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> [indie] Prison Architect, by Introversion software
TheRuler
messaggio1 Oct 2012, 11:47
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Una compagnia delle INDIE che ci ha regalato diversi piccoli capolavori. Questo non penso sara' da meno.
La sospensione di subversion brucia ancora...
PRISON ARCHITECT e' entrato in fase alpha.




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TheRuler
messaggio2 Nov 2012, 09:37
Messaggio #2



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Alpha 3. Introdotta la "nebbia di guerra" quando le guardie lasciano incustodita un'area.



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Sambu
messaggio6 Oct 2015, 19:15
Messaggio #3



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BGE Baldur's Gate
Fallout 2

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Lo diciamo che è finalmente arrivata la versione definitiva? Il gioco è uscito dal Early Access oggi



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Un ottimista non rimarrà mai piacevolmente sorpreso
elogio di Coit-Murphy del pensiero negativo
 
The Ancient One
messaggio6 Oct 2015, 21:08
Messaggio #4



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pulley-in-the-middle

BGE Ultima 7
Playing Ultima 7: "Il Portale Oscuro" IN ITALIANO!

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Belloooo!

Non è il mio genere, ma questo sarebbe stato (in un mondo migliore) un gioco da Bullfrog! Qualcuno lo ha già preso?


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TheRuler
messaggio27 Mar 2016, 20:26
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L'update 5 introduce una feature sperimentale e nascosta (per ora): la modalità 3d! sembra tutto molto fico... l'engine che hanno sviluppato è straordinario.

Se volete vederla subito saltate al minuto 22:50




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TheRuler
messaggio26 Aug 2016, 20:56
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2 milioni di giocatori. DUE milioni.
Si prendono una pausa terminando gli update per PA, in vista della loro prossima fatica!


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TheRuler
messaggio3 Oct 2016, 18:39
Messaggio #7



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Contro ogni aspettativa, hanno rilasciato una nuova patch, v10 (changelog).



Inoltre dalla versione di Luglio hanno aggiunto due modalità di gioco nuove, la Campagna (consta di 5 scenari che fanno grosso modo da tutorial) e la modalità FUGA. Quest'ultima, molto interessante, prevede di impersonare un detenuto che deve scappare dalla prigione. La parte "WOW" è che le prigioni sono prese direttamente dallo steam workshop e sono milioni.

CITAZIONE
= Campaign Story
The perfect place to start for new players.

Chapter 1 : Death Row (The Introduction from the Alpha)
Chapter 2 : Palermo
Chapter 3 : GABOS
Chapter 4 : Conviction
Chapter 5 : Bootstraps


= Escape Mode
You can now load any prison, and attempt to escape from it, in this brand new game mode.
Steam customers can load any Steam Workshop prison, or even use the 'Random'
button to be sent to a random steam workshop prison. (Experimental)


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TheRuler
messaggio13 Nov 2016, 18:28
Messaggio #8



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Papers, Please MOD per Prison Architect. Notevole.



CITAZIONE
Glory to Arstotzka!

In this mod you are director of glorious Arstotzkan prison. Make prisoners collaborate with Ministry of Information and work hard for the glorious motherland.
Based on game "Papers, Please!" by Lucas Pope. Thank him for this great game, all original graphic belong to him.
This mod under development, currently it's mostly retexture. Maybe I will add more gameplay changes later. Feel free to give some ideas in suggestions forum.

Big thank to denis.danilov for his help.

You can find source files of our mod from here:
https://github.com/Macoron/PAPapersPleaseMod


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TheRuler
messaggio20 Nov 2016, 12:15
Messaggio #9



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Su GOG scontato del 75%. Così come il resto del catalogo Introversion (Darwinia, Multiwinia, Defcon e Uplink).

Darwinia rimane uno dei giochi più freschi e coinvolgenti che abbia mai giocato.


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TheRuler
messaggio27 May 2017, 16:26
Messaggio #10



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Versione Mobile gratuita sia per Android che per iOS.


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TheRuler
messaggio5 Aug 2017, 13:51
Messaggio #11



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Nuova versione 12b. Full changelog.



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Gwenelan
messaggio5 Aug 2017, 14:03
Messaggio #12



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Questo gioco mi ha sempre incuriosita, sono sicura che fallirei costantemente ^^'''.


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Conformati.

What can change the nature of a man?
*My Youtube Channel*

La vita è dura e grama - e poi si muore.

Chi è intelligente per definizione non può avere qualcosa di negativo da dire contro lo studio e contro il buon senso.
- Duca


Tutti hanno opinioni: io le ho, tu le hai. E fin da quando abbiamo aperto gli occhi ci hanno detto che abbiamo diritto di avere nostre opinioni. Be’, è una stronzata, naturalmente. Non abbiamo diritto di avere opinioni, abbiamo diritto di avere opinioni informate. Senza studio, senza basi, senza comprensione, un’opinione non vale niente.
È solo un farfugliamento. È come una scoreggia nella galleria del vento, gente.

 
TheRuler
messaggio3 Jan 2019, 18:54
Messaggio #13



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Siamo rimasti indietro, il changelog segna versione 17!
Dal blog introversion è possibile verificare tutti i cambiamenti. il più grosso è la modalità multiplayer.



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TheRuler
messaggio15 Jul 2019, 09:16
Messaggio #14



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The Clink update!
E Paradox acquisisce Prison Architect!

CITAZIONE
It's Live!

Our first update from Paradox Interactive and Double Eleven is available now.

Patch Notes

4 new floor tiles and 4 new wall types added
Increased the number of foremen that can be hired for larger prisons where foremen also teach programs
Added new sprites for missing orientations to many items. Aiming to provide full set of rotations to all objects in the future
Added “Guard Response” button that allows players to immediately send existing nearby guards to a location, instead of needing to hire additional guards to deal with incidents
New “Tunnel Search” button that allows the player to have guards search all toilets only, for hidden escape tunnels
Additional Quick Rooms added to the Quick Build menu, for quicker and easier room construction
Following prisoners and staff has been made easier, you can now double-click on them to enable


Mod Support: Special thanks to badAim and Murgh for helping us identify this issue

New content is being added to a brand new tileset file
The current tileset.png has been made larger, allowing for more custom content


Known Issues:
We're investigating an issue where the game crashes due to the update. We'll update you as soon as we have a fix! UPDATE - we found the issue. Working on deploying hotfix

We also accidentally changed the size of the boilers. Hotfixing that as well!

UPDATE 2: hotfix is now live. Boilers and the crashing should be fixed. Please let us know if there are still crash issues



UPDATE 3: We put out another hotfix so your prisoners no longer are making telephone calls from containers of bleach! Also, they are sitting properly at tables!

Thanks for your patience with these bugs. We rushed this free update to bring it to you ASAP, and in hindsight we realize that more work needed to be done to assure quality. We apologize for this, and promise a MUCH smoother release for our next free update.

Thanks again for your support =)


https://venturebeat.com/2019/01/08/paradox-...oversion-games/
CITAZIONE
Introversion will no longer support the series. Paradox said it would handle any updates and other patches for Prison Architect, and Introversion cofounder Mark Morris said that his studio wouldn’t make any sequel, though they’d be happy to advise Paradox.
“We’re not doing it for you,” Morris said. “It’s time for us to move on to things, new Introversion things. Small indie development things that, hopefully, blow up to become massive successes.”


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TheRuler
messaggio17 Sep 2019, 22:23
Messaggio #15



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https://steamdb.info/patchnotes/4199642/

CITAZIONE
Changelog

Deployment Overhaul:
Deployment context presentation and visuals improved. Now you can see your prison!
You can now assign Armed Guards and Dog Handlers to patrols and zones.
You can now have 2 different intersecting patrol routes.
Patrol routes and zones can now be prioritized, to ensure your most important areas are manned first.
New Items, Floors, Walls
New Walls & Doors: Yutani Wall (Sci Fi), Visitor's Door, Secure Door (with a flap to deliver food trays to prisoners inside a cell), coloured Fence Gates.
New Floors: Mud, Grate, and Solaco (Sci Fi - goes great with the Yutani Wall).
New Objects: Table (Small) Bench (Small), Bleachers, Bush, Trees (Snowy Conifer, Palm), Lights (Flood Light, Street Light, Wall Light), Shower Pillar, Ironing Board (Small), Office Chair, Door Mat.
New furniture such as new chairs, short benches, short tables will fulfill room requirements.
New Jungle plot and Snowbound plot options added, to start a new prison on.
New Guard Pavillion towers are unlocked for players who sign up for a Paradox account.
Keyboard hot-keys added for cycling through options in in-game item menus ([Z] and [X]), and for closing menus ([C]).
Rotations for more of the existing objects and furniture that didn't have them (Workshop Saw, Press, Roadgate, Ironing Board, Altar, Bench).
New Moving/Relocating Objects feature. Just double-click an object, re-position, and a Worker will do the rest.
Staff and Dog names added.
New Bureaucracy researched option. When starting a new game, you can begin with everything researched.
Additional x10 game speed button.
Filters and sort-by options added to the Objects menu.
Metal detector searches now search both the inmate and the box they’re carrying.
New context-sensitive quick “Add Doors” function, to any wall. Just double-click on a solid wall.
Prison cleanliness mutator option "Reduce Dirt Build Up".
Security Camera artwork now indicate the direction they're pointing.
New quick menu links from the top HUD bar. Clicking on 'Danger', 'Days', 'Balance', Guards, etc. all launch various UIs.
Clone tool region increased in size.
Added code that will allow modders to specify menu sprites for any of their objects, enabling modders to attach any image to an object.
The Mutators (menu) can now be accessed and adjusted mid-game. This is handy for players who wish to turn off/on Mutators in other player's prisons.
Added Hedge rounded end pieces, and improved all hedges to look better with shadows and when doors are built on them.
Ability to search for Objects via a specific room, in the Objects menu text box. E.g. type "Yard" to filter and show all Yard objects.
"New!" yellow star icons now display for any newly added features.
Prisoners & Staff can now be seen by CCTV cameras in Warden Mode.
Logistics context presentation and visuals improved. Now you can see your prison.
Fixed an issue where the Water Boiler was not connecting to water pipes (due it being damaged or moved).
If you fire staff while the game is paused, only the first staff member that was clicked on will now be fired.
Guards/Snipers in Guard Towers are now protected from the weather/rain (as if they were indoors).
At shower time prisoners will now correctly prioritize communal shower rooms, before cuing to use another prisoner’s cell shower.
The tooltip instruction for the Room Clearing functioning has been added to the Rooms Tooltip.
When building Quick Rooms, Cell doors are now kept open until the room is completed, to allow workers to enter and finish the room.
Doors are moved from the Objects menu and into the "Walls & Doors" menu.
Fix: Moving electrical utility items will now spawn new wires.
Fix: The correct Warden sprite shows in the staff reports screen.
Fix: Certain advanced items are now counted in a Grant's requirements (e.g. Visitor booths instead of Tables).
Snipers now carry Jail Keys, enabling them to get around the prison and into the Armory easier.
The Bookshelf now caters to the prisoner's "Literacy" Need a bit. A green zone displays its area-of-effect.
Guards operating certain stations will not participate (leave their station) in prison searches or Shakedowns.
Guards will now open doors for separated dogs. If for example the dog's handler is killed.
Added a Borderless Fullscreen Mode option, which is also changeable via the PDX Launcher.
The Main Menu now included a page system for our dev updates. Allowing us to keep previous/older updates, and tell you all about the latest additions and improvements.
Added a Screen Display option for players with multiple monitors, which is also hooked into the PDX Launcher.
New screenshot mode available as a game option, in the Options Menu. Toggle On/Off by holding [H] and pressing [Enter].
Fixed an issue where sprinklers were showing healing animation when triggered.
Added support for PDX Launcher on startup
Paradox Interactive's custom launcher is a simple tool that allows you to easily play any Paradox games or resume your latest save game. It's also allowing us to showcase new content, new updates, or other important messages about Prison Architect!



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