, you should talk. Your name same as mine.
52: Not peculiar as @GS8.
53: Get name from favorite food. Is tradition. Me like eyes. They small and tasty, easy to carry around, good to eat.
54: Er...I see. Didst thou say something about humans?
55: Sounds delicious.
56: Hey, you okay for human! Most complain about Ghouls, say they evil for eating guys. Me think they just jealous because we no hungry all time like them.
57: What were things like here before the collapse?
58: Me see humans here long time ago before collapse. Before Ghouls even exist. We all just humans then.
59: What did humans do here before the collapse?
60: What dost thou mean, before Ghouls exist?
61: You rotten live human. Me no talk to you.
62: Me no want to talk to you. You make me mad.
63: I'm sorry, I did not mean to upset thee.
64: Then I choose not to speak with thee either.
65: Good!

block: 0e06; 80 strings.
0:
1: Who be you?
2: I am @GS8. Who art thou?
3: None of thy business!
4: Huh. Me Marrowsuck, the tailor.
5: A tailor? Thou art a Ghoul, art thou not?
6: Excellent! I have need of thy services.
7: You think ghoul no make good tailor?
8: I'd expect thou wouldst eat a tailor rather than be one.
9: No, I'm sure thou art an excellent tailor.
10: Me very good tailor. What you need?
11: Canst thou make me some clothing?
12: What hast thou in my size?
13: Very funny! Me good tailor before, me good tailor now! What you need with me?
14: Nothing.
15: I have need of a good tailor.
16: Get 'way from me. You not good customer!
17: Hello.
18: Good see you again! How you be?
19: Your pardon, I must be going.
20: I need thy skill as a tailor.
21: Let me see what you got to work with.
22: How is this?
23: I don't have anything.
24: Me no see any good material there. You got any cloth or animal skin or something like that?
25: Me can make dragonskin and ironsilk thread into boots for you. Why me do that for you?
26: Me can make dragon skin into boots for you. But me also need ironsilk thread - only thread good for stitching dragon skin. Why me do that for you?
27: What dost thou mean?
28: Because I asked thee to.
29: Ah . . . Dost require payment of some kind?
30: No have material, eh? Me no can make anything without material. So long.
31: Me no Avatar, do tough things for free! Me want good pay for good work!
32: As it should be. In what coin dost thou desire payment?
33: Mmmm. Very well. How shall I pay thee?
34: Me want food for my work. Just about anybody will do. Maybe a Goblin. Green ones be tender.
35: Very well. I shall pay thee in food, although it may not be a Goblin.
36: I am sorry. I cannot pay thee.
37: Okay, no pay, no boots.
38: Okay. Give me dragon scales and thread and then me make boots.
39: Very well. Here they are.
40: I am sorry. I do not have them.
41: Me need them to make boots. Come back when you have them.
42: Me no see scales and thread!
43: Okay. Come back in half hour with food and me give you boots.
44: Excellent. I shall return then.
45: Canst thou work more quickly?
46: No. Me have to make special. Half hour.
47: minute
48: minutes
49: Me said it would be half hour. Come back in @SI1C2 @SS6.
50: Okay, me make boots. You got food to pay?
51: No food, no boots. So long.
52: Okay, here your boots. So long.
53: You arms full, I leave on floor.
54: Fine! Me no talk to you, neither!
55: Wait! I'm sorry. I am @GS8.
56: In that case, good-bye!
57: Me got some little stuff, look like your size. Here!
58: Hey, me already give you boots.
59: Here you are.
60: Hey, me no see any food!
61: Oh, sorry. I don't have any.
62: You want trade some things?
63: Yes
64: No
65: I make thee this offer.
66: I demand thou givest me these items.
67: I beg thy pardon, I must think about this deal.
68: I do not wish to barter any further.
69: Farewell
70: Okay, me take it.
71: No, me no like this deal.
72: You think me stupid?
73: Me tired of this.
74: You being silly.
75: Hey! You try and rob me?
76: Yes, I must.
77: No, you misunderstand me.
78: Well, okay. Me give to you.
79: No! Me won't give them!

block: 0e07; 61 strings.
0:
1: Who be ye and what business have ye here?
2: I am @GS8. I wish to speak to thee.
3: I am on a quest.
4: And who be ye?
5: I am @GS8. Perhaps thou hast heard of me?
6: @GS8 is my name. Canst help me?
7: I have never heard of ye. Be ye friend to Vernix?
8: Vernix who?
9: Yes, I am.
10: No, I am not.
11: Vernix, the so-called King of the so-called Green Goblins!
12: Nay, I am no friend of his.
13: Aye, I call him friend.
14: Then ye, like him, are my sworn foe! Get away from me, else I shall call my guards!
15: As thou dost wish. Good riddance!
16: Hmmm. Very well. Did ye speak wi' him?
17: Yes, I did.
18: No. Should I?
19: Poofy, ain't he? Not a proper Goblin at all!
20: I agree, certainly. Yet what of thee?
21: I wouldn't know. Canst help me now?
22: Don't bother! He's a complete waste of time. Ye're fortunate ye came to me first.
23: Indeed I am. Canst thou tell me of this Abyss?
24: How lucky I am. Dost know of a girl kidnapped by a Troll?
25: I know nothing of no girl! I've got problems of me own.
26: Such as?
27: I am sure thou hast. I shall be going.
28: Well, canst thou tell me aught of the Abyss?
29: My enemies are legion. Even the vermin here are troublesome. A great she-spider, known as Navrey Night-eyes, threatens my folk. Nor is she my only problem, though she is enough. Her web, ye know, be strong as iron, and does not burn. A Goblin caught in it will stay 'till he rots!
30: Terrible!
31: Perhaps I can help.
32: Do not be a fool! None can slay the dread Navrey! Now, ye came here for something.
33: I be Ketchaval, the mighty leader of the last holding of the noble Goblins, the Gray tribe.\n Years ago, when we were lured here by that sweet-talking fool, Cabirus, we noble Grays brought with us our servants, the lowly and ignorant Green Goblins, to care for us in our new homes.\m
34: We later granted them their freedom, and equal citizenship, though all knew we did them more honor than they were worth. And see how they rewarded us! They split off when Cabirus' "civilization" fell, and have opposed us ever since.\n Only my leadership has kept us together in the face of such opposition.
35: Such a job must have many cares.
36: Have the Greens no redeeming value?
37: I am glad for thee. Farewell.
38: None whatever! They are distrusting, vindictive, and calculating. But enough of them!
39: What d'ye want?
40: I need to find a girl.
41: I seek knowledge of Cabirus.
42: Thou hast helped me already. I thank thee. I must be going.
43: A human fool named Cabirus convinced many of our people to come here and colonize this accursed place. When his dreams were shown to be mere folly, he killed himself -- by taking poison -- and left us to our fates.
44: Tragic!
45: Ah, well, I must be going now. Goodbye!
46: Indeed, 'tis not fair! Still, we must persevere. Was there anything else?
47: No. I thank thee. Farewell.
48: I need to find a girl.
49: I seek knowledge of Cabirus.
50: Only so much of my time canst thou waste! Hast thou no one else to bother?
51: Ye again! Begone before I call my guards!
52: Again ye bother me? What be it THIS time?
53: "Tis @GS8! What may I do for ye, my friend?
54: Pardon, I must be going.
55: I need to ask thee a question.
56: I need thy help.
57: Loutish oaf! What brings thee here without the consent of my bride?
58: I knew not that I needed thy wife's permission.
59: Well, ye know now! Good-bye!
60: I see that one of us needs thy wife's leave to talk. Farewell.

block: 0e08; 16 strings.
0:
1: I have given thee permission to talk to my husband, and that is enough of my time for thee to waste. Speak to me no more!
2: It is thee again. Thou hast a better reason for speaking to my husband this time, I take it?
3: Yes? What dost thou want, human?
4: I wish to speak to thy husband.
5: Never mind, I will be on my way.
6: And what reason hast thou for speaking to him?
7: I wish to congratulate him on his choice of bride.
8: I bring an important message from the Green Goblins.
9: I merely wish to chat with him.
10: I have important information for him.
11: Very well, thou mayst speak to him. Do not overstay thy welcome. He is a busy man.
12: I thank thee kindly.
13: Farewell.
14: We have no desire to hear from them! Get thee gone if thou art a Green Goblin-friend!
15: Dost thou not know that the time of a king is more precious than that? Ketchaval has no time for such trifles.

block: 0e09; 55 strings.
0:
1: Yes?
2: Greetings, Goblin-Lord.
3: All Hail the Most Mighty and Puissant Ruler of the Great and Noble Race of the Green Goblins.
4: Good day, your highness.
5: Clearly, thou art a boor, unfit for the gentle company present here. Away with thee until thou hast learned to ape the manners of thy betters.
6: Thou shalt wait some time for my return! Goodbye!
7: I beg thy pardon, your Majesty, I had not expected to meet such nobility here.
8: Fair greetings to thee. For what reason hast thou intruded on our court?
9: I come seeking information.
10: I have quested long to drink from the fountain of thy wisdom, O pearl among kings.
11: True! I AM rather wise, come to think of it. What dost thou wish to know?
12: Who was Sir Cabirus?
13: What are these Talismans of which I hear?
14: Tell me of the races of the Abyss.
15: How came you by that gorgeous cloak?
16: Well... Perhaps thou canst be forgiven. This place IS full of the most frightfully rude people. Thou mayst remain. What is thy need?
17: Merely to partake in some small manner of thy vast knowledge.
18: Nothing. I'm leaving.
19: I require some information.
20: I've changed my mind about thee! Thou art indeed a ruffian! Get thee hence!
21: Thou hast the manners of an acid slug! Get out of here!
22: Thou art entirely too generous with thy time!
23: Perhaps thou couldst stand a little further downwind?
24: I do most humbly crave thy pardon.
25: Thou art a dandified fool!
26: It does suit me, doesn't it? I had it made especially for me. One simply doesn't find work like this underground.\n Well, perhaps the Mountain-folk do make a few nice things, but they tend toward metals rather than clothes.\n And of course the Seers -- the Ancient Illuminated Seers of the Moonstone, they call themselves -- they do nice work, too. But they generally tend more toward the literary than the sartorial arts.
27: Who was Sir Cabirus?
28: What are these Talismans of which I hear?
29: What are the power groups within the Abyss?
30: And this hall? It is most beautiful.
31: Well, one does what one can. Of course those awful Gray Goblins took all the really nice things with them when they stole away in the night -- this was just after Sir Cabirus died, you know, when things were falling apart -- and we've had to make do since then.\n One of these days I'm going to get some poison into Ketchaval or his ugly wife (which amounts to the same thing -- he's terribly henpecked, you know), and then we'll see what's what. King of the Gray Goblins, indeed.\m
32: Why he's an upstart! His father was a horse-thief! But enough of this ... You wanted to know something? How can I help you?
33: What are these Talismans of which I hear?
34: I would like to know about Sir Cabirus.
35: Canst tell me more of the groups in the Abyss?
36: 'Tis very kind of thee to take time to help me, your majesty.
37: Oh, mention it not! It is so seldom that I get a chance to speak to a really intelligent person!\n I mean, our allies the Lizardmen are nice enough, but the poor fellows can't speak a word of the common tongue. They understand it well enough, but the poor things don't have the mouth to speak it. And their language is so difficult! I know "Sseth" and "'click" mean "yes" and "no," but I don't know which is which!\m
38: Then there are the Knights of the Crux Ansata -- they can talk well enough, but all they ever say is how many Trolls they've killed. Frightful bore, even if it does help keep the pest population down -- both kinds of pests, Knights AND Trolls, you know.
39: It must be a trial, even for one as noble as yourself.
40: What of these Talismans?
41: I would like to know about Sir Cabirus.
42: Are there other groups here in the Abyss?
43: Oh, indeed it is! Sometimes I wonder how I even manage. It wasn't always like this, you know.\n When Sir Cabirus was alive, things were ever so much better. He had all of us working together so well. A born leader was that man.\n When he founded this colony you could have made a wager anywhere in Britannia that it wouldn't work, but he made it so.\n I still think one of those bastard Grays must have done him in. There were certain items, too...\m
44: Well, I suppose it will do no harm to tell thee. Sir Cabirus collected eight great Talismans, each embodying a certain Virtue -- he was a great one for Virtue, was our Cabirus -- and it was well known that he intended them to come to the leaders of the various groups here in the Abyss. Well, WE never saw them. If they still exist, they must be lost.\n But I must be boring thee.
45: Well, actually, yes.
46: No, not at all.
47: I could listen forever, your Majesty, but I've taken enough of thy time.
48: Well, bless you, you're such a charming conversationalist. Please do visit again.
49: Well! I never!
50: Well thou hast now!
51: I beg thy pardon, but I must go now.
52: Oh, thou'rt just saying that. I'm sure there's much more for thee to do than listen me me natter on.\n And if you should happen to meet "King" Ketchaval or "Queen" Retichall of the Gray Goblins, be a dear and stick a knife in them, would you?
53: Farewell, your Majesty.
54: Goodbye, milord.

block: 0e0a; 54 strings.
0:
1: Tha be not bodderin' da boss, aye?
2: No.
3: Yes.
4: Why dost thou not ask him thyself?
5: Good. It be not healty ta bodder a guy like da boss.
6: Well, I'll just be going.
7: Dat's okay den. Hey, I better tend to my stew. You come back if you want some.
8: Perhaps thou couldst ask thy boss if he could see me?
9: he
10: she
11: himself
12: herself
13: Oh, a smart one, eh? One a' dem Sages. Thinks @SS1 too smart for me, eh? Maybe too smart for @SS2, more like. Fine - I'm busy making dinner. This stew takes work, you know.
14: Yeah, well, I could do dat. But da boss don' like to be boddered wid, like, practical stuff. His mind is on, uh higher tings.
15: Thy advice is well taken.
16: Perhaps I could give thee a small gift to show my appreciation.
17: Tanks! Th'art right enough, fer a yuman. Tell tha what -- if tha talks to da boss, be real, like complimennary. He likes dat.
18: I'll take that under advisement.
19: I thank thee kindly.
20: I don' see no gift!
21: Dontcha have any gold or something?
22: Ah, here is a gift for thee.
23: I'm afraid that thou didst misunderstood me.
24: Y'got plenny t'learn in da ways of courtly manners, I'd say. Okay by me - I got my stew to tend to.
25: Sure ting. Hey, gotta go. Time fer me ta start dinner. Y'wanna stay? S'worm stew, tonight. Me speciality.
26: Worm stew?
27: Uh.... no, thank thee most kindly.
28: Oh, this guy again. What it be now?
29: Come back for me stew, have tha? Smell brought tha? Don't blame tha, 'tis a good stew.
30: What kind of stew?
31: Ah, no thank thee.
32: I'd rather that thou obtain an audience with thy lord for me.
33: Aye, me modder used ta make it. Tha takes a rotworm, chops it up fine, and marinates it in port wiv mushrooms.
34: I'll leave this recipe on the floor for tha.
35: Here. 'Tis all writ down on this.
36: Tha knowest, just like the recipe I gave tha.
37: I thank thee kindly.
38: I must leave now.
39: I make thee this offer.
40: I demand thou givest me these items.
41: Excuse me, I must think about this deal.
42: I do not wish to barter any further.
43: Farewell.
44: I accept thy offer.
45: No, I do not like this deal.
46: Dost thou take me for a fool?
47: I am weary of this haggling.
48: Surely thou art joking.
49: Dost thou intend to rob me?
50: Yes, I must.
51: No, thou dost misunderstand me.
52: If thou dost insist, thou canst have them.
53: No! Thou shalt not take them!


block: 0e0b; 31 strings.
0:
1: Greetings. I am Thorlson.
2: Well met, Thorlson.
3: Why dost thou bother me, Thorlson?
4: Good day. What can I do for thee?
5: Well met indeed. Thou'rt a courteous one. May I ask a favor of thee?
6: Ask, and it shall be granted.
7: If it be in my power, and not against mine oaths.
8: Nay. I am too busy to help thee.
9: Any favor at all?
10: Of course.
11: If it be in my power, and not against mine oaths.
12: Then slay me, for I hunger for death in battle.
13: My death approaches, and dying in bed is dying accursed. Wilt fight me, that I may die honorably in battle?
14: Assuredly, if that be thy wish.
15: Nay. Though it be thy will, I cannot grant it.
16: By mine oaths, I may not slay thee out of hand.
17: Thou fool!
18: Perhaps thou canst help me find honorable death in some other manner?
19: Certainly. Follow me and thou shalt have all the peril thou should want.
20: Begone from my sight, old fool!
21: Nay. I simply cannot help thee.
22: Then I am lost!
23: What dost thou here? Dost mean to insult me again?
24: Hast thou reconsidered? Wilt thou slay me after all?
25: What is it, my friend?
26: But follow me and battle-death shall be thine.
27: It is not my place to kill you, old man.
28: Thou art a fool to waste thy life, twice so to pester me!
29: Goodbye.
30: Aye. I shall slay thee.

block: 0e0c; 140 strings.
0:
1: \nGreetings! I am Dorna Ironfist, leader of the Knights of the Order of the Crux Ansata.\m
2: Who art thou?
3: I am @GS8.
4: I am a simple traveller in search of knowledge.
5: I wish to join thy order.
6: Good day to thee, @GS8.
7: Why hast thou come here?
8: I seek to join thy Order.
9: I am in search of Cabirus' Talismans.
10: I merely wished to speak with thee.
11: I wish to learn of thy order.
12: Although I am the leader of this order, it is not my duty to select the candidates for membership. Thou must be invited by a current member of the order if thou dost wish to become a member.\n Go, speak to them and return to me when it is appropriate.
13: I shall, and thank thee.
14: I see.
15: son
16: daughter
17: Thou wouldst try again to join the Knights of the Crux? We shall see if thou hast learned from thy past errors.
18: Thou wishest to join the Knights of the Crux? Very well, thou must answer my questions to the best of thy ability, and I shall judge whether thou art worthy of admittance into the order.
19: Identify thyself, so I may know whom I query.
20: A valiant warrior, skilled in combat and magic.
21: Perhaps if thou wert as skilled in the virtue of humility, thou wouldst be more suited for our order.
22: A noble of Britannia, worthy of knighthood.
23: That is admirable. However, I am not sure we currently have a spot...\n\p No, we do not. Perhaps another time.
24: The poor @SS1 of my mother.
25: That is plain! Art thou willing to sacrifice thy life to join our Order?
26: Yes, I am.
27: No!
28: Wait! I can explain!
29: And dost thou submit to our Justice?
30: Indeed, I do.
31: No, I do not.
32: Perhaps we should discuss this.
33: Very well. Thou hast earned death by coming here, and thou shalt have thy reward. Here is a cup, which bears within it a venom both swift and deadly. Take it and drink it.
34: Very well.
35: And if I refuse?
36: Then thou art no candidate worthy of our Order! Leave here, and return when thou art.
37: Ah, good Sir Cabirus! Many of our Order seek his Talismans, for they are said to confer Virtue both in the seeking and the finding. I cannot, however, share our knowledge about these things with one who is not an initiate of our Order.
38: May I join thy Order?
39: Very well. I understand. Good day to thee.
40: You take the cup. Within it is a is a clear, odorless liquid. You raise it to your lips and . . .
41: Fling it to the floor.
42: Drink it in a draught.
43: He
44: She
45: his
46: her
47: The taste of it is like pure water. You wait for several moments, and nothing happens. Then a voice cries out in mourning and a funeral dirge plays.
48: @SS1 who drank from the cup is now dead. In @SS2 place stands @GS8, Esquire of the Order of the Crux Ansata. Tell me, wert thou afraid?
49: Yes.
50: No.
51: Good! To know fear is the first step to knowing Valor. Thou art now a Squire of this Order.\m
52: Thy quest is to find the writ of Lorne, a document written by one of the the first Knights who settled this order in the Abyss.\n The document was written during the early years of the Colony, and it contains much knowledge of that time. However, it is now gone, though many suspect it is in the troll homeland.\n Seek it, and when thou returns here with it, a knight of our order thou wilt become.
53: I thank thee. May I prove worthy of the honor. Fare thee well.
54: I thank thee. Canst thou tell me aught of Cabirus' Talismans? They are also my quest.
55: Brother
56: Sister
57: Precious little. They numbered eight, and Cabirus did intend them to go each to one of the Leaders of the eight groups who settled the Abyss. Alas, he perished, and all eight were lost.\n 'Tis said they were a Book, bottle of Wine, a Shield, a Sword, a Taper, a Standard, a Cup, and a Ring. Each was imbued with the potent power of a single Virtue, and 'tis said they confer Virtue both in the seeking and the finding.\m
58: Of the Standard thou dost know, since thou hast earned it by defeating Rodrick, the Chaos Knight. The Taper was stolen, unfortunately. Thou seest how the virtues have suffered since the death of Cabirus.
59: I know only of the Taper and the Standard. The Taper of Sacrifice was stolen from us only recently, and we know not its current whereabouts. As for the Standard of Honor, it is said that it is awaiting one who would perform a sufficiently honorable deed.
60: Farewell, Brother, and thanks!
61: Goodbye.
62: That is good. To learn is to better oneself. How may we advance thy knowledge?
63: Tell me of the Talismans of Sir Cabirus.
64: What knowest thou of the Trolls?
65: Tell me of thy order.
66: The Trolls? They are our ancient foes. We are fortunate in that many of them are honorable, in their own way. Some are not, of course. Feral Trolls, we call them. Beware of these. All are deadly foes, but at least the civilized ones fight honorably.
67: Thank thee for the advice.
68: Thy standards appeal to me. How may I join thy Order?
69: Greeting, Squire @GS8! How didst thou fare in thy quest?
70: I have succeeded! Here is the writ.
71: I have not yet completed my quest.
72: Sir
73: Lady
74: Hail, @SS1 @GS8! How fares thy quest?
75: I have succeeded! Here is the plate.
76: I have not yet completed my quest.
77: Sir
78: Lady
79: Now thou art @SS1 @GS8, Knight of the Order of the Crux Ansata. Take thou this helm of plate, worthy of a Knight. Would that we had a horse to give thee as well, for 'tis proper for a Knight.
80: Here, I'll just put it on the floor for thee.
81: Are there any more lost artifacts in need of retrieval?
82: How else may I serve the Order?
83: Thou hast done well; thy quest is accomplished. Well done!\m
84: No, I am afraid that is not the writ.
85: Perhaps this is it.
86: I will return when I have found it.
87: Good luck in thy continuing quest.
88: There shall be no discussion. Thou mayst go or stay, and accept the consequences of thy decision.
89: I shall stay.
90: Very well.
91: I shall be going.
92: Return when thou art truly ready to become an initiate of our order.
93: Thy quest is accomplished. Well done!\n All things that belong to the order now belong to thee. I have opened the door to the armory, and thou mayst go there and take items as thou dost need them to accomplish the quests and goals thou dost set for thyself.
94: Now what wouldst thou have of me?
95: I thank thee. Now I must be going.
96: That is not it. Try again.
97: All that I can tell thee I have told. Seek the virtues on thy own through what is left of our once noble colony. Good luck and honor on thy quests.
98: Thou hast killed the bastard knight who held the north of our home to be his. I thank thee for bringing honor back to our order and clearing the villain from our homes.\n The action thou hast taken has proven that thou art most worthy. To reward thee for thy deeds, I offer thee the Standard of Honor, one of the Talismans fashioned by Cabirus.
99: My thanks. I am honored indeed to bear it.
100: No thank you. I would not know what to do with it.
101: Hast thou reconsidered my offer?
102: Yes, I desire the standard of honor.
103: No thank thee, I must be going.
104: No, but I would like to speak with thee.
105: I shall speak with thee, but I strongly urge thee to take this standard.
106: Dorna turns and rummages through a large iron case, returning soon with a golden standard which he holds before you.
107: Here it is. Bear it with honor and remember those who bore it before thee. Honor their memory with thy deeds, for the deeds thou hast already done honor thee in our memory.
108: Here, I'll just put it on the floor for you.
109: I thank thee, and shall take thy words to heart.
110: If thou dost ever desire it, return to me and ask for it.
111: I shall, and soon.
112: Both it and I shall be waiting.
113: Thou shalt wait a long time afore I return, I believe.
114: We shall see.
115: The order once owned a golden plate. Years ago it was stolen by a thief who I will not even describe, for he is not worth the time it would take. He fled into the maze and was not seen again.\n Since then, it was rumored to have been found several times. The last rumor placed it at the grave of Sir Ingvar. Find it and thou wilt rise even further as a Knight.
116: I thank thee. Until we meet again...
117: Another quest! Is there no end?
118: Thou hast seen the truth of it! The quest for enlightenment is never-ending. Yet, if thou dost persist in this small quest, thou mayst find rewards to help thee on the greater quest.
119: Very well. Until we meet again...
120: I am sorry to hear it. Hast spoken to all in this area? Surely someone can help thee?
121: If I must... Farewell.
122: I'll try. Until we meet again...
123: Thou art one of us now. Thou art always welcome here.
124: I thank thee and am glad to hear that.
125: Wouldst thou please reopen the armory?
126: Surely. I'll have it done right away.
127: What canst thou tell me of Sir Cabirus' Talismans?
128: Well I am glad thou desirest my company. However, I am a very busy man, and I don't have time now to talk. Many of the knights of the order are willing to reminisce and talk. Thou shouldst seek them out.
129: Thank thee, and farewell.
130: Canst thou just tell me a bit of the nature of thy order?
131: Our goal is that of the Avatar - to advance in our knowledge of virtue, in order to better ourselves. When a quest presents itself that will further our understanding of virtue, we undertake it gladly. Perhaps our quests also make Britannia a better place.\m
132: Unfortunately, Rodrick, one of our order, recently abandoned his principles and took up residence in the banquet hall to the north, calling himself the "Chaos Knight" and terrorizing the inhabitants of that area. We sent one of our knights, Biden, to defeat him, but he has not returned. I fear the worst.
133: Thank thee, and farewell.
134: May I join thy order?
135: Perhaps I could defeat him.
136: That would be most honorable of thee, if thou didst truly defeat him and restore peace to our settlement. But I must warn thee that he is an opponent as dishonorable as he is dangerous, and he would not likely spare thy life were he to outfight thee.
137: I will take care with him, then.
138: May I join thy order?
139: Thank thee for thy advice, and farewell.





block: 0e0d; 100 strings.
0:
1: Hail to thee, bold traveller. I am Morlock.
2: Excuse me, I must be going.
3: What canst thou tell me of thy people?
4: I have something for thee.
5: I am in search of adventure.
6: Well, I can tell thee that one of my comrades, the mage Bronus, has need of thy services. Deliver to me an object of his, and thou shalt be rewarded.
7: In fact, I have already acquired that object from him.
8: Perhaps I shall run across him.
9: I have no interest in running errands.
10: Ah! Well, I believe that my fellow mage Bronus has something for me. If thou wouldst deliver it to me, perhaps I can help thee further.
11: In fact, I have already acquired that object from him.
12: Perhaps I shall run across him.
13: I have no interest in running errands.
14: That is too bad. If thou changest thy mind, do not hesitate to talk to me again!
15: Ah! Thou hast brought my book! Excellent!
16: Thou sayest thou hast something for me?
17: Yes, here it is.
18: No, thou dost misunderstand.
19: None of this is mine. Dost thou really have an item of mine?
20: Yes, here it is.
21: No, I'm afraid not.
22: Perhaps the errand was too difficult for thee. But no matter.
23: Well, if thou dost acquire that object, please do not delay in bringing it to me.
24: Thou art @GS8, art thou not?
25: Aye, that is my name.
26: Nay. I have not heard of this @GS8.
27: Thou knowest I am.
28: Ah! Why didst thou not say so?
29: I was simply going to reward thee for bringing me my book, but now I hear that thou hast met and slain the fearsome Fire Hydra. That eight-headed monster has long menaced our peaceable folk. Well done! Thou hast earned an even greater reward!
30: Assuredly. I was wondering from whom I might get my reward.
31: I beg thy pardon. I slew no such beast.
32: him
33: her
34: A pity. I have heard much good said of @SS1.
35: Oh, THAT @GS8! Ah, yes, that is me.
36: What hast thou heard?
37: he
38: she
39: Only that @SS1 was a paragon of honesty.
40: him
41: her
42: Ah, thou didst speak of me, then. Thou didst mispronounce my name so badly that I misunderstood thee.
43: Well, if I should meet @GS8, I shall greet @SS1 for thee. Goodbye.
44: Ah, I had thought as much. Thou didst fit the description.
45: Thy reward shall be a powerful book. Thou shalt find it in a room behind a secret door in the Library.
46: Thank thee. I shall be on my way to collect my reward.
47: Hmm. Well, excuse me, I must be going.
48: Thy honesty is commendable, and thy reward shall be the Book of Honesty. As Honesty and Truth are beyond Time, thou shalt find it by the key behind the hourglass.
49: Well, I thank thee. I shall be off to retrieve it now.
50: What can thou tell me of this Book?
51: The book was one of Sir Cabirus' Talismans. 'Twas written by Ravenhurst of Moonglow, who collected great works of honesty and essays upon Truth. It hath great power, both intrinsically and for the wisdom contained therein.
52: Well, I thank thee. I shall be off to retrieve it now.
53: Thank thee.
54: Hello again. Hast thou an object for me?
55: Yes, here it is.
56: No, I do not.
57: Of what object dost thou speak?
58: My fellow mage Bronus wishes to deliver something to me. Seek him out. If thou bringst the object to me, I may reward thee.
59: Ah, it is @GS8 again.
60: Greetings once more. Hast thou found @GS8 yet?
61: Actually, I am @GS8.
62: No, I have not.
63: Well, if thou findest @GS8, please let me know. I am looking for him.
64: Hello again. What dost thou want from me now?
65: I merely wanted to thank thee again.
66: I was just stopping by to say hello.
67: I must admit that I slew no Fire Hydra.
68: Hello, @GS8! Hast thou found thy reward?
69: Yes, and I thank thee.
70: No, not yet.
71: I must admit that I do not deserve this reward. I slew no Fire Hydra.
72: How kind of thee. I wish thee continued luck with thy quests.
73: I hope thou useth it well, for thou richly deserveth it.
74: It should not be hard to find.
75: Remember, it lies with the key behind the hourglass.
76: Remember, it is behind a secret door in the Library.
77: Ah! The truth is out! Well, at least thou wert honest eventually. I am not sure whether thou really deservest the Book of Honesty, but perhaps thou hast learned from thy mistakes. As Honesty and Truth are beyond Time, thou shalt find it by the key behind the hourglass.
78: Thank thee, and farewell.
79: Hello, @GS8! Hast thou found thy reward?
80: Yes, and I thank thee kindly.
81: No, not yet.
82: Thy directions were quite confusing.
83: Congratulations! I hope that it will prove useful to thee.
84: Congratulations again on thy discovery. I wish thee luck in thy continuing quest.
85: I make thee this offer.
86: I demand thou givest me these items.
87: Excuse me, I must think about this deal.
88: I do not wish to barter any further.
89: Farewell.
90: I accept thy offer.
91: No, I do not like this deal.
92: Dost thou take me for a fool?
93: I am weary of this haggling.
94: Surely thou art joking.
95: Dost thou intend to rob me?
96: Yes, I must.
97: No, thou dost misunderstand me.
98: If thou dost insist, thou canst have them.
99: No! Thou shalt not take them!

block: 0e0e; 75 strings.
0:
1: Bah! Another steals the precious time of Dr. Owl! What dost THOU want?
2: I need thy help.
3: I am in trouble, and only the wise Dr. Owl can assist me.
4: Nothing in particular. I merely came to enjoy thy company.
5: I came here to learn courtesy from a master.
6: Ah! Sarcasm! Very well, thou hast made thy point! Now, quickly, what dost thou need?
7: Canst tell me of the Talismans of Sir Cabirus?
8: I seek some missing runestones.
9: I have no more runestones for thee! Perhaps thou shouldst learn to use the ones thou hast.
10: Perhaps I can help thee after all, but first I will need to see thy runebag.
11: Certainly. Here it is.
12: No, I am sorry. I dare not let this out of my hands.
13: Ah, yes. A budding mage indeed. I suppose thou wouldst like to have a Flam runestone?
14: Surely.
15: Thank thee, but no.
16: Yes?
17: Yes, here is my runebag.
18: No, I dare not part with it.
19: Here thou art. I wish thee luck in using it.
20: Here thou art. Now, do not expect me to teach thee to use it. That is not my job! Was there anything else, or may I return to my work in peace?
21: No, but thank thee.
22: Yes. Canst thou tell me of the Talismans of Sir Cabirus?
23: What work art thou doing?
24: Where is that accursed stone? I must have lost it.
25: I thank thee kindly, Dr. Owl.
26: I will use it well.
27: Very well, very well. Now get on with thee!
28: I am divining. I seek my mute servant, Murgo, who is missing.
29: Perhaps I might find him for thee.
30: I am sorry to hear it.
31: Bah! What is it THIS time?
32: Canst thou tell me of the Talismans of Sir Cabirus?
33: I seek some missing runestones.
34: I beg thy pardon, I thought thou wert another.
35: I know where there is a bottle of the so-called Wine of Compassion! Bah! Such foolishness. Only babes and fools believe in such fairy-stories.
36: Wilt thou tell me where to find it?
37: Thou'rt probably right. Sorry to have bothered thee.
38: If thou canst locate and return my missing servant Murgo, I shall tell thee where to find the Wine of Compassion.
39: Then I shall find him and return him.
40: Never mind. Thou art too much trouble.
41: If I see him I shall let thee know.
42: Very well, have it thy way! Was there anything else, or may I return to my work in peace?
43: No, but thank thee.
44: Yes. Canst thou tell me of the talismans of Sir Cabirus?
45: What work art thou doing?
46: I have no time for idle chit-chat! Be off with thee!
47: Bah! Nonsense! Get thyself gone from here, or I shall make thee wish thou had!
48: Very well, then. Goodbye!
49: No! Wait! My need is great.
50: A pity, then, that thou art not more civil to thy betters. What will it take to get thee to leave me in peace?
51: Canst tell me of the Talismans of Sir Cabirus?
52: I seek some missing runestones.
53: Nothing. I'll not bother thee again.
54: Well? Hast thou news of my servant?
55: Yes. Murgo lies above in the dungeons of the Lizardmen.
56: Nay. I have seen him not.
57: Thou canst find the Wine of Compassion in the checkerboard room to the east of the meeting hall of the Academy. Lift the southeastern floor tile and the Wine shall be revealed.
58: Thank thee, and farewell.
59: While I am here, dost thou know of any runestones I can find?
60: 'Tis thee again. I note that Murgo has not been returned to me. Wert thou not going to find him in return for directions to the Wine of Compassion?
61: Yes, I am still looking.
62: I shall endeavor to bring him back promptly.
63: Perhaps later.
64: Obviously thou'rt not a great adventurer. A great adventurer would surely have succeeded in thy quest by now!
65: 'Tis thee again. What dost thou want?
66: Nothing, I was just leaving.
67: What art thou so busy with?
68: I seek new runestones.
69: Ah, it is the one who hast freed my servant Murgo! Thou'rt more compassionate towards thy fellows than I might expect. Thy reward shall be fitting.
70: Greetings, @GS11. What dost thou want? I warn thee, I am quite busy.
71: I cannot seem to find the Wine of Compassion.
72: It's quite simple.
73: Canst thou direct me to more runestones?
74: I'm sorry, I did not mean to bother thee.

block: 0e0f; 99 strings.
0:
1: Bica, sor'click.
2: Bica, yourself.
3: Uh... Greetings.
4: I'm sorry, what did you say?
5: Tosa yeshor'click? Tosa sorr?
6: I'm sorry, I can't understand thee.
7: Dost speak my language?
8: Sorr.
9: Yeshor'click.
10: 'click.
11: Dost "'click" mean "yes?"
12: Dost "'click" mean "no?"
13: Excuse me, I must be going.
14: 'click.
15: Sseth.
16: Bica.
17: Oh, not that again!
18: Bica.
19: Never mind! I am leaving.
20: Tosa thit sstresh. Tosa eppa Urgo.\n
21: He points to the figure moving behind the bars.
22: If thou sayst so.
23: Sorry, I cannot understand thee. Farewell.
24: What dost thou want?
25: Tosa eppa Urgo? Urgo sstresh tosa? Urgo sorr. Tosa sorr?
26: No, I'm not.
27: If thou sayst so.
28: Why?
29: Why not?
30: Tosa yeshor'click! Isili Sseetharee. Sseetharee yeshor'click. Isili sstresh tosa, sseth?
31: Yes!
32: No!
33: I'm glad. Farewell, for now.
34: Bica, friend Sseetharee.
35: Tosa sorr! Tosa 'click eppa! Tosa eppa, isili yethe tosa!
36: I'm glad. Farewell, for now.
37: I'm sorry, I don't understand thee. Goodbye.
38: Urgo sorr. Urgo sorra zekka, thes'click Thepa. Thepa yethe Urgo.
39: No, please don't!
40: Yes, you must!.
41: Too confusing. Goodbye.
42: Tosa sel'a zekka isili - isili sel'a Urgo tosa.
43: Yes, I will.
44: No, I won't.
45: I have some right here.
46: Isili thesh tosa. Tosa thesh yethe Urgo?
47: Sure.
48: No.
49: Tosa yethe sorr Urgo, tosa eppa Isili.
50: Oh. Goodbye.
51: Thank thee.
52: Next door down the hall?
53: I cannot. I simply cannot.
54: Tosa yeshor'click. Tosa eppa isili, sel'a isili zekka, isili sstresh Urgo.
55: Very well. It shall be done.
56: We'll see.
57: Tosa sel'a zekka?
58: Here it is.
59: I was unable to find any.
60: Sorry. I shall return.
61: Goodbye.
62: Tosa yethe Urgo?
63: No, I cannot. It is against my oaths.
64: Yes.
65: Isili thesh tosa! Tosa yeshor'click! Tosa eppa isili!
66: Thank you. Good bye.
67: Tosa 'click sel'a ossli. Isili 'click sstresh Urgo.
68: Oh.... goodbye.
69: Sorry. Here is more.
70: Tosa yeshor'click! Tosa thes'click sorr! Tosa eppa isili!
71: Tosa sorr. Isili 'click sstresh tosa.
72: Tosa yeshor'click. Eppa Ishtass sstresh.
73: Thank you. Goodbye.
74: Other...
75: isht
76: Sel'a tosa sstresh. Yisa Toosa.
77: He motions to the south.
78: murgo
79: Tosa sstresh Urgo.
80: Isili 'click sstresh.
81: Sel'a?
82: Yes.
83: No.
84: I make thee this offer.
85: I demand that thou givest me these items.
86: I must think about this offer.
87: I do not wish to barter any further.
88: Farewell.
89: Sseth.
90: 'Click.
91: Sorr.
92: 'Click, 'click. Bica.
93: Tosa ssil?
94: sorr?
95: Yes.
96: No.
97: Sseth, sorr.
98: 'DCclick yethe!

block: 0e10; 68 strings.
0:
1: A greeting to you I give. Ishtass I am known as. What thing you are wanting?
2: Amazing. You speak my language!
3: Nothing, but I thank thee. Excuse me.
4: Though by other Thepa the Quiet Ones my people are called, this an irony is. We alone of the Thepa your language can speak.
5: And very well, too.
6: Who are the Thepa?
7: Please, I must go now.
8: Not easy it is, but we try. Now, you in some need are?
9: Who are the Thepa?
10: Wouldst have any tales for me?
11: No, thank you. I must be going.
12: The Thepa my folk are. By you Lizardmen they are called.
13: Ah. Can you perhaps translate their speech for me?
14: Interesting. Canst tell me any history?
15: Nay, against our oaths it goes. We a humble order are, sworn secrets to keep. Perhaps one among your people the True Speech knows.
16: Perhaps. Thanks anyway.
17: Thanks for nothing!
18: Canst talk with me?
19: Nay. A stranger thou art. We cannot thee help.
20: Thanks anyway.
21: Very well. I shall respect thy oaths.
22: Wouldst mad wizard know of?
23: Wouldst mad wizard story again hear?
24: Please, tell me more.
25: I tire of this talk. Goodbye.
26: After Sir Cabirus death, mumbling wizard began upriver working. He talked with me after, as your strange tongue we know. Spoke he, who nameless remains, of a Great Sword, apart he broke.
27: Tell me more!
28: Please talk no more. I must go.
29: I cannot more much say. For favor I will more information get.
30: Please tell me what favor thou dost want.
31: I do not have time for such bother. Bye.
32: Thank you for your story. Good bye, kind sir.
33: Ossikka, leader of ours, upstream travelled, a great many-armed water beast known to Thepa as kri'kla to kill. He returned never. Would you him find?
34: I cannot at this time. Perhaps later.
35: I will search for your leader!
36: Upstream Ossikka travelled, returning never. Book of mad wizard had he, perhaps telling more. Return with news and the Quiet One will reward handsomely you.
37: I shall search for Ossikka.
38: Not welcome here thou art!
39: What you here brings?
40: Again, a greeting to you I give.
41: Your pardon, I must be going.
42: Wait! Please help me!
43: I have news of Ossikka!
44: Dost have any news of the world?
45: I have more questions about the sword.
46: Of you I worry. Perhaps I should not help.
47: Fine. I bid thee goodbye.
48: Oh, please, kind Ishtass. Can you not help me?
49: Is good thing Ishtass nice. Many civilized groups are still found in the Abyss and must be treated with much kindness. Important it is to know this.
50: Please, adventurer, what Ossikka news have you?
51: I have found this.
52: No news yet. Sorry.
53: This nothing me tells. Please something of Ossikka find?
54: I will continue my search.
55: Oh. How about this?
56: Why yes, of this Ossikka did have. Oh, what means this?
57: I found his bones in a room upstream.
58: Sorry day, indeed. Still, thank you. Here, a gift for you is.
59: On floor, I leave it for you.
60: Thank you very much.
61: Canst thou now tell me of the sword?
62: What you to know want?
63: You have told me enough. Thank you.
64: Where can I find the Sword?
65: Sword in two pieces broken is. Wizard took haft below. Ossikka clue to blade found, he said. Blade somewhere in our domain is, I think. More than that I do not know.
66: Thank you for your help.
67: I will continue my search.

block: 0e11; 36 strings.
0:
1: A human! When I was younger, I beat up many humans like you. A fine troll I was!
2: I'm sure thou wert.
3: Thou still dost seem very powerful to me.
4: Thank you, you nice human. Ah, those were days. Lots of glory, nice treasure. Now I happy with simpler things.
5: Like what?
6: Dost thou still have some of this treasure?
7: You here again? You go lots of places. I like that once, go fight things, do things, take things. Now I stay here.
8: Wouldst thou like anything?
9: What kind of things didst thou collect?
10: Oh, I would love wormy stew. My mother she made it when I just a little troll. You have any?
11: Yes, here is some.
12: No, but I will look for some.
13: No. How is it made?
14: Hmm... I no remember. I know you use dead rotworm. My mother knew, but she dead. Maybe someone else. Oh, that stew delicious!
15: I will try to make some.
16: I will seek out someone who knows the recipe.
17: Hmm, let me see... Aha! I still have dragon scales. I kill nasty dragon when I was a young troll. Big and breathed fire. It could sit on lava forever without burning up. I kill it and save its scales. Never use them though. Now I old troll, I like simple pleasures, I no need them. Maybe if you give me something, I trade for scales.
18: What wouldst thou like?
19: Maybe I can trade thee some gold.
20: No, I no need treasure any more. Just simple nice things like wormy stew.
21: Hello, you again! You bring wormy stew for me?
22: Yes, here it is.
23: I still have not made it.
24: It is still cooking.
25: Oh, please bring it when you done!
26: It human again! Good luck with what you do. That stew delicious!
27: You give me stew?
28: Here it is.
29: I no see stew.
30: I'm sorry, I don't have it.
31: You make me sad, pretend to have stew and then not.
32: Oh, wormy stew, just what I love. Here, take dragon scales. Maybe they help you not get hurt when you go hot places, just like dragon.
33: Your arms full, I leave on floor.
34: Huh, where they go? I no find.
35: Farewell.

block: 0e12; 41 strings.
0:
1: Hello again, knight-who-is-friendly.
2: Hello again, human-who-is-not-a-knight.
3: Another knight come to slay us all? You no learn your lesson yet?
4: Knight ventures into our domain without a drawn weapon? You brave.
5: A human enters our domain. This is rare event. Why do you come?
6: I need some information from thee.
7: Canst thou help me in some way?
8: I shall be on my way now.
9: Maybe. You ask question, I answer.
10: Canst thou tell me about...
11: Thank you for thy help. Farewell.
12: \1@SS1\0
13: door
14: rawstag
15: Rawstag still a young troll, not always do what he told. You give him red gem, maybe he more nice to you.
16: sethar
17: Sethar lives in cave just north of here, on the west. He is fine troll, a great warrior when young. We all look up to him.
18: knight
19: knights
20: The knights talk tough, but they usually keep to themselves. One nasty knight, though. He lives in banquet hall. You watch out for him.
21: pit
22: Sethar's pit? Tricky place maybe, but not deadly. Look past bones of old victims, you find way out.
23: lorne
24: writ
25: Lorne a knight, from start of colony. He used to be friend of us, unlike rest. He often would pray in shrine south of here. He is gone now, but the shrine is still around. Rawstag is a bit possesive about that area though.
26: Hm? What you want to know about?
27: I don't know about that.
28: Bye, human.
29: I have no new news for you.
30: Me hear one Troll got caught by Wizard, made slave.
31: Me hear somebody killing Trolls! Me catch, me eat!
32: Sethar and his friend live near the big pit.
33: Sneak snuck on Sethar, but he tossed him in pit.
34: One Knight real mean, he live up north.
35: Ghouls live below us. They disgusting.
36: You food, puny human?
37: Yes, come and get it...
38: No, let's not fight.
39: Ha! Try it!
40: You confuse me, first want fight and then not want fight.

block: 0e13; 65 strings.
0:
1: son
2: daughter
3: Hah! Another fish enters the barrel! What be THY crime, @SS1 of misfortune?
4: I am innocent! I was falsely accused!
5: It is said I kidnapped a girl.
6: I am guilty of naught but misfortune.
7: What dost thou mean?
8: Innocent, eh? Why, so are we all, falsely accused every one of us!
9: It grieves me to hear it. Can nothing be done?
10: Well, I must take my leave. Farewell.
11: Speaking of innocence, hast seen a maiden in distress?
12: Begone, liar! Thou art a charlatan and worse!
13: A young girl was this? Beauteous, but innocent?
14: Aye, that was she.
15: I never saw her. I am innocent of the charge.
16: I would assume so.
17: We did see her but hours agone, carried by a troll and pursued by a pack of fools! They fell afoul of the Gobs, to be sure.
18: Ah, she is long gone by now. A troll carried her below. Almric's men were in pursuit, but they proved no match for the Gobs.
19: The "Gobs?"
20: I thank thee. I must seek them to prove my innocence!
21: Where be she now?
22: Still, I must recover her to clear my name. Goodbye.
23: Aye, the Goblins. There be the Greens and the Grays, and they are deadly foes. They make our lives more difficult still with their vendettas.
24: What is the nature of their feud?
25: Which cause is just?
26: And are they the only inhabitants aside from thee?
27: None can say. Their conflict seems to have begun at the time of the Great Collapse, when the civilization of the under-earth fell. We know only that their leaders have sworn never to agree on anything.
28: Is there nothing else thou canst tell me?
29: I thank thee. Thou hast helped me greatly.
30: And is there aught beyond the domain of these Goblins?
31: Thou again? Haven't had enough of thy betters, then?
32: If my presence offends thee, I shall go.
33: Indeed I have, thou fool!
34: Excuse me. I thought thou wert someone else.
35: Good day to thee again, if day it is outside!
36: Hast thou news of the girl I seek?
37: And a good day to thee. I must journey onward in my search.
38: Since thou art so kind, I shall take thee up on thy generous offer of absence. Goodbye!
39: No, she's long gone. Thou shouldst hurry if thou dost wish to catch her.
40: Surely thou art one among us who was condemned by that pious oaf Baron Almric. We of the Outcasts are the survivors of his intemperate justice, fugitives from the predations of the Gobs.
41: Ah, perhaps then thou canst tell me of his daughter.
42: What are these Gobs of whom thou doth speak?
43: I shall be on my way.
44: Ah... None who have ventured past the realm of the Gobs have returned. But rumor hath it there are worse perils below.
45: Well, I thank thee anyway. Farewell.
46: Perhaps I can solve the mystery for thee.
47: You cowards! Have none of you the courage to venture down yourselves?
48: Some goblins no longer abide the commands of their leaders, but wander the corridors in search of prey. They take from our supplies of food and are a danger as well. Would that we were rid of them.
49: I shall be on the lookout for them. Farewell.
50: I make thee this offer.
51: I demand thou givest me these items.
52: Excuse me, I must think about this deal.
53: I do not wish to barter any further.
54: Farewell.
55: I accept thy offer.
56: No, I do not like this deal.
57: Dost thou take me for a fool?
58: I am weary of this haggling.
59: Surely thou art joking.
60: Dost thou intend to rob me?
61: Yes, I must.
62: No, thou dost misunderstand me.
63: If thou dost insist, thou canst have them.
64: No! Thou shalt not take them!

block: 0e14; 86 strings.
0:
1: Who art thou?
2: What is thy name, stranger?
3: I am @GS8.
4: None of thy business!
5: I might ask thee the same question.
6: I am Gulik, called the Blessed.
7: Why art thou called that?
8: Art thou the leader here?
9: What is this place?
10: Our leader is Hagbard. Hast thou spoken to him?
11: No. Should I?
12: Why?
13: Yes.
14: I did not hear thee talk with Hagbard! Why dost thou lie? Art thou a spy for Ketchaval?
15: Who is Ketchaval?
16: No! I am no spy.
17: Yes, indeed I am!
18: Excuse me, I must be going.
19: Not even a Gray spy would pretend such ignorance! Ketchaval is the King of the Gray Goblins. Therefore, if thou art a spy, thou must be from Vernix of the Greens!
20: I am no spy!
21: Yes! It is all true!
22: Excuse me, I must be going.
23: Thou art in the Great Stygian Abyss, where neither thou nor any other may ever hope to leave again. 'Tis worse than any prison, for there is no hope of parole or pardon, and no death so clean as an honest hanging.
24: Tell me more of this Abyss.
25: How didst thou come to be here?
26: Have none ever escaped?
27: Greetings, @GS8! Hast thou spoken with Hagbard?
28: Hello again, stranger. Hast spoken to our leader?
29: Who is he again?
30: Yes.
31: No.
32: Do so!
33: I have been called 'the Blessed' since my prison days, when I was considered lucky because I have a taste for cockroaches. I never went hungry, thou seest.
34: How very nice for thee... I must be going.
35: And is this place better than a prison?
36: That's repulsive!
37: Then thou shouldst speak with Hagbard. He is our leader.
38: Perhaps I will.
39: I will seek him out.
40: I have better things to do with my time.
41: Greetings! What may I do for thee?
42: I thank thee, but I must be going.
43: What didst thou say thy name was?
44: Know ye anything of what lies below?
45: How can one find useful items?
46: Ah, I remember. He was talking to thee earlier! Well, may I help thee?
47: I thank thee, but I must be going.
48: What didst thou say thy name was?
49: Know ye anything of what lies below?
50: How can one find useful items?
51: Thou needs must speak with Hagbard. He alone, of all of us, retains his sanity amidst the madness of this place.
52: Very well. I shall seek him out.
53: Before I do, what IS this place?
54: It was not always such. Once, a leader name Sir Cabirus (curst be his name!) had the foolish notion that this place could be colonized.\n When his folly caught up with him, the "civilization" of the under-earth fell, and we now scrabble to survive in its ruins. \n He died, and so escaped the punishment for his crime. Dreamers! They will be the death of us all!
55: And thyself? How camest thou here?
56: Perhaps he was merely an idealist.
57: I killed a man who needed killing. My crime was being caught.
58: Perhaps thou wouldst find peace if thou didst repent.
59: Well, I must be going. Fare thee well.
60: Escape! Ha! There be no escape from this place, barring the Final Escape of death. When the colony fell, a mighty spell was laid on the Great Gate. Now it cannot be opened save from the outside.
61: Perhaps I know a way.
62: 'Tis a great misfortune, surely. I sympathize with thee.
63: And perhaps thou art a fool! Good day to thee!
64: Good day.
65: We shall see.
66: Below us now? Why, the flaming heart of the volcano, I would surmise. And below that lie the bowels of Britannia. Think, friend, someday thou wilt be part of that, and not another body thrashing about in these caverns we call home.
67: I see. Goodbye!
68: Ah, thou shouldst know that it is often easier to find useful items by bartering than simply by scavenging. Find thyself someone who is willing to trade, and give him the items thou dost not need in exchange for more useful ones.\m
69: Keep in mind whom thou art dealing with. I hear that the Mountainfolk are fond of gold, for example, while Goblins may not be as attached to it.
70: Thank thee for thy help, and farewell.
71: I make thee this offer.
72: I demand thou givest me these items.
73: Excuse me, I must think about this deal.
74: I do not wish to barter any further.
75: Farewell.
76: I accept thy offer.
77: No, I do not like this deal.
78: Dost thou take me for a fool?
79: I am weary of this haggling.
80: Surely thou art joking.
81: Dost thou intend to rob me?
82: Yes, I must.
83: No, thou dost misunderstand me.
84: If thou dost insist, thou canst have them.
85: No! Thou shalt not take them!





block: 0e15; 22 strings.
0:
1: Halt! Who goes there?
2: I am @GS8.
3: Who wants to know?
4: What is thy business here?
5: Other...
6: Deco Morono
7: What is that? Speak up!
8: I might ask thee the same.
9: I come on Goldthirst's business.
10: I am merely exploring.
11: I ask the questions here!
12: I doubt your purpose here is legitimate, if ye know not the password!
13: Thou art right. I'll just be going.
14: What?
15: Other...
16: Deco Morono
17: That's not it! Begone!
18: We'll have no exploring here! Now, off with ye!
19: sir
20: madam
21: Greetings, noble @SS1! Enter with honor and look upon the magnificent treasure chamber of Lord Goldthirst. Dare ye not to do any further.

block: 0e16; 22 strings.
0:
1: Thou hast bested me and earned the Shield of Valor; thou hast nothing more to prove here.
2: Hold, puny mortal! I am thy doom!
3: So sayest THOU!
4: Perhaps.
5: I was just leaving.
6: I am what I was made to be - the greatest warrior in Britannia. If thou be not of mighty valor, turn back now and no shame will come of it. Else, prepare to meet thy doom.
7: And what be my reward if I succeed?
8: I thank thee, but I must be going.
9: Thou wagerest thy life against a mighty talisman - the Shield of Valor. Defeat me and it shall be thine. Fail and thou shalt surely die.
10: Have at thee, then, for I fear nothing!
11: I have pressing business elsewhere.
12: Hold! Thou hast fought well, mortal. Better than any in many a year. I would give thee a chance to live, that valor such as yours should not die. Flee now and I grant thee thy life.
13: I thank thee. Perhaps we shall meet again.
14: Thou art bluffing. Die, monster!
15: Hold, mortal! Thou hast bested me! Never have any shown such Valor! Surely thou shouldst be the master of the Shield!
16: I will leave it here for thee. Use it well!
17: Thou art a noble opponent. I give thee thy life. Farewell.
18: I thank thee for the Shield, but thou art too dangerous to live: Die, fiend!
19: Why dost thou continue to talk to me? Art thou not eager to continue our battle?
20: Yes, and now I shall prevail!
21: Perhaps another time.


block: 0e17; 70 strings.
0:
1: As you approach, the old woman looks up and squints. She is obviously near-sighted.\n "Tom?" she says, "Is it thee?"\n The hope in her eyes dies as she sees your face.
2: Yes, for a moment I got m' hopes up, thinking ye were me Tommy-boy returning at last.
3: Good day to thee, old mother.
4: I'm sorry. I am @GS8. Who is Tom?
5: Of what foolishness dost thou speak?
6: Sorry, I must be going.
7: Forgive me. I jus' be an old fool.
8: Oh yes. I'm sorry. The years ha' made me over eager to see me Tom again.
9: Who is Tom?
10: Indeed thou art!
11: 'Tis all right. I shall leave thee to thy grief.
12: Ah, Tom, he was me Tommy-boy. Gone he is and now only I am left. Nevermore shall I see his face this side of Paradise. Nor am I even able to remember it, not a'tall.
13: Yea, the years wi' out my Tommy have been long, and I canna remember his face, e'en though I ha' looked upon it many a time.
14: Hast thou nothing to remember him by?
15: What happened to Tom, that thou dost wait here?
16: Art thou a fool? Unable to remember a face?
17: I am sorry I cannot help thee.
18: My, but thou'rt rude indeed! I ha' done no wrong t' thee, but thou dost interrupt me with unkind words. I would tha' thou speak kindly or not at all!
19: Such harsh words from a stranger! And thou did seem so friendly at first.
20: Ah, I mus' be thinking wrongly. For a moment, ye reminded me of Tom, but me Tommy-boy would never be as rude as thee.
21: I do beg thy pardon. I spoke too harshly. Forgive me.
22: Thou thin-skinned old fool! Hast time eaten thy mind?
23: I must be leaving now.
24: Again thou dost sneer at a grieving wife! Goodbye!
25: So! Thou art a vicious heel after all. Goodbye!
26: Well, that's better. I dinna think thou wert a ruffian. Now wha' were we speakin' of?
27: Thou mistook me for one named Tom.
28: Thou spoke of being a fool.
29: Thou said that Tom's face fades from thy heart.
30: Excuse me, but I must leave.
31: Thou be a heartless oaf! I shall speak t' thee no more!
32: He and I were walking here, down by the lava. Tom was t' ask his master, Lord Cabirus, t'bless our marriage. He just gave me this ring, "A hole of gold," he says to me, "with a plug of fair flesh."\n An' then one o' them headless creatures came runnin' in, and brave Tom WOULD fight wi' it. The both of them went into the lava! Ah, me Tom! And I have sat here these long years. Some o' the folk nearby take pity on me, bring me things to eat. But nary one will stay and watch wi' me for my Tom.
33: Isn't it unlikely that he will return from the lava?
34: I will sit with thee.
35: Ah, that's me Tom. Always worrying me. Ah, Tom, come up, thou'rt worrying thy Judy! Ah, me, I canna e'en recall his face, he's so long lost t' me!
36: Hast thou naught else to remember him by?
37: I'm sorry to hear of it. Goodbye, now.
38: I had me a picture once, but 'tis lost now. Ah, me Tom! Such a bonny lad I never knew.
39: Well, if I should find it, I shall return it thee.
40: Didst thou? I found a picture. Perhaps it is yours.
41: Ah, well, I must be away.
42: Ah, dost bring word o' my Tom?
43: I have found a picture.
44: Tom is dead, thou old fool!
45: Nay, I am sorry.
46: Wouldst thou? Ah, thou art very kind. Bless thee.
47: Blessings upon thee also, old mother.
48: Goodbye.
49: Nay! He but hides from me. 'Tis a game he plays. Tom! Tom, come up now, me lad, thou'rt bringing me a fright!
50: Excuse me, I must be going.
51: Good luck with thy vigil, and farewell.
52: Ah, nay, thou'rt very kind, but I'm sure an important person such as yerself has better to do with thy time. If it's helping me thou wouldst like, bring me word of me bonny Tom.
53: Very well. Good day to thee.
54: I think thou art doomed to disappointment. Thy Tom is surely dead.
55: A picture! May I see it?
56: Certainly. Here it is.
57: No.
58: man
59: woman
60: O thou'rt a cruel @SS1 indeed! Hast thou no compassion for a poor, pining old woman?
61: I am sorry. Here is the picture.
62: No.
63: Truly thou hast a heart of stone. Leave me t' my grief! Taunt me no more!
64: That's no picture of me Tom!
65: I'm sorry, here it is.
66: I don't have the picture.
67: Cruel ye are to taunt me thus. Begone!
68: Aye, that's me Tom! Ah, Tom, Tom, ye're gone from me so long!
69: She begins weeping profusely, and a tear falls into the lava. After it strikes the surface, a gold key appears in its place.


block: 0e18; 98 strings.
0:
1: He points to his mouth and shakes his head.
2: Art thou hungry?
3: Art thou mute?
4: He nods, but looks agitated. He makes a talking motion with his hand next to his mouth, then shakes his head no.
5: Oh. Thou'rt mute AND hungry!
6: I imagine I can guess thy name.
7: He nods his head unhappily.
8: Canst thou tell me thy name?
9: Here's something to eat.
10: His eyes light up, and with great effort he grunts out something that sounds like "Uurghoo."
11: I have it. Thy name is ...
12: I'm sorry, I cannot understand thee.
13: His face takes on an expression of almost comical sadness. Then he shrugs elaborately.
14: Canst thou not leave? Art a prisoner?
15: Here is some food.
16: He gobbles it down as though he hasn't eaten in weeks.
17: Art thou a prisoner here?
18: What is thy name?
19: He looks at you disappointedly.
20: Oh, here is thy food.
21: I'm sorry, I have no food. Art thou a prisoner here?
22: Murgo
23: He shakes his head sadly, and seems to give up on name-guessing. He mimes being in a cage.
24: Art thou a prisoner here?
25: I cannot understand thee!
26: He seems delighted to see you again, capering happily. Then he waits expectantly.
27: He nods his head excitedly, a smile creasing his ugly face.
28: He performs a flawless imitation of Dr. Owl that you're sure the bitter old man would not appreciate, then looks at you expectantly.
29: He does an imitation which looks to be of a mad old wizard.
30: Yes, I've spoken to Dr. Owl. He is in search of thee.
31: What can I do for thee?
32: I'm sorry, I have no time for games.
33: He looks crestfallen, then mimes being a prisoner.
34: Thou art a prisoner of the Lizardmen? Why?
35: It serves thee right!
36: He nods sadly, then performs a complicated series of charades that seem to indicate that he is innocent.\n He mimes vicious Lizardmen grabbing a wide-eyed victim and laughing heartily as they fling him in this cell.\n He implores you, by gestures, to speak to the Lizardmen and get him released.
37: I'm sorry, but I don't understand their language.
38: No, I'd rather not get involved.
39: He gestures at himself indicating that HE understands the tongue of the Lizardmen. Further, he makes signs that seem to say the Lizardmen understand YOUR speech, but cannot pronounce human talk themselves.
40: Very well. If thou wishest to teach me lizard tongue, I will try.
41: No, I'm sorry. I can do no such thing.
42: He indicates that you must supply a word, and he will translate it for you.
43: Very well, I'll be back later.
44: What does "sseth" mean?
45: sseth
46: How about "'click"?
47: 'click
48: Other...
49: He indicates for you to try again.
50: sseth
51: He nods his head yes.
52: 'click
53: He shakes his head no.
54: sor'click
55: He eyes you suspiciously.
56: sstresh
57: He mimes giving assistance.
58: sorr
59: He scowls and acts aggressive toward you.
60: yeshor'click
61: He smiles and acts friendly toward you.
62: zekka
63: He points to his mouth, chews, and rubs his belly.
64: thesh
65: He smiles and acts friendly toward you.
66: 'click-iriass
67: He puffs up his chest and pretends to be leading a crowd, then mimes removing his hat and shedding a tear.
68: thes'click
69: He mimes hitting someone.
70: sorra
71: He mimes picking your pocket.
72: yethe
73: He mimes strangling someone to death.
74: isili
75: He points to himself, then takes your hand and makes you point to yourself.
76: tosa
77: He points to you, and takes your hand and makes you point to him.
78: Urgo
79: He points to himself.
80: Thepa
81: He imitates a Lizardman.
82: bica
83: He pantomimes a greeting.
84: thit
85: He holds his arms out and looks imploringly at you.
86: ossli
87: He acts out someone taking many things from a sack and giving them to another, then shakes his head.
88: eppa
89: He mimes going away and then returning.
90: sel'a
91: He pretends to give you a gift.
92: He shrugs his shoulders, indicating he doesn't recognize the phrase.
93: He looks at you with wild joy in his eyes and launches into a mad, capering dance of joy. Then he turns to you and signs his thanks.
94: Get thee now to Dr. Owl, and steal no more food!
95: Go now and steal no more!
96: Farewell, and enjoy thy freedom!
97: You see him scamper off down the hallway, jumping up and down with joy.


block: 0e19; 53 strings.
0:
1: So! Another young fool opens a door thoughtlessly. Open, close, open, close, that's all that anyone ever has the time for. Things were not like this when I was thy age, I can assure thee of that! Well? Hast thou anything to say for thyself?
2: I'm sorry to disturb thee. I'll leave now.
3: Excuse me... art thou really a door?
4: I mean to open thee, not to talk with thee!
5: Perhaps if thou wert more civil, thou couldst open more doors!
6: Thou again! What dost thou want this time!
7: Hmmph! Perhaps the next time thou wilt show greater civilty to thy elders!
8: Bah! Such disrepect! I will open when I wish to open!
9: What do I look like, a drawbridge?
10: In fact, thou bearest a remarkable resemblance to one.
11: Thy point is made. How didst thou come to be a door?
12: I once was a young human like thyself. But I grew weary of the regular folk and their immense stupidity. I was a brilliant mage, and was constantly pestered with silly questions, such as "How does one cast Sheet Lightning?"\n Tiring of being hounded thus, I turned myself into a door in order to finally enjoy some peace and quiet. Obviously, it didn't work.
13: Now that thou dost mention it, how does one cast Sheet Lightning?
14: Canst thou not turn thyself back into a human?
15: Gaaah! I cannot believe thou wouldst ask that, of all questions! I should have known better than to mention that accursed spell.\n If thou must know, it is cast by using the Vas, Ort and Grav runestones. There. I hope that thou blowest thyself up with it.
16: Thank thee kindly, wise door.
17: At last! Now my power is increased even more!
18: Art thou implying that my power is not great enough to turn myself into whatever I want? If I wanted to, I could turn myself into a nutcracker and thee into a walnut! Wouldst thou like that?
19: Surely not.
20: I'd like to see thee try!
21: Well then, didst thou attempt to open me for a reason, or simply because my doorknob was a bright shiny object?
22: Thou didst mention a Sheet Lightning spell..
23: I wish to pass through to thy other side.
24: No, I'm sorry to have disturbed thee.
25: Very well, if it means that thou wilt not bother me again.
26: Unfortunately, my hinges seem to be somewhat rusty.
27: Couldst thou please open for me?
28: I forget how to cast Sheet Lightning.
29: I'm sorry, I didn't mean to bother thee.
30: Canst thou tell me of thy history?
31: Couldst thou please open for me?
32: I'm sorry, I didn't mean to bother thee.
33: Canst thou teach me the Sheet Lightning spell of which thou spoke?
34: Couldst thou please open for me?
35: I'm sorry, I didn't mean to bother thee.
36: I refuse to help thee with that any more!
37: Again!? For the last time, the spell is cast by using the Vas, Ort, and Grav runestones. I don't know why I'm bothering to tell thee. Thou obviously hast not the intelligence necessary to cast it.
38: I make thee this offer.
39: I demand thou givest me these items.
40: Excuse me, I must think about this deal.
41: I do not wish to barter any further.
42: Farewell.
43: I accept thy offer.
44: No, I do not like this deal.
45: Dost thou take me for a fool?
46: I am weary of this haggling.
47: Surely thou art joking.
48: Dost thou intend to rob me?
49: Yes, I must.
50: No, thou dost misunderstand me.
51: If thou dost insist, thou canst have them.
52: No! Thou shalt not take them!


block: 0e1a; 49 strings.
0:
1: man
2: lady
3: Good day to thee, my young @SS1. I am Celaven, and I seek a certain wand. Hast thou seen it?
4: What sort of wand was this?
5: Yes, I believe I have it here.
6: I have seen no wands.
7: It had the property of casting fireballs. One of my better works, actually. I particularly like the way the fireballs look. Not enough mages take pride in the little details like that. Then I loaned it to a friend of\n mine, and I think she must have blown herself up with it. A pity, thou knowst, but there thou art. Perhaps I should have made sure she knew which end to hold. At any rate, it has been missing since. Hast thou seen it?
8: Yes, I believe this is it.
9: I have seen no such wand.
10: A pity. I felt sure an explorer such as thyself might have run across it. It could be dangerous in the wrong hands, thou knowest. Art certain thou hast seen it not?
11: Well, come to think of it, I do have a wand here. Could this be thine?
12: Absolutely. I would remember such an item.
13: man
14: lady
15: Good day to thee then, my young @SS1. If thou shouldst encounter my wand, I'll gladly reward thee for its return.
16: Of course.
17: We shall see.
18: Ah, at last! May I examine it please?
19: Certainly, here you are.
20: Is it yours, or isn't it?
21: Ah. Now this IS nice. Very nice indeed. 'Tis not my mine, though. Unless I'm mistaken, this is the work of Corey Confundo, a most excellent mage indeed. Thou shouldst consider thyself lucky to have such a tool. May it serve thee well.
22: Will thou not accept it in place of the one thou lost?
23: Thank thee kindly. I hope thou findest thy wand.
24: Goodbye.
25: Ah, we meet again. Hast news of my wand?
26: What sort of wand was this again?
27: Is this it?
28: I have seen it not.
29: Well, thou need not be so snappy! Just hold it up there, that's it. No, I'm afraid mine is much nicer than that. Should expect that one might blow off thine hand. Well, if thou wilt excuse me, I must be going.
30: Fare thee well. I hope thou findest thy wand.
31: Goodbye.
32: Nay, thou art too generous. My interest is not in any wand, but the one I myself created. Still, such generosity must be rewarded. Thou might not know it, but the wand thou hast posseses another setting. . . There. I think thou shalt find it all the better now. Good day to thee.
33: Thank thee kindly. I hope thou findest thy wand.
34: Goodbye.
35: I make thee this offer.
36: I demand thou givest me these items.
37: Excuse me, I must think about this deal.
38: I do not wish to barter any further.
39: Farewell.
40: I accept thy offer.
41: No, I do not like this deal.
42: Dost thou take me for a fool?
43: I am weary of this haggling.
44: Dost thou intend to rob me?
45: Yes, I must.
46: No, thou dost misunderstand me.
47: If thou dost insist, thou canst have them.
48: No! Thou shalt not take them!


block: 0e1b; 52 strings.
0:
1: Thou hast done well. And now that my bones are at last at rest I can speak freely to thee. But my spirit cannot rest while yet this peril remains.\n We must open a gate, near where the foul creature my brother summoned lies bound. We must return it to the plane from whence it came.
2: Is there no other way?
3: How can we open such a gate?
4: No other power can defeat it. Even banishing it to another place will do it no harm -- may in fact restore to it its full power, if that place be like to its own -- but it will at least remove the threat to Britannia!
5: How can this be done?
6: For this I will need a great deal of magical energy. This will be no gentle luring such as brought thee here, but an unimaginable vortex of interplanar energy.
7: Might Tyball's Orb have sufficed, had it not been destroyed?
8: Where can we find such powerful magic?
9: Tyball's Orb would be perilous to use, even if it were intact. The power we tap must be carefully chosen... As thou may have guessed, I am a little out of touch with thy world. I had hoped thou might provide an answer.
10: I'm afraid I have no idea.
11: What be the qualifications for what thou needest?
12: It would be best if the source were absolutely pure -- my brother found the danger in tapping powers whose source thou knowest not -- and 'twould be best if Britannia herself were somehow involved.
13: How dost thou mean, "Britannia involved?"
14: The source must be pure?
15: 'Twould help to invoke one of the Elements. We work for Britannia's succor, and we must hope she would lend what aid she could.
16: The Elements?
17: Thou speakest as though Britannia is alive.
18: But the source of the magic must be pure?
19: The classical four: earth, air, fire, and water.
20: Indeed she is, a green and living entity. Not conscious as we know it, but perhaps aware that we work to her ends.
21: Yes, the source, which, if we are fortunate, may even wake Britannia to our aid, should be as pure as possible. Else we risk ending like my brother.
22: My mind is a blank.
23: Other...
24: Talismans
25: Talisman
26: No, that will not do. Perhaps something else...
27: Perhaps thou shouldst ponder the problem for a bit longer. But think carefully and quickly, for the fate of Britannia is at stake!
28: Perhaps some item or items imbued with Virtue might be of use, if any exist. Dost thou know of any such items?
29: Yes, of course! Those would do admirably. Now, we must find a means to unleash their stored Virtue. We must find some latent source of power that can be released by applying the energy of the Talismans.
30: I cannot think of anything appropriate.
31: Other...
32: volcano
33: lava
34: No, we need a great source of power that might easily be released.
35: Well, I hope that thou art able to solve the problem quickly, for the fate of Britannia itself hangs in the balance!
36: Perhaps some natural landmark that contains the ability to release great power will do the trick.
37: Yes, of course! If all eight Talismans be thrust into the volcano's maw, one at a time, I could ride the wave of such power to open the vortex. Ah, thou art wise as well as valorous! Wilt thou make such a sacrifice?
38: Think again, ghost. Thou knowest not the troubles I went through to obtain those!
39: Aye, though it pains me sorely to lose such tools as these.
40: But thou must! Thy sacrifice shall save all of this world! Surely thou cannot place thine own travails and successes against such a stake as that!
41: Very well, thou art correct. I shall do it!
42: I shall think on it.
43: Excellent! Make haste to the lowest place, where thou must cast all eight into the Abyss -- hold back not one, upon thy peril! When they are consumed by earth's own fire, I shall leash the torrent to gape wide my gate. With Fortune's smile, we shall send our foe screeching back to its Hell!
44: Where can I find a way into the volcano?
45: Very well! Look for me there!
46: The Chamber of Virtue is located on the lowest level of the Abyss. It lies at the very center of the volcano, where the energy fields of the Stygian are their strongest. 'Tis said that a special three-part key is needed to enter, but I know not the veracity of this legend.
47: I will make my way there.
48: Hurry! There is little time to lose!
49: Hurry, @GS8, there is no time to lose! Thou must cast all eight of Cabirus' Talismans into the volcano on the lowest level of the Abyss. Do not fail in thy quest!
50: Yes? Hast thou discovered a source of energy with which the power of Cabirus' Talismans can be released?
51: Yes? Hast thou thought of a pure source of power and virtue which may provide me with the requisite amount of magical energy?


block: 0e1c; 70 strings.
0:
1: Adventurer
2: Hello. My name is Zak. What be thine?
3: I am @GS9.
4: None of thy business.
5: Well, come on in and SHUT THE DOOR, won't thou?
6: Certainly.
7: What door?
8: Art thou crazy? There be no door here!
9: Ah, yes. Whatever thou sayest.
10: Thou madman!
11: Greetings to thee, adventurer. Did I tell thee I am Zak?
12: Well met, Zak. I am @GS9.
13: Ah, yes. I am pleased to meet thee.
14: Do I know thee from somewhere?
15: Greetings to thee, Zak! I am @GS9.
16: Greetings to thee, Zak!
17: Pardon, I must be going.
18: A hale and hearty hello to thee, Zak!
19: No, thou art not. Thou art Zak. I am @GS9.
20: Hale? How strange a word. Is it very dark in here? I try to keep it well lighted, as darkness creeps in.
21: How dost thou do that?
22: Good for thee. I must leave now.
23: Indeed one can combat the darkness! With weapons and armor of light!
24: What dost thou mean by this?
25: Thou art mad!
26: Very well, "@GS9." Thou canst call me "Zak" if thou wish.
27: I thank thee. What art thou doing here, Zak?
28: Excuse me, I must be going.
29: Very good. Now, what brings thee here, Zak?
30: My name's not Zak. It's @GS9.
31: I was just leaving.
32: What dost thou fear, @GS70?
33: I am afraid of nothing!
34: Many things. What frightens thee, Zak?
35: Oh, I fear only the darkness.
36: Dost fear the dark, or what might lie within it?
37: Such a childish notion!
38: Truly? Then thou art mad. Some things everyone should fear.
39: Such as?
40: Nay, those who fear anything are but cowards.
41: Darkness! It is the root and reason of all fear!
42: Surely 'tis no foe that can hurt thee?
43: That fear I understand. Hast thou a remedy for darkness?
44: I collect torches, lamps, and tapers. Wouldst care to see?
45: Certainly!
46: Nay, I thank thee. Perhaps some other time.
47: Clearly thou art a fool! Begone, mad one, lest thy madness prove catching.
48: Hmph! Good-bye!
49: Wait! I spoke hastily! Forgive me!
50: See? I can even trade some with thee if thou desirest.
51: Very well.
52: Nay, but I thank thee.
53: Oh good, as hunger gnaws at me and makes me as afraid as the darkness.
54: Hey, dost thou think me crazy? I have already traded with thee! Come back tomorrow or the next day or the day after!
55: I make thee this offer.
56: I demand thou givest me these items.
57: Excuse me, I must think about this deal.
58: I do not wish to barter any further.
59: Farewell.
60: I accept thy offer.
61: No, I do not like this deal.
62: Dost thou take me for a fool?
63: I am weary of this haggling.
64: Surely thou art joking.
65: Dost thou intend to rob me?
66: Yes, I must.
67: No, thou dost misunderstand me.
68: If thou dost insist, thou canst have them.
69: No! Thou shalt not take them!


block: 0e40; 27 strings.
0:
1: Hey! Who this? What you do?
2: I am a friend of all Goblins.
3: I have come to admire the architectural splendor of thy people's settlement.
4: I am simply exploring.
5: Ha! Not Green Goblin-friend I hope!
6: Of course not. I did not mean to include them.
7: Certainly. They are as deserving of my friendship as any.
8: So then! Maybe you better off with them!
9: Yes yes, a foul race they are. Jump into their privies on purpose, I bet, harhar!
10: Yes, I suppose they do.
11: Why would anyone do that?
12: What you say? You like to explore, walk around? Don't explore too careful, could end up someplace you not want to be. I seen that happen, heehee!
13: Is this area dangerous, then?
14: What dost thou mean?
15: Us Grays, we never do it on purpose -- haha -- but in night, I hear sometimes scream and then splash, sometimes splash and then scream. Then in morning one of us not here. Dangerous privy it is there. I watch out if I you. Heehee.
16: Well, I will be careful.
17: And they are never heard from again?
18: Yes, that good idea. Don't look out, and Splash! Aiiieeee! Gone gone gone. Hee hee. Yes, you be careful. If any still alive from splash, I bet they not be too happy. You be on your toes.
19: Thank you, I will be.
20: Don't worry about me.
21: That right. Heehee. Splash! Aiiieeee! Gone gone gone. Hee hee. You be careful, you. If any still alive from splash, I bet they not be too happy. You be on your toes.
22: Thank you, I will be.
23: Don't worry about me.
24: Hey, you still here! Being careful, yes? No splash?
25: Yes, I am following thy advice.
26: Yes, I have no trouble watching where I'm going.


block: 0e41; 37 strings.
0:
1: So! Who go there?
2: I am on urgent business from the Green Goblins.
3: I must speak with thy leader.
4: My name is @GS8.
5: Ha! I thought so! You get gone from here!
6: Speak with King Ketchaval, hm?
7: And who you, who wants talk with King Ketchaval?
8: My name is @GS8.
9: That is not thy business.
10: Well then! You not our business neither!
11: @GS8, eh? I think I heard of you. You new here, eh? You come to right place. Gray Goblins the most powerful group here.
12: You be careful, though, you mind your manners. Not all of us like strange people like you. You act nice.
13: Thank thee, I will.
14: I shall do my best.
15: Good idea speak with King Ketchaval. He very wise and strong. Maybe you best talk to Queen Retichall first, though. On you go, now.
16: Thank thee for the advice.
17: Farewell.
18: Ho, @GS8! Why you here again?
19: Hey, it you again! What you want?
20: I am merely wandering about.
21: You be careful then. Not everywhere safe to wander.
22: I am continuing my journey.
23: You have nice journey then.
24: I seek thy leader.
25: Canst thou open this portcullis?
26: Aha! Green Goblin friend! You still like them?
27: No, I have tired of them.
28: I never did, to be honest.
29: Yes, I enjoy their company greatly.
30: Ha, I think as much! You not welcome here then!
31: Yeah? What you want here then?
32: I wish to speak with thy leader.
33: I have no business with thee.
34: Well, you be careful, mind your manners. On you go.
35: Thank thee for the advice.
36: Farewell.


block: 0e42; 12 strings.
0:
1: Yes? What your business here?
2: Excuse me, I did not mean to intrude.
3: I am exploring these caves.
4: I wish to view the splendor of thy settlement.
5: Well, intrude you did! Out now!
6: This is best place to see, when you see Abyss. King Vernix, he the bravest in whole underworld. You go see him, if he see you.
7: I don't know if he see one beat up like you.
8: You again! What you want now?
9: Nothing, thank thee. Farewell.
10: I wish to pass through this portcullis.
11: Okay. But you be careful, Green Goblins not like messing with.



block: 0e43; 50 strings.
0:
1: lad
2: lass
3: Hail, stranger! What be thy business? I have not seen thee in this place before.
4: I am merely exploring the Abyss.
5: I am attempting to rescue an innocent girl.
6: I was thrown in here as punishment for a crime I did not commit.
7: Exploring, eh? Ha, that's a good one. But if thou dost not wish to speak of thy crime, 'tis not my business to ask.\m
8: Ah, a rescue mission, is it? Should the Baron's guards not be with thee, to aid thee in thy search? More likely one of them threw thee in here, eh?\m
9: Ah, unjustly imprisoned, art thou? 'Tis the usual story, my @SS1, but that is not to say it may not be true in thy case, I suppose.\m
10: Thou needst not be ashamed of thy misfortune, @SS1; thou art in the same pot with all of us now. If thou art to have a chance of surviving in the Abyss for long, thou must learn the lay of the land.
11: Indeed, I would be eager to learn of this area.
12: I will be able to manage by myself.
13: Perhaps thou wilt. I have heard many say the same as thee, and a few are still alive today.
14: Well, what useful information dost thou have?
15: Farewell, then.
16: First off, I would suggest picking up anything thou dost find that seems of use. Items here are scarce enough - thou wouldst be well advised to take what thou can.\n Scavenge all you want, but stealing is ill-advised. Most of the Abyss' inhabitants guard jealously the few possessions that they have.\n Battlesites are the best for scavenging. That's why I'm here - A battle took place here not long ago - a battle between the Goblins and the above-worlders.
17: What inhabitants are there?
18: What was the cause of this battle?
19: I do not know. It is rare that the Baron sends his men into the Abyss. It must have been important. Though, by the looks of it, the Goblins defeated them handily.\m
20: The Goblins control most of these upper caves. Two races there are, the Green and the Gray. If they do not destroy each other, it is not for lack of trying.\n Be thou especially careful of the Gray Goblins. I was recently imprisoned by them for trespassing.
21: It must have been awful!
22: How didst thou escape?
23: My prison cell was evidently a converted storeroom, for it had a stock of useful items, including a long pole. Using the pole, I was able to reach a button which opened the door to my cell. I sneaked away and returned to my people. I do not think I will venture there again.
24: And what of the other inhabitants of the Abyss?
25: Tell me of thy people.
26: The humans, like thee and myself, have staked out a small area in which we live in relative peace. Below us are the Mountainmen, and after that I do not know.
27: Where is this enclave of humans?
28: Are all races but ours hostile?
29: A nasty place this is, thou canst be certain of that. In the parts of the upper caves, uninhabited by Goblins, there are giant spiders and worms. Our small group is one of the few devoted to peace.\m
30: Thou canst find my people by going west from the entrance to the Abyss, and then north. There is a small chasm to jump over, but thou dost seem to be a dextrous @SS1. Past the chasm is the sign of civilization everywhere throughout the Abyss: the Banner of Cabirus, marked with an ankh, the sign of the Avatar.\n Outside of areas marked with the Banner, thou shouldst watch thyself most carefully. Most creatures who do not respect Cabirus' legacy are not particularly friendly.
31: Perhaps I will seek this area out.
32: I thank thee for thy help.
33: Good luck in thy travels.
34: Greetings again! I am glad to see that thou hast lived this long. It is not easy for one to survive in the Abyss without the help of others.
35: It is easy for me. I have no need of thy help.
36: Well then, what helpful information canst thou tell me?
37: Greetings! Hast thou visited our group?
38: Nay, I have not had the time.
39: I have not been able to find it.
40: Yes, I have.
41: Well, 'tis thy decision. I am sure they would welcome thee.
42: Go west from the entrance chamber, past a door, and then north over a chasm. Remember, the Banner of Cabirus -- with the mark of the ankh on it -- is the mark of civilization in the Abyss.
43: I am glad to hear it. If thou growest weary of thy travels, thou art welcome to stay with us.
44: I thank thee kindly.
45: I thank thee, but my destiny lies elsewhere.
46: Ah, 'tis thee again. Hast thou decided to stay with us?
47: I think not.
48: No, I have much to do.
49: Perhaps I will, for a time.


block: 0e58; 31 strings.
0:
1: It's been a long time since we of the Folk have seen one such as ye. Be ye an outcast from above, or an outsider?
2: I have recently been unjustly imprisoned.
3: I am attempting to rescue a kidnapped girl.
4: I am an adventurer in search of fortune.
5: Aye, so all of ye say. Well, it's not me place to cast judgment upon ye. Behave yourself properly when dealing with the Mountainfolk, that's all we ask. What else ye do is your own business. Now, what is it that ye be wanting?
6: Aye, I heard of such a thing. The Abyss isn't a safe place these days, I tell ye. Perhaps some other of the Folk might know more about that. Is there anything else I can help ye with?
7: Is that so? Well, the Abyss is nae a place to be searching for fortune. Just a shadow of itself, it is nowadays. Yet of all the Abyss, we be the ones who still know what fortune is and what to do with it. Goldthirst, our king, has a hoard to rival any in all of Britannia.\n Now, is there anything I can do for ye?
8: Hast thou news of a kidnapped girl?
9: I would like to trade items with thee.
10: Canst thou let me through this portcullis?
11: That is all. Well met, and farewell.
12: Very well, ye seem a reasonable sort. Just mind your manners and ye'll nae have trouble with the Folk. Now, before ye meet the rest of the clan, is there anything else ye'll be wanting?
13: Very well, let's see what ye've found in your adventures.
14: Farewell.
15: A hearty greetings to ye - it is good to meet again. What can I do for ye now?
16: I make thee this offer.
17: I demand thou givest me these items.
18: Excuse me, I must think about this deal.
19: I do not wish to barter any further.
20: Farewell.
21: I accept thy offer.
22: No, I do not like this deal.
23: Dost thou take me for a fool?
24: I am weary of this haggling.
25: Surely thou art joking.
26: Dost thou intend to rob me?
27: Yes, I must.
28: No, thou dost misunderstand me.
29: If thou dost insist, thou canst have them.
30: No! Thou shalt not take them!


block: 0e59; 44 strings.
0:
1: Ach, @GS8, the aspiring miner! What can I do for ye?
2: Ach, ye don't look like a miner to me. Who be ye?
3: I am @GS8, an adventurer.
4: That is my business, not thine.
5: Well then, off with thee!
6: Well met, @GS8. I be Hewstone. What are ye doing in these parts?
7: I wish to learn the ways of a miner.
8: I am looking for treasure.
9: I am searching for a monster to destroy.
10: Aye, ye would be a miner, eh? It's a tough job, ye should know that. Don't take it up if ye have not the strength. Hard it work it is, picking up a rock hammer and smashing boulders to pieces, scraping the rock over and over again, one inch of wall at a time.
11: It sounds awful.
12: There must be some good points to being a miner.
13: Well, it is backbreaking work but the rewards are great. Gold there is for the hard worker, and I know of no substance better. Ah, the thrill of feeling one's hammer thud solid rock and suddenly discovering a new vein!\n Go ye to the northern part of these mines and see for yourself the beauty of a gold mine. But watch yourself - a fearsome monster has been seen in that area, and perhaps even an adventurer such as ye could not handle it.\m
14: Is there anything else I can help ye with?
15: Ach, ye've come to the right place. There is no treasure better than gold, and gold there is in abundance in these mines. In the north parts of these mines especially, ye shall find a beautiful sight. Be careful of the monster that's been seen around those parts, though.\n Now, what else might ye want to know?
16: The monster of the mines? A great boon it would be if ye did defeat it, but I don't know that it can be done. A fearsome thing it is. Caught it once out of the corner of me eye, and I don't care to see it again. It lurks in the north part of these mines. Ye be careful, if ye truly mean to destroy it.\n We caused a cave-in to block its area from ours, so ye'll have to break your way through it. Is there anything I can help ye with before ye go off after it?
17: What is it like to a be miner?
18: Is there great treasure in these mines?
19: What of the monster that resides here?
20: I would like to trade with thee.
21: Thank thee, I shall be on my way.
22: Decided to be a bit more friendly, eh?
23: Yes. My name is @GS8.
24: What gave thee that impression? Goodbye.
25: Good riddance!
26: That's a bit better. I be Hewstone. What are ye doing in these parts?
27: 'Twould be a pleasure.
28: Farewell.
29: I make thee this offer.
30: I demand thou givest me these items.
31: Excuse me, I must think about this deal.
32: I do not wish to barter any further.
33: Farewell.
34: I accept thy offer.
35: No, I do not like this deal.
36: Dost thou take me for a fool?
37: I am weary of this haggling.
38: Surely thou art joking.
39: Dost thou intend to rob me?
40: Yes, I must.
41: No, thou dost misunderstand me.
42: If thou dost insist, thou canst have them.
43: No! Thou shalt not take them!


block: 0e5a; 42 strings.
0:
1: Ach, me blueprints, come back to me after all these years!...\p No, that's not me blueprints, it's a human! What's this? Have ye me blueprints? Ach, me blueprints, where can they have gone?
2: I have thy blueprints right here.
3: What art thou talking about?
4: If thou hast lost something, perhaps I can retrieve it.
5: For sure ye're not me blueprints, then! Never uttered a word, did they, and yet ye've a tongue for sure. Dumb they were, mute as the rock I hewed with their aid, but still I miss them sorely. Perhaps ye can find them for me?
6: I can try.
7: Why should I find them for thee?
8: lad
9: lass
10: Find me blueprints? Ach, that would be a good deed indeed! Somewhere about they are - in the storeroom most likely. The southeast of my complex, methinks - or is that where the storeroom is? Here, I'll give ye a set of blueprints of the area so that ye can find your way about...\p Ach! My blueprints! Where'd they go? Ye seem to be a fine @SS18 - perhaps ye can find them for me?
11: I would be happy to.
12: Perhaps.
13: A right good @SS18 ye are. In the storeroom I think the blueprints are. But ye cannot fly, can ye? Ach, that's a problem, the storeroom is high up. There's a flying potion somewhere... in the spiral room? Ach, but that's locked... The trouble ye put me through, I don't know why I'm helping ye.
14: But it is I that am helping thee.
15: Thy help is much appreciated.
16: Ach, speaking of help, ye could help an old man greatly by finding me blueprints, if ye could. Now where was the key to the door to the spiral room? In the golden maze room, methinks. Ach, yes, it's the golden path ye must follow, or else ye may be poisoned... no, that's the poison potion in the spiral room. Or was it a flying potion? Maybe both potions - ach, that's it!
17: But which potion is which?
18: There is more than one potion there?
19: Wait, don't rush me... one potion is green, and the other red. Or is one red and the other green? Yes, that's it. One red and one green, no doubt of it. One of the two is a flying potion and one is poison... or is it the other way around? Ach, now I've forgotten again. Oh, that's it - green is good. Or was it red is rotten?\m
20: Well, do your best, won't ye? And while ye're in the area, if ye happen by me blueprints, bring them back here. I think I may have left them in the storeroom. Feel free to help yourself to anything else ye find, though.
21: I'll do my best.
22: We will see.
23: I will follow thy directions as best I can.
24: Ach, I recognize ye! Ye're my blueprints! No... maybe ye're my tools? My potion? I know I've seen ye somewhere!
25: I have retrieved thy blueprints.
26: I cannot find thy blueprints.
27: Maybe these are your blueprints, but they are not mine!
28: Here are thy blueprints.
29: I have not thy blueprints.
30: Cruel ye are, to toy with an old man thus!
31: Where can I find thy blueprints?
32: My blueprints! At last we are reunited!
33: Here, take another flying potion as a measure of my gratitude. Or perhaps it's a green potion... never ye mind, I'm sure it will do something useful. I bet ye've never seen a flying potion before, so ye be careful with it.
34: \mWhat, no arms ye have? I'll leave it here for ye.
35: Thank thee.
36: Farewell.
37: Ach, 'tis my blueprints again! 'Tis right good too see ye again. Ach, but I've no time for chitchat. I'm afraid I misplaced my helmet and I must look for it. This sort of thing didn't happen back when that young boy Cabirus ruled the Abyss, I tell ye. He had a head on his shoulders. But he's here no longer, pity. Now where'd I put my helmet?
38: Farewell.
39: It was nice to chat with thee.
40: Thy helmet is on top of thy head.
41: Ach, so it is, so it is! A right helpful set of blueprints ye are. Thank ye kindly, son.


block: 0e70; 50 strings.
0:
1: HALT! Who approaches?
2: It is merely I, @GS8.
3: Why dost thou want to know?
4: I will do the questioning here. Answer this time, knave, or I will run thee through!
5: My name is @GS8.
6: I do not wish to continue with this. Goodbye.
7: Thou wilt learn to answer thy betters!
8: What dost thou seek, @GS8?
9: I seek gold and wealth.
10: As I seek thine!
11: I seek the Baron's daughter.
12: Of this I know nothing.
13: I seek information and trade.
14: I have neither.
15: Begone with thee!
16: Fare thee well, kind sir.
17: Wouldst thou wish to exchange items?
18: Thou shouldst have better manners!
19: I will teach thee better manners!
20: I do not. Now leave before I run thee through!
21: Perhaps I have something here for thee.
22: Sorry to have irked thee so. I shall take my leave now.
23: I shall not be talked to that way - prepare for battle!
24: @GS8, what dost wish now?
25: Merely to exchange items and information.
26: Excuse me, I must leave now.
27: Why must thou be so hostile?
28: I'll teach thee about hostility!
29: I have nothing for thee now. Leave!
30: Don't be so hostile. I'm leaving.
31: Goodbye.
32: Sorry to have bothered thee. Farewell.
33: Thy attitude is tiresome. I'll teach thee some manners.
34: Perhaps I have something thou wilt be interested in.
35: I make thee this offer.
36: I demand thou givest me these items.
37: Excuse me, I must think about this deal.
38: I do not wish to barter any further.
39: Farewell.
40: I accept thy offer.
41: No, I do not like this deal.
42: Dost thou take me for a fool?
43: I am weary of this haggling.
44: Surely thou art joking.
45: Dost thou intend to rob me?
46: Yes, I must.
47: No, thou dost misunderstand me.
48: If thou dost insist, thou canst have them.
49: No! Thou shalt not take them!


block: 0e71; 68 strings.
0:
1: What art thou doing here?
2: What art thou doing here again?
3: Leave now before I call the guards.
4: Excuse me. I shall leave now.
5: Arm thyself, knave!
6: Can we not discuss this?
7: Hullo, @GS8. I have been told of thee. What is it thou doth need?
8: Hello again, @GS8. What can I do for thee?
9: Sorry to have bothered thee. Goodbye.
10: I seek treasure and fame!
11: I look for information and trade.
12: I seek more information and trade.
13: Which can I do for thee now, @GS8?
14: Some information please.
15: Some bartering.
16: I have nothing to discuss. Please deal with my underlings first before thou dost continue to bother me. Go now.
17: Goodbye.
18: But wait, I need to talk to thee.
19: I defer to no one!
20: Thou hast bothered me too much already. Leave!
21: Goodbye.
22: Thou must hear me out!
23: Thou doth force me to rash actions!
24: Do not come here then! We guard ours to the death! Leave!
25: Oh, thou hast some, then?
26: Then give it all to me!
27: Goodbye.
28: What information dost thou seek?
29: What about ...
30: I must go now.
31: murgo
32: He is kept prisoner by the Green Lizardmen.
33: sword
34: blade
35: haft
36: All I've heard is that the Gray Lizardmen know more.
37: zak
38: light
39: The crazy one to the north has stolen many types of lights, including our candles!
40: cabirus
41: sir
42: A great one, was Sir Cabirus. After he died, things all went haywire. The races of the Abyss split off into many small groups like our own. Dealing with the others can be a touchy task.
43: talismans
44: The Eight Talismans? I do not know much, save the Gray Lizardmen know all about the Sword of Justice.
45: lizardmen
46: They are the rulers of this level. There are Green ones, Red ones, and the mysterious Gray Ones, who are called the Quiet Ones. They even speak a little of our tongue.
47: I am sorry I cannot help thee there.
48: What does this mean, "@SS2"?
49: I do not know.
50: Sorry. I don't understand.
51: Can I tell thee anything else?
52: Defend thyself!
53: I make thee this offer.
54: I demand thou givest me these items.
55: Excuse me, I must think about this deal.
56: I do not wish to barter any further.
57: Farewell.
58: I accept thy offer.
59: No, I do not like this deal.
60: Dost thou take me for a fool?
61: I am weary of this haggling.
62: Surely thou art joking.
63: Dost thou intend to rob me?
64: Yes, I must.
65: No, thou dost misunderstand me.
66: If thou dost insist, thou canst have them.
67: No! Thou shalt not take them!

block: 0e72; 31 strings.
0:
1: Bica. Tosa yeshor'click?
2: Sseth.
3: 'click.
4: Bica. Tosa sorr. Isili yethe tosa?
5: Sseth.
6: 'click.
7: Tosa sor'click. Tosa sstresh isili?
8: Sseth.
9: 'click.
10: Isili sel'a tosa sstresh.
11: He shows you a scroll which reads:\n Wanderer\n Iss'leek name is. Please red ruby find. If red ruby find, Thepa rune-spell will be told.\n Translated by Quiet Ones
12: Thank thee. I will do it.
13: I cannot do this now. Goodbye.
14: I have a red ruby here for thee.
15: Tosa yeshor'click. Isili thesh tosa!
16: Thank thee. I will return.
17: Bica, yeshor'click. Tosa sel'a isila sstresh?
18: Here is a red ruby.
19: Sorry. I do not have it yet.
20: Tosa 'click sel'a sstresh. Bica.
21: Bica. I will try again.
22: Tosa yeshor'click!
23: Bica. Thank thee.
24: Tosa sel'a sstresh?
25: Yes. I will find a red ruby.
26: No. Sorry. Goodbye.
27: Bica. Tosa Iss'leek yeshor'click. Isili thesh tosa.
28: Bica. Thou art my friend too.
29: 'Click thit sstresh. Bica.
30: Goodbye.

block: 0e73; 19 strings.
0:
1: Hi. My name is Crazy Bob. Want some junk?
2: Yes. Please.
3: No, thank you.
4: Here.
5: I make thee this offer.
6: I demand thou givest me these items.
7: Excuse me, I must think about this deal.
8: I do not wish to barter any further.
9: Farewell.
10: I accept thy offer.
11: No, I do not like this deal.
12: Dost thou take me for a fool?
13: I am weary of this haggling.
14: Dost thou intend to rob me?
15: Yes, I must.
16: No, thou dost misunderstand me.
17: If thou dost insist, thou canst have them.
18: No! Thou shalt not take them!

block: 0e88; 85 strings.
0:
1: Hail Stranger. What unhappy accident brings thee to the Abyss?
2: I have been unjustly accused of a kidnapping.
3: I am attemping to rescue a girl.
4: I'd rather not speak of it.
5: Survival alone is an ambitious goal in the Abyss. Thou art a brave soul indeed if thou aspirest to aught beyond that.
6: In sooth, I grow weak already from hunger.
7: My honor demands I pursue my quest against all opposition.
8: True, yet perhaps thou might assist me in my task.
9: I may succumb to hunger ere long.
10: Tell me more of the perils that lie ahead.
11: I must prove my innocence at any cost.
12: Yet, with thy aid, my chances might improve.
13: How dost thou survive amidst such peril?
14: Canst tell me aught of what lies ahead?
15: I will brook no opposition in my quest.
16: Canst thou aid in me in my quest?
17: By the bright and glittering stars of heaven, which I have not seen these many years, I wish I had food to give thee. Yet, I do not.\n I can, however, tell thee something which, as the ancient proverb states, may feed thee for life. Mind thee, many have been cast into the Abyss with the empty promises of the hypocrite Almric, and met with a far more grisly demise than mere starvation.\m
18: Still, my words are as useless as shouting upwind in a hurricane. More to the point, thou mayest find a pond but a little north of here, where fish will leap from the water and onto thy pole, more numerous than vultures upon a carcass the jackals have forsaken.
19: If thou dost employ the pole I gave thee, thou shall have all the fish thou may desire.
20: I have an extra pole, if thou dost need one.
21: I thank thee heartily for thy generosity.
22: Thou art kind, but I need it not.
23: I wish thee well. I once believed in noble causes myself. Now I find that just surviving is a noble enough fight. 'Tis easier to drink water from a sieve than escape from the Abyss alive. If thou dost seek trouble, it shall find thee 'ere long.
24: Farewell, and fortune favor thee.
25: I cannot shun the call of duty.
26: I have little urge to seek trouble. I have outlived many in the Abyss by having the good sense to keep myself out of harm's way. Thou wouldst be wise to do the same.
27: Canst thou tell me anything that might aid me in my quest?
28: I shall seek advice from one who lives more honorably. Good day.
29: 'Tis said that against hunger the gods themselves contend in vain. Still, Britannia was not built in a day. I can tell thee this much, at least: To the north but a short way is a pond, as full of fish as the day is long.
30: If thou but put the pole I gave thee to its proper use, thou shalt have fish aplenty.
31: 'Sblood, that is sage advice, friend. I will go at once.
32: I fear fish do not agree with my stomach. Goodbye.
33: I have an extra fishing pole. Dost thou want it?
34: Thank thee. I gladly accept thy pole.
35: 'Tis a kind offer, but I have no need of it.
36: I fear I can tell thee little of what lies ahead. I have found that those seeking trouble in the nether regions of the Abyss find it eager to make their acquaintance.
37: How dost thou survive here, if thou liv'st in fear of thy own shadow?
38: Surely thou knowest of thy immediate surroundings?
39: Hast thou seen an evil wizard carrying a maiden?
40: I take care to keep myself far from trouble's path, and fish for my food.
41: Where dost thou fish in this place?
42: I have more pressing matters to attend to.
43: Hast thou seen an evil wizard carrying a maiden?
44: If thou but venture northward, thou shalt soon come across a pond so thick with fish thou couldst walk across without getting thy boots wet.
45: Use the pole there, and thou shalt soon have food in abundance.
46: I shall. Thank thee.
47: Perhaps I shall later.
48: I can give thee my spare fishing pole, if thou dost need it.
49: I do need one. Thank thee kindly.
50: Thou art kind, but I need it not.
51: No I haven't. I think I should go now.
52: Good bye.
53: Thou shouldst learn more of Valor.
54: Look, there he is, right behind thee!
55: May thy casts be ever fruitful.
56: Thank thee, and thine too.
57: Art feeling more talkative than when last I saw thee?
58: No. I have no time for the likes of thee.
59: Aye. Who art thou?
60: Greetings, friend! Hast thou caught any fish?
61: Aye, more than the sands of the desert.
62: Excellent!
63: I have not tried.
64: Never mind that. Dost thou know aught of an evil wizard nearby?
65: Welcome back! In sooth, thou art lucky to have survived so long, friend. The Abyss is a place of fearsome peril.
66: I am an outcast, trying to survive amidst the fearsome perils of the Abyss. I am surprised thou hast lived so long in spite of thy surly disposition.
67: Wouldst thou be interested in a trade?
68: Yes.
69: No.
70: I make thee this offer.
71: I demand thou givest me these items.
72: I beg thy pardon, I must think about this deal.
73: I do not wish to barter any further.
74: Farewell.
75: Thou hast a deal!
76: Thy offer does not interest me
77: What kind of fool dost thou take me for?
78: I grow weary of this petty haggling.
79: That is no trade!
80: Art thou attempting to intimidate me into surrendering my possessions?
81: Yes, I will deal thee grievous injury if thou dost not comply.
82: No, thou mistakest my meaning entirely.
83: If thou art desperate enough to steal, I will not oppose thee.
84: Miscreant! I shall teach thee a lesson!


block: 0e89; 55 strings.
0:
1: Hail, stranger. `Tis indeed a rare pleasure to encounter a new face amongst the denizens of the Abyss. What hast brought thee hither?
2: I must prove I am innocent of a kidnapping.
3: I'd rather not dwell on it.
4: Suit thyself, friend. `Tis thy business, not mine.
5: A terrible crime, indeed. I would fain believe thou art innocent of such, for thy face has honor in it. Thou dost wear it like few I have beheld in my many years in the Abyss. May I help thee in any way?
6: Why art thou here?
7: Hast thou heard aught of a princess?
8: Canst thou tell me aught of this region of the Abyss?
9: Like thee, I was unjustly accused of killing a man. I swear to thee I never struck him. I merely held him down whilst my brother kicked him. He should not have treated our sister as he did. And only a weak man could perish from such slight injuries.
10: Methinks thou art guilty as an accomplice.
11: Indeed, Almric's justice is a blind archer, oft missing the mark.
12: I fear I canst tell thee nothing new.
13: It is said the trolls have captured a new dweller in the Abyss.\m
14: I have heard there is to be a human sacrifice in Cabirus' old quarters on the lowest level.\m
15: A Knight told me that a maiden's body had been found in the lower levels.\m
16: In their search for some new advantage over the trolls, the Knights explore more widely than I. Mayhap they can tell thee more.\n Still, be careful, lest thou become the next casualty in their senseless battle with the trolls.
17: It may be the Knights can tell thee something, for they travel more of the Abyss than I.
18: Tell me of these Knights.
19: I have problems enough of my own.
20: There is much tension on this level of the Abyss. The Knights inhabit the western area, and a pack of Trolls live in the eastern reaches.\n Even while Sir Cabirus was alive, there was an uneasy peace between them. After Cabirus' death, there was some strife, as each group attempted to gain power over the other, but these days there is relative peace.\m
21: Perhaps the greatest danger in this area now is Rodrick, known as the Chaos Knight. He lives by the old banquet hall to the north. He is the foe of both the Knights and the Trolls, but neither has been able to defeat him yet. I hear that Dorna Ironfist has put a price upon his head.
22: Thank thee for thy information.
23: Hast thou heard news of a captive virgin in the Abyss?
24: And methinks thou art a self-righteous ass, who wouldst be well-suited in the company of the pompous Knights with their overweening morals. Thy inflated ego wouldst find much company there.
25: In sooth, thou speakest with a wisdom beyond thy years, friend. What I wouldst not give to teach that tyrant Almric a lesson about justice and honor! I would deal him a buffeting that would leave his heirs dizzy for generations to come.\m
26: Would I could aid thee more, friend, but I know little. I have heard tell that a maiden is held captive near Cabirus's quarters far below. Perhaps the Knights could tell thee more.
27: What dost thou know of the Knights?
28: I will take thy advice to heart.
29: Well met, friend. How dost thou in thy quest?
30: Not well. Hast thou any news for me?
31: Well. I must soon head to the lower levels.
32: In sooth, I am sorry to hear thee pronounce thy own death sentence. Good luck, for thou wilt need it if you are to have any hope of surviving below.
33: Canst thou tell me more of this area?
34: Not well. Hast thou any news for me?
35: Well. I must soon head to the lower levels.
36: In sooth, I am sorry to hear thee pronounce thy own death sentence. Good luck, for thou wilt need it to have any hope of surviving below.
37: Wouldst thou be interested in a trade?
38: Yes.
39: No.
40: I make thee this offer.
41: I demand thou givest me these items.
42: I beg thy pardon, I must think about this deal.
43: I do not wish to barter any further.
44: Farewell.
45: Thou hast a deal!
46: Thy offer does not interest me
47: What kind of fool dost thou take me for?
48: I grow weary of this petty haggling.
49: That is no trade!
50: Art thou attempting to intimidate me into surrendering my possessions?
51: Yes, I will deal thee grievous injury if thou dost not comply.
52: No, thou mistakest my meaning entirely.
53: If thou art desperate enough to steal, I will not oppose thee.
54: Miscreant! I shall teach thee a lesson!


block: 0e8a; 34 strings.
0:
1: I am Derek, a knight and a worker. Who art thou?
2: My name is @GS8. I am on a quest.
3: @GS8, an aspiring knight.
4: Ah, the adventurous life is not for me. I am content to remain here and work at my craft.
5: Perhaps thou art simply a coward.
6: What is thy craft?
7: Despite thy words, many feel that it is more important to contribute to society by one's work than by one's sword.
8: How dost thou contribute to society, then?
9: Perhaps thou art correct. What is thy work?
10: I have no time for those who are not as valorous as I.
11: I carve gems and work metals. It is hard and tedious work, especially with poor tools, but I am content with it nonetheless.
12: I wish I could help thee with thy work.
13: Would this item help thee?
14: Not all avocations are equally exciting.
15: Well, if thou hast anything that would help me in my work, I would appreciate it. Perhaps thou hast collected such an item in thy travels.
16: Will this help?
17: If I do find such an item, I shall let thee know.
18: Ah, that's no ordinary tool, but a true work of art befitting an Avatar! I can't take it from thee.
19: No, I insist - take it.
20: Very well.
21: That is too kind of thee. I cannot tell thee how much it will help me in my work. Thou hast demonstrated much humility by giving away this artifact - it is only right that I tell thee of the Ring of Humility.\m
22: There is a room in the northwest portion of the level below us. There you will find four switches. Flip them in this order: northwest, southeast, northeast, and southwest. Be careful to stay out of the middle of the room.
23: Ah, I'm afraid that is of no use to me.
24: I will let thee know if I find something more useful.
25: Perhaps this would help thee more.
26: Greetings, @GS8. How goes it?
27: I believe I have found an item that may help thee.
28: Satisfactorily. Now I must continue on my quest.
29: Greetings, @GS8. I am forever indebted to thee for the gem cutter thou hast given me. It has increased my productivity tenfold.
30: Don't mention it.
31: I am glad it was of use.
32: Farewell then.
33: Farewell.


block: 0e8b; 82 strings.
0:
1: I welcome thee to the last bastion of civilization in the Abyss, traveller.
2: Thou dost relieve my fears, for I thought civilization gone.
3: This really isn't much, despite thy claims.
4: I have nothing to say to thee.
5: If that is what thou wishest.
6: Wait! I must speak with thee.
7: Thou hast returned. What dost thou wish to speak of?
8: Nothing. Farewell.
9: The order of the Crux Ansata.
10: This taper that was lost.
11: It is good to see thee again. Thou wilt go down in the history of our order as the brave soul who found the Taper of Sacrifice that was so long lost. I thank thee again.
12: Our order has been here since the founding of the Colony of the Abyss, and has had many virtuous members. In the chaos that followed Cabirus' death, we attempted to collect the Talismans of virtue. However, most were already lost, some supposedly destroyed.\n We did have the Taper of Sacrifice, briefly, but it was taken by some lunatic. Supposedly the Standard of Honor is somewhere as well, merely awaiting an honorable deed.
13: Tell me about this taper.
14: We had it, but a while ago a lunatic raided our quarters and stole many things.
15: Thank you for the information.
16: It is my pleasure to provide information to a member of the order.
17: The order has been here since the founding of the Colony of the Abyss, and has had many virtuous members. More I cannot say to one who is not a member, but thou mayst return to me once thou art inducted and I can tell thee more.
18: I shall.
19: I doubt I will bother.
20: Well, thy path is thine alone to choose, but I feel it should lie with ours for a while.
21: Hast thou heard tell of it, or even seen it, perhaps?
22: Yes, I have heard others speak of it.
23: That is good news. Continue to search, and thou mayst find it.
24: Yes. Actually, I have it.
25: No. Canst thou tell me more of it?
26: The lunatic who took it fled to the levels above, or so it is told. Perhaps others have heard tell of him, or can otherwise help thee.
27: Farewell.
28: It is in thy possession e'en now? Could thou please show it to me?
29: Very well, here it is.
30: No. It would not be appropriate.
31: Please, may I see it?
32: Please reconsider.
33: I beg of thee, let me but look at it.
34: Thou art indeed cruel, to deny me a glance at the Taper of Sacrifice.
35: That is not the Taper. Return if thou hast truly found it.
36: Ah! To see the taper again, this is good indeed.
37: Ah! It is good to be bathed in the taper's radiance once more.
38: I thank thee for the chance to see the taper again. Now that thou hast found it, it is right that thou dost keep it. Thou wilt find that the light it produces is quite steady, for it continually sacrifices of itself to produce light for thee.\n Cabirus imbued it with virtue, however, and although it consumes itself constantly to provide light, it is continually replenished as well.
39: I shall keep it then, and keep it safe.
40: Good luck to thee.
41: Thank thee.
42: And I thank thee for finding it.
43: What dost thou want?
44: Nothing. Farewell.
45: Canst thou tell me of Sir Cabirus? I thought all had abandoned his dream.
46: Thou hast uttered sacrilege. Recant or face my blade.
47: I must say what I believe.
48: That is as it must be, as is my slaying thee in the name of my order.
49: Thou art quite right. This culture is splendid.
50: That is more appropriate. I trust thou wilt remember this lesson. Leave now.
51: It has been thy misfortune to travel through the other levels of this wasteland, and I am not surprised thou dost think that. However, we still abide by the dreams of Cabirus and the eight virtues.
52: I thought all had abandoned Cabirus' dream.
53: They seem to be outdated, and to have failed. Perhaps you should admit defeat and start something new.
54: No! We work still to bring about a return to the days of the Abyss' glory. There is hope yet if the races of the colony will believe again in the virtues and in each other.\n Unfortunately, I think there is little hope. Most of the dwellers in this colony have forgotten what little they may once have known about its purpose.\m
55: Even the most stalwart believers now doubt. No one remembers the virtues any more. It is a sad situation.\n Why, several months ago, someone came from above and stole one of the greatest treasures remaining from Cabirus' days.
56: That is tragic.
57: Indeed it was.\n
58: What was stolen?
59: We lost many small things, mostly from storage. All of our torches and lanterns were taken. A few items of food, but mostly light sources, actually. Quite odd.\n The grave loss was that of the Taper of Sacrifice, though. It was created by Sir Cabirus himself and imbued with virtue. We placed it in our shrine where we kept a vigil over it. There it remained lit for three years.\m
60: But one day a man arrived at one of our guard posts. He ranted and raved, but we let him in, as common courtesy dictates, of course. He started running about and grabbing candles and such. We were all too shocked to respond. Then he grabbed the Taper itself and ran off.\n By the time we were in armor and ready to give chase we had lost him. A tragedy it was.
61: Perhaps I shall seek this Taper thou dost speak of.
62: I wish thee good luck. Seek it above, for that is where we believe the lunatic came from.
63: I believe that I have found this Taper.
64: It must be hard living in a wild place like this.
65: It is indeed tiresome. But Knights of the Crux are not defeated, regardless of the difficulty of their task.
66: Farewell.
67: I make thee this offer.
68: I demand thou givest me these items.
69: Excuse me, I must think about this deal.
70: I do not wish to barter any further.
71: Farewell.
72: I accept thy offer.
73: No, I do not like this deal.
74: Dost thou take me for a fool?
75: I am weary of this haggling.
76: Surely thou art joking.
77: Dost thou intend to rob me?
78: Yes, I must.
79: No, thou dost misunderstand me.
80: If thou dost insist, thou canst have them.
81: No! Thou shalt not take them!


block: 0e8c; 38 strings.
0:
1: Lo fair person. Here we are in the ruins of what was once a great civilization, ruined by greed, despair, and pain.
2: That sounds horrible. What happened?
3: Perhaps the people of the Abyss deserved such a fate.
4: Thou art back, outsider from above. What dost thou think of our settlement here?
5: To be honest, I am not that impressed.
6: It is quite nice.
7: It must have been quite something in the old days.
8: In better times thou wouldst have seen our true glory. The splendor of our domain and righteousness of our cause were great indeed.\n But alas, the environs have changed and the walls have fallen down, the just have been silenced by the desperate, and not even the strongest among us can hope to rebuild what Cabirus wrought.
9: What was it like before?
10: Perhaps it should never have been built.
11: It was wonderful. We would visit the ceremonial hall every day. Sometimes we would go below and challenge the Golem to a test of might. There were marvelous banquets. The Mayors of towns throughout Britannia would come to marvel at our achievements. Now none can survive the dangers of this place long enough to reach us.
12: Well, I was able to reach thee.
13: A test of might?
14: What have you done to make it better?
15: Well, thou art an exception, the first outsider I've seen in this place in years.
16: Thou didst speak of a test of might.
17: Have you done anything to improve the area?
18: A Golem resides on an island surrounded by lava in the land of the Seers.\n We would take our swords and shields, leap onto the island, and battle the Golem. It was indestructable, but honorable and valorious. Though it could not be destroyed, it would congratulate thee if thou didst fight well.\n If thou wert good enough it would sometimes reward thee.
19: The Seers live below, correct?
20: Yes. If the Golem still exists, he would be there.
21: Thank thee.
22: We have sent Knights on many quests to make certain things better. All met with grave perils. Some met with success. Some never returned.
23: I am glad to hear that some of the quests were successful.
24: Tell me about those who never returned.
25: We heard rumors that a powerful mage on the seventh level of the Abyss was kidnapping and killing people. We sent a party of our most valorous Knights to investigate. They never returned. We hope to mount an expedition to investigate, but our resources are limited.
26: Perhaps this is the same mage I seek.
27: I will investigate this mage myself.
28: Thank thee for thy time, and farewell.
29: Be thou most careful! If our Knights were unable to defeat him, he must be powerful indeed.
30: Yes, we made great inroads against the trolls at first. And we nearly succeeded in clearing our own demesne of headlesses and other vermin. Our recent quests have been disasters, though, and our order is in trouble.
31: What has gone wrong?
32: I would like to join the order if possible.
33: Seek out Dorna Ironfist, our leader, if thou wishest to join.
34: man
35: woman
36: In the old days, thou wouldst not have said that! No one understands the splendor of Cabirus' achievements...\p Oh, thou wouldst not understand.
37: Farewell.


block: 0e8d; 60 strings.
0:
1: Welcome, traveller. How can I help thee?
2: \mThat is all I can tell thee of that particular matter. What else art thou interested in?
3: I am sorry but I have no more knowledge to impart to thee. I wish thee good luck in thy quests, whatever they may be and wherever they may take thee.
4: Tell me of the sights of this level.
5: What wouldst thou know?
6: Tell me of the Trolls.
7: How did your order come to the Abyss?
8: I thank thee for thy time.
9: My pleasure.
10: Ah, yes, this area is wonderfully designed. We created much of it ourselves, with some help from the artisans of Minoc and the Mountainfolk. There are many regions of interest. Although the Abyssal colony has only existed a short time, it is filled with wonders to match any found in Britannia.
11: Canst thou tell me of these wonders?
12: It does not seem very wondrous to me.
13: I have just begun to explore its beauty.
14: In the northeast corner of the level is the Puzzle of the Bullfrog, made by a Mountainfolk craftswoman who had a love of frogs.\n To the northwest is the Maze of Silas, a stoneworker and lover of deceptive walls.\n Beyond the maze is the door of precious levers, which opens the gateway to the resting place of one of our order.\n There is a water-filled area to the west of the Abyss' volcanic core. The waterfall is something to see.
15: Tell me about the Puzzle of the Bullfrog.
16: Tell me about the Maze of Silas.
17: Tell me about the door of precious levers.
18: Tell me about the watery area.
19: I thought I had already told thee of that.\m
20: Past the puzzle in the northeast there is an entrance to the tombs below. To reach the entrance, one must traverse an area surrounded by water. It is said that by using the levers and buttons in the area, one may create a safe path to the other side. It has been years since the puzzle was created, though, and its solution is now lost. The only clue I know of is that the wand found there will restore the puzzle to its pristine state.
21: I thought I had already told thee of that.\m
22: The Maze of Silas is now infested with pests and littered with debris and bones, but there are said to be other things in the maze as well -- hidden chambers and items of some value. The locations of these chambers and items are unknown now, however, so what they contain I cannot reveal to thee.
23: I thought I had already told thee of that.\m
24: Near the volcano's shaft is a set of falls leading to two pools.\n One pool is very hard to reach, at least from our domain. But 'tis said it is simple to get there from the Lair of the Lizard-Folk. Would that one among us could speak their tongue and learn the easier route.\n The second pool is in a secluded spot near a fishing run south of the Abyss' central shaft.
25: I thought I had already told thee of that.\m
26: The puzzle of precious levers is beyond the maze. Although the members of our knighthood will not be specific, it is believed to be in a concealed area.\n The puzzle itself was built to guard the stores of the old government of the Abyss. Now, however, not one of us could tell thee what lies beyond the closed door.\m
27: The workings of the levers are not understood, but 'tis said that their secrets can be gleaned through careful examination of the artifacts of our order.\n I have not the patience for such research, but perhaps one who does will solve the mystery.
28: I thought I had already told thee of that.\m
29: They are indeed a vicious and dangerous race. I would call them indecent, but that was not Cabirus' way, and I strive not to make it mine.\n They are, truth be told, honorable in their own way. Only a few of them still cling to any shreds of the Abyss' purpose, though. Some have reverted to their natural, combative state. They are monsters, and powerful ones, at that.
30: How can one pass through their realm safely?
31: I suppose I should be ready to fight.
32: Ready, yes, but not eager.
33: I can handle them.
34: Part of a knight's goal is to be a good fighter, it is true. But a good fighter does not rejoice in a battle for its own sake.\n Thy blade is an ally only when it is used with honor and justice. When it is used for needless bloodshed, it stains thy honor and the honor of thy order.\n Do not fight for the sake of killing. Fight for thy life, the life of those thou art sworn to defend, and to eliminate those that threaten our realm. Fighting for the sake of blood is a short road to death.
35: Thou needst not fight continually to survive their realm. In the south, where the main meeting hall of the Trolls used to be, there are still Trolls who respect Cabirus' purpose. They can tell thee more of the realm. Beware the Dark Trolls - they are more powerful even than the normal ones.\m
36: Also beware the northern parts of their realm, for they have been invaded by spiders, headlesses, and worse. These monsters will provide enough trouble, so don't attack Trolls unless they attack thee first. Thou wilt have enough trouble staying alive without picking fights.
37: We came here from Jhelom. The fairest town in Britannia, that I can say with certainty. Been to them all I have, and none compare.
38: Thou dost speak truly.
39: It certainly is a fine town.
40: Thou dost think so? I disagree.
41: The colony of the Abyss was an achievement unparalleled in recent times. Eight cultures mixing in one environment, and getting along splendidly. We had some banquets that were spectacular, I tell thee. They rivaled the best of parties that even Jhelom could offer. We would all gather just to the northeast of here in the banquet hall. We would stay up all night -- though of course it is hard to tell down here -- and recount tales of our homelands, our rituals, and our friends.\m
42: Now all we do is fight for food and space. Truly the death of Cabirus was the death of the Colony of the Stygian Abyss. Still, we try, for it is all we can do to honor his legacy and dream.
43: Perhaps the inhabitants of Jhelom were not perfect, but they were certainly more courteous than thee.
44: Farewell.
45: I make thee this offer.
46: I demand thou givest me these items.
47: Excuse me, I must think about this deal.
48: I do not wish to barter any further.
49: Farewell.
50: I accept thy offer.
51: No, I do not like this deal.
52: Dost thou take me for a fool?
53: I am weary of this haggling.
54: Surely thou art joking.
55: Dost thou intend to rob me?
56: Yes, I must.
57: No, thou dost misunderstand me.
58: If thou dost insist, thou canst have them.
59: No! Thou shalt not take them!


block: 0e8e; 12 strings.
0:
1: Ha! Another has come to be defeated by the Chaos Knight! Very well, let us see how quickly I can slay thee.
2: I am almost tempted to spare thee so that thou canst tell thy companions of my power.
3: I see that thou art more interested in conversing than in fighting. A true warrior thou art not.
4: Have the Knights sent thee? So much the better, as thy defeat will be a lesson to them all!
5: If thou wert as intelligent as thou art talkative, thou wouldst have fled long ago.
6: Thy bravery is admirable, but thy skill is not.
7: Perhaps I should have warned thee earlier that I am invincible.
8: Thou hast not had enough of my sword? I have certainly had enough of thy tongue.
9: Perhaps thou art proud that thou hast not been defeated yet. Worry not, thy time will come soon enough.
10: If thou dost think thou canst tire me by speaking incessantly, thou art quite mistaken.
11: I am bored with speaking to thee, but I will never tire of fighting!

block: 0e8f; 76 strings.
0:
1: Hast thou managed to defeat the villain Rodrick?
2: No, I have not seen him.
3: He lives in the north part of the banquet hall, in the area with the dark marbled walls and the sloped halls. Thou shalt find him there!\m
4: We fought, but I was not able to defeat him.
5: He is a tough opponent, and quite strong. Find advantageous terrain and move often to keep him from simply overpowering thee. Watch out for his slash. Good luck to thee.\m
6: I think so.
7: I thought I heard him in the distance just a moment ago. Perhaps thou didst mistake someone else for him.\m
8: Sir
9: Lady
10: @SS1, Thou art a member of my order. Thou too dost strive to uphold the ideals of honor espoused by our order. Thou dost understand the virtues, and understand the ways of knighthood. Please listen to my tale.
11: Good @SS1, thou dost seem valorous and just, well equipped for the grave peril of the Abyss, and ready to brave the dangers of this area. Please listen to my tale.
12: I would be happy to hear thy story.
13: 'Tis not a happy story, @SS1, but I shall tell it all the same.\m
14: I shall. Begin it at once.
15: I am quite busy. Perhaps some other time.
16: Sir Rodrick was once a member of our order, but abandoned the principles of our order and now calls himself the Chaos Knight, terrorizing the entire northern area. Since to attack one with many would be dishonorable, our leader Dorna picked me to defeat him in single combat.\m
17: When I reached the old banquet hall to the north, I was suddenly attacked by Rodrick, who leaped from a ledge above me and took me off guard. He attacked relentlessly, and although I hit him several times, my own blows did little to slow him or curb his apparent anger. He taunted me continuously as we fought, and would not listen as I attempted to reason with him.\m
18: I am surprised that thou art still alive.
19: How did the battle finally end?
20: After several minutes I was bleeding from several wounds and thinking my time was up. In desperation, I flung my sword at him. He blocked it easily, but the distraction allowed me to run from him.\m
21: So that is my story. I can not return to my home until I have eliminated Rodrick and restored our order's honor, but it will be some time now before I am capable of fighting. So I wait here, far from the Trolls and other pests, gathering my strength before I head off again.
22: Thou art going to attack him again?
23: Surely thou art mad.
24: My honor is my life, and he has stolen it by defaming our order and defeating me.\m
25: That is wise of thee.
26: I must defeat him to restore my honor and that of my order, it is true, but a true knight approaches battles with strength and wits, and even with my wits it is clear that I am not now ready to fight him.\m
27: Please return, and help me.
28: I am quite disappointed with thy lack of compassion.
29: Sir
30: Lady
31: Noble @SS2, I implore thee to hear it, for it is of great import, and dire consequences arise from it.
32: I have not the time. I will return if I am able, but I have pressing business to attend to first.
33: Very well, but tell it quickly.
34: I'd give the rest of my right arm for a chance to take that rogue on again. He'd find out what sort of Knight I am.
35: Thou shouldst probably rest.
36: Thou art certainly right.
37: Perhaps I can defeat him.
38: That would be quite honorable of thee.
39: Let us join forces to defeat the villain.
40: I should get well first, for I would not wish to be a burden on thee.
41: If thou dost meet the rogue and defeat him, it would not only bring great honor to thee but also perhaps save my life.
42: I will seek him out.
43: Farewell.
44: @GS8! I am pleased beyond measure to see thee again. I have told all here of thy exploits and they are as thankful as I am.\n Ah, by the way, as I made my way home, I happened across this scroll, and thought it might be useful to thee in thy travels. Please take it as a token of my thanks.
45: \mI will leave it here for thee.
46: A hearty greeting to thee, @GS8. It is good to see that thou dost allow precious time to converse with thy old friends. Still, perhaps it is time for thee to travel on and find new challenges to overcome.
47: A pleasure to meet thee again, @GS8. I've no time to talk at the moment, as I must return home to rejoin my companions. I would be most pleased to talk with thee once I am there.
48: Thou hast redeemed my honor by defeating Rodrick! I thank thee from the depths of my soul. Thou art surely as valorous as any of our order. I can now return home to my companions without regret.
49: Who art thou?
50: I am @GS25, a member of the Order of the Knights of the Crux Ansata.
51: I belong to the Order of the Crux Ansata.
52: My name is mine own as well, but I am proud to share it with others who honor it. Those who are not willing, well, I prefer that they depart.
53: brother
54: sister
55: Greetings, @SS2. What is thy name?
56: I am @GS25, and pleased to make thy acquaintance.
57: It is a great honor to speak with thee, @GS8.
58: I am @GS25, and pleased to make the acquaintance of one who brings such honor to our order.
59: Excuse me, what was thy name again?
60: Ah. I am @GS25.
61: I am of the Order of the Crux Ansata.
62: Ah, I must not have missed thy name - thou must have witheld it. Well, privacy must be respected, I suppose, but it is difficult to bring honor to a name that is secret.
63: I am @GS8.
64: That is not thy business.
65: I am an adventurer.
66: Sir
67: Lady
68: Can I help thee, @GS8?
69: Can I help thee, @SS1?
70: Where is thy leader?
71: He lives in the south of our domain.
72: Tell me of the Trolls.
73: Most have reverted to feral behavior, but some few still adhere to the virtues.
74: Farewell.
75: I thank thee.


block: 0e90; 56 strings.
0:
1: Who are you? I not seen you before.
2: I am @GS8.
3: I am an adventurer.
4: I am your doom!
5: All sounds very confusing. Mind I call you Rodriguez?
6: I do mind! My name is @GS8.
7: Not at all, Rodriguez is a fine name.
8: If thou dost insist.
9: Whatever you say, Rodriguez.
10: Hey, I seen you 'fore. Hi Rodriguez!
11: What I do for you?
12: Canst thou let me through thy door?
13: Other...
14: Nothing, thank you. Farewell.
15: \1@SS1\0
16: door
17: open
18: help
19: Oh... I help if I can, I think.
20: knights
21: I would rather stay here by my door. It safer then going out near the knights.
22: lava
23: Lava real hot. Me no go near.
24: bridge
25: Oh, I no good with bridge, it collapse and I hurt meself.
26:
27: bye
28: goodbye
29: Goodbye, Rodriguez.
30: I no understand you, Rodriguez.
31: I open door? Yes, I could. You want me to?
32: Yes, please.
33: No, I was just wondering.
34: Maybe I open door if you give me something.
35: Did you bring me something? What is it? I want see!
36: I demand thou dost open the door!
37: Here it is.
38: I have nothing for thee.
39: Find something, come back with it. I may like.
40: I no like you demand, Rodriguez.
41: You be careful, friend Rodriguez.
42: You no make demand anymore!
43: Open the door, or I shall kill thee!
44: I'm sorry. I did not mean to offend thee.
45: I get. I once wait for friend so long, I hurl him off cliff by mistake, I so upset.
46: You no show me nothing. I no impressed....\p
47: You try fool me, Rodriguez? No luck, I too smart.
48: Nice. But me no want. Some other?
49: Oh, I like! Thank you!
50: Door open now. You happy?
51: Hey. Who break door?
52: Greetings, Rawstag. It is a pleasure to see thee again.
53: What lies beyond this door?
54: Canst thou tell me of the Knights?
55: Sorry, Rodriguez, I no have time for chitchat. I have nice red gem I must play with. You have fun!


block: 0e92; 85 strings.
0:
1: If thou wishest to become a Knight, thou shouldst go to the south of our domain and talk to Dorna, our leader. Trust him during thy initiation, and all should be fine. Join our order and help us in our quest for honor.
2: If thou wishest to become a Knight, thou shouldst talk to Dorna, our leader. He resides in this room. Trust him during thy initiation and all should be fine. Join our order and help us in our quest for honor.
3: I shall seek him out. Farewell.
4: Thank thee, and goodbye.
5: Hail, stranger. Be thou a warrior?
6: Aye.
7: Nay. My skills are of another sort.
8: Sometimes. When I needs must be.
9: Why dost thou ask?
10: Thou hast returned. How may I help thee?
11: I wish to become a Knight of the Crux Ansata.
12: Where can I find thy leader?
13: Excuse me, I did not mean to intrude upon thee.
14: Excuse me, I did not mean to intrude upon thee.
15: I have reconsidered, and now wish to become a Knight.
16: Where can I find thy leader?
17: Dorna Ironfist can be found in the south area of our domain.
18: Thou art in luck! Dorna Ironfist resides in this very room.
19: Brother
20: Sister
21: Hail, @SS1 @GS8. Thy many accomplishments have surely proven thee to be a true Knight of the Order of the Crux Ansata.
22: I was spurred on in my quests by thy shining example.
23: Canst thou help me in my continuing quest for virtue?
24: Wouldst thou care to exchange items?
25: Certainly.
26: Farewell, @GS8.
27: Welcome, Squire @GS8. I am pleased to see that thou art striving to become one of us. How can I help thee?
28: Hast thou any knowledge that would aid me in my journey towards Knighthood?
29: Thy kind words are help enough.
30: Hast thou any information about the writ of Lorne?
31: I believe I have already given thee this information, but I would be happy to repeat it.
32: As a fellow Knight, I would be happy to help thee.
33: Use the mantra AMO to increase thy swordfighting ability.
34: The mantra GAR will allow thee to wield an axe with greater skill.
35: If thou dost use blunt weapons, the mantra KOH will be of use.
36: Chanting the mantra FAHM will make thy arrows fly true.
37: I thank thee for thy help.
38: I will try this mantra at the earliest opportunity.
39: I hear that it lies in the area of the Trolls.
40: Thank thee. I will seek it there.
41: I have looked everywhere, but have not found it.
42: If 'twere easy to find, 'twould not be a proper quest for a Knight.
43: It is a pleasure to see thee again, Knight @GS8. How goes thy quest?
44: I could use some help with my fighting skill.
45: It proceeds. Now I must continue on it.
46: Canst thou help me to find the plate?
47: Wouldst thou care to barter?
48: It is said that Rodrick, the dreaded Chaos Knight, holds a key thou needst. Behind him lies a maze with many secret places.
49: I will take thy advice under consideration. Farewell.
50: Thank thee for thy help.
51: Indeed! And why dost thou fight?
52: I take joy in spilling my opponents' blood.
53: Evil must be fought wherever it is found.
54: I must defend my honor at all costs.
55: I fight only to uphold the principles of Virtue.
56: Thou art not suited to the Order of the Knights of the Crux Ansata, then.
57: Thou art probably right. Farewell.
58: My fighting skill is not so bad as that.
59: Assuredly thou art a kindred spirit. An' thou prove valorous, I shall bid thee join my order.
60: Thank thee, I accept.
61: No thank thee, fair knight.
62: We do not seem to share the same principles. Farewell.
63: It is too bad, for thou dost seem well suited to our order. Please reconsider, and if thou dost decide thou wishest to join, return and speak with me.
64: Yes, I do wish to become a knight.
65: Farewell then.
66: In sooth, a warrior's valor be the noblest expression of Virtue.
67: I am such a warrior.
68: I try to avoid combat when I can.
69: I fight when I must.
70: I make thee this offer.
71: I demand thou givest me these items.
72: Excuse me, I must think about this deal.
73: I do not wish to barter any further.
74: Farewell.
75: I accept thy offer.
76: No, I do not like this deal.
77: Dost thou take me for a fool?
78: I am weary of this haggling.
79: Surely thou art joking.
80: Dost thou intend to rob me?
81: Yes, I must.
82: No, thou dost misunderstand me.
83: If thou dost insist, thou canst have them.
84: No! Thou shalt not take them!


block: 0e93; 85 strings.
0:
1: If thou wishest to become a Knight, thou shouldst go to the south of our domain and talk to Dorna, our leader. Trust him during thy initiation, and all should be fine. Join our order and help us in our quest for honor.
2: If thou wishest to become a Knight, thou shouldst talk to Dorna, our leader. He resides in this room. Trust him during thy initiation and all should be fine. Join our order and help us in our quest for honor.
3: I shall seek him out. Farewell.
4: Thank thee, and goodbye.
5: Hail, stranger. Be thou a warrior?
6: Aye.
7: Nay. My skills are of another sort.
8: Sometimes. When I needs must be.
9: Why dost thou ask?
10: Thou hast returned. How may I help thee?
11: I wish to become a Knight of the Crux Ansata.
12: Where can I find thy leader?
13: Excuse me, I did not mean to intrude upon thee.
14: Excuse me, I did not mean to intrude upon thee.
15: I have reconsidered, and now wish to become a Knight.
16: Where can I find thy leader?
17: Dorna Ironfist can be found in the south area of our domain.
18: Thou art in luck! Dorna Ironfist resides in this very room.
19: Brother
20: Sister
21: Hail, @SS1 @GS8. Thy many accomplishments have surely proven thee to be a true Knight of the Order of the Crux Ansata.
22: I was spurred on in my quests by thy shining example.
23: Canst thou help me in my continuing quest for virtue?
24: Wouldst thou care to exchange items?
25: Certainly.
26: Farewell, @GS8.
27: Welcome, Squire @GS8. I am pleased to see that thou art striving to become one of us. How can I help thee?
28: Hast thou any knowledge that would aid me in my journey towards Knighthood?
29: Thy kind words are help enough.
30: Hast thou any information about the writ of Lorne?
31: I believe I have already given thee this information, but I would be happy to repeat it.
32: As a fellow Knight, I would be happy to help thee.
33: Use the mantra AMO to increase thy swordfighting ability.
34: The mantra GAR will allow thee to wield an axe with greater skill.
35: If thou dost use blunt weapons, the mantra KOH will be of use.
36: Chanting the mantra FAHM will make thy arrows fly true.
37: I thank thee for thy help.
38: I will try this mantra at the earliest opportunity.
39: I hear that it lies in the area of the Trolls.
40: Thank thee. I will seek it there.
41: I have looked everywhere, but have not found it.
42: If 'twere easy to find, 'twould not be a proper quest for a Knight.
43: It is a pleasure to see thee again, Knight @GS8. How goes thy quest?
44: I could use some help with my fighting skill.
45: It proceeds. Now I must continue on it.
46: Canst thou help me to find the plate?
47: Wouldst thou care to barter?
48: It is said that Rodrick, the dreaded Chaos Knight, holds a key thou needst. Behind him lies a maze with many secret places.
49: I will take thy advice under consideration. Farewell.
50: Thank thee for thy help.
51: Indeed! And why dost thou fight?
52: I take joy in spilling my opponents' blood.
53: Evil must be fought wherever it is found.
54: I must defend my honor at all costs.
55: I fight only to uphold the principles of Virtue.
56: Thou art not suited to the Order of the Knights of the Crux Ansata, then.
57: Thou art probably right. Farewell.
58: My fighting skill is not so bad as that.
59: Assuredly thou art a kindred spirit. An' thou prove valorous, I shall bid thee join my order.
60: Thank thee, I accept.
61: No thank thee, fair knight.
62: We do not seem to share the same principles. Farewell.
63: It is too bad, for thou dost seem well suited to our order. Please reconsider, and if thou dost decide thou wishest to join, return and speak with me.
64: Yes, I do wish to become a knight.
65: Farewell then.
66: In sooth, a warrior's valor be the noblest expression of Virtue.
67: I am such a warrior.
68: I try to avoid combat when I can.
69: I fight when I must.
70: I make thee this offer.
71: I demand thou givest me these items.
72: Excuse me, I must think about this deal.
73: I do not wish to barter any further.
74: Farewell.
75: I accept thy offer.
76: No, I do not like this deal.
77: Dost thou take me for a fool?
78: I am weary of this haggling.
79: Surely thou art joking.
80: Dost thou intend to rob me?
81: Yes, I must.
82: No, thou dost misunderstand me.
83: If thou dost insist, thou canst have them.
84: No! Thou shalt not take them!

block: 0e94; 85 strings.
0:
1: If thou wishest to become a Knight, thou shouldst go to the south of our domain and talk to Dorna, our leader. Trust him during thy initiation, and all should be fine. Join our order and help us in our quest for honor.
2: If thou wishest to become a Knight, thou shouldst talk to Dorna, our leader. He resides in this room. Trust him during thy initiation and all should be fine. Join our order and help us in our quest for honor.
3: I shall seek him out. Farewell.
4: Thank thee, and goodbye.
5: Hail, stranger. Be thou a warrior?
6: Aye.
7: Nay. My skills are of another sort.
8: Sometimes. When I needs must be.
9: Why dost thou ask?
10: Thou hast returned. How may I help thee?
11: I wish to become a Knight of the Crux Ansata.
12: Where can I find thy leader?
13: Excuse me, I did not mean to intrude upon thee.
14: Excuse me, I did not mean to intrude upon thee.
15: I have reconsidered, and now wish to become a Knight.
16: Where can I find thy leader?
17: Dorna Ironfist can be found in the south area of our domain.
18: Thou art in luck! Dorna Ironfist resides in this very room.
19: Brother
20: Sister
21: Hail, @SS1 @GS8. Thy many accomplishments have surely proven thee to be a true Knight of the Order of the Crux Ansata.
22: I was spurred on in my quests by thy shining example.
23: Canst thou help me in my continuing quest for virtue?
24: Wouldst thou care to exchange items?
25: Certainly.
26: Farewell, @GS8.
27: Welcome, Squire @GS8. I am pleased to see that thou art striving to become one of us. How can I help thee?
28: Hast thou any knowledge that would aid me in my journey towards Knighthood?
29: Thy kind words are help enough.
30: Hast thou any information about the writ of Lorne?
31: I believe I have already given thee this information, but I would be happy to repeat it.
32: As a fellow Knight, I would be happy to help thee.
33: Use the mantra AMO to increase thy swordfighting ability.
34: The mantra GAR will allow thee to wield an axe with greater skill.
35: If thou dost use blunt weapons, the mantra KOH will be of use.
36: Chanting the mantra FAHM will make thy arrows fly true.
37: I thank thee for thy help.
38: I will try this mantra at the earliest opportunity.
39: I hear that it lies in the area of the Trolls.
40: Thank thee. I will seek it there.
41: I have looked everywhere, but have not found it.
42: If 'twere easy to find, 'twould not be a proper quest for a Knight.
43: It is a pleasure to see thee again, Knight @GS8. How goes thy quest?
44: I could use some help with my fighting skill.
45: It proceeds. Now I must continue on it.
46: Canst thou help me to find the plate?
47: Wouldst thou care to barter?
48: It is said that Rodrick, the dreaded Chaos Knight, holds a key thou needst. Behind him lies a maze with many secret places.
49: I will take thy advice under consideration. Farewell.
50: Thank thee for thy help.
51: Indeed! And why dost thou fight?
52: I take joy in spilling my opponents' blood.
53: Evil must be fought wherever it is found.
54: I must defend my honor at all costs.
55: I fight only to uphold the principles of Virtue.
56: Thou art not suited to the Order of the Knights of the Crux Ansata, then.
57: Thou art probably right. Farewell.
58: My fighting skill is not so bad as that.
59: Assuredly thou art a kindred spirit. An' thou prove valorous, I shall bid thee join my order.
60: Thank thee, I accept.
61: No thank thee, fair knight.
62: We do not seem to share the same principles. Farewell.
63: It is too bad, for thou dost seem well suited to our order. Please reconsider, and if thou dost decide thou wishest to join, return and speak with me.
64: Yes, I do wish to become a knight.
65: Farewell then.
66: In sooth, a warrior's valor be the noblest expression of Virtue.
67: I am such a warrior.
68: I try to avoid combat when I can.
69: I fight when I must.
70: I make thee this offer.
71: I demand thou givest me these items.
72: Excuse me, I must think about this deal.
73: I do not wish to barter any further.
74: Farewell.
75: I accept thy offer.
76: No, I do not like this deal.
77: Dost thou take me for a fool?
78: I am weary of this haggling.
79: Surely thou art joking.
80: Dost thou intend to rob me?
81: Yes, I must.
82: No, thou dost misunderstand me.
83: If thou dost insist, thou canst have them.
84: No! Thou shalt not take them!

block: 0e95; 85 strings.
0:
1: If thou wishest to become a Knight, thou shouldst go to the south of our domain and talk to Dorna, our leader. Trust him during thy initiation, and all should be fine. Join our order and help us in our quest for honor.
2: If thou wishest to become a Knight, thou shouldst talk to Dorna, our leader. He resides in this room. Trust him during thy initiation and all should be fine. Join our order and help us in our quest for honor.
3: I shall seek him out. Farewell.
4: Thank thee, and goodbye.
5: Hail, stranger. Be thou a warrior?
6: Aye.
7: Nay. My skills are of another sort.
8: Sometimes. When I needs must be.
9: Why dost thou ask?
10: Thou hast returned. How may I help thee?
11: I wish to become a Knight of the Crux Ansata.
12: Where can I find thy leader?
13: Excuse me, I did not mean to intrude upon thee.
14: Excuse me, I did not mean to intrude upon thee.
15: I have reconsidered, and now wish to become a Knight.
16: Where can I find thy leader?
17: Dorna Ironfist can be found in the south area of our domain.
18: Thou art in luck! Dorna Ironfist resides in this very room.
19: Brother
20: Sister
21: Hail, @SS1 @GS8. Thy many accomplishments have surely proven thee to be a true Knight of the Order of the Crux Ansata.
22: I was spurred on in my quests by thy shining example.
23: Canst thou help me in my continuing quest for virtue?
24: Wouldst thou care to exchange items?
25: Certainly.
26: Farewell, @GS8.
27: Welcome, Squire @GS8. I am pleased to see that thou art striving to become one of us. How can I help thee?
28: Hast thou any knowledge that would aid me in my journey towards Knighthood?
29: Thy kind words are help enough.
30: Hast thou any information about the writ of Lorne?
31: I believe I have already given thee this information, but I would be happy to repeat it.
32: As a fellow Knight, I would be happy to help thee.
33: Use the mantra AMO to increase thy swordfighting ability.
34: The mantra GAR will allow thee to wield an axe with greater skill.
35: If thou dost use blunt weapons, the mantra KOH will be of use.
36: Chanting the mantra FAHM will make thy arrows fly true.
37: I thank thee for thy help.
38: I will try this mantra at the earliest opportunity.
39: I hear that it lies in the area of the Trolls.
40: Thank thee. I will seek it there.
41: I have looked everywhere, but have not found it.
42: If 'twere easy to find, 'twould not be a proper quest for a Knight.
43: It is a pleasure to see thee again, Knight @GS8. How goes thy quest?
44: I could use some help with my fighting skill.
45: It proceeds. Now I must continue on it.
46: Canst thou help me to find the plate?
47: Wouldst thou care to barter?
48: It is said that Rodrick, the dreaded Chaos Knight, holds a key thou needst. Behind him lies a maze with many secret places.
49: I will take thy advice under consideration. Farewell.
50: Thank thee for thy help.
51: Indeed! And why dost thou fight?
52: I take joy in spilling my opponents' blood.
53: Evil must be fought wherever it is found.
54: I must defend my honor at all costs.
55: I fight only to uphold the principles of Virtue.
56: Thou art not suited to the Order of the Knights of the Crux Ansata, then.
57: Thou art probably right. Farewell.
58: My fighting skill is not so bad as that.
59: Assuredly thou art a kindred spirit. An' thou prove valorous, I shall bid thee join my order.
60: Thank thee, I accept.
61: No thank thee, fair knight.
62: We do not seem to share the same principles. Farewell.
63: It is too bad, for thou dost seem well suited to our order. Please reconsider, and if thou dost decide thou wishest to join, return and speak with me.
64: Yes, I do wish to become a knight.
65: Farewell then.
66: In sooth, a warrior's valor be the noblest expression of Virtue.
67: I am such a warrior.
68: I try to avoid combat when I can.
69: I fight when I must.
70: I make thee this offer.
71: I demand thou givest me these items.
72: Excuse me, I must think about this deal.
73: I do not wish to barter any further.
74: Farewell.
75: I accept thy offer.
76: No, I do not like this deal.
77: Dost thou take me for a fool?
78: I am weary of this haggling.
79: Surely thou art joking.
80: Dost thou intend to rob me?
81: Yes, I must.
82: No, thou dost misunderstand me.
83: If thou dost insist, thou canst have them.
84: No! Thou shalt not take them!

[color="#FFFF00"]block: 0ea1; 91 strings.
0:
1: Greetings, traveler. What brings thee to an area of the Abyss as perilous as this? Art thou upon a quest, as I myself am?
2: What is thy quest?
3: No, I am not on a quest.
4: Many years ago, I began research into methods for turning lower metals into gold. During the course of my research, I discovered a new and better method that depends on a particular, very rare substance. I quest to find more of this substance.
5: Why is this method so much better?
6: Tell me of this substance.
7: zanium
8: the principal reagent
9: When I started, existing methods required a great many reagents to operate, and could produce only a fraction of an ounce of gold for each pound of lower metal.\n The new method requires a much smaller quantity of reagents and produces much more gold. However, @SS1 is rare, and I have been able to locate only trace amounts of it.
10: Tell me of this substance.
11: How is the mineral collected?
12: Tell me of the mining area.
13: Where hast thou located the reagent?
14: It is a blue rock-like mineral called zanium. The only samples I have found have been on this floor of the Abyss in tunnels with rough-hewn walls. I believe there is a mining area in the southwest where there may be larger deposits, but I cannot gain access to it.
15: How is the new method better?
16: How is this mineral collected?
17: Tell me of the mining area.
18: Zanium has the property of being self-attractive. Deposits near the surface can be collected merely by walking over them while carrying a sample. In an underground environment such as this, if there is zanium present, there is likely to be some near the the surface. Thus, in a sense, it is collected automatically.
19: Tell me of this mining area.
20: Who might know more about the mine?
21: Then perhaps I can help thee.
22: I do not know much. There is a small room in the southwestern region that is labelled "mine dispatch chamber." There appear to be some controls, but I know not how to operate them.
23: Is there anyone who would know about the controls?
24: How is this mineral collected?
25: Now that thou dost mention it, yes, there is one who may know something. One of those frightful ghouls in the catacombs used to be foreman in the mining sector. No ghoul has spoken to me since I killed one of them in self-defense. Perhaps thou couldst assist me?
26: What assistance dost thou need?
27: I am sorry, but I am unable to help thee.
28: If thou couldst talk to the miner ghoul and discover how to operate the dispatch chamber I would be most grateful. In addition, if thou wouldst enter the mining area, brave its dangers and collect at least eighty samples of zanium, I would reward thee with a large gold nugget created from lead.
29: I shall get thee information about the controls.
30: I will bring thee the zanium.
31: Well, if thou dost change thy mind, speak with me again. Farewell.
32: Wait! I will help thee.
33: Farewell.
34: Wouldst thou? Thou art indeed a kind soul! Take this small sample. Carry it through the mine, and it shall attract more of its kind.
35: I will leave it on the floor here for thee.
36: Farewell.
37: I thank thee kindly. Speak to me after thou hast obtained the pertinent information. Farewell.
38: Wait, I shall get the zanium.
39: Farewell.
40: I see. Then thou art an intrepid explorer indeed, to brave such depths as this.
41: Though I have no quest, do tell me of thine.
42: Indeed. And I must continue. Farewell.
43: Farewell.
44: Hast thou obtained the information I require?
45: Yes, I have.
46: No, I have not.
47: I have decided to get the zanium.
48: Excellent! What are the settings for the controls?
49: The settings are...
50: Oh, sorry. I do not have the settings.
51: 'Tis a shame. Return when thou hast it.
52: 726
53: I thank thee very much. I shall attempt to enter the mine.
54: I thank thee for the information. It was indeed correct, but I was unable to retrieve the zanium because of numerous apparitions in the mine area. Wouldst thou retrieve it?
55: Yes.
56: No, I cannot.
57: Well, if thou dost reconsider, let me know.
58: The information thou didst give me was incorrect. Dost thou wish to correct it?
59: Yes, I do.
60: No, I do not. Farewell.
61: I shall get the zanium.
62: Hast thou found eighty samples of zanium?
63: Yes, I have.
64: No, I have not.
65: Excellent! May I have them please?
66: Here they are.
67: Oh, sorry. I don't have them.
68: Very well. Return when thou hast found it.
69: I see none there!
70: sample
71: samples
72: I see only @GI53 @SS2 there!
73: I thank thee kindly. Return in an hour and I shall give thee a gold nugget the size of which thou canst but imagine.
74: minute
75: minutes
76: I said it would be an hour. Come back in @SI6C2 @SS3.
77: Here is thy reward. I thank thee again.
78: Hello again, traveler. How may I help thee?
79: Please tell me of thy quest.
80: I was just leaving
81: Hast thou reconsidered? Wilt thou help me after all?
82: Yes. What dost thou need?
83: No. I cannot help thee.
84: Hast thou reconsidered? Wilt thou get the zanium?
85: Yes, I shall.
86: No. Farewell.
87: I must thank thee again for retrieving the zanium. I am sorry, but I must excuse myself, as I am still busy with experiments.
88: I am sorry. Here are thy eighty samples of zanium.
89: I will go then and retrieve more zanium.
90: Please do.
[/color]


block: 0ea2; 54 strings.
0:
1: So what you do here again?
2: Hey, human. What you do here, far from home?
3: I am travelling the depths of the Abyss.
4: I could ask thee the same question.
5: None of thy business!
6: Should no bother exploring Abyss. Not much to see now - just people try to survive. Used to be lot going on, before collapse.
7: What went on here before the collapse?
8: What didst thou do before the collapse?
9: No one lived here, but they come to state chamber, tombs, and mines. Diplomats and visitors use state chamber for talks, funerals here, too. Important people buried in tombs. Me used to work in mines.
10: What was thy job?
11: Where are the mines?
12: Me have important job before collapse. Me operator of mine dispatch chamber. Only one who know combination for dispatch unit.
13: What didst thou do as operator?
14: What does the combination do?
15: Mines in southwest. But only way get to them is through mine dispatch chamber.
16: What is the mine dispatch chamber?
17: How does one use this chamber?
18: Mine dispatch chamber room where miners go be sent to work in mines. Me send miners to work by sending them to teleport room. Get put in part of mine from there.
19: How does the chamber operate?
20: Canst thou help me use the chamber?
21: Need combination to use chamber. Why would me give you combination to chamber?
22: Because I asked thee.
23: What dost thou want?
24: Me want fish. Bring me ten fish, me tell you combination.
25: I happen to have some fish here.
26: I shall return with fish. Farewell.
27: Never mind. Farewell.
28: No fish, no combination.
29: Me live here with rest of Ghouls because me no can work any more. Me work before great collapse.
30: What was thy job before the collapse?
31: Why canst thou no longer work?
32: Me used to work in mines. After collapse, mines no running, so me out of job.
33: What was thy job?
34: Where are the mines?
35: Never mind! Me no talk to you!
36: You sore human! Me no talk to you neither!
37: Oh, sorry. I didn't mean it.
38: Then good-bye!
39: You got fish for me?
40: Yes. Here thou art.
41: No, I do not.
42: Come back with fish!
43: Me no see any fish there! You got fish?
44: Me only see @GI37 fish! You got ten?
45: Thanks. People scarce recently, fish good substitute.
46: There three dials on wall, each goes from zero to seven. Zero straight up, increases clockwise. Set dials to 7-2-6 from left to right. Then pull lever. Gate to teleport room then open. Walk in there, teleport to mine.
47: I thank thee kindly. Farewell.
48: Goodbye.
49: No way. Me no give you combination for free. Me want fish. Give me ten fish and me give you combination.
50: Very well, I have some fish.
51: I shall return with fish.
52: Fine. Farewell.
53: Thanks for fish again. Sorry, but me have to go. So long.



block: 0eb8; 30 strings.
0:
1: Ho, adventurer! I have been looking for one like thee. Hast thou made the acquaintance of an adventurer known as Zak?
2: I have not met such a man.
3: Indeed I have. He lives above with the lizardmen.
4: Zak?
5: I am sorry to hear it. I have not been able to find another candelabra like the one he stole from me.
6: I am glad to hear that! Perhaps I will be able to retrieve my candelabra from him now.
7: I don't know his real name, but he has come to be known simply as Zak. He was a Knight, I understand, before finding something in his adventures that caused him to lose his sanity. Recently he wandered by and made off with my candelabra. I don't expect ever to see it again. I hear that he also stole from the Knights some candle that they value highly.
8: I've never met him.
9: Indeed I have met him! He resides above us, on the level of the lizardmen.
10: Hello, @GS8! I thank thee again for telling me of the whereabouts of Zak.
11: Oh, hello again. Hast thou perhaps found Zak?
12: No, I still have not seen him.
13: Yes, in fact, I have seen him. He lives above with the lizardmen.
14: I'm sorry - who is Zak again?
15: I make thee this offer.
16: I demand thou givest me these items.
17: Excuse me, I must think about this deal.
18: I do not wish to barter any further.
19: Farewell.
20: I accept thy offer.
21: No, I do not like this deal.
22: Dost thou take me for a fool?
23: I am weary of this haggling.
24: Surely thou art joking.
25: Dost thou intend to rob me?
26: Yes, I must.
27: No, thou dost misunderstand me.
28: If thou dost insist, thou canst have them.
29: No! Thou shalt not take them!

block: 0eb9; 39 strings.
0:
1: I see thou art an adventurer. Art thou here searching for a Golem?
2: Yes, I am. Canst thou direct me to it?
3: I search no longer, for I have defeated it!
4: No, I'm not interested in thy Golem.
5: What is this Golem thou dost speak of?
6: Well then, I wish thee luck with whatever else thou searchest for.
7: Thou canst find him by heading west from the central chamber as far as thou canst and then turning left. He's on the island surrounded by lava. Be warned - he is quite tough!
8: The Golem was created by the Seer Lerin at the Knights' request as a test of valor. No Knights have come down to test themselves against him for quite a while now, but they used to frequently. I believe that a suitable prize awaits the one who can defeat him.
9: I'm sure I can defeat him!
10: He sounds too formidable a foe for me.
11: Congratulations! Thou art truly as valorous as a Knight.
12: Congratulations again on defeating the Golem. I hope that thy valor will enable thee to rid the Abyss of whatever foul creatures remain.
13: Greetings! Hast thou defeated the Golem I told thee of?
14: No, not yet.
15: I have indeed!
16: Greetings! Hast thou decided to challenge the Golem after all?
17: Yes, I am ready to face him.
18: No, I don't think I can defeat him.
19: And why not?
20: I have not been able to find him.
21: He is a better warrior than I.
22: I am afraid that he will kill me.
23: Do not be ashamed - only the most valorous are capable of defeating the Golem.
24: I make thee this offer.
25: I demand thou givest me these items.
26: Excuse me, I must think about this deal.
27: I do not wish to barter any further.
28: Farewell.
29: I accept thy offer.
30: No, I do not like this deal.
31: Dost thou take me for a fool?
32: I am weary of this haggling.
33: Surely thou art joking.
34: Dost thou intend to rob me?
35: Yes, I must.
36: No, thou dost misunderstand me.
37: If thou dost insist, thou canst have them.
38: No! Thou shalt not take them!


block: 0eba; 41 strings.
0:
1: Hello, adventurer. I don't suppose thou canst help me.
2: Well, what is thy problem?
3: No, I probably can't.
4: I've lost the ability to levitate, so I can no longer cross lava with ease. I need to cross some lava, and the only thing that could now help me would be a pair of dragonskin boots. Canst thou help me?
5: Certainly, here you go.
6: Sorry, I can't help you.
7: I don't know what you're talking about.
8: I thank thee kindly!
9: I'm sorry, but those don't look like dragonskin boots to me.
10: Oh, here they are.
11: Sorry, I don't have any.
12: That's too bad. I could really use a pair.
13: It is said that dragonskin boots allow the wearer to walk over lava without pain. Do you have a pair that you can spare?
14: Yes I do, here they are.
15: No, I'm sorry.
16: Hello again! Again, I thank thee kindly for the boots! Good luck in your travels.
17: I thank thee for thy kind wishes.
18: Thou art welcome, but now I need the boots myself.
19: Hello, @GS8! Hast thou decided to help me?
20: What was the help thou wert seeking?
21: Yes, here are the boots thou seekest.
22: No, I still cannot.
23: But I still have need of them! I will give them back to thee when I am done with them.
24: Very well.
25: How long will you be needing them?
26: Not more than two or three months. I thank thee again!
27: I make thee this offer.
28: I demand thou givest me these items.
29: Excuse me, I must think about this deal.
30: I do not wish to barter any further.
31: Farewell.
32: I accept thy offer.
33: No, I do not like this deal.
34: Dost thou take me for a fool?
35: I am weary of this haggling.
36: Dost thou intend to rob me?
37: Yes, I must.
38: No, thou dost misunderstand me.
39: If thou dost insist, thou canst have them.
40: No! Thou shalt not take them!

block: 0ebb; 75 strings.
0:
1: Hello, adventurer. Hast thou seen my friend Gurstang?
2: Yes.
3: No.
4: Who?
5: I am glad to hear it! He must have told thee the code word he was searching for, then!
6: I'm afraid not.
7: Indeed he did.
8: I may have been mistaken. Perhaps I did not meet this Gurstang.
9: That seems quite unlikely. Perhaps thou mistook another mage for my friend Gurstang. If thou truly findest Gurstang, please let me know!
10: Yes? And what was it?
11: Other...
12: I don't think I should tell thee.
13: I may be able to help thee if thou tellst me the word.
14: Well then, it was...
15: Nay, I will not tell it to thee.
16: Hmm. I begin to think that perhaps thou hast not met Gurstang after all. I hope that thou wilt tell me the word he gives thee if thou dost see him.
17: Folanae
18: Hmm... @PS-2, thou sayest. No, that doesn't seem quite right. Art thou quite sure that was the word?
19: Maybe not. Perhaps the word was...
20: I thought it was.
21: I may be mistaken.
22: I would suggest that thou dost find Gurstang again and make sure of the code word this time.
23: Hmm... Folanae, thou sayest...\p perhaps...\p Yes, that must be it! The puzzle is becoming clearer!
24: What puzzle?
25: That's great. Now, I must be going.
26: Gurstang was searching for clues to the Key of Truth, a fabled object which has long been lost. Apparently, it is no longer in this world, so Gurstang and I looked for possible ways to bring it here from whatever world it is now in. The word that Gurstang found is an important clue.
27: What is its meaning?
28: We were of the opinion that praying at a shrine might bring it back. I would guess that the library might contain information regarding which shrine must be used. I suspect that any tome mentioning Gurstang's word, "Folanae," would hold the final clue to regaining the key.
29: I will seek out this information.
30: Good luck!
31: Where is this library?
32: It is located in the old Academy, in the northwest. Enter the Academy's main hall and head west; it should be on thy left. Good luck!
33: That's too bad. I wonder what happened to him. I hope that he has not been killed, or worse!
34: My friend Gurstang, a fellow Seer. He went downstairs a few months ago and I haven't seen him since.
35: Oh, that Gurstang! I just ran into him.
36: That's terrible! I haven't seen him.
37: What was he doing down there?
38: He was on a search for the fabled Key of Truth. He must have fallen into the hands of Tyball, the wizard below.
39: I believe I have seen him.
40: I shall let thee know if I find him.
41: Please do. I fear for his safety.
42: Hello, @GS8! Hast thou found the Key of Truth?
43: Yes, I have found it.
44: Not yet.
45: Canst thou repeat what thou said earlier of it?
46: Hello, @GS8! Art thou not interested to learn the significance of the word Gurstang gave thee?
47: Yes, please tell me.
48: Not particularly.
49: Hello, @GS8! Hast thou found my friend Gurstang?
50: Yes, I have discovered him.
51: I'm afraid not.
52: I knew it could be found! I hope that the Key aids thee in thy quest.
53: I wish thee luck and speed in finding it.
54: Thank thee, I will continue on my quest to find it.
55: How didst thou say it could be found?
56: I think that praying at a shrine must have something to do with it. I would look in the library for a book that contains "Folanae," the word that Gurstang discovered, for a clue.
57: I will look there. Thank thee!
58: Where is this library again?
59: Congratulations on finding the Key of Truth! I hope that it will prove an aid to thee.
60: I make thee this offer.
61: I demand thou givest me these items.
62: Excuse me, I must think about this deal.
63: I do not wish to barter any further.
64: Farewell.
65: I accept thy offer.
66: No, I do not like this deal.
67: Dost thou take me for a fool?
68: I am weary of this haggling.
69: Surely thou art joking.
70: Dost thou intend to rob me?
71: Yes, I must.
72: No, thou dost misunderstand me.
73: If thou dost insist, thou canst have them.
74: No! Thou shalt not take them!



block: 0ebc; 41 strings.
0:
1: A new adventurer in our midst, eh? Perhaps thou wouldst like to increase thy magical powers?
2: I surely would.
3: No, thank thee.
4: Yes, I now see that thou art not as powerful as I first thought. I'm sure thou hast not the power to use a Vas runestone anyways.
5: Thou art right. Farewell.
6: I certainly could use a Vas runestone!
7: Well then, here's how to obtain one.
8: Well, listen carefully, for I shall tell thee how to obtain a Vas runestone, the most powerful runestone there is.
9: Go to the meeting hall to the east and shoot right between the eyes. Then put an emerald on each of the four platforms in the corners, walk back to the middle of the room, and press the gray button.
10: Thank thee, I shall follow thy instructions carefully.
11: Thy instructions are most confusing.
12: 'Tis true - they are. 'Tis also true that if thou canst not follow them, thou art perhaps not worthy to reap the reward gained by doing so. Good luck.
13: Thou hast gained the runestone already. Thou hast no further need of me. Use thy new powers as thou wilt!
14: Hello again, adventurer! Hast thou decided to seek greater magical power after all?
15: Yes, I have need of it.
16: No, I still desire no greater power.
17: Very well, then.
18: Hello again! Wert thou successful in finding what thou sought?
19: Indeed I was. Thank thee for the directions.
20: No, thy instructions were too confusing.
21: No, but I will continue to search.
22: Good luck!
23: Well done. I wish thee luck with thy new power.
24: Very well, I shall repeat them.
25: Thank thee. Perhaps I will have better luck this time.
26: I make thee this offer.
27: I demand thou givest me these items.
28: Excuse me, I must think about this deal.
29: I do not wish to barter any further.
30: Farewell.
31: I accept thy offer.
32: No, I do not like this deal.
33: Dost thou take me for a fool?
34: I am weary of this haggling.
35: Surely thou art joking.
36: Dost thou intend to rob me?
37: Yes, I must.
38: No, thou dost misunderstand me.
39: If thou dost insist, thou canst have them.
40: No! Thou shalt not take them!

block: 0ebd; 49 strings.
0:
1: Hail, stranger! Hast thou come to enroll in the Academy?
2: Yes, I have.
3: No, I have had enough schooling.
4: The Academy? I was not aware of such an institution.
5: That is too bad, for it has been closed for years now.
6: 'Twould not matter in any case, for the Academy has been closed for many a year.
7: I am not surprised, for the Academy is now closed, and few remember its days of glory.
8: 'Tis a pity that thou wert not here when Sir Cabirus was still alive. The Abyss was a thriving settlement, and our Academy was the center of it. Nobody seems to be interested in the higher arts any longer, though.
9: Indeed, simply to survive here is quite a feat.
10: But I am! Canst thou assist me in my search for knowledge?
11: This is so. Since the Academy was closed, most of us have been content merely to eke out a meager existence in some small corner of the Abyss.
12: And the Academy? Is there aught left of it now?
13: I do not blame thee. The Abyss is truly a dangerous place.
14: I am afraid our once proud Academy has been infested by creatures who have no interest in the knowledge and wisdom contained there. To them, its halls offer notihg more than convenient shelter. It pains my heart to think of the Academy's decline from the days of old.
15: What knowledge may one find in the Academy?
16: I sympathize with thee. Surely 'twas once a wondrous place.
17: Perhaps one day the Abyss will return to its former glory, but I begin to doubt it more and more. Ah, what I would not give to see the Academy restored!
18: I doubt it will happen in our lifetime.
19: I would not give up hope.
20: It may be that thou art right. All I can do is hope.
21: I wish thee luck. Farewell!
22: Does anything remain of the Academy's former days?
23: It is possible that in the old library of the Academy thou mayst be able to find some useful information. But be careful - many monsters inhabit the Academy these days.
24: Where is this library?
25: Thank thee for thy help.
26: Enter the great hall of the Academy and head west. The library will be on thy left. Perhaps some of its books, and the knowledge contained therein, are still intact.
27: Thank thee.
28: Greetings again! Hast thou discovered aught in the area of the Academy?
29: No, nothing of any import.
30: Nothing remains of its former glory.
31: It is somewhat dilapidated, but perhaps it can yet be renovated.
32: I am sorry to hear that. I fear that the best days of the Academy are past.
33: Perhaps there is hope yet. When thy quest is done, perhaps thou canst return to see us restore the Academy to its former state of glory.
34: I make thee this offer.
35: I demand thou givest me these items.
36: Excuse me, I must think about this deal.
37: I do not wish to barter any further.
38: Farewell.
39: I accept thy offer.
40: No, I do not like this deal.
41: Dost thou take me for a fool?
42: I am weary of this haggling.
43: Surely thou art joking.
44: Dost thou intend to rob me?
45: Yes, I must.
46: No, thou dost misunderstand me.
47: If thou dost insist, thou canst have them.
48: No! Thou shalt not take them!

block: 0ebe; 42 strings.
0:
1: Hello, adventurer. I have a book I must deliver to my fellow mage Morlock, but I have not the time to give it to him in person. Wilt thou take it to him for me?
2: It would be my pleasure.
3: I don't have the time either.
4: In what way might I benefit from such an act?
5: I am sorry to hear that.
6: Just the satisfaction of a job well done.
7: Very well, I will do this errand for thee.
8: I don't think so.
9: This book contains very powerful magic that is meant only for Morlock. Thou must promise not to open it.
10: Yes, I promise.
11: I'm sorry, I can't help thee.
12: Here is the book. Please give it to Morlock, and remember not to open it!
13: I'm sorry, I seem to have misplaced it.
14: I have no more use for thee.
15: It was very kind of thee to run that errand, but I have no more time to talk to thee.
16: Hello again. Didst thou give that book to Morlock?
17: Not yet.
18: Yes.
19: No... I had a small accident.
20: Hello again. Hast thou reconsidered performing that small errand?
21: Yes.
22: No, I still would rather not.
23: Then do so, please!
24: I thank thee very much.
25: I should have known better than to trust thee a second time. Perhaps thou shouldst run less dangerous errands in the future.
26: A little curious, wert thou? I expected as much, to be honest. It is well that I happened to have a second copy of the book. Please, be more careful with this one!
27: I make thee this offer.
28: I demand thou givest me these items.
29: Excuse me, I must think about this deal.
30: I do not wish to barter any further.
31: Farewell.
32: I accept thy offer.
33: No, I do not like this deal.
34: Dost thou take me for a fool?
35: I am weary of this haggling.
36: Surely thou art joking.
37: Dost thou intend to rob me?
38: Yes, I must.
39: No, thou dost misunderstand me.
40: If thou dost insist, thou canst have them.
41: No! Thou shalt not take them!


block: 0ebf; 62 strings.
0:
1: I have not seen thee in these parts before. Art thou in league with Vilus?
2: Vilus? I have not heard of such a person.
3: Indeed I am.
4: Most assuredly I am not.
5: Not again! Thou, who art a servant of Vilus surely!
6: Yes, thou hast found me out.
7: Thou art mistaken.
8: Who is Vilus?
9: I was sure of it. Please, spare my life!
10: That I cannot do!
11: Why art thou afraid of me?
12: I am afraid thou didst misunderstand me.
13: Dost thou toy with me? I thought thou wert in league with Vilus, a mage almost as evil as he is insane, and almost as insane as he is powerful!
14: And so I am. Prepare to die!
15: No, I am not. Tell me of this Vilus.
16: Vilus used to be a Seer like the rest of us. A brilliant mage he was, but perhaps too much so for his own good. While exploring a method of casting powerful magic without runestones, he was overtaken by insanity.
17: And where is he now?
18: Whether he be alive or dead, I know not. He took over the caves to the northeast, filling them with vicious creatures and devious traps. No sane person ventures there any longer, least of all myself. Wilt thou run an errand there for me?
19: Assuredly. I have no fear of this Vilus.
20: Not if it as dangerous as thou sayst.
21: What wouldst thou have me do?
22: Oh, it's not really as dangerous as all that. A few creatures here and there... nothing that thou couldst not deal with easily.
23: Perhaps I will run this errand for thee.
24: And what dost thou want done in this place?
25: Vilus took a powerful book from the Library and failed to return it. It is named "On the Properties of Runestones." Return it to me and I shall teach thee to use thy magical abilities to their fullest.
26: It is as good as done.
27: Wait! I have it right here.
28: I have no time for this errand.
29: I thank thee greatly. Good luck in thy travels.
30: I am disappointed to hear that. If thou dost happen to find the book anyway, please let me know.
31: I am glad to hear it! I am sure that if thou wert allied with Vilus, I would be dead already.
32: Who is this Vilus?
33: Ah, 'tis thee again. From a distance I mistook thee for one of Vilus' servants. Hast thou found "On the Properties of Runestones" for me yet?
34: Yes, here it is.
35: Nay, it has eluded me.
36: I am sure that that fiend Vilus has hidden it most deviously. I wish that I could aid thee in thy search!
37: Marvelous! I hope that it was not too much trouble to retrieve it.
38: He snaps his fingers and you are briefly bathed in a blue glow.
39: There, thou shouldst find that thy spellcasting skill is greater now.
40: I'm afraid that this is not the book I requested.
41: Perhaps this is it.
42: Sorry, I do not have thy book.
43: Yes? Where is it?
44: Here it is.
45: Sorry, I do not have it.
46: Greetings, @GS8! I am indebted to thee for bringing me that book. Do stop in sometime when I am not so busy.
47: I make thee this offer.
48: I demand thou givest me these items.
49: Excuse me, I must think about this deal.
50: I do not wish to barter any further.
51: Farewell.
52: I accept thy offer.
53: No, I do not like this deal.
54: Dost thou take me for a fool?
55: I am weary of this haggling.
56: Surely thou art joking.
57: Dost thou intend to rob me?
58: Yes, I must.
59: No, thou dost misunderstand me.
60: If thou dost insist, thou canst have them.
61: No! Thou shalt not take them!

block: 0ec0; 18 strings.
0:
1: Aaah! What's that?\p... Oh, thou didst startle me. I was in the midst of a vivid dream, having just used some incense. I had a terrible vision of a great demon.
2: What didst thou dream of this demon?
3: Using incense caused thee to have this dream?
4: I did not mean to startle thee.
5: It was horrible! The demon is more powerful than thou canst imagine. I do not think he can be defeated by any mortal.
6: Thou speakst as if it were real, not just in a dream.
7: How didst thou come to have this dream?
8: This was no ordinary dream, but one dreamt after burning incense. Incense causes one to have vivid dreams, and they are always true in some way.\n Simply pass a block of incense over a torch to produce the smoke which, when inhaled, will cause one to dream.\n If my dream was of a demon, then some demon truly is threatening us.
9: I hope for our sake thou art wrong.
10: Is there nothing that can be done?
11: According to my dream, the demon is too powerful to be killed by any mortal. It would have to forced into leaving this world by some other means. I hope it can be done!
12: If I meet a demon, I will keep thy advice in mind.
13: Thank thee for thy time.
14: Ah, 'tis thee again.
15: Thou dost seem more relaxed than the first time we met.
16: Hast thou any more information about the demon of your dream?
17: I have not used incense since the time of our meeting, so I have had no more dreams of demons. Perhaps I am better off - that dream was truly terrifying.


block: 0ec1; 27 strings.
0:
1: Ah, hello there. Art thou a mage, as I am?
2: I dabble in the mystical arts occasionally.
3: Yes, I consider myself to be a mage.
4: I prefer to solve the problems I encounter without resorting to magic.
5: Then I am sure thou wouldst be interested in my research. I am exploring the properties of mantras and shrines.
6: What hast thou found?
7: Perhaps my research could benefit thee, although thou couldst probably not understand it. I am exploring the properties of mantras and shrines.
8: What hast thou found?
9: It was long thought that the shrines of the Abyss served only to increase one's ability at some skill. But I have found that this is not necessarily the case. Apparently, some mantras exist that will produce objects, or dispense information.
10: What mantras are these?
11: Thy research sounds fascinating.
12: I have not been able to discover any specific mantras with these properties. However, it is said that there is a mantra which will direct one to a powerful object. The mantra has been divided into three parts, which must be reassembled to produce the original word. The tale is from long ago, so I know not its veracity.
13: Hast thou knowledge of any other mantras?
14: Thank thee for thy time.
15: Thou art quite welcome. Good luck in thy quests!
16: Sadly, I have no further knowledge of individual mantras. I hope that my research has been of some use to thee, however.
17: We shall see.
18: It certainly has. I thank thee kindly.
19: Hail, fellow mage!
20: Greetings, adventurer.
21: @SS1 How may I help thee?
22: I would like to know more of mantras.
23: I thank thee, but I need thy help no longer.
24: Unfortunately, I know of no other legendary mantras other than the one of which I told thee previously - the mantra which has been divided into three parts. Magical research is a long and arduous process, and only rarely does one discover truly interesting information.
25: I thank thee for the help.
26: It has been my pleasure.

block: 0ec2; 58 strings.
0:
1: Ah, 'tis thee again. Hast thou brought any items for me to identify?
2: Yes, here is one.
3: No, not now.
4: Please return when thou hast need of my services.
5: Ah, 'tis a new face I see. I imagine that thou hast managed to find many a strange object on thy journey to these depths.
6: None to speak of.
7: Yes, I have collected a few.
8: I am surprised to hear that. Well, if any items thou hast found are beyond thy ability to recognize, I would be happy to identify them for a small fee.
9: I think I can manage by myself.
10: Canst thou identify this for me?
11: I will return if I need thy services.
12: Well, I would be willing to identify some of thy items for a small fee.
13: I think I can manage by myself.
14: Canst thou identify this for me?
15: I will return if I need thy services.
16: I will require @SI4 gold pieces to identify that item for thee.
17: That is @SS15. Will there be anything else?
18: Yes, canst thou identify this?
19: No, that is all.
20: I'm sorry, but I cannot help thee if thou canst not pay an appropriate price.
21: Goodbye, then.
22: I will pay thee the price thou dost request.
23: Well then! Where are my @SI4 pieces of gold?
24: I don't identify invisible items! Is there something thou dost wish me to identify?
25: Yes, here it is.
26: No, not now.
27: Well, come back when thou art ready.
28: Please, please, one at a time!
29: I'm sorry. Canst thou identify this?
30: Oh, never mind.
31: Here thou art.
32: I cannot afford thy services.
33: That's the Sword of Justice, one of the Talismans of Virtue created by Cabirus. Not too many finer weapons wilt thou see.
34: That is the Ring of Humility. It has no magic powers, but still the Virtuous energy given it by Cabirus is undeniable.
35: That is the Shield of Valor, one of Cabirus' Talismans. It will protect your front side admirably, but 'twill not help thee if thou dost turn thy back on an enemy.
36: That is the Taper of Sacrifice, one of the Talismans of Virtue created by Cabirus. Its light may not be great, but it will never fail thee.
37: That is the Taper of Sacrifice, one of the Talismans of Virtue created by Cabirus. Its light may not be great, but it will never fail thee.
38: Ah, that is the Cup of Wonder. 'Twas fashioned by Sir Cabirus himself, as one of his Talismans. Beautiful, is it not?
39: The Wine of Compassion that is, one of Cabirus' Talismans. It was of a fine vintage, but perhaps it is past its prime now.
40: That is the Book of Honesty, one of the Talismans of Cabirus. It is said that the power of truth contained in the tome is such that its pages cannot be torn out.
41: That is the Standard of Honor, one of Cabirus' Talismans. It was to be a symbol of courage throughout all Britannia.
42: Will there be anything else?
43: I make thee this offer.
44: I demand thou givest me these items.
45: Excuse me, I must think about this deal.
46: I do not wish to barter any further.
47: Farewell.
48: I accept thy offer.
49: No, I do not like this deal.
50: Dost thou take me for a fool?
51: I am weary of this haggling.
52: Surely thou art joking.
53: Dost thou intend to rob me?
54: Yes, I must.
55: No, thou dost misunderstand me.
56: If thou dost insist, thou canst have them.
57: No! Thou shalt not take them!



La seconda parte del testo (quella che resta ancora da tradurre) si trova a questo link.

Messaggio modificato da Gwenelan il 1 Aug 2013, 01:03

--------------------
 
The Ancient One
messaggio6 May 2013, 18:37
Messaggio #2



Gruppo icone

Gruppo: Admin
Messaggi: 30.302
Iscritto il: 18 April 04
Da: Britannia
Utente Nr.: 1.377
pulley-in-the-middle

BGE Ultima 7
Playing Ultima 7: "Il Portale Oscuro" IN ITALIANO!

Dungeon Master 1 (PC - DosBox)
Sonic (Wii)
Runaway (PC)

SO WinXP




Fatta nuova prenotazione.


--------------------
 
Gwenelan
messaggio8 May 2013, 15:03
Messaggio #3



Gruppo icone

Gruppo: Admin
Messaggi: 14.285
Iscritto il: 8 October 12
Utente Nr.: 19.580
BGE Planescape: Torment
SO Windows7




Ovviamente avevo scordato di segnalare la nuova prenotazione =_=! Fatta!


--------------------
Conformati.

What can change the nature of a man?
*My Youtube Channel*

La vita è dura e grama - e poi si muore.

Chi è intelligente per definizione non può avere qualcosa di negativo da dire contro lo studio e contro il buon senso.
- Duca


Tutti hanno opinioni: io le ho, tu le hai. E fin da quando abbiamo aperto gli occhi ci hanno detto che abbiamo diritto di avere nostre opinioni. Be’, è una stronzata, naturalmente. Non abbiamo diritto di avere opinioni, abbiamo diritto di avere opinioni informate. Senza studio, senza basi, senza comprensione, un’opinione non vale niente.
È solo un farfugliamento. È come una scoreggia nella galleria del vento, gente.

 
The Ancient One
messaggio8 May 2013, 15:16
Messaggio #4



Gruppo icone

Gruppo: Admin
Messaggi: 30.302
Iscritto il: 18 April 04
Da: Britannia
Utente Nr.: 1.377
pulley-in-the-middle

BGE Ultima 7
Playing Ultima 7: "Il Portale Oscuro" IN ITALIANO!

Dungeon Master 1 (PC - DosBox)
Sonic (Wii)
Runaway (PC)

SO WinXP




CITAZIONE (Gwenelan @ 8 May 2013, 16:03) *
Ovviamente avevo scordato di segnalare la nuova prenotazione =_=! Fatta!

Grande!

Anche io ho finito il mio pezzo.
Più tardi o domani lo riguardo e te lo invio.

Intanto anche io mi sono prenotato un altro pezzo gigante!
E con questa saremmo alla riga 7400!


--------------------
 
The Ancient One
messaggio10 May 2013, 16:20
Messaggio #5



Gruppo icone

Gruppo: Admin
Messaggi: 30.302
Iscritto il: 18 April 04
Da: Britannia
Utente Nr.: 1.377
pulley-in-the-middle

BGE Ultima 7
Playing Ultima 7: "Il Portale Oscuro" IN ITALIANO!

Dungeon Master 1 (PC - DosBox)
Sonic (Wii)
Runaway (PC)

SO WinXP




Consegnato il mio nuovo pezzo.

Ho fatto anche altre due piccole prenotazioni, nel mezzo al testo.
Sono relative a tue PNG del primo livello.
Volevo completare il primo livello, per la soddisfazione di giocarmelo subito in Italiano!
(sono un bambinone!)


--------------------
 
DannyD
messaggio10 May 2013, 16:39
Messaggio #6





Gruppo: Gamer
Messaggi: 524
Iscritto il: 23 December 12
Da: Genova
Utente Nr.: 19.691
BGE Baldur's Gate / The X Series / Endless Space / Distant Worlds / The Ultima Series
SO Windows7




....state facendo 2312421342345232352345 righe al giorno... io se traduco 1 pagina a settimana è già tanto...

oggi 8-19, un paio d'ore di relax ma alle 19 mi tocca il traffico del rientro...



--------------------
 
Gwenelan
messaggio10 May 2013, 16:48
Messaggio #7



Gruppo icone

Gruppo: Admin
Messaggi: 14.285
Iscritto il: 8 October 12
Utente Nr.: 19.580
BGE Planescape: Torment
SO Windows7




CITAZIONE (The Ancient One @ 10 May 2013, 17:20) *
Consegnato il mio nuovo pezzo.

Ho fatto anche altre due piccole prenotazioni, nel mezzo al testo.
Sono relative a tue PNG del primo livello.
Volevo completare il primo livello, per la soddisfazione di giocarmelo subito in Italiano!
(sono un bambinone!)


Ricevuto pezzo e mail blush.gif! Entro stasera ti arriva il .txt corretto - possibilmente prima!

@Danny: io ancora ho tradotto solo UN pezzo XD, sto controllando e correggendo e non sono neanche a metà dell'altro. Vai tranquillo, nessuno ci insegue (tranne redice. E alaris. Ooooooooooook, *qualcuno* ci insegue XDDD).


--------------------
Conformati.

What can change the nature of a man?
*My Youtube Channel*

La vita è dura e grama - e poi si muore.

Chi è intelligente per definizione non può avere qualcosa di negativo da dire contro lo studio e contro il buon senso.
- Duca


Tutti hanno opinioni: io le ho, tu le hai. E fin da quando abbiamo aperto gli occhi ci hanno detto che abbiamo diritto di avere nostre opinioni. Be’, è una stronzata, naturalmente. Non abbiamo diritto di avere opinioni, abbiamo diritto di avere opinioni informate. Senza studio, senza basi, senza comprensione, un’opinione non vale niente.
È solo un farfugliamento. È come una scoreggia nella galleria del vento, gente.

 
DannyD
messaggio10 May 2013, 17:32
Messaggio #8





Gruppo: Gamer
Messaggi: 524
Iscritto il: 23 December 12
Da: Genova
Utente Nr.: 19.691
BGE Baldur's Gate / The X Series / Endless Space / Distant Worlds / The Ultima Series
SO Windows7




CITAZIONE (Gwenelan @ 10 May 2013, 17:48) *
CITAZIONE (The Ancient One @ 10 May 2013, 17:20) *
Consegnato il mio nuovo pezzo.

Ho fatto anche altre due piccole prenotazioni, nel mezzo al testo.
Sono relative a tue PNG del primo livello.
Volevo completare il primo livello, per la soddisfazione di giocarmelo subito in Italiano!
(sono un bambinone!)


Ricevuto pezzo e mail blush.gif! Entro stasera ti arriva il .txt corretto - possibilmente prima!

@Danny: io ancora ho tradotto solo UN pezzo XD, sto controllando e correggendo e non sono neanche a metà dell'altro. Vai tranquillo, nessuno ci insegue (tranne redice. E alaris. Ooooooooooook, *qualcuno* ci insegue XDDD).



Voglio essere miliardario per non fare nulla a parte tradurre/giocare/supportare i team buoni / vedere gli altri lavorare


--------------------
 
Gwenelan
messaggio10 May 2013, 18:30
Messaggio #9



Gruppo icone

Gruppo: Admin
Messaggi: 14.285
Iscritto il: 8 October 12
Utente Nr.: 19.580
BGE Planescape: Torment
SO Windows7




CITAZIONE (DannyD @ 10 May 2013, 18:32) *
CITAZIONE (Gwenelan @ 10 May 2013, 17:48) *
CITAZIONE (The Ancient One @ 10 May 2013, 17:20) *
Consegnato il mio nuovo pezzo.

Ho fatto anche altre due piccole prenotazioni, nel mezzo al testo.
Sono relative a tue PNG del primo livello.
Volevo completare il primo livello, per la soddisfazione di giocarmelo subito in Italiano!
(sono un bambinone!)


Ricevuto pezzo e mail blush.gif! Entro stasera ti arriva il .txt corretto - possibilmente prima!

@Danny: io ancora ho tradotto solo UN pezzo XD, sto controllando e correggendo e non sono neanche a metà dell'altro. Vai tranquillo, nessuno ci insegue (tranne redice. E alaris. Ooooooooooook, *qualcuno* ci insegue XDDD).



Voglio essere miliardario per non fare nulla a parte tradurre/giocare/supportare i team buoni / vedere gli altri lavorare


Deh, ma quoto! Anche se al momento io non posso dire che non stia *vivendo* così (leggi: non faccio nulla da mane a sera XD).


--------------------
Conformati.

What can change the nature of a man?
*My Youtube Channel*

La vita è dura e grama - e poi si muore.

Chi è intelligente per definizione non può avere qualcosa di negativo da dire contro lo studio e contro il buon senso.
- Duca


Tutti hanno opinioni: io le ho, tu le hai. E fin da quando abbiamo aperto gli occhi ci hanno detto che abbiamo diritto di avere nostre opinioni. Be’, è una stronzata, naturalmente. Non abbiamo diritto di avere opinioni, abbiamo diritto di avere opinioni informate. Senza studio, senza basi, senza comprensione, un’opinione non vale niente.
È solo un farfugliamento. È come una scoreggia nella galleria del vento, gente.

 
The Ancient One
messaggio14 May 2013, 08:44
Messaggio #10



Gruppo icone

Gruppo: Admin
Messaggi: 30.302
Iscritto il: 18 April 04
Da: Britannia
Utente Nr.: 1.377
pulley-in-the-middle

BGE Ultima 7
Playing Ultima 7: "Il Portale Oscuro" IN ITALIANO!

Dungeon Master 1 (PC - DosBox)
Sonic (Wii)
Runaway (PC)

SO WinXP




Invaite a Gwen il nuovo pezzo tradotto.
Prendo altri pezzi, sempre relativi al primo livello.


--------------------
 
DannyD
messaggio14 May 2013, 08:53
Messaggio #11





Gruppo: Gamer
Messaggi: 524
Iscritto il: 23 December 12
Da: Genova
Utente Nr.: 19.691
BGE Baldur's Gate / The X Series / Endless Space / Distant Worlds / The Ultima Series
SO Windows7




CITAZIONE (Gwenelan @ 10 May 2013, 19:30) *
CITAZIONE (DannyD @ 10 May 2013, 18:32) *
CITAZIONE (Gwenelan @ 10 May 2013, 17:48) *
CITAZIONE (The Ancient One @ 10 May 2013, 17:20) *
Consegnato il mio nuovo pezzo.

Ho fatto anche altre due piccole prenotazioni, nel mezzo al testo.
Sono relative a tue PNG del primo livello.
Volevo completare il primo livello, per la soddisfazione di giocarmelo subito in Italiano!
(sono un bambinone!)


Ricevuto pezzo e mail blush.gif! Entro stasera ti arriva il .txt corretto - possibilmente prima!

@Danny: io ancora ho tradotto solo UN pezzo XD, sto controllando e correggendo e non sono neanche a metà dell'altro. Vai tranquillo, nessuno ci insegue (tranne redice. E alaris. Ooooooooooook, *qualcuno* ci insegue XDDD).



Voglio essere miliardario per non fare nulla a parte tradurre/giocare/supportare i team buoni / vedere gli altri lavorare


Deh, ma quoto! Anche se al momento io non posso dire che non stia *vivendo* così (leggi: non faccio nulla da mane a sera XD).


Quidi sei miliardaria. Maledizione dovevo conoscerti 10 anni fa. Ancient Gwen è miliardaria.

Sai cosa devi fare

Sacrificati per la causa.


--------------------
 
Gwenelan
messaggio14 May 2013, 12:13
Messaggio #12



Gruppo icone

Gruppo: Admin
Messaggi: 14.285
Iscritto il: 8 October 12
Utente Nr.: 19.580
BGE Planescape: Torment
SO Windows7




CITAZIONE (DannyD @ 14 May 2013, 09:53) *
CITAZIONE (Gwenelan @ 10 May 2013, 19:30) *
CITAZIONE (DannyD @ 10 May 2013, 18:32) *
CITAZIONE (Gwenelan @ 10 May 2013, 17:48) *
CITAZIONE (The Ancient One @ 10 May 2013, 17:20) *
Consegnato il mio nuovo pezzo.

Ho fatto anche altre due piccole prenotazioni, nel mezzo al testo.
Sono relative a tue PNG del primo livello.
Volevo completare il primo livello, per la soddisfazione di giocarmelo subito in Italiano!
(sono un bambinone!)


Ricevuto pezzo e mail blush.gif! Entro stasera ti arriva il .txt corretto - possibilmente prima!

@Danny: io ancora ho tradotto solo UN pezzo XD, sto controllando e correggendo e non sono neanche a metà dell'altro. Vai tranquillo, nessuno ci insegue (tranne redice. E alaris. Ooooooooooook, *qualcuno* ci insegue XDDD).



Voglio essere miliardario per non fare nulla a parte tradurre/giocare/supportare i team buoni / vedere gli altri lavorare


Deh, ma quoto! Anche se al momento io non posso dire che non stia *vivendo* così (leggi: non faccio nulla da mane a sera XD).


Quidi sei miliardaria. Maledizione dovevo conoscerti 10 anni fa. Ancient Gwen è miliardaria.

Sai cosa devi fare

Sacrificati per la causa.


Ma magariiiiiiiiiiiii! XDDD Sono solo disoccupata purtroppo XD.


--------------------
Conformati.

What can change the nature of a man?
*My Youtube Channel*

La vita è dura e grama - e poi si muore.

Chi è intelligente per definizione non può avere qualcosa di negativo da dire contro lo studio e contro il buon senso.
- Duca


Tutti hanno opinioni: io le ho, tu le hai. E fin da quando abbiamo aperto gli occhi ci hanno detto che abbiamo diritto di avere nostre opinioni. Be’, è una stronzata, naturalmente. Non abbiamo diritto di avere opinioni, abbiamo diritto di avere opinioni informate. Senza studio, senza basi, senza comprensione, un’opinione non vale niente.
È solo un farfugliamento. È come una scoreggia nella galleria del vento, gente.

 
The Ancient One
messaggio14 May 2013, 16:03
Messaggio #13



Gruppo icone

Gruppo: Admin
Messaggi: 30.302
Iscritto il: 18 April 04
Da: Britannia
Utente Nr.: 1.377
pulley-in-the-middle

BGE Ultima 7
Playing Ultima 7: "Il Portale Oscuro" IN ITALIANO!

Dungeon Master 1 (PC - DosBox)
Sonic (Wii)
Runaway (PC)

SO WinXP




smilies3.gif smilies3.gif smilies3.gif smilies3.gif

Voi due mi fate morire dal ridere!

Dai, Gwen, ti prendo come mia mogliera anche se non sei miliardaria!


--------------------
 
Gwenelan
messaggio14 May 2013, 16:14
Messaggio #14



Gruppo icone

Gruppo: Admin
Messaggi: 14.285
Iscritto il: 8 October 12
Utente Nr.: 19.580
BGE Planescape: Torment
SO Windows7




CITAZIONE (The Ancient One @ 14 May 2013, 17:03) *
smilies3.gif smilies3.gif smilies3.gif smilies3.gif

Voi due mi fate morire dal ridere!

Dai, Gwen, ti prendo come mia mogliera anche se non sei miliardaria!

Io pensavo che nche tu fossi accasato e con figli XDDD! Comunque, dipende: quanto prendi di stipen- ehm, dobbiamo conoscerci meglio prima u.u.


--------------------
Conformati.

What can change the nature of a man?
*My Youtube Channel*

La vita è dura e grama - e poi si muore.

Chi è intelligente per definizione non può avere qualcosa di negativo da dire contro lo studio e contro il buon senso.
- Duca


Tutti hanno opinioni: io le ho, tu le hai. E fin da quando abbiamo aperto gli occhi ci hanno detto che abbiamo diritto di avere nostre opinioni. Be’, è una stronzata, naturalmente. Non abbiamo diritto di avere opinioni, abbiamo diritto di avere opinioni informate. Senza studio, senza basi, senza comprensione, un’opinione non vale niente.
È solo un farfugliamento. È come una scoreggia nella galleria del vento, gente.

 
alaris_
messaggio14 May 2013, 19:36
Messaggio #15



Gruppo icone

Gruppo: OldGamer
Messaggi: 2.385
Iscritto il: 18 October 12
Utente Nr.: 19.601
BGE CRPG, Baldur's Gate
TES, M&M e Ultima

Playing Ri-ri-rigioco a Morrowind
SO Altro




Ragazzi è uno spasso leggere i vostri post... rotfl.gif ....e comunque è vero io vi.....inseguo buuuu n2.gif


--------------------
 
Gwenelan
messaggio14 May 2013, 23:53
Messaggio #16



Gruppo icone

Gruppo: Admin
Messaggi: 14.285
Iscritto il: 8 October 12
Utente Nr.: 19.580
BGE Planescape: Torment
SO Windows7




CITAZIONE (alaris_ @ 14 May 2013, 20:36) *
Ragazzi è uno spasso leggere i vostri post... rotfl.gif ....e comunque è vero io vi.....inseguo buuuu n2.gif

No, ma fai bene, noi traduciamo anche per te dopotutto ;)!


--------------------
Conformati.

What can change the nature of a man?
*My Youtube Channel*

La vita è dura e grama - e poi si muore.

Chi è intelligente per definizione non può avere qualcosa di negativo da dire contro lo studio e contro il buon senso.
- Duca


Tutti hanno opinioni: io le ho, tu le hai. E fin da quando abbiamo aperto gli occhi ci hanno detto che abbiamo diritto di avere nostre opinioni. Be’, è una stronzata, naturalmente. Non abbiamo diritto di avere opinioni, abbiamo diritto di avere opinioni informate. Senza studio, senza basi, senza comprensione, un’opinione non vale niente.
È solo un farfugliamento. È come una scoreggia nella galleria del vento, gente.

 
The Ancient One
messaggio16 May 2013, 09:24
Messaggio #17



Gruppo icone

Gruppo: Admin
Messaggi: 30.302
Iscritto il: 18 April 04
Da: Britannia
Utente Nr.: 1.377
pulley-in-the-middle

BGE Ultima 7
Playing Ultima 7: "Il Portale Oscuro" IN ITALIANO!

Dungeon Master 1 (PC - DosBox)
Sonic (Wii)
Runaway (PC)

SO WinXP




Inviati i miei pezzi e spoilerato tutto il testo il tradotto.


--------------------
 
Gwenelan
messaggio18 May 2013, 22:25
Messaggio #18



Gruppo icone

Gruppo: Admin
Messaggi: 14.285
Iscritto il: 8 October 12
Utente Nr.: 19.580
BGE Planescape: Torment
SO Windows7




Prenotato nuovo pezzo blush.gif!


--------------------
Conformati.

What can change the nature of a man?
*My Youtube Channel*

La vita è dura e grama - e poi si muore.

Chi è intelligente per definizione non può avere qualcosa di negativo da dire contro lo studio e contro il buon senso.
- Duca


Tutti hanno opinioni: io le ho, tu le hai. E fin da quando abbiamo aperto gli occhi ci hanno detto che abbiamo diritto di avere nostre opinioni. Be’, è una stronzata, naturalmente. Non abbiamo diritto di avere opinioni, abbiamo diritto di avere opinioni informate. Senza studio, senza basi, senza comprensione, un’opinione non vale niente.
È solo un farfugliamento. È come una scoreggia nella galleria del vento, gente.

 
The Ancient One
messaggio19 May 2013, 13:37
Messaggio #19



Gruppo icone

Gruppo: Admin
Messaggi: 30.302
Iscritto il: 18 April 04
Da: Britannia
Utente Nr.: 1.377
pulley-in-the-middle

BGE Ultima 7
Playing Ultima 7: "Il Portale Oscuro" IN ITALIANO!

Dungeon Master 1 (PC - DosBox)
Sonic (Wii)
Runaway (PC)

SO WinXP




Sto traducendo.

Vado un po' più piano, perché sto anche provando i dialoghi nel gioco.
Più piano, ma faccio anche un betatest MOLTO accurato (e mi godo il gioco - bellissimo!)


--------------------
 
Gwenelan
messaggio19 May 2013, 14:12
Messaggio #20



Gruppo icone

Gruppo: Admin
Messaggi: 14.285
Iscritto il: 8 October 12
Utente Nr.: 19.580
BGE Planescape: Torment
SO Windows7




Ancient, più piano di me difficilmente puoi andare XDDDD.

Ho messo sotto spoiler il pezzo di ieri e prenotato un altro. Questa sera/domani mattin rileggo tutto e inserisco nel .txt blush.gif.


--------------------
Conformati.

What can change the nature of a man?
*My Youtube Channel*

La vita è dura e grama - e poi si muore.

Chi è intelligente per definizione non può avere qualcosa di negativo da dire contro lo studio e contro il buon senso.
- Duca


Tutti hanno opinioni: io le ho, tu le hai. E fin da quando abbiamo aperto gli occhi ci hanno detto che abbiamo diritto di avere nostre opinioni. Be’, è una stronzata, naturalmente. Non abbiamo diritto di avere opinioni, abbiamo diritto di avere opinioni informate. Senza studio, senza basi, senza comprensione, un’opinione non vale niente.
È solo un farfugliamento. È come una scoreggia nella galleria del vento, gente.

 
alaris_
messaggio19 May 2013, 17:44
Messaggio #21



Gruppo icone

Gruppo: OldGamer
Messaggi: 2.385
Iscritto il: 18 October 12
Utente Nr.: 19.601
BGE CRPG, Baldur's Gate
TES, M&M e Ultima

Playing Ri-ri-rigioco a Morrowind
SO Altro




CITAZIONE (The Ancient One @ 19 May 2013, 14:37) *
Sto traducendo.

Vado un po' più piano, perché sto anche provando i dialoghi nel gioco.
Più piano, ma faccio anche un betatest MOLTO accurato (e mi godo il gioco - bellissimo!)



CITAZIONE (Gwenelan @ 19 May 2013, 15:12) *
Ancient, più piano di me difficilmente puoi andare XDDDD.

Ho messo sotto spoiler il pezzo di ieri e prenotato un altro. Questa sera/domani mattin rileggo tutto e inserisco nel .txt blush.gif.


Certo fate pure con calma tanto io...rosico e Ancient sottolinea pure che il gioco è bellissimo. engry.gif ......oltretutto non posso fare a meno di leggere i vostri post....peggiorando il mio umore leggendo certe cose...affondate pure il coltello nella piaga... swear.gif
smilies3.gif smilies3.gif smilies3.gif
Scherzo naturalmente, non vedo l'ora di giocarci...in italiano siete fantastici. clap.gif


--------------------
 
Gwenelan
messaggio19 May 2013, 18:27
Messaggio #22



Gruppo icone

Gruppo: Admin
Messaggi: 14.285
Iscritto il: 8 October 12
Utente Nr.: 19.580
BGE Planescape: Torment
SO Windows7




Uazuazuaz... rosica, rosica roargh.gif !


--------------------
Conformati.

What can change the nature of a man?
*My Youtube Channel*

La vita è dura e grama - e poi si muore.

Chi è intelligente per definizione non può avere qualcosa di negativo da dire contro lo studio e contro il buon senso.
- Duca


Tutti hanno opinioni: io le ho, tu le hai. E fin da quando abbiamo aperto gli occhi ci hanno detto che abbiamo diritto di avere nostre opinioni. Be’, è una stronzata, naturalmente. Non abbiamo diritto di avere opinioni, abbiamo diritto di avere opinioni informate. Senza studio, senza basi, senza comprensione, un’opinione non vale niente.
È solo un farfugliamento. È come una scoreggia nella galleria del vento, gente.

 
The Ancient One
messaggio20 May 2013, 11:43
Messaggio #23



Gruppo icone

Gruppo: Admin
Messaggi: 30.302
Iscritto il: 18 April 04
Da: Britannia
Utente Nr.: 1.377
pulley-in-the-middle

BGE Ultima 7
Playing Ultima 7: "Il Portale Oscuro" IN ITALIANO!

Dungeon Master 1 (PC - DosBox)
Sonic (Wii)
Runaway (PC)

SO WinXP




Inviato a Gwen e spoilerato altro dialogo (minuscolo).
Il primo livello è a buon punto!


--------------------
 
Gwenelan
messaggio20 May 2013, 17:00
Messaggio #24



Gruppo icone

Gruppo: Admin
Messaggi: 14.285
Iscritto il: 8 October 12
Utente Nr.: 19.580
BGE Planescape: Torment
SO Windows7




Spoilerato pezzo e prenotato altro pezzo blush.gif!


--------------------
Conformati.

What can change the nature of a man?
*My Youtube Channel*

La vita è dura e grama - e poi si muore.

Chi è intelligente per definizione non può avere qualcosa di negativo da dire contro lo studio e contro il buon senso.
- Duca


Tutti hanno opinioni: io le ho, tu le hai. E fin da quando abbiamo aperto gli occhi ci hanno detto che abbiamo diritto di avere nostre opinioni. Be’, è una stronzata, naturalmente. Non abbiamo diritto di avere opinioni, abbiamo diritto di avere opinioni informate. Senza studio, senza basi, senza comprensione, un’opinione non vale niente.
È solo un farfugliamento. È come una scoreggia nella galleria del vento, gente.

 
Gwenelan
messaggio20 May 2013, 23:03
Messaggio #25



Gruppo icone

Gruppo: Admin
Messaggi: 14.285
Iscritto il: 8 October 12
Utente Nr.: 19.580
BGE Planescape: Torment
SO Windows7




Spoilerato pezzo e prenotato prossimo!


--------------------
Conformati.

What can change the nature of a man?
*My Youtube Channel*

La vita è dura e grama - e poi si muore.

Chi è intelligente per definizione non può avere qualcosa di negativo da dire contro lo studio e contro il buon senso.
- Duca


Tutti hanno opinioni: io le ho, tu le hai. E fin da quando abbiamo aperto gli occhi ci hanno detto che abbiamo diritto di avere nostre opinioni. Be’, è una stronzata, naturalmente. Non abbiamo diritto di avere opinioni, abbiamo diritto di avere opinioni informate. Senza studio, senza basi, senza comprensione, un’opinione non vale niente.
È solo un farfugliamento. È come una scoreggia nella galleria del vento, gente.

 

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