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> Traduzione avventura Heart of China/Rise of the dragon, by Dynamix
TheRuler
messaggio25 Jul 2017, 20:11
Messaggio #101



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CITAZIONE
It seems the palettes of these scenes are actually designed so that each vertical row on the palette indeed has similar colours and brightness, so the high bits of the 8-bit colours (the values in the VGA chunk) can be used with, well, pretty much any vertical palette slice :P

Clever!
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Anyway, I have no idea if the game can actually be played on these lower colour depths, but if we don't take that into account, writing the converter for this will be really easy. And, really, since it's all due to the palette design, we can't really take it into account...

Are you saying that if we edit the image and convert back into VGA/BIN format the engine will do the work on the palette to display the colour correctly?


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Nyerguds
messaggio25 Jul 2017, 21:51
Messaggio #102





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It should, yes, but it seems in my tests that it doesn't accept the uncompressed image. For compression 0 or 1 it just displays a black screen. That's a big problem since we don't have actual LZA compression at this moment, and I'm not clear enough on how it works to even make dummy compression that just adds the code-bytes between the data to make it valid LZA without compressing it.

What's more, I'm encountering graphical glitches errors when trying RLE encoding on these images, and I'm not sure if it's a problem in encoding or decoding...


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Command & Conquer Gold v1.06 - Upgrading C&C95, byte by byte...
 
TheRuler
messaggio26 Jul 2017, 19:29
Messaggio #103



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DYNAMIX.SCR has VQT ad it is not compressed. What happen if you put VQT header on your BIN converted image with 0 compression and give it to the engine?


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